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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Warhammer online housing and crafting

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115 posts found
  randomt

Novice Member

Joined: 3/27/05
Posts: 1108

7/24/07 1:56:06 PM#61

If the entire focus of the game is front line war in external territory, than yeah, I have to agree that the housing/crafting wouldn't be visible, in that its all happening way behind the lines.  But if the war is right there in the middle of greenskin's home city or the like.. than all those houser/crafter types would be expected to be present, since the war came to them.  In that context housing would have to be destroyable, of course.  And the crafters would be prime gank targets since cutting off the supply base is always a logical strategy. 

So I say let there be housing/crafting.. and let them be stomped on by bands of rampaging pvpers and npc gank squads, when the fighting gets close.

----
my sig: firefox users, install flashblock addon to get rid of annoying flash advertisements. Stupid flash.

  huxflux2004

Novice Member

Joined: 8/20/04
Posts: 758

7/24/07 2:02:56 PM#62

 

Originally posted by GDMenace

 

Originally posted by huxflux2004

guys stop dreaming. we are talking about EA. dont expect much more than a RvR oriented LOTRO-like game. this is a major example of how a publisher can influence a developer so much as to change a games scope completely.

 

If a force outside of Mythic themselves were to impact the housing and crafting aspects of WAR, it certainly wouldn't be EA. There is an unimaginably higher chance that such a decision would be made by GW instead. Because its a matter of relation to the IP, its entirely within Games Workshop's sphere of influence.

Believe it or not, GW actually has more influence over the direction of the game than EA does. GW would much sooner pull the license than EA would pull any type of funding. Not to mention throughout the whole development process several Mythic employees have publicly stated that they are working very closely with Games Workshop to ensure that both parties are satisfied at launch.

EA does not have the same mindset as SoE. They're taking a very hands-off approach to development and simply letting the MMO developers do what they do best. EA has changed very little at Mythic post-acquisition.

 

Not so sure about that. EA is puting the money in. EA is the single company name that appears in all WAR events. We have not seen much from EA in the MMORPG genre, so cant be sure, but we know that EA has never produced any niche games. They always go toward where the money is. GWs biggest income at this moment must be the IP they are renting to EA, without this, they could be in deep financial trouble, so I do not believe that they have much power to influence the development of WAR. Their role must be purely consultative. We are talking about Games Workshop, not LucasArts. To be honest I expect something like LOTRO with PvP.

  GDMenace

Novice Member

Joined: 6/28/07
Posts: 156

PINGUIS PUELLAM INDIGEO NON ADICIO

7/24/07 9:10:23 PM#63

 

Originally posted by huxflux2004

 

Originally posted by GDMenace

 

Originally posted by huxflux2004

guys stop dreaming. we are talking about EA. dont expect much more than a RvR oriented LOTRO-like game. this is a major example of how a publisher can influence a developer so much as to change a games scope completely.

 

If a force outside of Mythic themselves were to impact the housing and crafting aspects of WAR, it certainly wouldn't be EA. There is an unimaginably higher chance that such a decision would be made by GW instead. Because its a matter of relation to the IP, its entirely within Games Workshop's sphere of influence.

Believe it or not, GW actually has more influence over the direction of the game than EA does. GW would much sooner pull the license than EA would pull any type of funding. Not to mention throughout the whole development process several Mythic employees have publicly stated that they are working very closely with Games Workshop to ensure that both parties are satisfied at launch.

EA does not have the same mindset as SoE. They're taking a very hands-off approach to development and simply letting the MMO developers do what they do best. EA has changed very little at Mythic post-acquisition.

 

Not so sure about that. EA is puting the money in. EA is the single company name that appears in all WAR events. We have not seen much from EA in the MMORPG genre, so cant be sure, but we know that EA has never produced any niche games. They always go toward where the money is. GWs biggest income at this moment must be the IP they are renting to EA, without this, they could be in deep financial trouble, so I do not believe that they have much power to influence the development of WAR. Their role must be purely consultative. We are talking about Games Workshop, not LucasArts. To be honest I expect something like LOTRO with PvP.

 

 

I'm not sure where you're from, but in Europe GamesWorkshop is huge compared to the recognition it gets in the states, seeing over 7 times greater profits as compared to the US. To say GW would be in financial trouble if this game failed is like saying that Microsoft's future rests solely on only one of its products, Vista for example. GW's annual revenue reached 115.2 million in 2006, thats roughly $160 million.

