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shane910 11/09/07 11:59:35 AM
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Novice Member
Joined: 10/25/05 |
Originally posted by Vepgenus LOL not called flaming it's called agreeing. And I did post concerns about the game as you tried to address them in your post you must have known that.
Have a guild tho don't need one to join. But not playing atm for reasons I stated many times now. Never asked for handouts as I was a paying member of the community I should not have to look for handouts too bad this game is made so that that is your only option, as I will not.
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shane910 11/09/07 12:10:17 PM
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Novice Member
Joined: 10/25/05 |
Originally posted by MrDDT No, all i wanted to do was protect rome from the "killer" types. And partake in the wars that should have been happening in large scale by now... You know armies marching in formations accross feilds of battle and all that that we "still" don't see in RV.
You obviously never listen, as what you "gather" about me is wrong. I have said tons of times I don't want handouts and am not a beggar. I pay my own way thats why I vermed just not built in to the game period to work that way, thats where verm fails. As for what guilds are for I know perfectly well, but you call that having fun together? Yay! lets all get together and march the hour to the mine and watch the lame animation for gathering about 40 times then make the long boring trip back.... well that was fun guys see ya tomorrow same time...? Sounds like loads of fun. Maybe RV should put that on their feature page as part of the excitement of RV? Join RV you can have tons of fun gathering wood... No thanks I have more interesting and actual fun games to play. |
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MrDDT 11/09/07 1:53:41 PM
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Novice Member
Joined: 12/04/04 |
Ya it sucks to have to like talk to people and make your own events instead of being spood fed something in a straight line like other games. I mean heaven forbid that players make their own fun and events.
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| -MrDDT |
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Kemarik 1/18/08 2:30:48 PM
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Novice Member
Joined: 7/27/06
"This is really my last direct reply to you." |
Some changes to Roma Victor since the last time I posted in this thread (early November):
A news digest was added that immediately reports events from all over the play field. We now know things like who died where, who the new players are (been a lot recently), which guild completed a hall, who gets elected to a lord or magistrate position, etc. More badges added like “convalescent” which limits skill decay if a player is killed two times in quick succession. If a lord or magistrate pardons a criminal, they get the “merciful” badge. Stone workshops and warehouses are now craftable. Besides guild halls, these are currently the only other stone buildings that are craftable. A small construction team (who have day jobs and R/L social lives to tend to) can build a workshop in about 10 days. Changes to combat against or with NPC’s too numerous to list here the least of which is the great new animations the animals have. Hunting goats, pigs, chickens, and cows must now be accomplished by groups of players working together. Have not seen it myself yet but animal handling has been improved with there being a chance an animal can become friendly with a player. They become tame at least for that player. Players now have a better chance of gaining combat skills when fighting NPC’s. In one short evening of fighting bandits I gained about 8 skill points of various kinds. A lot more fun than just training against a player in the guild hall. We now are given the names of players who are buying goods from our hired merchants. Know your customer! Beekeeping now fully implemented. A hive of bees will take up residence in player-built apiaries – very cool animation btw. Crops grown near apiaries have increased quality and players can extract honey from the apiaries to add to baked bread which gives additional buffs. Players with low bees skill have a chance of getting stung if they try to extract honey. Guild leaders can use guild treasury money to pay for masters/elders and agents to place on their guild controlled board. No more spawning back at the starter town upon death and no more having to run back to the starter town to hire laborers, guards, and merchants. Rain animation fixed. No longer does the rain penetrate through roofs of buildings. A nice snow animation was added but the snow does not accumulate on the ground. Healing rate while out in the open has been greatly reduced. A roman can heal quickest by staying inside their guild hall or a bathhouse. No more glowing grass. The nights are now quite dark and realistic. My guildmates and I find ourselves using torches at night more often. Laborers, in conjunction with handcarts full of material, can now be used to do bulk adds to resource piles or construction projects. They can only add simple things though and they can’t use tools. I did some testing and I can now build three firewood piles an hour using laborers instead of building one firewood pile in 90 minutes by myself. What a morale booster this has been. A very recent addition to the game is developer driven events. The Pictish King Brudei showed up with 20 warriors to scout the 18th Legion’s home board and a large battle ensued. Word is there is more of that to come. |
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