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Recently, Managing Editor Jon Wood had the opportunity to sit down and ask a few questions of the folks over at Spellborn International, the Netherlands based company that's making The Chronicles of Spellborn. Community Manager Pierre-Yves *Mirage* Deslandes took the time to provide the answers.
Read the full article here. |
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Mirage, I don't hear the wishes of "the players" on mmorpg.com boards regarding the Open PvP. It is mostly acknowledged that those areas which give additional benefits like ingredients should be Open PvP but that there should be one exception to Open PVP, and thats doing most of the quests (up to level 50). Because alot of players want to log on just for an hour to do a single quest - and you can't do that if you are constantly attacked by gankers. Those gamers that like to attack and be attacked on their quest from level 9 to 10 visit Darkfall-forum and aren't all the bored WoW-players hopefully sweeping game-stores out of spellborn copies. That are somewhat elite players without any economic relevance, many posts, few people. I'm still all for the original gamedesign with the mostly pve-only questzones in the more or less linear gameplay up to level 50 and the Open PVP on the additional shards to explore in an Open PvP environment when the game has left its linearity after the first 5 shards. You can be sure that you have level 50s against level 50s there and no latecomers to the game complaining about high-level gankers in the starting area - which at least messes up the board.
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vesavius
Hard Core Member
Joined: 3/08/04
''Get me a beer and money sandwhich. Hold the bread.'' - DR & Quinch |
very right. Lets not confuse a noisy minority of open world full on PvPers with 'the wishes of the forums' plz. TCoS seems to have the balance right with it's mixture of competition matches and high risk harvesting/ questing in specific zones right now, so lets not create a false reality where 'the player base' is calling for it to be something else. At least not until we see how the game works in reality anyhow. If open full PvP is popular enough to get it's own server later on, fine, but please preserve the choice for us that prefer mainly a cooperative social game. If I wanted to play Fury, I would buy fury ;) Anyhow, really looking forward to this title, it is looking awesome :) |
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hmm tcos seems much more PVP oriented than what i had gathered previously where's that to do list ahh - scratch out TCOS man, that list is getting pretty frikkin short
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I am going to disagree with the pve minority and I really like how they give some focus to pvp. The biggest complaint is that this end game arena stuff sounds like guild wars/wow bung. End game pvp should be like high end content being in pvp zones. Most non anti social, below the age of 40 gamers want the added element of pvp. |
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Bad carebears :( This game had some potential: very good world (no elves/dwarves high fantasy crap) and gearless, twitch-based combat. Unfortunately, it was trolled by whining kids with unicorns for their forum avatars (I'm serious). All the PvP dreams were crushed by people whose opinion on PvP is that "there should no pvp at all, it doesn't belong to MMORPG, if I wanted to PvP I'd play UT". Not to mention that half, if not most of the original dev team left the game. So now we have Arena for end-game PvP. That's rich. You think PvPers are the vocal ones on the forums? So whose whining ruined UO? Whose whining makes pirating in EVE more and more like a torture every patch? Whose whining ruined original world pvp in WoW? Needless to say, I won't be touching Spellborn with a 10-foot pole - even WoW or any of the upcoming MMOs have more PvP. |
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I don't mind pvp.. I actually like it. However, finding that right mix of pve and pvp can be tough. I also know that I am not sure I like where this pvp idea is headed with spellborn. I am trying to go into it openminded and see how it goes since many other aspects of this game seem good to me. |
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Wumptrooper, you definitely don't know what you are talking about. Spellborn features PvP everywhere, even in the most rewarding starting area. In the endgame you have a free world to explore, the unknown shards uncontrolled by the High Houses. The arena is for those that want tournaments and ladders, you can't incorporate that in the open field. So it's Open PVP it's just not FFA, it's not free for questing chars in the main quest areas which are controlled by something like a government - it's just 5 shards with both pve and pvp zones. What or whom do you want to pvp there? It's no place for decent pvp, you can't "hold" quest areas and it's no use looting people of their fashion clothes without stats and you can't collect there. You got it wrong. There was never talk about FFA PvP everywhere and so there was never anyone to complain about it. Besides, PvEers didn't give a damn about WoW world competition, most even played pve servers. It's always PvPers that whine about PvP, like you in your post, PvEers have other issues. For me for example it was a gamebreaker that as a druid I couldn't talk with my brother druids, the tauren, and weren't able to learn their language. |
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crmznoutlw16
Novice Member
Joined: 10/12/06
I argue with half my brain tied behind my back, just to make it fair. |
This game is really starting to garner attention, and its well deserved, can't wait for this one. |
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pure PVE types are a serious minority like it or not. Warhammer Online has #1 hype. I'm no WAR fan but that is testiment how much the community here loves PVP
where we all differ though is how PVP should be treated But #1 I want to be able to "level" via PVP. Spellborn doesnt have that. I am forced to do PVE all the way to level cap. grrrr, that might take Forever+++ before I can PVP. Hello, even World OF Warcraft on PVP servers I can see some PVP action while I level up to cap. hell those servers used to overflow at launch too. I know my old server, Mal'Ganis, is still full to the rim.
