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EVE Online

EVE Online 

Hangar  » Drake

16 posts found
  batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 2040

 
12/27/07 4:49:17 AM#1

[Drake, ratting]
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Ditrigonal Thermal Barrier Crystallization I
Ditrigonal Thermal Barrier Crystallization I
Non-Inertial Ballistic Screen Augmentation I
Non-Inertial Ballistic Screen Augmentation I

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
[empty high slot]

Core Defence Field Purger I
Core Defence Field Purger I
Core Defence Field Purger I

Hobgoblin II x5


This is a close one again. Cpu does NOT fit with t2-Hardeners! Switch so cheap Dread Guristas Hardeners if you have the money.
Dps with Drones: 340+. If you want to invest more training, you can go up to a max of 420 (all lvl5, so totally hypothetic).
Insane Tank. While weltratting your tank will never crumble, in Missions you may want to switch one of the BCU to a SPR and switch some Hardeners to passive Hardeners to compensate for the reduced Caprecharge.
Tanks a whopping 700dps against guristas with t1 hardeners. With Dread Guristas Hardeners it will tank even more.


(Who needs a Raven anyways?)

  Taera

Community Manager

Joined: 6/02/05
Posts: 1072

1/03/08 3:28:53 AM#2
Originally posted by Garkan

The Drake is one of the best PVE ships but it can be setup for PVP easily, dont worry about tanking it so much as in gang fights Drakes are the last to be fired on but this setup is best for small gang PVP.

High power slots

7x Heavy assault missiles loaded with Terror missiles

1x Something (small rep, gang mod w/e)

Medium power slots

1x Large shield booster

2x Invulnerable fields

1x 10MN Microwarpdrive

1x stasis web

1x Warp disruptor

Low power slots

3x Ballistic control system

1x Power Diagnostic system or Reactor Control unit

Drones

5x Light ECM Drones or Warrior (IIs) scout drones

Rigs

Optional but You could use Core defense field extenders to give a HP buffer or missile rigs

With good skills this will do an impressive level of damage for a Drake but at the cost of the infamous passive tank the Drake usually has but this is a good thing as usually people wont see it coming. Use the best modules your can fit and are willing to afford.

Laura "Taera" Genender
Community Manager
MMORPG.com

  User Deleted
1/09/08 6:04:26 PM#3


Originally posted by Taera

Originally posted by Garkan

The Drake is one of the best PVE ships but it can be setup for PVP easily, dont worry about tanking it so much as in gang fights Drakes are the last to be fired on but this setup is best for small gang PVP.
High power slots
7x Heavy assault missiles loaded with Terror missiles
1x Something (small rep, gang mod w/e)
Medium power slots
1x Large shield booster
2x Invulnerable fields
1x 10MN Microwarpdrive
1x stasis web
1x Warp disruptor
Low power slots
3x Ballistic control system
1x Power Diagnostic system or Reactor Control unit
Drones
5x Light ECM Drones or Warrior (IIs) scout drones
Rigs
Optional but You could use Core defense field extenders to give a HP buffer or missile rigs
With good skills this will do an impressive level of damage for a Drake but at the cost of the infamous passive tank the Drake usually has but this is a good thing as usually people wont see it coming. Use the best modules your can fit and are willing to afford.



Putting Heavy Assault launchers on a Drake is pointless as it gets no range bonus for the missiles so can't engage very far out. It's too slow, even with a MWD for the type of role you're trying to fill with that setup. Fit T2 heavy launchers and you can fit both a better tank and an equivalent gank and be able to engage from much further out.

  User Deleted
1/09/08 6:31:01 PM#4

Fleet setup Drake that I use:
Shield Power Relay II
Shield Power Relay II
Ballistic Control System II
Ballistic Control System II

Large Shield Extender II
Large Shield Extender II
Photon Scattering Field II
Heat Dissipation Field II
Invulnerability Field II
10MN Afterburner II

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
[empty high slot]

Core Defence Field Purger I
Core Defence Field Purger I
Core Defence Field Purger I


5x Warrior II drones

Allows you to engage at any range from 0 out to over 70km
Allows you to clear bubbles relatively quickly as your speed with the afterburner going is over 400m/s (MWD won't fit unfortunately).
Gives you an omnitank of 70+/65+/70+/70+ resists Has 374 DPS and 359 Defense (EFT Defensive score) sustained hardener tank with passive shield recharge.

This setup also works well for missions and isn't very different from the one listed above except that it's an omni-tank tbh.

The nice thing about using Heavy Launcher II's is you can load up precision missiles and shred smaller ships with them.

