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News Discussion  » Fury: Editorial - What Happened to Auran?

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60 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
12/13/07 11:26:47 AM#1

With today's announcement that Auran Developments, the company behind the PvP MMORPG Fury, would be closing their doors, the announcement didn't really take many by surprise. Managing Editor Jon Wood offers some thoughts on why Fury wasn't the kind of success that the company had hoped.

Earlier today, we learned that Auran Developments, the company behind the MMORPG Fury, announced that they would be closing their doors. Fury itself will continue on as a free-to-play, free-to-download title, but the developers behind the game have all been laid off, and the company has “called in a Voluntary Administrator” (What Auran describes as similar to Chapter 11 in the United States) leaving only what the official announcement to the public called “a small but committed team to continue developing FURY on an ongoing basis”.

The recently announced Age of the Chosen update, we are told, will still go ahead as scheduled on Friday the 14th, making some additions and fixes to the game. The official announcement expressed optimism, saying that, “I believe that once people hear about F:AotC and the new Free to Play business model, we’ll start building up the player numbers and revenues that will make the game successful.”

With the Fury Launch date a mere two months in the past, a number of questions are raised around how this could have happened. What did Auran Developments do that led to this end?

Personally, I think that there are a number of different answers to that question. First and foremost on my list though is the fact that Fury was built on a premise that, in my opinion, was shaky to begin with.

Read the whole thing here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

12/13/07 11:41:51 AM#2

Most important things you said -

"In order for Fury to be successful, there would have to be a fairly large number of players out there who feel that MMORPG-style PvP provides enough entertainment to justify the expense of creating an entire game. Unfortunately for Auran, this does not seem to have been the case.... "

"The problem is that while these hardcore players are numerous, there just aren't enough of them to support an all-PvP game."

Very, very true. I feel that no matter how much a MMORPG player loves PvP, they still need to have the PvE option available, as well as other "standard" MMO systems like crafting, trade, etc.

Also, I feel (from beta) that Fury was just a horribly made game. Even if it wasn't all PvP, I still think it was horrible. I know that is my personal opinion, but I played for an hour in Beta and deinstalled it.

So what happened to Auran?

They created a bad game on a bad premise and the market spoke. Plain and simple.

 

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  raykor

Hard Core Member

Joined: 11/28/05
Posts: 303

12/13/07 11:50:30 AM#3
Originally posted by heerobya

"The problem is that while these hardcore players are numerous, there just aren't enough of them to support an all-PvP game."

Very, very true. I feel that no matter how much a MMORPG player loves PvP, they still need to have the PvE option available, as well as other "standard" MMO systems like crafting, trade, etc.


Very, very false.  Unfortunately, I can't prove it because a well-made, PvP-only game has not been made.

  Alienovrlord

Apprentice Member

Joined: 2/28/07
Posts: 1528

12/13/07 11:53:41 AM#4

Yet another failure in a very uninspired year for MMORPGs.  2007 certainly was a poor year for the genre, wasn't it?   Let's hope developers were watching train wrecks like Vanguard, Auto Assault and the rest and LEARNING something. 

The PvP vs PvE argument, however, can't really be applied to Fury because of statements like this:

Originally posted by heerobya

Also, I feel (from beta) that Fury was just a horribly made game.

So what happened to Auran?

They created a bad game on a bad premise and the market spoke. Plain and simple.

Exactly.  It didn't matter whether Fury was PvP-focused, PvE-focused or whatever.   Auran made a lousy game that nobody wanted to play.

The difference is that now there is enough competition so games like Fury get completely cancelled rather than become niche markets for hardcore players like the first generation MMORPGs.   Nowadays, bad games means failure for a company and they can't attempt to along while getting players to pay for beta-testing or improvements.   

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

12/13/07 11:59:29 AM#5

Originally posted by raykor
Originally posted by heerobya

"The problem is that while these hardcore players are numerous, there just aren't enough of them to support an all-PvP game."

Very, very true. I feel that no matter how much a MMORPG player loves PvP, they still need to have the PvE option available, as well as other "standard" MMO systems like crafting, trade, etc.


Very, very false.  Unfortunately, I can't prove it because a well-made, PvP-only game has not been made.


In a little over 10 years of MMO gaming, have you ever wondered why a "well-made, PvP-only game has not been made?"

