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In this Developer Journal, Herman Peterscheck, the Lead Producer of the upcoming MMORPG, Jumpgate Evolution, takes the time to talk to us about AI for the space-based game.
Read the whole thing here. Cheers, |
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The AI in mmorpgs so far has been horrid, the basic algorithm was spawn, fly to the player, shoot him. Even the original jumpgate used this algorithm. If the new jumpgate creates proper AI this will be a real fun game, personally I cant wait to see it :) |
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heerobya
Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
This does indeed sound impressive and interesting... I think they read my Blog on my Trade Routes system.... jk A MMO where the AI creates its own goals and objectives, then allows the player to have a fundamental impact on those goals/objectives is already well on its way to being the most dynamic and interactive MMO ever created... I hope they aren't just 'tooting their own horn' and the example given in the interview is a serious probability
What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. |
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I just hope the NPCs won't be using any non-standard ship configurations (e.g. oversized engines or shields) to cover a poor implementation. I'd also like to know if there will be NPC-only ships (apart from aliens), and if the AI can be tweaked enough to be useful for RP events, removing the need to "man" those vessels with GM staff. |
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What about AI and a players faction with it? I would think that faction would have some play in how the AI would react with a player. Would an AI cargo ship call for help from a player that had bad faction with it's company, or fire at the player once he/she arrived on the scene? Would an AI cargo ship give a bigger reward to a player that helped? I really have high hopes for this game. I was in the orginal Jump Gate beta, and the DEV team was always around asking players how they like this or that. They even took suggestions from players and acted on it. The problem with MMORPG's is that most of their own staff, don't even play their game. I know that this wasn't the case with the orginal Jump Gate. |
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"The final step in this experience is to communicate the state to the players. For example, when a hauler is docking, having a nice sound play that it’s requesting permission to dock. If a hauler is under attack have it radio you for help and ask for it".
in EVE online we have a similar NPC system but most in time the NPC´s are just a useless "phenomenon" - you see NPC haulers and traders docking out from a station but you dont know where they are flying to. at the stargates you see only a few times one of em, most in time there are only police ships who patrolling arround there. it´s a cool feature to let the players interact more with the NPC´s |
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Is this going to be a new jumpgate, or a revamp on the old jumpgate, if it will be brand apnking new, i will look forward to playing it. playing eq2 and two worlds |
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Originally posted by boognish75
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When you play a new game you always compare it with similar games. In my case it was 'mankind' (arround 2000) and 'eve-online'. But honestly the only feeling i got with the old Jumpgate was 'this looks like space invaders'... So i hope that they are able now to create a better feeling. The graphics are exellent...if they're not artistic images only... |
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Originally posted by deugemiet
The classic Jump Gate was far from anything like Space Invaders. The game was centered, almost exclusively arround players. If a station needed certain materials to make something, it was up to the players to figure it out, it was up to the players to set up convoy transports (thank you MACK), and it was up to the players to keep these convoys safe from other players. Unfortunately, this sounds great on paper, but when actually implemented.. it creates alot of downtime for other things, such as pvp. You lose your ship, you get another. but unfortunately your docked at say... Quantar Core, in a Solrain ship that cant use any of the engines that are there. (example only) So you are stuck at that station until you get help with a delivery, because... that station is understocked at the moment. Now, ND did fix this situation through some patches, however... this type of scene did play out at one point for almost everyone who played the game. By adding AI as they are stating, they will be creating a fascinating tool for not only the devs, but for the player base as well. Not to mention, that by doing this, they have given some of the shadier members of the community, more targets =), And for gods sake, enough with the Eve comparisons! Jump Gate existed well before Eve, and is a fly by wire (twitch skill) space simulation. NOT A POINT AND CLICK. Its like comparing Halo3 with Command & Conquer FFS. Jump Gate is not just a point and click rts.. it is a full, ACTUAL SKILL REQUIRED pilot simulation, with economics, stations, player interaction and more... added in. I am sooooo looking forward to Jump Gate Evolution. |
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Originally posted by deugemietAdmittedly, Jumpgate never excelled with its graphics, not even back in 2001. But nor did the original "Elite", and yet this classic provided tens if not hundreds hours of fun for me. Despite the ever growing MMOG market, Jumpgate is still pretty much unique. I believe that is part of why it has survived against all odds. I just hope they keep the first-person cockpit view. |
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Digna
Novice Member
Joined: 11/19/05
The pen is mightier than the sword if the sword is very short, and the pen is very sharp. |
Originally posted by Stradden
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Originally posted by DevilHawk Some quick comments. /flame on
/flame off To throw another comparison. I am hoping for combat akin to Allegiance. If I could have EVE economy and PVP, Jumpgate Evolutions NPC interactions and AI (as advertised), and Allegiance's combat system. . . How can I buy a lifetime subscription?
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EvE pvp, whats that? I played the game.. but didnt see this exciting element, yes I was blasted away by another players but I didnt even got the chanse to look up my counter attack in the menu.
My cool sig: Turrets suck. |
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Lobotomist
Advanced Member
Joined: 5/20/07
I got so much |
THIS IS EXACTLY THE THING MISSING FROM EVE!!!!
Good work guys, and i really hope you manage to pull this one out
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Sounds interesting. I really hope they can pull it off. Must be an overwhelming task take on the might Eve. .: xarmory.com | The Old Republic MMO Wiki :. |
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Netdevil has clearly stated somewhere that JG doesn't want to compete with EvE. And it doesn't need to, either. It is still quite unique in its niche, and thats what they are probably building upon rather than trying to become an "EvE Killer" (which would require much much more resources). |
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I'm ordinarily not a nit-picker, but I actually looked at this a lot because I thought it was HAL as well.. turns out I remembered wrong as is noted here: http://en.wikipedia.org/wiki/HAL_9000#SAL_9000 In the movie it sounds like this: http://www.palantir.net/2001/tma1/wav/dream.wav which confused the hell out of me. I found a reference here: http://www.imdb.com/title/tt0086837/quotes which shows it both ways in what I'm assuming is from the script. The "I don't know" reply is in the movie (I think), but it didn't suit my puposes so I used to other one instead. I'm glad to see you read so closely, but that is my defense such as it is Just to let you know that I did try and be accurate :) Hermann |
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Originally posted by DevilHawkThis is one of the things we decided to change, actually. Losing stuff is not very fun especially when you spend a ton of time getting it... and even though it may be a good way to take items out of the economy, and it seems realistic, it's not a very user friendly way of doing it. The trick is to make the players feel they have influence and meaning - that is give a reason to haul stuff back and forth - without causing most of them to become frustrated and quit when they lose items and get stuck. When deciding between "Wow. That seemed real but it sucked. I'm quitting" and "Wow, that's not very real, but pretty fun, I'm staying" it's easy to pick which leads to success . Hermann |
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/emote Waves to NDHerman You may not remember me from the JG beta, but I'm the one that sent in the suggestion to make the new station construction a "player event." It was a real success too, I hope there will be something simular in JG Evolution. Pilot Leemebe
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I am so VERY much looking forward to this game, Jumpgate was the very first mmo i played so it means alot that they have come back out with this =D
Cant wait! |
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Originally posted by NDHermann Exactly.
Losing equipment imho is a good thing, not being able to equip your ship due to a galaxy wide shortage is a real downer. (Or as some may remember, certain individuals or squads that were able to actually strip a station of equipment.) The money sink isnt the only important factor here, there still needs to be a decent time sink to get your ship relaunched (or it would make fleet battles kinda pointless). That time sink however, shouldnt be over 3-5 minutes however... and 30m-1hr was just a headache.
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