Another option is a Passive regen drake that uses Sensor Damps instead of the hardeners in the mids for small gang warfare. Have played with that a few times with mixed success. It's a nice surprise to be able to hit a ranged ship trying to snipe you with 3 damps and watch him cry while your interceptors lock him down and the fleet closes and pummels him. Obviously if your gang has ewar already it's best to fit a tank but if you don't... then this is a nice option to have.

  Garkan

Gurista

Joined: 11/03/07
Posts: 478

Thug, Thief, Killer, Pirate

1/12/08 12:53:20 AM#5
Originally posted by Taram

 


Originally posted by Taera

Originally posted by Garkan

 

The Drake is one of the best PVE ships but it can be setup for PVP easily, dont worry about tanking it so much as in gang fights Drakes are the last to be fired on but this setup is best for small gang PVP.
High power slots
7x Heavy assault missiles loaded with Terror missiles
1x Something (small rep, gang mod w/e)
Medium power slots
1x Large shield booster
2x Invulnerable fields
1x 10MN Microwarpdrive
1x stasis web
1x Warp disruptor
Low power slots
3x Ballistic control system
1x Power Diagnostic system or Reactor Control unit
Drones
5x Light ECM Drones or Warrior (IIs) scout drones
Rigs
Optional but You could use Core defense field extenders to give a HP buffer or missile rigs
With good skills this will do an impressive level of damage for a Drake but at the cost of the infamous passive tank the Drake usually has but this is a good thing as usually people wont see it coming. Use the best modules your can fit and are willing to afford.



 

Putting Heavy Assault launchers on a Drake is pointless as it gets no range bonus for the missiles so can't engage very far out. It's too slow, even with a MWD for the type of role you're trying to fill with that setup. Fit T2 heavy launchers and you can fit both a better tank and an equivalent gank and be able to engage from much further out.


18km is a perfectly acceptable range for close range weapons and its not much slower than plated BCs and your argument about T2 launchers goes both ways if you fit T2 HAMs and load up with faction ammo and 3x BCS no heavy missile setup will even come close to the damage output.

Passive Drakes belong in PVE or at a push on a low sec gate camp all your flying is a brick that brings little to a small gang.

Currently playing:

EVE online (Ruining low sec one hotdrop at a time)

Skyrim.

  qazyman

Gurista

Joined: 10/04/06
Posts: 1780

A Good Sandbox isn't about your characters abilities; It's about the players ability.

1/21/08 4:51:40 PM#6

Power Diagnostic II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Magnetic Scattering Amplifer II
Shield Recharger II
Shield Recharger II
Shield Recharger II

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Core Defence Field Purge I
Core Defence Field Purge I
Core Defence Field Purge I

x5 Warrior I

Would be great to have some feedback on this set-up. I'm using it now but find I'm to scared to really take it in harms way. I have this Image of being locked down and not having the DPS to do any real damage. With the CDF Purge running at about 15 mil each, the whole set-up would be painfull to lose. I don't really do missions, I just love the way this thing charges the shields. Any advice?

  batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 2040

 
1/21/08 5:33:54 PM#7

You wont hurt anyone with that setup, no.
Actually, if you do the numbers, the setup i posted has the best damage/tank tradeoff and should be easy to fit if you have engineering and electronic 5 + weapon upgrades 4

  qazyman

Gurista

Joined: 10/04/06
Posts: 1780

A Good Sandbox isn't about your characters abilities; It's about the players ability.

1/21/08 6:10:08 PM#8

Tnks, I was thinking the same thing really (about your set-up being a better approach). I might try this one with Tech II drones and see how much boost in DPS I get. I like the set up, I just can see a way to make it useful for anything other than missions.

  Garkan

Gurista

Joined: 11/03/07
Posts: 478

Thug, Thief, Killer, Pirate

1/23/08 4:34:00 PM#9
Originally posted by qazyman

Power Diagnostic II
Shield Power Relay II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Magnetic Scattering Amplifer II
Shield Recharger II
Shield Recharger II
Shield Recharger II

Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Core Defence Field Purge I
Core Defence Field Purge I
Core Defence Field Purge I

x5 Warrior I

Would be great to have some feedback on this set-up. I'm using it now but find I'm to scared to really take it in harms way. I have this Image of being locked down and not having the DPS to do any real damage. With the CDF Purge running at about 15 mil each, the whole set-up would be painfull to lose. I don't really do missions, I just love the way this thing charges the shields. Any advice?


You could rearrange your low slots and add some Ballistic control systems to increase the damage output, also if you lose some of the SPRs you will run more cap stable and could fit some Invulnerable fields in the mids to increase your effective HP.

