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News Discussion  » Tabula Rasa: Interview - A Talk With Starr Long

24 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
12/13/07 1:08:24 PM#1

Community Manager Laura Genender recently had the opportunity to ask questions of Starr Long, the Producer of Richard Garriott's Tabula Rasa to ask him some questions about what we can expect to see upcoming for the game.

MMORPG.com:

What kind of high end content is slated for Tabula Rasa? Will there be raids, and if so, can you give us some examples?

Starr Long:

We have already begun adding new maps starting with patch 1.3 with a new level 50 instance. We are hoping to get another couple in with patch 1.4. We also are going to work on multi-squad maps sometime “soon.” These will be maps that multiple groups can enter (instead of just one group).

Read the whole interview here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  Kremlik

Novice Member

Joined: 6/08/06
Posts: 687

12/13/07 1:45:15 PM#2

So baically the main bulk of the expected content wont appear until 'later' meaning mid 2008 'it'll be complete' enough for many of those naysayers to come back, just after AoC is a 'complete diappointment' for them, good good *hides from the stoning* i kid i kid, but it's good news to know WHEN the stuff is out at least

Bring on the WARRRRGGHH!

  graill

Novice Member

Joined: 12/07/05
Posts: 259

Retired at 45, are you?

12/13/07 3:04:41 PM#3

they had better concentrate on customer relations and get their lazy gm's working or hire more. this game is like a drug, so interesting and yet so infurriating with the way the gm's handle things, i cant decide on a month by month payment or simply leave it alone......................

can you smell that?!!...............there is nothing quite like it.....................the smell of troll in the morning............i love that smell.

  alkeo

Novice Member

Joined: 1/13/06
Posts: 24

12/13/07 3:15:41 PM#4

Originally posted by graill

they had better concentrate on customer relations and get their lazy gm's working or hire more. this game is like a drug, so interesting and yet so infurriating with the way the gm's handle things, i cant decide on a month by month payment or simply leave it alone......................


I'm sorry that you have had bad experiences with the GM's.  I've interacted with 2 different GM's and both were extremely helpful and solved the problem quickly.  Now it's true you need to file a petition first. But once filed, it asks for you to tell them when you are on-line by replying to the petition. In both cases, once I replied that I was on-line, a GM contacted me within minutes and worked out the problem.  It would be nice just to have them respond to you without going through this process, but the system seems to work.

As to the high end content?  Well I'm no where near level 50 and I'm enjoying the game so far.  But if lvl 50 becomes raid mania and PVP, well I'll just move on.  I'm not interested in a who is uber and who has the better gear contest..

  july19

Novice Member

Joined: 11/14/07
Posts: 23

12/13/07 3:57:23 PM#5
Yeah ur right. I mean the skill system is not optimalized on PvP combat (in my opinion) and the game is just fun to play in large teams and sometimes really insane mobs :D And actually i don not think that the games main customers currently would be the PvP fanatics...
  triprunner

Novice Member

Joined: 8/28/06
Posts: 175

12/13/07 4:15:22 PM#6
I've started playing TR just about a week ago and i love it. I strongly hope they'll introduce PvP on lower levels. What about humans fighting FOR Bane? That be something. We all know not all of us are good right? There's black sheep in every species... Besides that could create some cool PvP opportunities not just clan vs clan fights (although that's better than nothing) like proper PvP missions or instances. Shame that Bane isn't playable, that would make my day totally. All out PvP with some PvE content, well we can dream sometimes can't we?

  findarato

Novice Member

Joined: 7/10/04
Posts: 72

12/13/07 7:42:20 PM#7

I would like to know what people expect for a level 50 to do?  If your not going to raid, and you don't want to PVP what else is there in a game to do?  Sure you can go out and RP, if that's your thing good.  I just can't understand what any one has to do once they get 50.  Sure you can farm the full set of purple armor and weapons, but then what?  yea you can mod them to the max, ok all of that is great, but there is no instance that you have to work to finish, no amazing item that will drop, if the best you can get is Purple, then any one can get the best set of gear.  Now people can argue that having the perfect set of stats and effects on a weapon make it better than other ones, and I agree.  If there is nothing to use it on, no real PVP other than finding a clan and roaming the world looking for people in that clan to fight... well that just seems weak to me. 

