| Thread (95 posts) | ||
|---|---|---|
|
Kremlik 12/15/07 12:47:43 PM
|
||
|
Novice Member
Joined: 6/08/06 |
Originally posted by Pheace Ahh with druid's version although it still has the 'invisable' aspect this is still tbh a 'no no', it's that combination of 'stunlock/stealth/escape' that makes rogues THAT disliked, I do agree that Warlocks are just as bad but thats due to the fact that like stunlocking the player in pvp loses complete control of the character and that further disliked by the fact unless your a certian class it's hard to 'break' fear.. Saying that you said stunlocking can be broken via trinkets, but thats basically WoW is 'requires' XYZ gear wise in every aspect of the game but if a MMO wont be that gear dependent and just going from a skill base, plus that 'escape' skill out of stun/fear lock only has time to work that once were all a player really has to do is wait a bit then coniue the locking.. The problem is that in a PVE situation yes crowd control like stuns and fears should be used to keep a mob out of combat, but in a PVP situation yes it should do the same HOWEVER it shouldn't allow for combat damge to continue on that CC'ed player without bringing them back into the fight, thats the issue, anything 'out of combat' should be classed as such, it's very irronic as skills from a mage in WoW that take either the player casting or CC'ed mob/player out of combat remain so until broken/expires which imo is correct, so why isn't that true for warlock and rogues skills? |
|
| Currently Playing: EVE,WoW Waiting on: WAR, Wrath, SGW Bring on the WARRRRGGHH! |
||
|
Pheace 12/15/07 12:52:34 PM
|
||
|
Elite Member
Joined: 12/17/03
You can either agree with me or be wrong! |
Originally posted by Trollstar
Fair enough, I personally prefer the uncertainty of not knowing what I'm facing ^^
Originally posted by Kremlik The only reason that is is because it's gear in that game, there's nothing stopping developers from making it an innate ability. It's just an example of something that can make it so an ability can be countered. it just happens to be a trinket in WoW. |
|
|
|
||
|
Impyriel 12/15/07 12:55:17 PM
|
||
|
Novice Member
Joined: 9/28/04
Killer: 87% |
To me stealth is just a "safe zone", not as perfect as say a WoW Paladins bubble but to the same effect. At any time stealthers can say "okay I'm outta here" and pop into their own little world where they are relatively "safe" from external sources. While stealth is nice for giving that player a feeling of being an "assassin". Gameplay wise I see it as nothing more than a crutch for people who can't play on the field like others. Don't get me wrong I had a 60 rogue when I played WoW and he was fun, (I'm not going to deny stealthing is fun) but he was my least played 60. Stealth is just not as prominent to my gaming experience as some I suppose. I am pleased that WAR has no stealthing classes. EDIT: (HYPOTHETICAL) Just to add I had a 50 Infiltrator in DAOC too, and if they ever decided to toss in stealthing classes it better not be like DAOCs. I loved 1 shotting people with PA but I hope it wouldn't be that simple anymore. |
|
|
Tonev 12/15/07 1:08:21 PM
|
||
|
Apprentice Member
Joined: 3/11/06
If your computer can run "Vanguard" now, you will not have to upgrade it for another 12 years! |
Originally posted by Consensus
Go buy the rule book, the Dark Elf book and you will find out there is a difference between hidden (applies to assasins,they are not moving around "hence hidden") and stealth (moving through undetected "difference than sneaking within 3 inches of your foe invisible like EQ2"). If you want Stealth in the aspect of being within 5 inches of your enemy and not being seen (invisible), I think you are looking at the wrong game, EQ2 and WOW has that.
On a note, I think they did good by not putting a cheap skill in the game and who knows, they haven't really went into description about the Shadow Warrior and we all know they fall in the category of the scout class. |
|
| |
||
|
DAS1337 12/15/07 1:17:57 PM
|
||
|
Elite Member
Joined: 11/28/07 |
Originally posted by ImpyrielI think that your assumption that people who play rogues can't hang with the non-stealthers in battle is dead wrong. I had a 70 rogue before I quit. Every type of BG.. I would be the top killer, defender, attacker.. one of them, if not all, at least.. most of the time. I played a rogue exclusively. So much that I didn't even have another 60. The closest was a 56 holy priest.
I did my fair share of ganking people out in the open world. NEWS FLASH. Rogues are underhanded, cheap, mean, and any other bad thing you can think of. They are supposed to kill for profit, steal for profit... in general, be a nuisance. If you don't see their place in an MMO, then you are just another carebear. Sure, they can go AFK rather safely, they can pick and choose their fights, gank, scout without much danger.. but they had to have stealth and stunlocks to be effective.
Someone said Warlocks had the toughest time against rogues.. well, how about you be a rogue in WoW and attack a warrior with a powerful 2 hander. It was suicide. There is a weakness to every class. Mages and Warriors were tough. It was like that for every different class. Stealth is fine. Diminishing returns on stuns would be fine. Have to be near underbrush or trees.. or structures would be a good addition. I still think the vanish ability should be there.. but only if rooted where you have control of your character. But it shouldn't break abilities that would allow you to see stealth and it shouldn't break dots or an ability that would slow you. That way, you may not be able to get back to safety before the 10 seconds wears off.
In a game where WAR is everwhere.. and RvR has a lot of siege in it. Where large armies are... scouts should have an opportunity to not be seen. You would be extremely ineffective against a group of players on your own even if you are stealthed. Plus, you can always go to PvE only zones to level up. They are in every tier of the game. Ganking lower levels isn't even an option. And it is DAoC''s fault to give sleathed archers the ability to one-shot players. The chicken should change a lot of it. I understand the table-top game doesn't support stealth.. but this is a video game.. there are plenty of things in the MMO that won't be in the old game.
Whether there is stealth or not.. that's fine. But, I believe it is a viable option and could certainly be balanced. |
|
| |
||
|
Impyriel 12/15/07 2:00:16 PM
|
||
|
Novice Member
Joined: 9/28/04
Killer: 87% |
Originally posted by DAS1337
|
|
|
Tonev 12/15/07 2:42:48 PM
|
||
|
Apprentice Member
Joined: 3/11/06
If your computer can run "Vanguard" now, you will not have to upgrade it for another 12 years! |
Originally posted by DAS1337That's not true, it doesn't support it in the sense that everyone understands it from games like EQ2, WOW and even Vanguard. The best example I can give for how stealth works in Warhammer is with that of the Tabula Rasa game and the Ranger class. Your pretty much off the radar while moving around but you are not invisible "can be seen all the time". Hidden works differently also, it works in where you can pretty much blend in a s | |