Currently playing:

EVE online (Ruining low sec one hotdrop at a time)

Skyrim.

  DJDizzy

Gurista

Joined: 9/30/06
Posts: 118

3/04/08 3:49:46 PM#10

[Drake, ratting]
Ballistic Control System II
Ballistic Control System II
Shield Power Relay II
Shield Power Relay II

Large Shield Extender II
Large Shield Extender II
Rat specific hardener II
Rat specific hardener II
Shield Recharger II
Shield Recharger II

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
[empty high slot]

Core Defence Field Purger I
Core Defence Field Purger I
Core Defence Field Purger I

Hobgoblin II x5

 

this is the setup i use for missions, ratting and farming BS complexes

_____________________________________
We are the borg!
You will be assimilated.
We will add you biological and technological distinctiviness to our own.
Your culture will adapt to serve us.
Resistance is futile

  cosy

Newshound

Joined: 9/15/04
Posts: 3210

EvE Rules #491 you should never, ever attack Russians on winter months

3/05/08 3:08:46 PM#11

[Drake, pasiveshieldtankt2]
4xShield Power Relay II


2x hardeners
Shield Recharger II /1 invulnerability
Large Shield Extender II
Large Shield Extender II
Large Shield Extender II

7x Heavy Missile Launcher II,

3x Core Defence Field Purger I

a 'deadeye'ZMM implant will be very good

PD:EvEisNot4WoWkids
BestSigEver :P

  batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 2040

 
3/05/08 7:13:35 PM#12

Won't work, the invul will suck too much cap.

  camel2th

Novice Member

Joined: 1/01/06
Posts: 26

6/10/08 10:17:03 AM#13

With maxed missile skills you should be able to hit at 80k (Missile projection L5 I think), as for the Hardeners, for PvE those can vary per mission rat type

  qazyman

Gurista

Joined: 10/04/06
Posts: 1780

A Good Sandbox isn't about your characters abilities; It's about the players ability.

12/27/08 10:49:51 PM#14

Any Feedback on this setup? It's a small gang PVP setup. The Idea is to be able to get a lock and put out good DPS and still have strong shields. If they try to run there is not much I can do. The cap will hold for about 10 min with every thing running.

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Sensor Booster II
M Shield Booster II
Invunerability II
Kinetic Deflection Amplifier II
Heat Dissipation Amplifier II
Magnetic Scattering Amplifier II

Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
Heavy Missile Launcher II, Scourge Heavy Missile
[empty high slot]

Core Defence Field Purger I
Core Defence Field Purger I
Core Defence Field Purger I

Hobgoblin II x2  Warrior II x3

EM 75 - EX 78 - KN 85 - TH 80 with Invunerability and Damage Control active.

  batolemaeus

Pod Killer

Joined: 9/27/07
Posts: 2040

 
12/28/08 6:31:07 AM#15

In PvP i'd use extenders, not purgers.
Furthermore, without an mwd, you're just a sitting duck and way too slow.

For a pure damagedealer with absolutely no tackling i'd go with one lse, a full rack of launchers, mwd, three bcu and a damagecontrol, and the rest of the meds filled with a targetpainter and resists.

  LZBong

Novice Member

Joined: 4/23/05
Posts: 33

1/12/09 12:29:37 PM#16

Drake is one of the best battlecruisers out there, with excellent resists and tank, as well as excellent damage. The fact that so many people underestimate its potential, or assume that it's LOLtank fitted helps with not getting called primary.

Drake PVP, 80k EHP buffer tank, 600+ DPS, all mods are t2, appropriate fitting skills at lv5
3x BCU
DCU
2x Invul
1x LSE
MWD, Disruptor, Web
7x HAM II
offline mod for heatsink

rigs: 3x core defense field extender (for the buffer) or resist rigs if you're cheap (less tank though)

drones: 5xWarrior II, 5x Hobgoblin II, 5x Hornet ECM-300

requires: 3% PG implant (alternatively swap 1 BCU for a power diagnostics for  slightly more tank as well but less dps, will give 86k ehp)

Setup offers a good buffer tank with good resists, and high amount of dmg, which can be increased by swapping out to rage missiles for larger targets and precisions for smaller ones. Drone selection depends on what you expect to go up against, with ECM drone providing the most versatility and warrior II's to get rid of ceptors and other fast tacklers. Effective in both gang and solo.

A similar fit can be done with Heavy missiles Launchers, which in turn give less DPS but more flexibility in terms of range. This fit will require the 3% CPU implant.
A variation of the HML PVP drake can be done with a gang link in last highslot, swapping 3rd BCU for a co-processor.