 

This development team needs to get on the move, there are a LOT of MMOs out and a LOT more coming out soon.  This game is great when your level 25, try and get though the 40s and then tell me the game is just as fun, while there is nothing to work for at the end, and nothing new to look forward to when you get to 50.  Games don't have to launch complete and I don't expect them to, I do expect them to have a thought about what your players should be doing once they have no more experience to gain, and have something for them to do.

  july19

Novice Member

Joined: 11/14/07
Posts: 23

12/14/07 4:08:10 AM#8
Dont get me wrong, but im not against PvP. Its a nice option and sometimes im playing it too. But dont think that the game developement will stop on PvE content (look at the recent TR news)... i mean look at Guild Wars. There is a lvl20 cap and the game is still fun to play for many PvE ppl... and till now, its the only MMO PvP (i know of) where in my opinion the fights are not item vs. item fights. I just cant really imagine in TR with the current skill and weapon system that it will be PvP fights where the fights are not won by better weapon/armor. But on the other hand- thats what the devs are payed for...so im really looking for what they will do- but im more excited about new planets and storyline. Anyway- its just an opinion and my style of play...
  sabutai22

Apprentice Member

Joined: 3/24/05
Posts: 281

--Developers that create cookie-cut MMO''s deserve failure!--

12/14/07 7:58:33 AM#9

This is all rabble rabble! basically thanks for paying up front for our office supplies, monthly fees and oh by the way stick around so we can continue to strip you of your cash and we may just be able to afford some new ingame items! bah, rabble rabble is all i got out of this!

 

  Souvec

Novice Member

Joined: 2/03/06
Posts: 703

Keeper of
the Fence

12/14/07 8:02:38 AM#10
Originally posted by sabutai22

This is all rabble rabble! basically thanks for paying up front for our office supplies, monthly fees and oh by the way stick around so we can continue to strip you of your cash and we may just be able to afford some new ingame items! bah, rabble rabble is all i got out of this!

 

Rabble... rabble... rabble... same copy/paste TR hater response... rabble... rabble...

  findarato

Novice Member

Joined: 7/10/04
Posts: 72

12/14/07 10:32:02 AM#11

I think the communities of MMOs these days need to have more of the game finished before they will truly stay with them for a long period of time.  Most successful MMORPGs tend to have at lest some high level content finished and in the game before it launches.  TR just has none.  I for one will give them one more month, see what happens.  If there is nothing to do when February rolls around they will have one less customer.  I am not sure how many people will stick around when they seem to have all these cool features planed, and well none of them will be in before middle of 08.  The time for finishing the game has past, they need to get the promised features in very soon.

  Tymora

Novice Member

Joined: 1/13/04
Posts: 1305

12/14/07 11:08:33 AM#12

Originally posted by triprunner
I've started playing TR just about a week ago and i love it. I strongly hope they'll introduce PvP on lower levels. What about humans fighting FOR Bane? That be something. We all know not all of us are good right? There's black sheep in every species... Besides that could create some cool PvP opportunities not just clan vs clan fights (although that's better than nothing) like proper PvP missions or instances. Shame that Bane isn't playable, that would make my day totally. All out PvP with some PvE content, well we can dream sometimes can't we?

Nice idea, Triprunner.  Let's hope the TB devs read this.  Humans fighting for the Bane, either willingly, or forced to fight, would be an interesting way to introduce more PvP.

Making Bane playable, as it is done in LotRO, would be nice, but I'm not sure if making them a separate faction to play as permanent characters would work for the game. 

  Hexxeity

Novice Member

Joined: 2/21/07
Posts: 850

12/14/07 11:36:36 AM#13

Oh BOY!   They hope to introduce raid instances for the endgame soon so TR can be just like every other stupid MMO based on the race-to-endgame-and-raid-raid-raid business model!

Hooray!

  Lithdov

Novice Member

Joined: 1/19/07
Posts: 174

Wow. This is graphic.

12/14/07 2:09:32 PM#14

Jesus Christ, they're taking away engineer's Temporary Wormhole ability? Thank you for making us completely useless to squads now.

If you want a real harsh death penalty, go play Russian Roulet. - Hamzal

  bstuart

Apprentice Member

Joined: 9/06/07
Posts: 136

12/14/07 2:14:50 PM#15

Jesus Christ, they're taking away engineer's Temporary Wormhole ability? Thank you for making us completely useless to squads now.

 

Just like they just did to medic

  eRAZOR2007

Novice Member

Joined: 8/15/05
Posts: 71

12/14/07 3:35:11 PM#16

Starr Long what a name :) Sounds like the name of some 80s **** Star.

  deemon328

Novice Member

Joined: 1/02/05
Posts: 4

12/18/07 7:29:32 AM#17

Removing personal wormholes hardly was *the* group thing that engineers had to offer. I'm not wild about giving away the extra flavor that it brought to engineers, but they're getting an entirely new and useful ability out of it.

I hate the way they're going with PvP though. Humans against Humans PvP makes absolutely no sense with the story of TR. Earth was destroyed people. Killing another human in that environment would likely be the most evil thing that could possibly be done. I think TR caved to a vocal minority with PvP as it is now. OTOH, Bane classes and skills are well thought out and differentiated and would make a great playable race for PvP. For that matter, it even makes sense to be the Brann, who are the criminal penal colony survivors of their race. I could even go so far to say that it's possible to be the Cormans, since they're viewed with open dislike by the AFS. Neither of those two groups though have fleshed out skillsets to make a plug in playable race.