pushing PVPers into a 'zone' you know that aint so bad. but not seeing PVP til I hit level cap? I am a bit doubtful
But I like the other features like realtime dodging and such. I hope you guys please consider a PVP Server. That way I can see a little PVP Action while I level. Cause all PVE can get a bit mind numbing. Plus, would be nice if I could get some XP from PVP. surely this can be worked in somehow? why not have some PVP scenarios or something this awesome game is neglecting PVP rewards fully that is not good. Can I get best items from PVP? |
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Originally posted by wumptrooper man I like Spellborn but this is the painful truth I might avoid it as well. WoW really screwed me over and so did City of Heroes I'll be damned if I get run over. and ya EVE we saw some nerfs to NOS that was suck too i didnt even get a chance to use mine |
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Most people only know the basics when it comes to the pvp in spellborn and no little of whats to come. so I will post this here. For you vajuras. There will be quest in those pvp areas. Take the Green District. This is one of the pvp areas that they talked about. Not only is this a place to gather reources. Its also where a mid level instance is located. With quest inside and out of the area. One thing if you must know about he devs is they are against putting in areas just for the heck of it. There not going to put in pvp areas and not have a really good reason in a lot of cases more then one to go there. An heres that post from the Offical Spellborn forums. I just wanted to put this here. Since its a nice piece of info straight from one of our devs Selachii. The link for this post is here. |
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Originally posted by Indeed No it's not open, it's restricted. You basically say it yourself and then insist on calling it open... Also, you shouldn't bring up shard conquest - obviously the idea didn't even get out of their drawing board and won't happen until maybe 2 years after release. I remember many talks about open PvP, territorial conquest and so on - they went on because the devs were very vague about what they want and are planning. Eventually it became known that PvP will be extremely restricted, and the promised shard conquest is a feature planned for very far future, like many other features. Hard to finish the game with half of the devs gone though ;) If you've read the TCoS PvP forums (at least around a year back, I stopped bothering lately) you know very well that saying PvErs don't whine about PvP is a lie. I haven't seen so many carebears with unicorn avatars anywhere else, for an unfinished game at least. To sweeten my whine - as I said TCoS has some good points, like one of the best worlds / background lore out there. Because of that it's great for carebear roleplayers I guess, but the PvP model is way too restrictive for someone who has this part of the game as 1st priority.
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There's a lot of misconceptions and inaccurate statements being tossed here in this thread. For starters spellborn pvp is Free for all. If you enter a pvp zone you can attack friends and enemies just like you could in games like Double Dragon or Counterstrike. Secondly the pvp is zoned meaning it is not open. It even says so in the article so I don't get how one poster keeps on saying the game is open pvp :| The rules for pvp and pve are the same. If you understand attack animations like gamers do in fighting games you can figure out how to dodge mobs' attacks. You may find pve boring because you can't taste the tears of a heartless machine; but you can learn to pvp with a level disadvantage, since high level mobs will hit hard like high level players. Yet in the end if you can dodge skillfully enough you can bring down such high level enemies with a low level character. This leads into something I suspect will happen with ganking, it won't be no where near as effective as before. With other mmos you can't miss while here you can. Based on the skills revealed so far there isn't anything that can kill you in two hits like a BFG in quake. In fact spellborn has a very quirky rule that's going to hinder ganking. To attack anyone you need to unsheath a weapon. Taking out weapons reduces run speed significantly and increases your defense against damage. So if you want to gank someone you have a small window of opportunity to do it because a person who doesn't want to fight you can simply outrun you.