 

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  skinnys

Apprentice Member

Joined: 9/13/04
Posts: 369

12/13/07 12:00:35 PM#6

niche game + high system reqs = a bad idea.

that's what i think really killed the game. There are alot of people who love PVP and would like to play nothing else. But when most people aren't able to run the game (which is required to run smoothly since it's pvp) that really limits the playerbase.

------------------------------
Currently have trial for: Champions Online, City of Heroes (US). PM for more info.

  Dracus

Novice Member

Joined: 7/14/04
Posts: 1441

"Shoot for the moon. Even if you miss, you'll land among the stars."
- Brian Littrell

12/13/07 12:06:59 PM#7
Originally posted by heerobya

 

In a little over 10 years of MMO gaming, have you ever wondered why a "well-made, PvP-only game has not been made?"

 

Planetside?

And that is why...

Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  raykor

Hard Core Member

Joined: 11/28/05
Posts: 303

12/13/07 12:08:23 PM#8

Originally posted by heerobya

 


In a little over 10 years of MMO gaming, have you ever wondered why a "well-made, PvP-only game has not been made?"

Sorry, but you cannot (logically) use that as proof that such a game is not possible.  Besides, there have been some successful games (DAoC and EVE come to mind) that while they do have some PvE, their success is almost entirely due to the PvP portion of the game.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

12/13/07 12:09:31 PM#9
Originally posted by Dracus
Originally posted by heerobya

 

In a little over 10 years of MMO gaming, have you ever wondered why a "well-made, PvP-only game has not been made?"

 

Planetside?


True, I guess Planetside would have to be considered a success... but it is a MMOFPS. 

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  Aldwin

Apprentice Member

Joined: 7/25/05
Posts: 92

12/13/07 12:13:02 PM#10

In my personal opinion, this is the final nail in the coffin of this concept: "There are a huge number of PvPers who demand full PvP at all times."

If the vast majority of gamers were both PvPers and desperate to play a PvP mmorpg I think Fury would have done better. Instead, two months later the company that made the game is down the drain.

Do I hate PvP? Nope. I enjoy Eve Online and some PvP in my mmorpgs.

Do I believe that there are enough PvPers to support a MMORPG that is full pvp, all the time? Not any more.

There are a very vocal minority of gamers who want full PvP in their online games. But those gamers certainly don't represent the rest of us.

 

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

12/13/07 12:16:32 PM#11

Originally posted by raykor

 

Originally posted by heerobya

 


In a little over 10 years of MMO gaming, have you ever wondered why a "well-made, PvP-only game has not been made?"

Sorry, but you cannot (logically) use that as proof that such a game is not possible.  Besides, there have been some successful games (DAoC and EVE come to mind) that while they do have some PvE, their success is almost entirely due to the PvP portion of the game.

 

Even having "some PvE" makes them not "PvP-only" games.

Fury tried to make a MMOFPS that was NOT massive, but instead a series of small group or FFA battles (like Halo/CS/BF etc)

and they didn't even make it a FPS they used more traditional (though sped up) MMORPG combat.

and failed horrible. If anyone thought of making a PvP only game, after this, they may change their minds.

There will be no "pure" PvP games released. Planetside / WW2O probably the only two and I'm not sure about those two even..

Even DF has mobs and quests and AI controlled NPCs etc. etc.

 

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  Kremlik

Apprentice Member

Joined: 6/08/06
Posts: 691

12/13/07 12:18:58 PM#12

Personally speaking that fact isn't a lack for a 'pure pvp' playerbase out  there is a bigger fact that the idea for 'fury' has already been done at least three times..

When I first looked at the game itself i said to myself 'this is basically' what WoW's offers in BG quitaly only only simplfied... Not only that IF anyone wanted a 'free-to-play' arena combat system players need look no further then Guild Wars as that also has a simural system, so why pay for the same system with Fury? and lets not forget

Thats the 'issue' with the situation, it's not the fact of a 'lack' of a pvp playerbase, it's just that there were better and some cheaper options out there

Bring on the WARRRRGGHH!

  Dracus

Novice Member

Joined: 7/14/04
Posts: 1441

"Shoot for the moon. Even if you miss, you'll land among the stars."
- Brian Littrell

12/13/07 12:22:37 PM#13
Originally posted by heerobya

True, I guess Planetside would have to be considered a success... but it is a MMOFPS. 

Ah ok, I see what you are getting at.

And that is why...

Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

12/13/07 12:28:18 PM#14

Last I checked, this was MMORPG.com

Fury did have twitch RPG combat, not FPS combat.

