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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Omg how bad can you copy WOW...

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68 posts found
  slannmage

Novice Member

Joined: 12/11/07
Posts: 547

 
1/10/08 7:03:58 PM#1

http://www.gametrailers.com/player/29568.html

 They might aswel call it Talent Tree :D This is as much of a jokes a Expertise on SWG rofl... i wonder if they'll have 3 paths you can go down too :D lol.

  Sunder

Novice Member

Joined: 7/25/03
Posts: 335

1/10/08 7:08:00 PM#2

Another genius who does not know their history.  Nuff said.

  Hrica

Hard Core Member

Joined: 3/31/05
Posts: 975

"Yesterday is history, Tomorrow a mystery, and today is a gift"

1/10/08 7:08:06 PM#3

omgosh,  /agree like crazy with OP

  godpuppet

Apprentice Member

Joined: 12/06/05
Posts: 1363

1/10/08 7:15:33 PM#4

Well to be honest the game would be pretty bland if it didnt include some form of specialization. We know classes arent skill based, every goblin squigg herder has the exact same skills, they need atleast some way to add customization and uniqueness.

Besides, WoW's Talent system is a copy of D&D's Feat system. MMO's evolve, stop going off on these "zomg they copied" rants...

 

*typo

---

  MeTaL

Novice Member

Joined: 6/24/04
Posts: 14

1/10/08 7:15:47 PM#5

would you rather have a skill system that cant do jack or a previously proven solid kind of skill system?

  slannmage

Novice Member

Joined: 12/11/07
Posts: 547

 
1/10/08 7:17:57 PM#6

Originally posted by Sunder

Another genius who does not know their history.  Nuff said.

I know "my history" your just another fan who says "omg this game is nothing like wow" and it's like everyone else just see's a WOW clone lol, read the comments on that video.

  slannmage

Novice Member

Joined: 12/11/07
Posts: 547

 
1/10/08 7:19:02 PM#7

Originally posted by MeTaL

would you rather have a skill system that cant do jack or a previously proven solid kind of skill system?

I'd rather have something new and innovative i'm sick of playing the same game over and over again.

  godpuppet

Apprentice Member

Joined: 12/06/05
Posts: 1363

1/10/08 7:19:51 PM#8

I also recall AO added a perk system before WoW hit the shelf, it works to the same degree as the WoW talent system if a little less complex.

---

  Impyriel

Novice Member

Joined: 9/28/04
Posts: 706

Killer: 87%
Achiever: 73%
Explorer: 33%
Socializer: 7%

1/10/08 7:21:26 PM#9

Dark Age of Camelot had a mastery system well before WoW. It was called Specialization though.

http://support.darkageofcamelot.com/kb/article.php?id=026

 

  Sunder

Novice Member

Joined: 7/25/03
Posts: 335

1/10/08 7:21:54 PM#10

Originally posted by slannmage

 

Originally posted by Sunder

Another genius who does not know their history.  Nuff said.

 

I know "my history" your just another fan who says "omg this game is nothing like wow" and it's like everyone else just see's a WOW clone lol, read the comments on that video.

Heh, actually I am not that much of a fan.  Would rather play Fallen Earth.  If you know your history, you will also know WoW openly admitted to copying much from WAR, not the other way around.

  Sornin

Novice Member

Joined: 2/28/07
Posts: 756

Too weird to live, and too rare to die

1/10/08 7:22:35 PM#11

Do not even bother arguing in this thread. The OP is a forum troll - look at his history in other forums. Just let him have his moment and be happy some people go out of their to show us they are idiots, rather than us having to guess.

  PrinnySquad

Novice Member

Joined: 5/29/07
Posts: 90

Dood!

1/10/08 7:23:56 PM#12

Originally posted by Sunder

Another genius who does not know their history.  Nuff said.


Well, let's be fair.

Yes, Warcraft did copy Warhammer's art, style, themes, etc.

However, as Warcraft did copy in the past, Warhammer copies now by importing World of Warcraft's gameplay. There were no Warhammer MMOs before this, and their gameplay so far looks nearly identicle to World of Warcraft's. Ergo, this time, Warhammer is the one following the leader.

You are 100% correct, though, on appearances. I don't think anyone will argue that.

  TheFonzV2.0

Novice Member

Joined: 8/30/07
Posts: 206

Bollocks!

1/10/08 7:24:39 PM#13
Originally posted by Sornin

Do not even bother arguing in this thread. The OP is a forum troll - look at his history in other forums. Just let him have his moment and be happy some people go out of their to show us they are idiots, rather than us having to guess.

Epic fail as a troll, not to mention his name has reference to Warhammer as well.

Bollocks!

  i_own_u

Apprentice Member

Joined: 4/25/07
Posts: 235

"If at first you dont succeed. Then skydiving isn't for you."