As for devs and other staff leaving some did but the level at which people left is normal for any typical working environment. There wasn't some exodus or massive layoffs like the ones that occured with other companies. In fact they've increased the overall size of their employees over the past two years and moved into better offices to work in. I'm glad for once someone in the media finally made an inquiry that was pvp focused but all hearing this bit of news now is depress me a bit on the state of the pvp aspect. There was more planned than what will be released but now those ideas are sidelined. There are things I'm going to like like the combat system and the Green District but I was hoping for more. |
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Originally posted by wumptrooper
Apart from that you guys where right of course. This game could be much more PvP-wise. However, they had to lower their goal if they wanted to publish this game any time soon. The change they had to make was not including shard conquest at release. This had nothing to do with whining from either side of the PvE/PvP coin. It was technical problems with the network coding that forced them to do that. However, latest I heard is that they tackled and solved this problem, but, of course, now they are keeping silent about shard conquest. I don't expect shard conquest to be in the game at release, but I strongly believe the dev-team is still devoted to the idea and we will see it in the near future (1-2 years from now). PvP in this game will be fun, mainly due to the unique combat system. I think that many that shunned PvP in other games will pick it up here, which will make PvP even more fun. At least that is my prediction. |
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vesavius
Hard Core Member
Joined: 3/08/04
''Get me a beer and money sandwhich. Hold the bread.'' - DR & Quinch |
Originally posted by vajuras
But then, not one post here has called for a *pure* PvE MMORPG eh? Hate to break it to you, but *pure* PvP types are also a minority... This is why WAR also has a heavy PvE element, and the main reason that Fury will always be a niche game. And you said it 100% right... WAR has the most HYPE, but we all know hype is just for children and sheep right? Please don't talk for 'the community'. As I see it the most successful MMORPGs have a PvP/ PvE balance. And that is all anyone here has asked to preserve in TCoS. Hate to break it to you, but the 'community' here isnt the majority in the big picture and dosent represent the market in anyway. As I said, if 100% unrestricted FFA PvP is as popular as you insist then simple economics will dictate that new servers open to support it. The fact that the market shows starting as a balanced PvE/ PvP game is the safest bet financially speaks volumes. |
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Signed up for the Beta in 2005 and NADA My only hope there coming soon a open BETA,Game looks promising. |
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Originally posted by Jon Wood
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vesavius
Hard Core Member
Joined: 3/08/04
''Get me a beer and money sandwhich. Hold the bread.'' - DR & Quinch |
Originally posted by Ravel_RP I agree.. Many would. The points are though... A) many more wouldnt, and B) polls on this site do not represent the mass market due to it's very nature. |
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Originally posted by vesavius on second thought of course Pure PVE types are pretty numerous just go see LOTRO no where in my post did I EVER ASK for 100% FFA PVP. I asked for a full featured PVP zone where I could level. for instance, in city of heroes you could go to the PVP zone and *stay there* to level. Please read our posts its just silly to jump in and only read one sentence. edit- rewrote
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vesavius
Hard Core Member
Joined: 3/08/04
''Get me a beer and money sandwhich. Hold the bread.'' - DR & Quinch |
Originally posted by wumptrooper Excellent. Don't let the door bang you on the butt on the way out eh? I don't think the game will be any poorer for one less bad attitude obviously angry pure PvPer. btw, 'gearless' is really a misconception anyhow... 'gear' in TCoS just isnt visible is all, allowing you to tailor your look, but it still exists, just in a different form. Oh, and once more for the short bus, noone here has called for *NO* PvP... All anyone has asked for is a choice and a balance and TCoS looks to be doing that admirably. |
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TCoS is what it is. They put a lot of time into this story, so is it wrong that they want players to experience, and enjoy it for what it is? Currently, none of the factions are at war. If you're jumping into the game as a character, that's just how it is. There's so much potential in the future for High House and Guild Wars, and entire zones with open PvP, that it's worth it to me to stick with this game. I like the dodging and aiming, I can PvP right off the bat in the most profitable districts, and they're tying arena rewards in with your guild. The dev's actually like PvP, and seem committed to keeping PvP a top priority, so along with everything else this game offers, that's good enough for me. |
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you know what there is no point in arguing about this- Spellborn is straight up PVE game. you know what i wouldnt mind playing a PVE focused game if they be upfront about it and just admit it. #1 Levels suck for PVP we all know this anyway #2 They dropped the conquest shard modes apparently so I'm better off waiting for that anyway #3 They are focused on PVE. That;s fine but dont jerk me around just admit it.
I'm glad i stopped visiting their forums now. And I dont believe for one second this 'pvp zone' will be big, full featured land I can explore. its probably gonna be some tiny, crappy zone like in city of heroes. that will get old fast
darn it- now Age of Conan is starting to look good again. dang, was really interested in this one
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Originally posted by Size-Twelve they better show some films of how 'big' these PVP zones are. it should be a place I can run straight to as soon as I hit Level 20 and stay there *forever*. many of us like the tension of having to watch our backs and team up to survive. I have a feeling they dont want this
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Originally posted by vajuras
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