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Warhammer Online: Age of Reckoning

WAR (Warhammer Online) 

General Discussion  » Warhammer online housing and crafting

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115 posts found
  Swiftblade13

Novice Member

Joined: 2/02/06
Posts: 640

"My days of not taking you seriously are certainly coming to a middle" - Firefly

 
7/13/07 11:09:01 AM#1

How much depth do we expect WAR to have in these areas?  I believe I read that WAR will have DAOC style player housing instanced zones... I much prefer free standing housing but I suppose this will do as long as the housing looks good and is very customizable. 

Is the crafting system going to be a joke like WoW?  I'm hoping for Warhammer to have more depth then that.. besides just the RvR (which is great in itself).

I'm sure they won't add all the sandbox features I would like, but what will they offer?

 

 

Grymm
MMO addict in recovery!
EQ,SWG preCU,L2,EQ2,GW,CoH/CoV,V:SOH,
Aion,AoC,TR,WAR,EVE,BP,RIFT,WoW and others... no more!

  mmcguire2

Apprentice Member

Joined: 1/04/07
Posts: 308

7/13/07 11:11:25 AM#2
I can’t answer these questions but my hopes are high for both areas.    
  jj85624

Apprentice Member

Joined: 11/15/05
Posts: 153

7/13/07 11:18:36 AM#3

i hope the house system will be something like UO!!! oh boy i love the castle, keeps and especially the patio house in UO....

i love them ^^

None of the other mmos provide anything close to UO house system, although they had a lot of bug and scamms, but it was still nice.

crafting system were nice in UO too, you get your name on the weapons you craft when you reach GM. i think thatz the only game that has this option.

anywayz, i really hope WAR is going to be somtihng like this on both asepct ^^

  BryanBoitono

Novice Member

Joined: 7/05/07
Posts: 203

Luck is my middle name. Mind you, my first name is Bad.

7/13/07 12:01:20 PM#4

You could put your signature on items in AC, so theres always the possibility of it happening again.

I find it kinda funny, I find it kinda sad, The dreams in which I'm dieing are the best I've ever had.

  Vegetta

Novice Member

Joined: 5/09/06
Posts: 435

7/13/07 12:15:56 PM#5

I liked both the housing and crafting in UO

I am anxious to hear about both in WAR

  abbaba

Novice Member

Joined: 8/24/03
Posts: 1141

Selling Propane and Propane Accessories in a MMORPG near you.

7/13/07 12:54:52 PM#6

Yeah I don't think there is much info on these two particular things yet. I'm hoping they are engaging as well. After WoW, with terrible crafting and no player housing, I hope WAR is decent in both.

  Elgareth

Novice Member

Joined: 3/09/07
Posts: 593

7/13/07 12:58:03 PM#7

Well about Player Housing, I believe Devs said "No. Not at Release, maybe later", Guild Halls, yes, Player Houses, no.

About Crafting, really NOTHING is known yet, other than "It'll be great" from the Devs.

  Skyles

Advanced Member

Joined: 2/16/07
Posts: 117

7/13/07 1:44:07 PM#8

We don't know a lot about crafting in WAR yet, but we do know something about the design team's intent:

Statements of Intent: "I'm working on the crafting system right now and I can tell you this much, if we can pull off what I have in mind you'll be very, very happy. This is one game system that I'm aiming for "revolutionary " and not just evolutionary. While I normally prefer evolutionary systems (less risk) there are some systems that I really want to do something quite unique with and this is one of them. Most games, at best, are evolutionary, some are evolutionary with some revolutionary features and some, very, very few are truly revolutionary (though many devs love to boast about it for all their games in order to build hype). If we can create a fun game that is evolutionary with a number of revolutionary features, I'll be very happy."
- Mark

and

Just so you know, we will have things to do when you just don't feel like questing, RvRing, etc. The crafting system I laid out is fun and expandable. Assuming we can pull it off (lots of things look good on paper), it has lots of nice improvements and some really, really cool things as well when compared to current MMO crafting systems. I'll begin talking about it towards the end of the Summer, early Fall.
- Mark

Goals: Some design goals that have been described to us:

- All major crafting skills (leaving room just in case we want to do some pure "fluff" ones in the future) are being geared to the waging of battles both on the large and small scale - the manufacturing, repair, enhancement and improving of weapons, arms and equipment. Smiths should be able to make competitive products which can match up against even the best weapon drop.

