| 8 posts found | |
|---|---|
|
[Crow, tackle] 1MN MicroWarpdrive II TE-2100 Standard Missile Bay, Caldari Navy Bloodclaw Light Missile [empty rig slot] This one is pretty revolutionary. Nobody uses Micro Capacitor Boosters. Except for me :( |
|
|
good set up... My Crow setup was about the same and i just started upgrading as money became more available current setup when i left to go overseas was.. (i might be off a little) 2 Caldari Navy Standard Missile Launchers 1 Standard missile launcher II Mids were 1 Domination warp Disruptor 1 Gistii a-type 1mn MWD 1 cap recharger II Low Slots- 2 Overdrive Injectors II 1 Capacitor power relay II Rigs- Cant remember the name - Mass Reduction I could get this to run 26km orbit at around 10km/s with implants . I could scramble at that range and the cap was stable with both the MWD and Disruptor active |
|
|
Ouch! For PVP, don't fit multimillion-ISK faction ubergear. You've really tricked out some parts of that Crow there, but losing it is going to hurt big time. As a general rule, if you're going to PVP, only fit what you can easily replace. I know, some people have enough isk to replace anything, and fly heavily tricked-out faction-kit battleships. Then Burn Eden comes around and gets a weeks worth of supplies out of a single kill. |
|
|
I actually played with the idea of using Caldari Navy standard missile launchers on my crows, so i have more owergrid for something else. Then i realized that my fit fits perfectly without them.. |
|
|
i use them for grid .. as far as the money comment goes your right.. don't use what you cant afford to lose.. here's the thing i started out in a crow with tech 2 gear but fleet combat (especially in my alliance) renders a ton of loot.. and being that im in a crow, i get alot of it. It doesnt take long to start using good gear. Honestly i feel much more comfortable spending all that money on a crow than any other ship.. because crows are pretty survivable. Most of the time if you fly it right you cant be hit. For the most part i have found that if your faster than your oponents, your gonna survive. Intercepting a cruiser that warps in at 100km before he can flee is Priceless.. well worth the money :)
P.S. i Have only lost a handful of crows in combat (almost all were due to the L word) because as you can imagine a crow that warps in and doesn't move for 2 - 3 minutes is toast lol...I also lost a crow to a flycatcher + domi team... i know that when you hear that i havent lost many ships you figure i dont pvp much. I havent played since i left for iraq but when i was home i pvped every day and had a blast in my pimp crow. |
|
|
dakilla666
Know-it-all
Joined: 5/01/03
"Better to remain silent and be thought a fool than to speak out and remove all doubt." |
Scarecrow :
Griefcrow : There is basically nothing in the game that can kill you if know how to fly this properly, by the time a curse. huginn or rapier would get you locked, you'd be at nearly double their max webbing/neut'ing range. Vagabonds don't have nearly enough agility to keep up with this either. Essentially, stay away from curses, huginns, rapiers and be careful while fighting sabres and hyenas. This setup will run you a nice little 350-400M but figure, that's only 175-200 T2 modules you need to loot to replace it. Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired) |
|
Just a point: don't fit T1 mods on a crow unless you absolutely must... Here's a (relatively) inexpensive crow setup (especially if you make your own rigs) which rings in at right around 100mil TCO: Overdrive Injector System II 1MN MicroWarpdrive II Rocket Launcher II Polycarbon Engine Housing I
If you would prefer a more 'standard' crow you can drop the shield extender and put a 3rd Overdrive in the lows (putting this sucker's base speed over 8k/s) and slap a webber or a cap recharger or a cap injector in the mids. Alternate 'normal' config: 1MN MicroWarpdrive II Rocket Launcher II Polycarbon Engine Housing I In the spare high slot, with this configuration, you have enough room to stick pretty much anything you want in the spare high slot. Since I have minmatar skills I tend to stick a 250mm Arty II with Republic Fleet Phased Plasma in the 4th slot. Puts DPS at 81 and volley damage at 96 if you use RAGE rockets, or slightly (very slightly) lower if you use faction rockets. Allows you to engage beyond webber range and uses no cap. Though you won't hit much if you're burning at max speed. I tend to cut my MWD off once I tackle someone anyway unless there's actually a need to have it on. Here's the beauty of rockets though: Rockets are nasty, they do fine against other small ships and they have much higher DPS than standard missiles as well. With decent skills you can hit out to 12km with them (without using javelins) which is plenty, you're outside webber range and can hit for full damage without any trouble. If you need to hit further? Javelins and swapping out to carbonized lead ammo on the turret will let you hit out to 36km with very little drop in overall damage.
|
|
|
I have turned away from rockets .. i used to use them but honestly rockets you need to be close which means you lose alot of velocity in that close orbit making you easier to hit. also rockets bring you into nos range which used to be more of a problem than it is now but neuts are still a problem. a faster intercepter with more range can cause havoc on a rocket crow... yes rockets have more dps but the survivability goes down when you gotta get close for a knife fight. id rather orbit at 8-10km/s from 28km out and drop missiles on them.... navy blood claws work great and i carry 1 Launcher II which i have Precision bloodclaws for .. I have found that if the target is THAT fast you need precision missiles than just the one launcher with precision missiles hurts him bad fast. doesnt take long for 1 launcher II w/precision missiles to take down a inty alone. Most important thing for me is to be the fastest ship in the engagement. that gives you the ability to run if need be but honestly the only thing i really worry about is someone taking my cap . auto cannons can hit me but if they do i run and it doesnt take long in a ship that fast to outrun the range of an autocannon...
|
|