1/10/08 7:26:35 PM#14

Just another person trying to make up something that isn't true about WAR. This is unbelievable, DAOC DOES IT. ALOT OF GAMES DO IT. Now, enuff said. I just would like to commend you for having the guts to say something that really should'nt have been said. It really is a necessity to have this or else, leveling up would only bring new armor, and stuff like that. Now you have another incentive to level up, getting bigger and better spells. Its not just a "WoW Thing".

  Sunder

Novice Member

Joined: 7/25/03
Posts: 335

1/10/08 7:28:55 PM#15

 

Originally posted by PrinnySquad

 

Originally posted by Sunder

Another genius who does not know their history.  Nuff said.


Well, let's be fair.

 

Yes, Warcraft did copy Warhammer's art, style, themes, etc.

However, as Warcraft did copy in the past, Warhammer copies now by importing World of Warcraft's gameplay. There were no Warhammer MMOs before this, and their gameplay so far looks nearly identicle to World of Warcraft's. Ergo, this time, Warhammer is the one following the leader.

You are 100% correct, though, on appearances. I don't think anyone will argue that.

 

Certainly there are elements of several games in WAR, as well as elements of several in WoW.  While not entirely true, there is great validity in the common phrase that originality is dead.  Thus, my not being a "fan" of either game.  Rather save my money for games like Fallen Earth, or even something like Pirates of the Burning Sea.  At least those games are breaking away from the now cliche "clone wars."  Heh, I wonder when someone will make a "Wild West" MMO.

  h00ligan182

Novice Member

Joined: 9/17/07
Posts: 81

Loved: AO/old SWG
Hated: EQII
Tried: EQI/II, EVE, DAoC, WoW, Shadowbane, DDO, CoX, Tabula Rasa

1/10/08 7:30:06 PM#16

WoW would be so much deeper if you could add stat points yourself.

  adders666

Novice Member

Joined: 1/28/06
Posts: 257

1/10/08 7:33:39 PM#17

lol 11 replys in 10 minutes :D GJ.

im just wondering what any game would be like these days if they didnt copy something from a previous title. would be fairly abstract and no one would know what to do lol, at least with a proven track record that wow has, (even tho it ripped off the majority of its predcessors in a fairly large way) i dont see the harm in plagurising good bits from previous titles, if it makes the current game better, yeah innovation is always welcomed but sometimes it is ill recived if it dont hit the mark as it were. take for example the early beta of wow where there was the xp system, if u played too long u ended up with 25% xp gain so u had to rest in an inn for 8 hours to get to 100% again, they soon realised that perticular innovation was wrong and dropped it from the game, so saying "omg how bad can u copy WoW"....theres nothing wrong with that, as wow is the biggest subbing mmo ever, things dont have to be 100% original to be good

 

  Sornin

Novice Member

Joined: 2/28/07
Posts: 756

Too weird to live, and too rare to die

1/10/08 7:33:41 PM#18


Originally posted by Sunder
 

Originally posted by PrinnySquad

 


Originally posted by Sunder

Another genius who does not know their history.  Nuff said.



Well, let's be fair.
 
Yes, Warcraft did copy Warhammer's art, style, themes, etc.
However, as Warcraft did copy in the past, Warhammer copies now by importing World of Warcraft's gameplay. There were no Warhammer MMOs before this, and their gameplay so far looks nearly identicle to World of Warcraft's. Ergo, this time, Warhammer is the one following the leader.
You are 100% correct, though, on appearances. I don't think anyone will argue that.


 
Certainly there are elements of several games in WAR, as well as elements of several in WoW.  While not entirely true, there is great validity in the common phrase that originality is dead.  Thus, my not being a "fan" of either game.  Rather save my money for games like Fallen Earth, or even something like Pirates of the Burning Sea.  At least those games are breaking away from the now cliche "clone wars."  Heh, I wonder when someone will make a "Wild West" MMO.

A Korean company actually was making an MMORPG called Priest that was based on some Korean comic, I think. It was supposed to be a Western-Horror game and, for its time, looked pretty sweet with a great environment. However, this was several years ago and I think the project died, or at least never made it to North America.

I actually think a Western MMORPG could be fun, though I doubt it would be popular. I'd just spend all day in the saloon.

  User Deleted
1/10/08 7:34:48 PM#19

LOL even starting at level 10.

  PrinnySquad

Novice Member

Joined: 5/29/07
Posts: 90

Dood!

1/10/08 7:35:18 PM#20

 

Originally posted by Sunder

 

Originally posted by PrinnySquad

 

Originally posted by Sunder

Another genius who does not know their history.  Nuff said.


Well, let's be fair.

 

Yes, Warcraft did copy Warhammer's art, style, themes, etc.