Obviously GW would like to see WAR do well, but if the game were to fail for whatever reason you wouldn't see their employees roaming the streets unshaven and unshowered. If you've ever seen GW license their IP before, you'd notice that they always reserve as many rights as possible in order to guide production to their satisfaction. In fact, we already know of several changes that have been made directly due to objections made by Games Workshop.

  laleb

Novice Member

Joined: 10/16/06
Posts: 216

To fight with honor is great. I will remember that when I pull my blade from your back

7/24/07 11:45:45 PM#64

Never been much of a crafter but if its as intesive as the rest of the game I will probably start. EQ tradeskills sucked you had to farm everything, EQ2 was complex because you had to actually play the tradeskill, Wow is farm mats click all next rinse repeat. More then likely I will do like I allways do. Get farming skills and sell my mats for those who want to TS then buy what I want/need

  Tenebrion

Apprentice Member

Joined: 9/08/06
Posts: 170

7/25/07 5:21:14 AM#65

Not only can you own a house in Age of Conan, but you can also burn down your enemy's entire village too boot

 

How can you have WAR without the ability to sack someone else's home?


Content Writer for RTSGuru.com
And overall bitter old man.

  GDMenace

Novice Member

Joined: 6/28/07
Posts: 156

PINGUIS PUELLAM INDIGEO NON ADICIO

7/25/07 6:17:47 AM#66

Originally posted by Tenebrion

Not only can you own a house in Age of Conan, but you can also burn down your enemy's entire village too boot

 

How can you have WAR without the ability to sack someone else's home?

Yeah, you're right, thats a feature I would like included. Actually, how about instead of individual homes, we think about a larger scale...

Oh! I've got it, we can have the victorious army sack the enemy's entire capital city! That way, all kinds of special quests and rewards can become available to the entire invading army! Oh how I wish Mythic would implement some sort of city-sacking aspect.

  Ferusa

Novice Member

Joined: 7/19/07
Posts: 209

Law is mind without reason.
Aristotle

7/25/07 7:36:51 AM#67

Originally posted by GDMenace

 

Originally posted by Tenebrion

Not only can you own a house in Age of Conan, but you can also burn down your enemy's entire village too boot

 

How can you have WAR without the ability to sack someone else's home?

 

Yeah, you're right, thats a feature I would like included. Actually, how about instead of individual homes, we think about a larger scale...

Oh! I've got it, we can have the victorious army sack the enemy's entire capital city! That way, all kinds of special quests and rewards can become available to the entire invading army! Oh how I wish Mythic would implement some sort of city-sacking aspect.

    Owned.

Though we have heard of stupid haste in war, cleverness has never been seen associated with long delays.
-Sun Tzu, the Art of War

  Tenebrion

Apprentice Member

Joined: 9/08/06
Posts: 170

7/25/07 3:13:09 PM#68

That sounds a lot like raiding Iron Forge to me.

 


Content Writer for RTSGuru.com
And overall bitter old man.

  Adythiel

Novice Member

Joined: 1/10/07
Posts: 727

For Great....what were we talking about? Ooo...a shiney.

7/25/07 3:14:40 PM#69
Originally posted by Tenebrion

That sounds a lot like raiding Iron Forge to me.

 

Except you don't get anything worthwhile from raiding Ironforge, it's not even really encouraged.

  huxflux2004

Novice Member

Joined: 8/20/04
Posts: 758

7/30/07 6:34:12 AM#70

 

Originally posted by GDMenace

 

Originally posted by huxflux2004

 

Originally posted by GDMenace

 

Originally posted by huxflux2004

guys stop dreaming. we are talking about EA. dont expect much more than a RvR oriented LOTRO-like game. this is a major example of how a publisher can influence a developer so much as to change a games scope completely.

 

If a force outside of Mythic themselves were to impact the housing and crafting aspects of WAR, it certainly wouldn't be EA. There is an unimaginably higher chance that such a decision would be made by GW instead. Because its a matter of relation to the IP, its entirely within Games Workshop's sphere of influence.

Believe it or not, GW actually has more influence over the direction of the game than EA does. GW would much sooner pull the license than EA would pull any type of funding. Not to mention throughout the whole development process several Mythic employees have publicly stated that they are working very closely with Games Workshop to ensure that both parties are satisfied at launch.