Level 40 will eventually grant you the PAU. Level 50 will let you command an NPC squad. Those are good incentives to level to those points. There's 8 different classes to the game, and it's a different playstyle to play most of them. I don't buy the level 50 boredom stuff. Make a guy down the other branch for a while.

 

 

  abhaigh

Novice Member

Joined: 9/30/06
Posts: 399

fanbois shall be ignored

12/18/07 8:34:38 AM#18

in other words, the game will start looking complete around 6 months after launch

Just what many of us have been saying since early beta

  deemon328

Novice Member

Joined: 1/02/05
Posts: 4

12/18/07 8:51:24 AM#19

There's plenty of content and gameplay to go around for the normal player. Hardcore extremists are bound to find disappointment in every game they play. There's a ton of fun to be had in the game. Instead of always whining about what's missing--something that every game can be trashed for--how about talking about how much action this game has compared to the stand still and press 1, 2 for 70 levels.

  Razorback

Novice Member

Joined: 3/05/04
Posts: 5266

I reject your reality and substitute my own.

12/18/07 5:42:00 PM#20

Just this....

If Starr applied the same level of honesty to the project in development that he has applied to this interview the game may be worth playing.

The classic :

MMORPG.com:

Logos seem to play a surprisingly small part of the game – are there any plans to make Logos more useful?

Starr Long:

We are seriously considering a revamp of the Logos tablet. Currently, as you collect Logos elements you hear a small bit of the story about who the Eloh were and what happened to them. When the revamp is done the players can hear the entire story of the Eloh via the Logos Tablet instead of just one piece at a time via the Logs Shrines. We have other long-term plans for Logos, but this is what is coming in the near future.

 

So lets get this straight.... the very thing that you basically marketed this game on as being the unique (the most over used word in MMO's) logos system never actually got any love at all....

Thanks for confirming the suspicions of the most cynical among us about how the hype always gets more time and moey spent on it than the game. Between banging on about the logos and printing Richard Garriots name on everything (which I bet he wishes hed never heard of the game now) you could have added all the content your promising and then some.....

Very shoddy, very half baked, very dissapointing and totally predictable...

Thanks for nothing.

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http://purepwnage.com

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"Far away across the field, the tolling of the iron bell, calls the faithful to their knees. To hear the softly spoken magic spell" Pink Floyd-Dark Side of the Moon

  deemon328

Novice Member

Joined: 1/02/05
Posts: 4

12/19/07 7:21:58 AM#21

Logos tablet could have been so much more, I agree. It would have been great if you could use the logos words to make your own abilities, sort of like how Saga of Ryzom had their plugin system for spells.

  Delzo

Apprentice Member

Joined: 11/06/05
Posts: 142

12/19/07 10:48:00 PM#22

I like all the naysayers here.

I especially liked the guy with the Xfire which says he played the game for under an hour and was talking about how boring level 40 and 50 were.

Does the game have flaws? Sure, but I don't let it consume me like some folks here appear to be doing. Instead, I'm having a blast defending control points and running the missions. By the time I hit 40 or 50 the extra stuff will be in.

Why exactly are some of you already there? Slow down and smell the roses! Games are meant to be enjoyed and savored, it's not a race to 50.

This game is the best thing since SWG and I will be playing it for a long time to come.

_____________________________
Telling people to shut up or go away is fine, but eventually you will run out of people who care.

  EpicSquirt

Novice Member

Joined: 11/26/07
Posts: 7

12/20/07 8:50:20 PM#23

Originally posted by graill

they had better concentrate on customer relations and get their lazy gm's working or hire more. this game is like a drug, so interesting and yet so infurriating with the way the gm's handle things, i cant decide on a month by month payment or simply leave it alone......................


Huh? I spoke on 1. General chat today, asked something, within 10 seconds a GM solved two of my issues

Nice interview, looking very much forward to the content.

--
I can hear the sound of violence long before it begins.

  EpicSquirt

Novice Member

Joined: 11/26/07
Posts: 7

12/20/07 8:55:22 PM#24

Originally posted by bstuart

Jesus Christ, they're taking away engineer's Temporary Wormhole ability? Thank you for making us completely useless to squads now.

 

Just like they just did to medic


1. Please stop trolling.

2. TR is one of the games where it doesn't really matter how a group is assembled class wise and how the individual group member spec, so you can't get obsolete in the first place as you never were required.

3. Medic is a good class.

--
I can hear the sound of violence long before it begins.