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DrAtomic 5/28/04 7:24:24 AM
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Novice Member
Joined: 5/28/04
"I'm not a Kunou groupy!" |
I've submitted the following ideas to Mythic, how do you all feel about them? I just read a E3 sneak preview on Catacombs and it inspired me with five suggestions for it... :o) 1. Haunted Keep of the Doomed 2. Fully customizable toon looks 3. No pops in instanced environments 4. Quest system Also current quests are very much travel for 4/6 hours real time all over the place, kill a little this or that with extreme vague descriptions on what to do or kill something thats not there but will only pop after so much kills of this or that and you would really need a cheatsheet to succesfully complete the quest (a great example of this is the Hib quest you obtain at the top of the tower near Tir Urphost that starts with getting the heart of the grey man (which was a wreath) i only completed this quest through the use of a cheat sheet, also some parts of the lvl 40 BM epic are just as horrible. I like questing but i hate having to use cheatsheets in order to be able to do them that just takes the fun out of it. Ask anyone without cheatsheet to complete either mission and you'll see that they wont be able to complete it. Also doing an Epic quest and saving Hibernia by killing this uber mob but getting killed a little later on or bumping into him again well that just blows away the entire fun or use of even doing it in the first place...) Also quests seem to be a lot like kill this, that, bring this there kill more and are not very entertaining because of it. I know it would require someone truly creative to be able to come up with great other things to do that would people just wanna quest more and more and in all honesty im not your man... :o) But for instance if your guild owns a keep it could come under attack from disgrunteled fallen souless hiberians that take the keep lord hostage and the guild would need to liberate him from the lord room by making them happy i.e by having a rememerance ceremony in the keep. Also realm quests would be nice, for instance if all keeps are lost then a realm quest kicks in, realm in turmoil for instance where something nees to be done within the realm by all realm players online and that they will get an army of NPCs in return which will help them get their keeps back for instance... 5. Shareable xp in BGs This to enable groups larger then 8 peepz for xp-ing reasons... (i.e. fg of 50-s with bg-ing a fg of low levels for pl reasons). Cheers, Doc |
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cjjones007 6/19/04 2:50:02 PM
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Novice Member
Joined: 6/14/04 |
Hey Doc, I DEFINITELY Like #s 2 and 3! One of the biggest complaints I've seen from people trying out DAoC is the lack of customizability for their toons. No doubt this would be a huge improvement. Removing the ability to "Camp" a spot would CERTAINLY even out the playing fields for xp. I really like that idea because for some levels - it almost seems like you can't get any XP if one of four or five spots is already camped. (Thank god it still isn't as bad as EQ though) :) As far as #4 goes - I think that an overall to provide better info and instructions for quests would be great, but I wonder how, in a MMO, you would make the Epic Quests diff than they are. Imagine the literally thousands of combinations you'd have to go through to ensure every Druid, BladeMaster, and Mentalist got a different Quest objective... Cheers on your thoughts though! |
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