But tried to play like a FPS game like Halo/CS/etc. Failed.

Would medevil FPS combat work (ala Dark Messiah) in a competititve FPS game environment like Halo/CS? Maybe.

You have to remember, CS was first a mod, and most every multiplayer FPS has a single player too.

Would Halo have worked w/o the story and single player? Hard to say.

CS wouldn't because w/o HL it would not have existed (being a mod and all)

 

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  Trollstar

Apprentice Member

Joined: 11/29/07
Posts: 333

Rejoice. For very bad things are about to happen.

12/13/07 2:03:55 PM#15

I can offer my reasons for not playing Fury

1) I equated it as being similar to console arena style combat games which I've never enjoyed.

2)  Early reviews said it was a bad game.

3)  I'm not really interested in an all PVP game.  Sure, i want my games to have it, but even on a FFA server I can get away and not fight other players.

4)  Later reviews said it was a bad game.

5)  It went F2P, always a no no in my book

 

Who the hell are you, and why should I care?
Congrats! You are a victim of Trollstar!

  servo77

Novice Member

Joined: 2/21/07
Posts: 13

12/13/07 2:33:57 PM#16

I must be in the minority, but during beta I really enjoyed Fury. Granted, the learning curve was steep, and the competition fierce, but after I got to a decent level, the game was really fun.

What I most disliked about the game was its ridiculous systems reqs. My computer was top of the line a year ago, and I barely pulled 30 FPS will Fury on low settings. The graphics weren't that great to begin with. If you want to build an all PVP game, you better make sure that it runs flawlessly. I think this is what turned a lot of people off from the game.

It took about 2-3 weeks of daily play to get used to the game and level up to be competitive, but after that I couldn't wait to get off work and play.

It wasn't worth it to me to buy the game and pay a monthly fee, but now that it's going F2P, I'll be playing!

 

  MonstaReaper

Apprentice Member

Joined: 6/10/06
Posts: 9

12/13/07 2:51:08 PM#17

OMFG my most favourite game is going Free To Plsy FURY®  For The Win ... dayumn alll who haven't played it and are tired of ol' boring pve and grinding welll... give it a try i might like it as i did

  zaltar

Apprentice Member

Joined: 6/06/07
Posts: 124

12/13/07 2:58:00 PM#18

 

Nice try Jon ,  sorry to to have to make it clear to your impressionable readers but Fury is going full steam ahead and now anyone can play it .

Oh and BTW , I can list several highly successful FTP games set in eastern theme , honestly do we really need any more orcs and dwarfs in our games , high fantasy lol ? Ever heard of sci fi . , early exploration and other "themes "  Did you come up with the idea of fail based on lack of " high fantasy " all by yourself ? lol

 

Quote from the boss over at Fury "

 Quite simply - no. Auran Developments (the company that employed roughly 70 people) had to go down to give the Trainz and FURY games a future. It was that or shut the doors completely.

From tomorrow, we are close to cashflow neutral. That means our revenues are close to our expenses. That means we can survive a long time and at the same time we can make the game better and better. So this is good news for FURY fans. "

 

Good news for me as well as I too will be playing Fury from now on , it`s very fun and addictive once you get past the learning curve which can be a little overwhelming for some people. FYI, I`m canning EQ 2 for this game , thats how good it is once you get into it. but yeah , if you want to go repeat the same 'go collect this and kill that " quests 50 million times then dont play Fury . your better off playing wow.

I love this game and I cant wait until its patched tomorrow

  Samuraisword

Novice Member

Joined: 2/15/06
Posts: 2120

Gamers who use RMT are like athletes who use steroids

12/13/07 3:12:42 PM#19

It's the setting.

People like PvP in a natural real world setting where you encounter others, plot and plan and strategize wether you should attack, and how best to gain an advantage given the circumstances.

PvP in an arena or instanced setting is BORING because it's staged. It gets old fast.

  zaltar

Apprentice Member

Joined: 6/06/07
Posts: 124

12/13/07 3:27:55 PM#20

Um no dude , pvp in the Fury battle grounds is not staged , it`s fast and spontanious  and quite extreme to be honest .

I mean yeah , you cant buy a house or make a wooden box to put in your house lol but you can pvp against other human minds in an extreme setting.  Fury is more like an E Sport , its not about immersing yourself in a fantasy world . If your looking for a pixelated fantasy world to live in go over to Vanguard or EQ  and you can pay SOE every month to escape reality .

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