EA does not have the same mindset as SoE. They're taking a very hands-off approach to development and simply letting the MMO developers do what they do best. EA has changed very little at Mythic post-acquisition.

 

Not so sure about that. EA is puting the money in. EA is the single company name that appears in all WAR events. We have not seen much from EA in the MMORPG genre, so cant be sure, but we know that EA has never produced any niche games. They always go toward where the money is. GWs biggest income at this moment must be the IP they are renting to EA, without this, they could be in deep financial trouble, so I do not believe that they have much power to influence the development of WAR. Their role must be purely consultative. We are talking about Games Workshop, not LucasArts. To be honest I expect something like LOTRO with PvP.

 

 

I'm not sure where you're from, but in Europe GamesWorkshop is huge compared to the recognition it gets in the states, seeing over 7 times greater profits as compared to the US. To say GW would be in financial trouble if this game failed is like saying that Microsoft's future rests solely on only one of its products, Vista for example. GW's annual revenue reached 115.2 million in 2006, thats roughly $160 million.

Obviously GW would like to see WAR do well, but if the game were to fail for whatever reason you wouldn't see their employees roaming the streets unshaven and unshowered. If you've ever seen GW license their IP before, you'd notice that they always reserve as many rights as possible in order to guide production to their satisfaction. In fact, we already know of several changes that have been made directly due to objections made by Games Workshop.

 

I am located in Greece where GWs presence is minimal, although I dont think that their image here represents their global image. Nonetheless, if you look at their 5year financial trends, their profit is going down fast. In 2006 their profit was 3mil and in 2002 their profit was 13mil. Furthermore their share price has dropped 18% in the last 52 weeks, which could show that their decline continues. Ppl are dumping pen-n-paper and figurines, escpecialy younger ones who never get involved in such activities since they are playing computer games.

 

I also believe that WAR has a completely different target group than GWs table-top and figurine games. EA would never accept to target such a niche group of ppl and is going to target the more casual, WoW market. Thats why I believe that the core mechanics and overall gameplay of the game is in EAs hands. Sure, GW has influenced the game alot, but in a more minor way. How the game will play, and who it will target to is solely EAs work.

 

BTW: if vista failed, Miscrosoft would definitly be in deep trouble. All its products and services are built on top of their operating system, so if that failed, all their products would take a big hit. In an extreme example, who would use office if windows did not exist? noone. well, except if they ported it to linux

  Furor

Novice Member

Joined: 7/15/07
Posts: 383

7/30/07 6:40:23 AM#71

There is no player housing , guys this is WAR not some pve mmorpg.

  anubisss

Novice Member

Joined: 6/09/05
Posts: 348

7/30/07 6:54:05 AM#72

 

Originally posted by huxflux2004

 

Originally posted by GDMenace

 

Originally posted by huxflux2004

 

Originally posted by GDMenace

 

Originally posted by huxflux2004

guys stop dreaming. we are talking about EA. dont expect much more than a RvR oriented LOTRO-like game. this is a major example of how a publisher can influence a developer so much as to change a games scope completely.

 

If a force outside of Mythic themselves were to impact the housing and crafting aspects of WAR, it certainly wouldn't be EA. There is an unimaginably higher chance that such a decision would be made by GW instead. Because its a matter of relation to the IP, its entirely within Games Workshop's sphere of influence.

Believe it or not, GW actually has more influence over the direction of the game than EA does. GW would much sooner pull the license than EA would pull any type of funding. Not to mention throughout the whole development process several Mythic employees have publicly stated that they are working very closely with Games Workshop to ensure that both parties are satisfied at launch.

EA does not have the same mindset as SoE. They're taking a very hands-off approach to development and simply letting the MMO developers do what they do best. EA has changed very little at Mythic post-acquisition.

 

Not so sure about that. EA is puting the money in. EA is the single company name that appears in all WAR events. We have not seen much from EA in the MMORPG genre, so cant be sure, but we know that EA has never produced any niche games. They always go toward where the money is. GWs biggest income at this moment must be the IP they are renting to EA, without this, they could be in deep financial trouble, so I do not believe that they have much power to influence the development of WAR. Their role must be purely consultative. We are talking about Games Workshop, not LucasArts. To be honest I expect something like LOTRO with PvP.