However, as Warcraft did copy in the past, Warhammer copies now by importing World of Warcraft's gameplay. There were no Warhammer MMOs before this, and their gameplay so far looks nearly identicle to World of Warcraft's. Ergo, this time, Warhammer is the one following the leader.

You are 100% correct, though, on appearances. I don't think anyone will argue that.

 

Certainly there are elements of several games in WAR, as well as elements of several in WoW.  While not entirely true, there is great validity in the common phrase that originality is dead.  Thus, my not being a "fan" of either game.  Rather save my money for games like Fallen Earth, or even something like Pirates of the Burning Sea.  At least those games are breaking away from the now cliche "clone wars."  Heh, I wonder when someone will make a "Wild West" MMO.


I cannot argue that. Plus, from what I heard, the PvP sounds like it'll be Dark Age of Camelot. Which makes perfect sense, considering. And I've heard Dark Age's PvP was done well, though I never played that game, and I don't like PvP. For PvPers, this may be a good thing.

Fallen Earth is very interesting. It's unfortunate I haven't heard much about it lately. The only thing I heard that I didn't like was the manual aiming system, but the rest sounds great. 

  Lesrach

Advanced Member

Joined: 11/30/05
Posts: 63

1/10/08 7:35:44 PM#21

I dont understand why so simplified class system when paper and pencil version offers +50 basic careers, +20 advanced careers, +15 different unique gods, 6 diffrent careers for magic and their 8 colleges... Now WH was there before WoW(I have been playing WHFRP 18yrs) but Warhammer online feels like Warcraft online.. I want this game to succes but for me this over simlified Warhammer is a disappointment.

  godpuppet

Apprentice Member

Joined: 12/06/05
Posts: 1363

1/10/08 7:37:36 PM#22

Originally posted by Lesrach

I dont understand why so simplified class system when paper and pencil version offers +50 basic careers, +20 advanced careers, +15 different unique gods, 6 diffrent careers for magic and their 8 colleges... Now WH was there before WoW(I have been playing WHFRP 18yrs) but Warhammer online feels like Warcraft online.. I want this game to succes but for me this over simlified Warhammer is a disappointment.

Balance is why...

Oh and the fact it wouldnt be out until 2010 if it had 50 classes...

---

  Impyriel

Novice Member

Joined: 9/28/04
Posts: 706

Killer: 87%
Achiever: 73%
Explorer: 33%
Socializer: 7%

1/10/08 7:38:31 PM#23

Originally posted by Sornin

 


Originally posted by Sunder
 

Originally posted by PrinnySquad

 

 


Originally posted by Sunder

 

Another genius who does not know their history.  Nuff said.



Well, let's be fair.
 
Yes, Warcraft did copy Warhammer's art, style, themes, etc.
However, as Warcraft did copy in the past, Warhammer copies now by importing World of Warcraft's gameplay. There were no Warhammer MMOs before this, and their gameplay so far looks nearly identicle to World of Warcraft's. Ergo, this time, Warhammer is the one following the leader.
You are 100% correct, though, on appearances. I don't think anyone will argue that.


 
Certainly there are elements of several games in WAR, as well as elements of several in WoW.  While not entirely true, there is great validity in the common phrase that originality is dead.  Thus, my not being a "fan" of either game.  Rather save my money for games like Fallen Earth, or even something like Pirates of the Burning Sea.  At least those games are breaking away from the now cliche "clone wars."  Heh, I wonder when someone will make a "Wild West" MMO.

 

A Korean company actually was making an MMORPG called Priest that was based on some Korean comic, I think. It was supposed to be a Western-Horror game and, for its time, looked pretty sweet with a great environment. However, this was several years ago and I think the project died, or at least never made it to North America.

I actually think a Western MMORPG could be fun, though I doubt it would be popular. I'd just spend all day in the saloon.

Wasn't there another Western-Horror besides Priest that was in the works? Maybe that was the one I was thinking of.

Anyways came across this doing a quick google tap... http://www.tenderfootgames.com/

  Sunder

Novice Member

Joined: 7/25/03
Posts: 335

1/10/08 7:38:48 PM#24

I do not know how well it would catch on, but it would indeed have a good niche audience, if a Western MMO were made.  I could see a very PVP-centric crowd in it, if people could get past the politically incorrect nature of having indian villages and the white man settlements constantly feuding.  Throw in some bands of bank and stage coach robbers.  A true open environment for gold rush and cattle ranchers.  Yeah, has a lot of sandbox potential, and the script for the game has already been written.  I would play it, even if only for a while to see if it was made right.

  Lifebleeder

Novice Member

Joined: 3/27/04
Posts: 10

1/10/08 7:40:56 PM#25

2010?  Nah, with 70 overall classes, it would take a good part of a two decades to balance that mess.  I understand what your saying, but you have to look at it realistically.

"The Object of war is not to die for your country, but to make the other bastard die for his."

-George S. Patton

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