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vajuras  7/13/07 1:19:14 PM

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bah the LOTRO players are following me around now just great. in the podcasts Paul has already said you get best rewards for being in instances. this is a known lol

 

they say no griefing, no ganking. so no rogues, etc

 
M1sf1t  7/13/07 2:21:02 PM

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Originally posted by vajuras
bah the LOTRO players are following me around now just great. in the podcasts Paul has already said you get best rewards for being in instances. this is a known lol

they say no griefing, no ganking. so no rogues, etc

He said you get the best rewards from engaging in City Sieges some of which will be instanced and some of which will not.


Of course there are plenty of other games that allow for lop sided victories. If you are not seeking them out and playing those games then that is really your fault.

Games I've played:WAR, LOTRO, Tabula Rasa, AoC, EQ2, WoW, Vangaurd, LoTRO, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars, Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H.

Games I Am Currently Playing:

EVE Online


atziluth  7/13/07 2:40:16 PM

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Originally posted by vajuras

bah the LOTRO players are following me around now just great. in the podcasts Paul has already said you get best rewards for being in instances. this is a known lol

 

they say no griefing, no ganking. so no rogues, etc

So what you want to do is grief then... You want a game built around not PvP but around the exploitation of players that cannot fight you fairly... Thanks for clearing that up.

BTW you keep spreading that rumor... I don't play LOTRO... I play AC darktide and Shadowbane. Hardly carebear games... good try to deflect the truth though.

Actually what has been stated is that you can gain equal powered items through PvE and PvP. Here again you do not refute my points but just blather on like an idiot.

-Atziluth-

- Never underestimate the predictability of stupidity.

LeJohn  7/13/07 2:53:10 PM

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Originally posted by ginetti

Things went worse from here on in, because as soon as the healer dropped (and was probably running back already) the root dropped on our friend, the DPS king of the three amigos, and I honestly thought it was going to be a close one, I knew I could fall.


You were not playing a hardcore game. If you were actually playing a hardcore game the healer would have been dead (permadeath) and tring to reroll a new avatar or thinking about leaving the game. After you killed the two others they would also be dead and have to reroll new avatars, thats what makes a game hardcore.

 

The game you are describing just sounds like it wanted to provide a harsh death penelty but was not going to actually going to go hardcore.    

 

 

When you play a game where once you die you loose everything not just because some one looted it but because you are permadead so no longer can access items in your chess/bank then you can call your self a hard core player.  I have not see a hardcore game since the HC servers on D2. 

 

I did have a simular experince on the HC D2 server as you describe, but as soon as I intervined the griefers ran becuase when playing hardcore you absolutly can not loose (and continue playing that avatar).

 

And you actually described why the Softcore (FFA) games no longer allow full looting. Because even though all they risk is what they carry, grifers will group and only attack those they know they can kill. There is not a game out  that allows players to attack other players in which this type of  grouping does not occur, and because even greifers will only risk so much the has not and will never be another Hardcore game.

 

There will be the soffened versions such as EVE, AOC etc. Where you may loose what you carry but you can simply dust your self off and rebuild as your real wealth is safe in the bank 

Actually counter strike is more hardcore then the game you described because when you die you sit out the rest of the game not respawn and go running back hoping that the fight is still on and you can grab your stuff.  See CS does have a sever death penelty, it keeps you from playing that match.

Signe  7/13/07 3:05:13 PM

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I think that's more just your opinion rather than a fact, LeJohn.  Shadowbane didn't have permadeth and I think it is a pretty hardcore game.  At least it was back when I played it.  It took time, strategy, commitment, and  the penalties for losing were quite painful.  Although your examples are hardcore elements, I don't think they all, especially permadeath, need to be present to label the game "hardcore".

 
vajuras  7/13/07 3:14:14 PM

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what was death penalty in Shadowbane?

 
M1sf1t  7/13/07 3:22:17 PM

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Originally posted by vajuras
what was death penalty in Shadowbane?


I may be wrong but I believe it's FFA with looting. I don't know if there is any xp debt or loss.

Games I've played:WAR, LOTRO, Tabula Rasa, AoC, EQ2, WoW, Vangaurd, LoTRO, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars, Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H.

Games I Am Currently Playing:

EVE Online


vajuras  7/13/07 3:25:01 PM

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thanks I knew about the backpack looting was kinda wondering how did they decide when a guild raid was over on a guild owned town

edit- oh and there wa spoenalties in addition to backpoack looting

 
Signe  7/13/07 3:29:33 PM

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You respawn in the city you chose to bind to and have to run to your corpse, you lose xp, items take damage, the stuff you're carrying stays on your corpse (including your gold) and anyone can loot you.  I enjoyed playing the beta and for a while after the launch but they had huge problems, both with the game and technical.  For example, one of the problems with the game was that mobs spawned really far away from where most people were located which made quite a bit of the terrain seem rather vast and empty.  What really ended the game and my love affair with it's fun GvG warfare, however, was the constant SB.EXE error and large scale wars turning into large scale slide shows.

 
LeJohn  7/13/07 3:34:44 PM