| Thread (4 posts) | ||
|---|---|---|
|
Yeebo 11/21/07 5:13:53 PM
|
||
|
Hard Core Member
Joined: 3/20/05 |
They have a really nice rundown of the features at PSO World: www.pso-world.com/viewtopic.php Among the features that stood out in my mind -improvement to the crafting system. Failure rates have been greatly lowered, and now failures have a chance to give you a rare item instead of a Dimate or Monomote. -grinding system has been made less harsh. Now on a failure, instead of exploding in your face a weapon loses all previous grind levels and has the maximum grind level reduced by one. -new weapon types (whips, slicers, and two I've never heard of). -counters have been added to the melee system. Melee weapons also now regenerate photon energy when used. -two new classes. |
|
| I don't want to write this, and you don't want to read it. But now it's too late for both of us. |
||
|
Juankis 11/24/07 6:37:07 PM
|
||
|
Advanced Member
Joined: 5/17/06 |
You forgot the one most people where clamoring for, there is a chance now to find already made rare weapons from monster drops, also if you find a weapon from a monster drop, they may have an elemental attribute, not just neautral ones like before. I already found a Varista pistol from old PSO |
|
| |
||
|
A_Train 11/24/07 10:23:15 PM
|
||
|
Novice Member
Joined: 5/03/07
Rhinoceruses don''t play games. They ****ing charge your ass. |
Sounds good, they're bringing a lot of things that made original PSO so much fun. |
|
| |
||
|
Yeebo 11/25/07 8:49:17 AM
|
||
|
Hard Core Member
Joined: 3/20/05 |
Originally posted by Juankis Damn, I had no idea. Yeah, totally missed that in the notes at PSO world. The game might actually be worth a look now. |
|
| I don't want to write this, and you don't want to read it. But now it's too late for both of us. |
||