| 75 posts found | |
|---|---|
|
12/19/07 8:25:37 AM#41
Originally posted by vesavius lol dude you spend your hard earned money already to live in a non existent world to escape in if ya really wanna analyze the fact, rofl, playing eq2 and two worlds |
|
|
12/19/07 8:36:56 AM#42
It might seem a bad thing But ... it's better to have controled RMT than having all those asian sending you private tell to make advertisement. Or having a lot of bot running arround. |
|
|
12/19/07 8:37:16 AM#43
ffa pvp full loot no safe zones will solve that darkfall ftw XD |
|
|
Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
12/19/07 8:41:28 AM#44
Originally posted by boognish75 'Dude', I spend my money to play a game that I enjoy. The same way that I spend my money on a chess set to play a game that I enjoy. The fact that I pay to play a game dosent mean I am paying to 'live' in it... What I am saying is that I don't understand people who feel the need to buy checkmate rather then play the game and win it. The mentality is alien to me. You wanna analyze some more? |
|
Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
12/19/07 8:47:17 AM#45
Originally posted by thedrakon Why is it better? Both options destroy the game, just one option sees the money go into the corperate pocket is all. Regardless of what you have been led to believe, it IS possible to control farming and bots in these games, it's just that it costs money to do so. So, not only are games companies skimping on policing their games (for which you pay a sub in part to have protected), now they are gonna sell you exactly the same thing they hated a short time time ago (before they realised they could buy a new BMW out of it). Don't p*ss in my ear and tell me it's raining. The amazing thing is that people are so brainwashed they are buying into this. |
|
12/19/07 9:19:53 AM#46
I see this as market evolution at its best. Mmorpgs have been for years becoming mass produced, mass marketed and making TONS of money. As such I suppose I should be happy. Since I have stock in blizzard hehe. That being said I also think that there will be a portion of the market which remains loyal to the subscription only model. Even the old fashioned companies have elite style practices. Collector Editions, Gold editions, people being rewarded for the most hours played. Thats just good old marketing and when I hear people cry I just point out, which do you like best. Everything on sale, or them rewarding the loyal? At this moment I play Lord of the Rings Online and frankly they suit me the best. A nice general mix of marketing schemes and the Gold sellers and Bots arent rampant at all. Heck Ive actually seen days where bree didnt have 1 gold seller. Mostly thats because the players actively report them and the bots. Then the gms actually kick them out and IP block them. Well anyways, this is the world we live in. Gota make the best with what we have |
|
|
12/19/07 2:17:07 PM#47
I look forward to all the impending lawsuits every time a server crashes or a player loses an item to a bug or glitch. By putting an official real monetary value on virtual items, these companies are opening themselves up to potential liability. If a 'Sword of RMT' is being sold for $10, and Bubba the Barbarian loots one but loses it due to a server crash and a roll back, he just lost something worth $10. Say several hundred or a thousand similar items were lost in that server crash and you're looking at several thousand dollars in loses. Class action lawsuit territory. Where this will come to harm the players is that many governments are trying to figure out ways to tax virtual goods. Put a real monetary value on items and they have an easy way to calculate how much a player 'earned' while playing the game. What fun it will be to fill out tax forms and having to itemize all the 'Helms of IRS' you looted. This will also affect the game companies since they will have to keep detailed records of what players loot.
|
|
|
12/19/07 2:28:26 PM#48
This is an absolutely horribly stupid idea. They cannot beat the gold farmers so they join them. REAL LIFE SUCCESS SHOULD HAVE ABSOLUTELY NOTHING AT ALL TO DO WITH SUCCESS IN-GAME UNDER ANY CIRCUMSTANCES!!! Looks like AoC and TSW will be the last games I play by FC. SOE was already junk so I don't care about them. |
|
|
12/19/07 4:38:14 PM#49
I hope they stay the hell away from any games I want to play. This may seriously be a deciding factor to whether or not I play a game. I'm glad I didn't see mythic or EA games on that list....
|
|
|
12/19/07 4:54:56 PM#50
well, it looks like it's time for a complete return to single player games (after i get tired of EVE of course)
|
|
|
12/19/07 5:22:41 PM#51
Originally posted by Obee
"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
|
|
12/20/07 1:57:49 AM#52
D.
