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News Discussion  » Gods and Heroes: City Profile: Praeneste

5 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
8/07/07 3:49:43 PM#1

Today, we continue our new series of features from Perpetual Entertainment's Gods & Heroes: Rome Rising. In this series, Perpetual will provide MMORPG.com readers with information on all five of the major cities that players will have a chance to visit in-game. In today's feature, we learn about Praeneste. Also, check out this new Video profile from Art Director Mike Hines!

Legend has it that Praeneste was founded by the hero Ulysses, but historians claim it was the Etruscans that established this walled city nestled amongst the hills of eastern Armentalius. Whatever the truth of its origins, it is certain that Etruscans had in fact settled in Praeneste several hundred years before the city was conquered by Rome.

After Rome suffered a minor defeat at the hands of the Gauls in 390 BC, Praeneste switched allegiances and fought against the Republic in the long series of struggles that culminated in the Latin War. Eventually, the Republic's forces emerged victorious and Praeneste was punished by the loss of some of its territory, at which time it was forcibly allied to Rome. Praeneste has become exceptionally prosperous under Republican rule, and a large Roman military garrison has been established there to deal with the ongoing conflict with the Gauls.

read the whole article here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  moostown

Novice Member

Joined: 6/26/07
Posts: 383

8/07/07 6:37:17 PM#2

The game does look pretty mediocre and i do feel like alot of things will seem tacked on like diplomacy was in Vanguard. However i'm not going to judge the game until i get the chance to play it.

  slide_k9

Apprentice Member

Joined: 9/20/04
Posts: 43

I came, I saw, I downloaded

8/08/07 4:51:33 AM#3

I'm not so sure moostown, not so sure at all.

Have you seen any of the gameplay videos, it has something that WAR and AoC does not have.

It has something players have been crying for.

It is this:  When you hit a mob or get hit by a mob, the mobs and avatars react based on where they have been hit.  Not your standard one animation hitback all mmos have enjoyed using pre-rendered animation frames.  Gods and Heroes looks like all the creatures inhabiting the world are dynamic models with real skeltons - that makes it worthy of respect alone, extra kudos as the have not been touting it as a major selling point (non-whoreing).

slide

  chenbo830925

Novice Member

Joined: 8/07/07
Posts: 7

8/08/07 5:38:41 AM#4

gods&heros......

  User Deleted
8/08/07 12:11:47 PM#5

Its odd that this video has no shadows at all, yet all the screen shots (Here and other places) have very stenciled shadows in them.

Foreshadowing?

 

Example:

From the video/article.

 

 

 

Me thinks, the game dosnt run very well with shadows on.