- Crafting will keep the Warhammer universe in mind: An Orc that runs around and collects flowers is hard to imagine. In Warhammer Online it will instead separate and collect the meat and bones of dead animals and opponents in order to make things.

- The end game should have crafting that is useful.

- The crafting system should not require you to create 100s of items to advance a level, rank, etc.

- The system should not encourage farming, whether for loot or through the crafting system.

- There should be a wide range of items available for creation and use.

 

*This text is from the WAR articles in my sig

  Swiftblade13

Novice Member

Joined: 2/02/06
Posts: 640

"My days of not taking you seriously are certainly coming to a middle" - Firefly

 
7/13/07 2:36:06 PM#9

No player housing at launch?  This makes me rather sad =(

 

I hope it comes very soon after.  I heard some time ago that we should expect DAoC style outdoor instanced area's to build houses...... thats better then none or EQ2's housing...  If they were persistent rather then instanced zones it would be perfect in my book, but I don't expect that from WAR.

 

 

Grymm
MMO addict in recovery!
EQ,SWG preCU,L2,EQ2,GW,CoH/CoV,V:SOH,
Aion,AoC,TR,WAR,EVE,BP,RIFT,WoW and others... no more!

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

7/13/07 2:42:36 PM#10

Originally posted by Swiftblade13

No player housing at launch?  This makes me rather sad =(

 

I hope it comes very soon after.  I heard some time ago that we should expect DAoC style outdoor instanced area's to build houses...... thats better then none or EQ2's housing...  If they were persistent rather then instanced zones it would be perfect in my book, but I don't expect that from WAR.

 

 

Bah..they should ban all you people requesting player housing... you want to play house there's got to be a better game for you....

WAR is about WAR... you shouldn't be wasting time on activities that have nothing to do with the war effort.... hope you play on the "other" side from me.... don't want any slackers on my team.....

As for crafting, since they worked hard to make crafting meaningful in DAOC its a reasonable assumption they will try to improve upon that in WAR......

 

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Lucifrank

Novice Member

Joined: 10/23/06
Posts: 356

"Those who are willing to forsake their civil liberties for security deserve neither."

7/13/07 3:09:01 PM#11

 

Originally posted by Kyleran

 

Originally posted by Swiftblade13

No player housing at launch?  This makes me rather sad =(

 

I hope it comes very soon after.  I heard some time ago that we should expect DAoC style outdoor instanced area's to build houses...... thats better then none or EQ2's housing...  If they were persistent rather then instanced zones it would be perfect in my book, but I don't expect that from WAR.

 

 

Bah..they should ban all you people requesting player housing... you want to play house there's got to be a better game for you....

 

WAR is about WAR... you shouldn't be wasting time on activities that have nothing to do with the war effort.... hope you play on the "other" side from me.... don't want any slackers on my team.....

As for crafting, since they worked hard to make crafting meaningful in DAOC its a reasonable assumption they will try to improve upon that in WAR......

 

Any press you read about WAR makes no bones about the fact that this is game is all about the PvP. Everything, including crafting, relates directly to the war effort of whichever faction you're playing for. I don't think player housing is a priority at this point to the developers or the majority of players eyeing this game. Since it's PvP-centric, there will be plenty of dynamic, spontaneous stuff to do before people start getting burnt out enough to wish they could build a nice little house with a picket fence. It'd probably get sacked before you drove in the first nail.

 

  Arawon

Novice Member

Joined: 6/13/04
Posts: 1108

7/13/07 3:30:22 PM#12

Was years before DAOC had housing. And crafting is the king of grind fests.

  impulsebooks

Novice Member

Joined: 5/16/07
Posts: 561

7/13/07 3:41:50 PM#13

 

Originally posted by Kyleran

 

Bah..they should ban all you people requesting player housing... you want to play house there's got to be a better game for you....

 

WAR is about WAR... you shouldn't be wasting time on activities that have nothing to do with the war effort....

 

 

 

I don't want to play house, I want to play burn-your-house-down 

 

 

Originally posted by Arawon

Was years before DAOC had housing. And crafting is the king of grind fests.

 

 

Crafting doesn't have to be a grind, it depends on how the devs implement it. Instead of grinding massive amounts of mats for some sword or other, they could make you sack the opposition's city for some high quality steel. No massive grind, just good luck getting to those donkeys first 

 

 

______________

Mark E. Cooper
AKA Tohrment
Proud member of Damned Souls since 2007.
http://www.damnedsouls.eu

  Lucifrank

Novice Member

Joined: 10/23/06
Posts: 356

"Those who are willing to forsake their civil liberties for security deserve neither."