|
|
|
12/20/07 2:04:11 AM#53
Originally posted by Killershiver How will it solve any of the RMT issues? Ganking by organised farmer/bot teams to rip everyone of their loots, so the gold farmers can relist them online for sale? Money driven ganking teams are far more organised and efficient than casual players. Who will win in a PVP? A team of professional gamers, sitting next to each other (no need ventrilo) using the best machine possible since they are earning millions a month selling online, or the granny occasional player LFGing and joining a bunch of other grannies, retired officers, tired fathers after-work in a PUG? |
|
|
12/24/07 11:28:23 PM#54
This is an open comment to Livegamer.com and any company partnered with them: The minute your game supports real market trading (or any sort of in-game advertising) is the minute I drop your game. I refuse to participate in any game that condones or supports real-money trading. This is an open door for taxation and other assorted costs, and I simply don't need to play your game that much. For those of you that want to purchase virtual materials for real money, rock on with your bad selves. I however, will not participate in your game, and yes, I won't let the door hit me on the butt on the way out. |
|
|
permster
Novice Member
Joined: 10/03/04
If women don't find you handsome, they should at least find you handy. |
12/24/07 11:36:36 PM#55
Until they announce the exact details of the partnership I don't see any reason to panic. As someone mentioned before from Funcom's side that this won't impact AoC at all. Also, with SOE I very much doubt this will ever hit EQ2 or some of it's other big monthly sub games. Especially since EQ2 has station exchange already. This idea is not new to f2p games at all. Nothing new here guys. This thread didn't even deserve 10 responses, but it already has 50+ comments based on an announcement with almost no detail in regards to the partnerships with these companies. Way too early to fret. |
|
12/24/07 11:37:58 PM#56
RMT is such a pointless venue.. As if it isn't enough to have to pay 15 bucks a month some people would spend more to get ahead? But, sure, go ahead sell gold.. Because some games it doesnt matter HOW much gold you have, if you havent gained enough levels or skill to use a certain item or weapon then you just sit around with millions of gold coins in your pockets while running to your corpse as usual.. lol.. The only games that really benefit from RMT are games that are heavily equipment based... MOST if not all pure asian origin MMO's are like this, and besides gaining 5 levels for each armor set, the prices are usually THROUGH the friggin roof.... “There are dread secrets that none may know and have peace. More, secrets that render whosoever knoweth them an alien unto the tribe he belongs to, that cause him to walk alone on earth, for he who takes, pays.” -E. Hoffmann Price |
|
|
12/24/07 11:39:12 PM#57
If this is where the future of MMO's are going then It looks like my mmorpg gaming days are coming to an end. I am not for this or any other Item selling for real money ventures. I will go back to console gaming before I play a game with this in it. I barly can tolerate it in wow the illegal bots etc. Game maker's let it be known imo its a bad idea for you to go in this direction. |
|
|
12/25/07 8:26:24 AM#58
Wherever there is profit to be had, the corporate world will be. Its been a truth ever since the inception of money and it makes no difference here: there's money to be done with RMT in MMOs and it was to be expected that the corporate players would jump more and more into the bandwagon. What really pisses me off about this news is that those companies (specifically Funcom and SOE) are gonna be partnering, licensing, literally feeding the hand that has been biting them for all those years, in all those games. I really can't bring myself to condone that and especially not after a paying a premium monthly for those company for so long. It would have been -- and has been -- different if the companies would do it ala Station Exchange. The way I see it, Station Exchange-type of model tries to beat the devil on its own turf rather than walking hand-in-hand with him. I don't have an active subscription to either of these companies, but you can bet this will definitely be something I'll take into account before I ever buy one again. Fyrr Deerdan - Capsuleer of all trades |
|
|
12/25/07 10:40:02 AM#59
yeah, I love how for years companies like SOE cry foul about how bad virtual sales is for games in both the gameplay and taxing their dev resources. The first chance they get to profit though it somehow magically becomes ok just because they will be getting a slice of the pie? Then they go so far as to say they will now get tougher on the gold farmers and allude to it somehow being more effective at catching them.
My question is what are they waiting for? Why has been holding them back from doing this until it affects their ability to make more money. Either they can't be more effective or they don't want to be unless we start paying more through a percentage in virtual sales revenue. Neither do I find as acceptable.
Beyond that, where is the benefit for the consumer in any of this? If their games are so unfun that they endorse people paying real world money to skip playing portions of the game, then perhaps the problem isn't gold farming in the first place. Maybe the games just need to change instead of charging for a service to avoid playing the game.
|
|
|
12/25/07 4:02:51 PM#60
Originally posted by Paradigm
I didn't really need more reasons to never play "Vanguard" again but well, this time it's for sure at least |
|