 

 

I'm not sure where you're from, but in Europe GamesWorkshop is huge compared to the recognition it gets in the states, seeing over 7 times greater profits as compared to the US. To say GW would be in financial trouble if this game failed is like saying that Microsoft's future rests solely on only one of its products, Vista for example. GW's annual revenue reached 115.2 million in 2006, thats roughly $160 million.

Obviously GW would like to see WAR do well, but if the game were to fail for whatever reason you wouldn't see their employees roaming the streets unshaven and unshowered. If you've ever seen GW license their IP before, you'd notice that they always reserve as many rights as possible in order to guide production to their satisfaction. In fact, we already know of several changes that have been made directly due to objections made by Games Workshop.

 

I am located in Greece where GWs presence is minimal, although I dont think that their image here represents their global image. Nonetheless, if you look at their 5year financial trends, their profit is going down fast. In 2006 their profit was 3mil and in 2002 their profit was 13mil. Furthermore their share price has dropped 18% in the last 52 weeks, which could show that their decline continues. Ppl are dumping pen-n-paper and figurines, escpecialy younger ones who never get involved in such activities since they are playing computer games.

 

I also believe that WAR has a completely different target group than GWs table-top and figurine games. EA would never accept to target such a niche group of ppl and is going to target the more casual, WoW market. Thats why I believe that the core mechanics and overall gameplay of the game is in EAs hands. Sure, GW has influenced the game alot, but in a more minor way. How the game will play, and who it will target to is solely EAs work.

 

BTW: if vista failed, Miscrosoft would definitly be in deep trouble. All its products and services are built on top of their operating system, so if that failed, all their products would take a big hit. In an extreme example, who would use office if windows did not exist? noone. well, except if they ported it to linux

You really are talking out of your ass if you think GW don't have control of there IP. You ever heard of Climax?GW stop them in their  tracks and have a major Say in WAR development.

 

Paul Barnett comes from GW and is there to make sure it follows as much as the IP as possible.GW  is massive in Europe ..hell over half of the beta apps are from Europe.

GW is an english company that has a massive following.Go to any of  there convention and the main word on EVERYONEl ips (including TT players) is WAR.

Pulling out the companies  profit list don't mean shit.Are you saying that without EA Mythic GW would go bust..lol get real.

Warhammer=massive in Europe.. Warhammer= not that well known in the USA.

WAR IS COMING

Ghost Squad

  Cirn0

Apprentice Member

Joined: 7/07/07
Posts: 163

THE STRONGEST!!!

7/30/07 8:58:10 AM#73

The world of WAR isn't that small (at least it seems so) and having a house in one location keeps you from traveling too far away from it. The purpose of housing... I think it's like having some rare item - you've spent hours to get it, so now you can open your inventory go to your house and say something like "my precious!" and show it to your friends. It's not a place where you can rest from killing/grinding/etc. Can you rest from a game while playing it? Personaly I'd spend my time IRL...

housing = PvE

p.s. AoC is somewhat built around housing, it's a major part of the game. But it doesn't fit WAR.

IZI MODO?! Ha-ha-ha!

  TeflonEddie

Apprentice Member

Joined: 1/09/08
Posts: 270

"Waaaagh!"

1/24/08 1:05:53 PM#74

I gotta level a "WTF" at people who're saying that crafting isn't relevant in a "war-based" setting.

Like opposing forces never raid one another for resources or look to gain technological advances in warfare.

I do agree that housing is a bit of a strange concept to grasp; I can't imagine too many front-line soldiers with castles, but I would like to see some instanced "barracks-style" housing where we can store excess stuff/trophies to impress visitors.

  miagisan

Elite Member

Joined: 7/28/06
Posts: 5122

1/24/08 1:45:08 PM#75

i agree...i think crafting is a huge part of any mmorpg. I am still looking / hoping to some information regarding crafting in this game. Been looking for an mmorpg now for some time after swg with as an unique crafting system, something which really impacts the world and the economy. AoC seems very simplistic, and i can't really find a game that does have a great crafting system as well as pvp and pve.

  Sornin

Novice Member

Joined: 2/28/07
Posts: 756

Too weird to live, and too rare to die

1/24/08 2:10:17 PM#76


I gotta level a "WTF" at people who're saying that crafting isn't relevant in a "war-based" setting.

