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 Thread (75 posts)
zymurgeist  12/19/07 5:22:41 PM

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Originally posted by Obee

Where this will come to harm the players is that many governments are trying to figure out ways to tax virtual goods.  Put a real monetary value on items and they have an easy way to calculate how much a player 'earned' while playing the game.  What fun it will be to fill out tax forms and having to itemize all the 'Helms of IRS' you looted.  This will also affect the game companies since they will have to keep detailed records of what players loot.

 

 


Does that mean if I get pwnt I can declare a loss?  

Even sandboxes have fundamental rules such as; "Don't eat the cat poop, you'll die."

daelnor  12/20/07 1:57:49 AM

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Originally posted by zymurgeist

Originally posted by Obee

Where this will come to harm the players is that many governments are trying to figure out ways to tax virtual goods.  Put a real monetary value on items and they have an easy way to calculate how much a player 'earned' while playing the game.  What fun it will be to fill out tax forms and having to itemize all the 'Helms of IRS' you looted.  This will also affect the game companies since they will have to keep detailed records of what players loot.
 
 


Does that mean if I get pwnt I can declare a loss?  



You made Me LOLZ!!

D.

Orthedos  12/20/07 2:04:11 AM

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Originally posted by Killershiver

ffa pvp full loot no safe zones will solve that darkfall ftw XD


How will it solve any of the RMT issues?

Ganking by organised farmer/bot teams to rip everyone of their loots, so the gold farmers can relist them online for sale?  Money driven ganking teams are far more organised and efficient than casual players.  Who will win in a PVP?  A team of professional gamers, sitting next to each other (no need ventrilo) using the best machine possible since they are earning millions a month selling online, or the granny occasional player LFGing and joining a bunch of other grannies, retired officers, tired fathers after-work in a PUG?

 
Paradigm  12/24/07 11:28:23 PM

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This is an open comment to Livegamer.com and any company partnered with them:

The minute your game supports real market trading (or any sort of in-game advertising) is the minute I drop your game.  I refuse to participate in any game that condones or supports real-money trading.  This is an open door for taxation and other assorted costs, and I simply don't need to play your game that much.

For those of you that want to purchase virtual materials for real money, rock on with your bad selves.  I however, will not participate in your game, and yes, I won't let the door hit me on the butt on the way out.

 
permster  12/24/07 11:36:36 PM

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Until they announce the exact details of the partnership I don't see any reason to panic.  As someone mentioned before from Funcom's side that this won't impact AoC at all.  Also, with SOE I very much doubt this will ever hit EQ2 or some of it's other big monthly sub games.  Especially since EQ2 has station exchange already.  This idea is not new to f2p games at all.

Nothing new here guys.  This thread didn't even deserve 10 responses, but it already has 50+ comments based on an announcement with almost no detail in regards to the partnerships with these companies.  Way too early to fret.

 
Vyeth  12/24/07 11:37:58 PM

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90% of the world is ignorant.. The other 10% just don''t give a fuck..

RMT is such a pointless venue.. As if it isn't enough to have to pay 15 bucks a month some people would spend more to get ahead?

But, sure, go ahead sell gold.. Because some games it doesnt matter HOW much gold you have, if you havent gained enough levels or skill to use a certain item or weapon then you just sit around with millions of gold coins in your pockets while running to your corpse as usual.. lol..

The only games that really benefit from RMT are games that are heavily equipment based... MOST if not all pure asian origin MMO's are like this, and besides gaining 5 levels for each armor set, the prices are usually THROUGH the friggin roof....

 
JasPlun  12/24/07 11:39:12 PM

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If this is where the future of MMO's are going then It looks like my mmorpg gaming days are coming to an end. I am not for this or any other Item selling for real money ventures. I will go back to console gaming before I play a game with this in it. I barly can tolerate it in wow the illegal bots etc. Game maker's let it be known imo its a bad idea for you to go in this direction.

 
Holyavenger1  12/25/07 8:26:24 AM

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Wherever there is profit to be had, the corporate world will be. Its been a truth ever since the inception of money and it makes no difference here: there's money to be done with RMT in MMOs and it was to be expected that the corporate players would jump more and more into the bandwagon.

What really pisses me off about this news is that those companies (specifically Funcom and SOE) are gonna be partnering, licensing, literally feeding the hand that has been biting them for all those years, in all those games. I really can't bring myself to condone that and especially not after a paying a premium monthly for those company for so long.

It would have been -- and has been -- different if the companies would do it ala Station Exchange. The way I see it, Station Exchange-type of model tries to beat the devil on its own turf rather than walking hand-in-hand with him.

I don't have an active subscription to either of these companies, but you can bet this will definitely be something I'll take into account before I ever buy one again.

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Daffid011  12/25/07 10:40:02 AM

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yeah, I love how for years companies like SOE cry foul about how bad virtual sales is for games in both the gameplay and taxing their dev resources.  The first chance they get to profit though it somehow magically becomes ok just because they will be getting a slice of the pie?  Then they go so far as to say they will now get tougher on the gold farmers and allude to it somehow being more effective at catching them.

 

My question is what are they waiting for?  Why has been holding them back from doing this until it affects their ability to make more money.  Either they can't be more effective or they don't want to be unless we start paying more through a percentage in virtual sales revenue.  Neither do I find as acceptable. 

 

Beyond that, where is the benefit for the consumer in any of this?  If their games are so unfun that they endorse people paying real world money to skip playing portions of the game, then perhaps the problem isn't gold farming in the first place.  Maybe the games just need to change instead of charging for a service to avoid playing the game.

 

 

 
LFGroup  12/25/07 4:02:51 PM

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Originally posted by Paradigm

This is an open comment to Livegamer.com and any company partnered with them:

The minute your game supports real market trading (or any sort of in-game advertising) is the minute I drop your game.  I refuse to participate in any game that condones or supports real-money trading.  This is an open door for taxation and other assorted costs, and I simply don't need to play your game that much.

For those of you that want to purchase virtual materials for real money, rock on with your bad selves.  I however, will not participate in your game, and yes, I won't let the door hit me on the butt on the way out.


/signed

 

I didn't really need more reasons to never play "Vanguard" again but well, this time it's for sure at least