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vajuras 7/13/07 1:19:14 PM
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Novice Member
Joined: 1/20/06 |
bah the LOTRO players are following me around now just great. in the podcasts Paul has already said you get best rewards for being in instances. this is a known lol
they say no griefing, no ganking. so no rogues, etc |
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M1sf1t 7/13/07 2:21:02 PM
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Hard Core Member
Joined: 4/15/06 |
He said you get the best rewards from engaging in City Sieges some of which will be instanced and some of which will not.
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atziluth 7/13/07 2:40:16 PM
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Apprentice Member
Joined: 9/18/04
Killer 73.33% |
Originally posted by vajurasSo what you want to do is grief then... You want a game built around not PvP but around the exploitation of players that cannot fight you fairly... Thanks for clearing that up. BTW you keep spreading that rumor... I don't play LOTRO... I play AC darktide and Shadowbane. Hardly carebear games... good try to deflect the truth though. Actually what has been stated is that you can gain equal powered items through PvE and PvP. Here again you do not refute my points but just blather on like an idiot. |
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| -Atziluth- - Never underestimate the predictability of stupidity. |
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LeJohn 7/13/07 2:53:10 PM
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Novice Member
Joined: 11/07/06 |
Originally posted by ginetti
The game you are describing just sounds like it wanted to provide a harsh death penelty but was not going to actually going to go hardcore.
When you play a game where once you die you loose everything not just because some one looted it but because you are permadead so no longer can access items in your chess/bank then you can call your self a hard core player. I have not see a hardcore game since the HC servers on D2.
I did have a simular experince on the HC D2 server as you describe, but as soon as I intervined the griefers ran becuase when playing hardcore you absolutly can not loose (and continue playing that avatar).
And you actually described why the Softcore (FFA) games no longer allow full looting. Because even though all they risk is what they carry, grifers will group and only attack those they know they can kill. There is not a game out that allows players to attack other players in which this type of grouping does not occur, and because even greifers will only risk so much the has not and will never be another Hardcore game.
There will be the soffened versions such as EVE, AOC etc. Where you may loose what you carry but you can simply dust your self off and rebuild as your real wealth is safe in the bank Actually counter strike is more hardcore then the game you described because when you die you sit out the rest of the game not respawn and go running back hoping that the fight is still on and you can grab your stuff. See CS does have a sever death penelty, it keeps you from playing that match. |
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| An so it begins |
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Signe 7/13/07 3:05:13 PM
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Hard Core Member
Joined: 3/19/04 |
I think that's more just your opinion rather than a fact, LeJohn. Shadowbane didn't have permadeth and I think it is a pretty hardcore game. At least it was back when I played it. It took time, strategy, commitment, and the penalties for losing were quite painful. Although your examples are hardcore elements, I don't think they all, especially permadeath, need to be present to label the game "hardcore". |
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vajuras 7/13/07 3:14:14 PM
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Novice Member
Joined: 1/20/06 |
what was death penalty in Shadowbane? |
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M1sf1t 7/13/07 3:22:17 PM
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Hard Core Member
Joined: 4/15/06 |
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vajuras 7/13/07 3:25:01 PM
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Novice Member
Joined: 1/20/06 |
thanks I knew about the backpack looting was kinda wondering how did they decide when a guild raid was over on a guild owned town edit- oh and there wa spoenalties in addition to backpoack looting |
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Signe 7/13/07 3:29:33 PM
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Hard Core Member
Joined: 3/19/04 |
You respawn in the city you chose to bind to and have to run to your corpse, you lose xp, items take damage, the stuff you're carrying stays on your corpse (including your gold) and anyone can loot you. I enjoyed playing the beta and for a while after the launch but they had huge problems, both with the game and technical. For example, one of the problems with the game was that mobs spawned really far away from where most people were located which made quite a bit of the terrain seem rather vast and empty. What really ended the game and my love affair with it's fun GvG warfare, however, was the constant SB.EXE error and large scale wars turning into large scale slide shows. |
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LeJohn 7/13/07 3:34:44 PM
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