Warriors do not craft, craftsmen do. You are confusing the conquest for resources with the crafting of said resources, which are two very different things.

In Warhammer we are the warriors, not the craftsmen. It makes little sense for a soldier to go mine some ore and then forge a sword - he is a soldier and not qualified to do that.

That being said, I am sure there will be crafting, but I am also quite sure it will not be very deep.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 5093

Logic be damned!

1/24/08 2:18:00 PM#77

Originally posted by Sornin

 

 

Warriors do not craft, craftsmen do. You are confusing the conquest for resources with the crafting of said resources, which are two very different things.

In Warhammer we are the warriors, not the craftsmen. It makes little sense for a soldier to go mine some ore and then forge a sword - he is a soldier and not qualified to do that.

That being said, I am sure there will be crafting, but I am also quite sure it will not be very deep.

"I was foolish to expect Sparta's commitment to match our own."

"You there, what is your Profession?"

"I'm a potter."

"And you?"

"Weaver."

"You. Arcadian(sp?) what is your profession?"

"Blacksmith sir."

"SPARTANS! WHAT IS YOUR PROFESSION?!"

"HA-OOH!! HA-OOH!!"

"See old friend. I did bring more soldiers."

 

"You'll find a great many of the truths we cling to depend greatly upon our point of view."

  TeflonEddie

Apprentice Member

Joined: 1/09/08
Posts: 270

"Waaaagh!"

1/24/08 3:05:21 PM#78

Originally posted by Sornin

 


I gotta level a "WTF" at people who're saying that crafting isn't relevant in a "war-based" setting.

 

Warriors do not craft, craftsmen do. You are confusing the conquest for resources with the crafting of said resources, which are two very different things.

In Warhammer we are the warriors, not the craftsmen. It makes little sense for a soldier to go mine some ore and then forge a sword - he is a soldier and not qualified to do that.

That being said, I am sure there will be crafting, but I am also quite sure it will not be very deep.


That's a bit of a narrow viewpoint; I hope the developers have a broader one.

A decent crafting system adds a LOT of depth to a game and helps alleviate the "go kill boss X a dozen times 'til he eventually drops something you can use" element of modern MMO's.

  Sornin

Novice Member

Joined: 2/28/07
Posts: 756

Too weird to live, and too rare to die

1/24/08 3:17:34 PM#79


Originally posted by TeflonEddie

Originally posted by Sornin

 



I gotta level a "WTF" at people who're saying that crafting isn't relevant in a "war-based" setting.


 
Warriors do not craft, craftsmen do. You are confusing the conquest for resources with the crafting of said resources, which are two very different things.
In Warhammer we are the warriors, not the craftsmen. It makes little sense for a soldier to go mine some ore and then forge a sword - he is a soldier and not qualified to do that.
That being said, I am sure there will be crafting, but I am also quite sure it will not be very deep.


That's a bit of a narrow viewpoint; I hope the developers have a broader one.
A decent crafting system adds a LOT of depth to a game and helps alleviate the "go kill boss X a dozen times 'til he eventually drops something you can use" element of modern MMO's.

It is not about being narrow or broad, it is about being correct. You fail to grasp this simple concept - soldiers are soldiers, craftsmen are craftsmen. There is a war going on, and during a war a soldier does not go out and farm wheat and bake bread, he fights.

You can call that narrow, but it is fact. However, like I said, there will be some form of crafting to attempt to appease people who find it fun (how on earth collecting reagents and clicking an icon to put them together is fun is beyond me - I call it tedious and pointless), but do not expect it to be amazing. The fact that EA Mythic has barely even mentioned it all, ever, is a sign that it is not fundamental to the game. The selling points are RvR, public quests, and the Warhammer lore, and that is what will come through in the finished product.

As Paul Barnett said in a podcast, "Don't play our game if you want to make pants."

I think that is correct, anyway, and shows the general attitude toward crafting, and that is that their game is not at all about it.

  GreenHell

Hard Core Member

Joined: 11/27/05
Posts: 1016

1/24/08 3:19:38 PM#80

Warhammer is not about the happy home maker. It is not about crafting. It is about war. It is bloody,ugly and endless. No player run economy, no decorating your home with flowers. no crafting pretty pink shirts. Just endless battles and death. That is Warhammer.

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