7/13/07 3:46:12 PM#14

Originally posted by Arawon

Was years before DAOC had housing. And crafting is the king of grind fests.


Amen. It always strikes me as silly when people get really excited about crafting in MMORPGs. I think it's definitely a neat feature that adds to the game, but it's never a key selling point for me whatsoever. I like having the option, but at the end of the day, I could take it or leave it. I always find it kind of silly to see thousands of leatherworkers/blacksmiths/herbalists/whatever running around in one city when in most primitive/medieval societies, skilled artisans were a rare commodity. A game with a too extensive crafting system would be the most boring thing ever. Ok, get your level and T-Square and measure the 2 X 4. Ok, pump the bellows to increase the temperature of the fire. Pick up the iron with your tongs and hold it over the embers...zzzzzzzzzzzzzz...

  midgey555

Novice Member

Joined: 9/03/06
Posts: 185

7/13/07 3:57:01 PM#15
Originally posted by Lucifrank

 

Originally posted by Arawon

Was years before DAOC had housing. And crafting is the king of grind fests.


Amen. It always strikes me as silly when people get really excited about crafting in MMORPGs. I think it's definitely a neat feature that adds to the game, but it's never a key selling point for me whatsoever. I like having the option, but at the end of the day, I could take it or leave it. I always find it kind of silly to see thousands of leatherworkers/blacksmiths/herbalists/whatever running around in one city when in most primitive/medieval societies, skilled artisans were a rare commodity. A game with a too extensive crafting system would be the most boring thing ever. Ok, get your level and T-Square and measure the 2 X 4. Ok, pump the bellows to increase the temperature of the fire. Pick up the iron with your tongs and hold it over the embers...zzzzzzzzzzzzzz...

 

Sounds like Vanguard! I got up to lvl 10 in crafting and almost killed myself

  Skyles

Advanced Member

Joined: 2/16/07
Posts: 117

7/13/07 4:14:31 PM#16

Originally posted by impulsebooks

Instead of grinding massive amounts of mats for some sword or other, they could make you sack the opposition's city for some high quality steel.


I've always thought that they should stop giving inappropriate drops when you kill something (exactly how was that snake carrying a two-handed sword? you mean I can wear that armor that goblin was carrying?) they should just give you supplies that craftsmen can use.  Kill an elf, bring his junk armor to some goblin ironboyz to melt down so they can make you a good choppah and helmet...

  Imrahill

Novice Member

Joined: 1/05/06
Posts: 25

Playing DAoC and Guild Wars currently. Have played UO and WoW...

7/13/07 5:51:33 PM#17

In Guild Wars it works just like that 

  Deathstiny

Apprentice Member

Joined: 2/15/07
Posts: 390

Vaya Con Tioz

7/13/07 5:55:56 PM#18

I hope nothing.

This is not Embroideryhammer or Paymortgagehammer. This is WARhammer.

 

  impulsebooks

Novice Member

Joined: 5/16/07
Posts: 561

7/15/07 10:33:24 AM#19

Originally posted by Deathstiny

I hope nothing.

This is not Embroideryhammer or Paymortgagehammer. This is WARhammer.

 

You can take "nothing" too far though. In my opinion, there is nothing wrong with more content over less content, as long as it fits the IP.

______________

Mark E. Cooper
AKA Tohrment
Proud member of Damned Souls since 2007.
http://www.damnedsouls.eu

  noblot

Apprentice Member

Joined: 12/01/05
Posts: 277

Today is a good day to Pwn someone

7/15/07 8:00:47 PM#20

I remember reading that they weren't looking to do crafting in WAR, so I really please that they will be including it (probably).

If you thought crafting in WOW is bad, you can't have tried crafting in DAoC (pre-patch). Although I haven't done much crafting in LOTR, that does appear to the best I've played (although I thought WOW fishing the most fun)

For crafting, I would say that you need to be able to make money at it, right from the start. Otherwise, you end up with the rediculous system where you have to get your character to 50 so you have enough money to be able to craft up. The ability to also make gear around or above your level, at the time, should also be central to crafting. As for leveling a crafter, clearly this has to take time otherwise it compleatly invalidates the whole MMO ethos. However, whether a player chooses to craft, farm, or quest, should be in the design

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