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Novice Member
Joined: 9/26/07
Posts: 99
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"After making the same original post on the official PlaneShift forum some time ago, it was almost immediately locked after a few spiteful remarks, which failed to refute any specific points in my post."
I question the motives of someone who seems to be hiding behind an identity created just for the sole purpose of desperatly trying to cause harm to someone else and his project. What are you hiding, Mr. 3hundred? Why did you create an account on the PS forum just to post this well written , though only somewhat accurate text full of misleading 'facts'? This says it best: hydlaa.com/smf/index.php
Point one from the original post: The original idea for the game failed. Yes. I question what your point is here. Many things have failed, and most do not come back. Planeshift is one of the later that have come back.
Point two: "it doesn't look at all innovative".... from a review of the -old- client from 2001. The game has gone through a complete engine change since then, and has been completely rebuilt from ground up. We'll come back to that in a bit. First, I would like to ask you what MMORPG does look innovative? Well, it certainly is not the 'big' pay games, nor the add-per play. Cookie cutter games all. I would suggest you do not use that argument when it can describe just about every other game out there. Truly innovative games are few and far between. PS is not innovative in it's code or graphics, but in what it is attempting to do. It is innovative in the fact that it is ignoring or downplaying many of the facets that bring throngs of paying slash junkies to most other 'RPGs'. But, you were just looking for any random thing to try to discredit the project.
Point three: The famous QuantomG... Actually never heard of him until I saw that blog/whatever. You come off rather confused as to what he actually contributed. Another quandary is why he was copywriting works going into an open SOURCE (not content) project in the first place. Now, you seem to like to quote folks who are indignant and bitchy about PS, but I have yet to see one quote from anyone who is, and has been on the team for years. Although, that would stand to reason, since this thread is intended to be a witch hunt, and not an intelligent debate.
Which brings us to your point four, being nothing more than your self-righteous opinion. You are starting to sound very much like someone I know who thought every opinion out of his mouth was da truth, and therefor everything else was a lie, or wrong. A troll, he was, who use 'we' instead of 'I' all the time, as if pretending he was the voice of the community. Let's get to those opinions of yours.
"The rest of PlaneShift development history is a winding down path of failure..."
Well, you said it, so it must be true. Odd that their has been no 'failure' since the original project went bust. Setbacks, yes. Delays? Of course. Name off one game that has not had both. Well, that is not so easy, though, seeings how PS is open to public view as it is being made, and most other games are close to finished when they go into open/closed Beta. PS is bigger now than it ever was, in span and playerbase. There is no 'winding down' about it. So, start telling the truth, instead of making it up.
"...filled with slow updates, numerous bugs..."
And what to you expect from a project done in folk's spare time? Oh yes. If you are like the person I know, you "want it fixed, and we want it now." The more I read from you (incuding all your following posts, yes, all of them), the more I see you are a disgruntled person who did not get what he wanted, and is now grasping at straws to hurt a bunch of people. And once again, I ask you to name ONE game that was not full of bugs at PS's stage. I give you from now till forever to come up with a good answer.
"unprofessionally designed content (quests, levels, missing character models etc)"
Last time I checked, there are no 'professionals' working full time on the project. Some come close, robbing a great deal from their free time. Yes, free time. You know, that little tiny span of time between work and sleep you are supposed to be spending with your friends and family? Yes, the -maps- (levels are for hack-N-slashers) are messy and incomplete. Yes, the quest system is basic. And yes, some of the character models are missing and/or rough around the edges. And finally, yes, that is all being worked on, one day at a time as folks can in their FREE time. Oh yes, and let me remind you that most games are still locked up from prying eyes on locked company systems when they are at PS's stage. Or did you think games are born with complete maps, quest, and a full set of characters? Don't be naive. When a crafter is building a piano and you come in when it is half done, are you going to start bawling that it has no strings, and that all other pianos you have seen had strings? Are you going to cry because you can't drive on the bridge the fifth day of construction? Grow up, as another poster said, who I gather has done zero research into the matter himself.
"...with quite a few developers, contributors and community figures leaving the project."
I had to laugh when I saw this. You try to give them impression that everyone who left was leaving because they had YOUR issues. For one thing, 'quite a few devs' is as vague as it is full of crap. In the last three years, I have only known two longtime devs to have left. One had nothing to do with your 'boo hoo open source' complaint, and the other left because the -community- was (in this person's opinion) turning to crap, and it was no longer worth dealing with them (and I mean 'you' by that). It is funny how the select loud and bitchy try to set themselves up as the 'leaders' and 'voice' of the community. And then you include 'community leaders' in people who have left the project. Pardon, but we never took a vote. You were never a 'leader', and neither was anyone else. Most people did not even agree with you. The few who did do not give you the right to represent everyone. I'll reiterate something for you here. PS is a Hobby/obsession for Devs and players alike. Sometimes, life does not allow a person to have the time to continue their hobbies. Personal matters take precedence over a silly game. Some people did leave in a huff, but those were the people that everyone else, players and devs, were glad to see go. I hope the door didn't hit you too hard on the way out.
"The proof is in the game credits, forum history and the game (or shall I say "Beta") itself."
For one, no, you should not say Beta. A Beta is a nearly finish project that needs to be tested for final bugs (as I define it). In PS, they are still creating bugs, and will be for some time. PS is more of a feature testbed. They add a feature, you test it, you report what bugs you find. That is the way it works. It is a game in the same way two pieces of odd shaped cardboard are an entire 1000 part puzzle. Not to mention they have to cut each piece by hand. Secondly, you are using the old statistic trick of using misleading data to prove your point. People come, stay, and move on. That is life. It is not limited to PS. I could say by looking at a company's records that over 90% of their workforce left. Nice of me to leave out the fact that they have been in business for 100 years, isn't it? Vague numbers and twisted statistics are great in an argument... if the person listening is gullible or daft. I have to ask the rest of the people agreeing with the OP without doing research of their own on which of the two they would like to fall under.
“The project leader claims inflated figures of over 400,000 registered accounts in game now. However, ask him how many of those are active and inactive, how many have been registered but never used, how many have been abandoned after a single use and how many are unique and didn't come from the same IP. Ask him if the PlaneShift account page offers an option for each user to delete their account (the answer is "No"). The real picture is much less misleading. There are only barely ~100 people active at any given time."
Ahhhh. The wonders of twisted math. First, let me say that yes, there have been over 400,000 accounts registered. Let me also say McDonalds claims Billions served. I have yet to walk into a McD's and see over a Billion people. And, I bet they have not even taken into account how many of those were repeat customers. And how about the one lady who sued them for spilling hot coffee (might have been another chain), did they count her as well? I got food poison twice at McD's, yet they do not let me take my number off the Billions served, plus, they count me twice in their data! Get a grip. Registered account's means registered accounts. If he said active accounts, then yes, you would have had something to whine about. As for the rest of those numbers, they are easy to get. In fact, when the 340,000 regged accounts was posted, I did exactly that.
Total PS accounts: 340,000 or so.
Accounts never used: 112114
Total characters used less than an hour : 141557
Total characters active more than ten hours: 9416
Accounts active in the last 30 days: 14787
Accounts created in the last 30 days: 18103
Accounts created in the last 30 days never used: 7614
Active accounts older than 30 days (repeat players, I like to call them): 4297
Accounts active in the last week: 3632
Active accounts in the last day: 1021
Well, shoot me in the foot and call me Gimpy. Actual facts, not smoke in the wind. Not bad for a single server start-up project built by people in their spare time over the last three years. So, my little whiny friend, yes, all you had to do is ask. Not to mention I see over 200 folks on the server quite often of late. Not to say there have not been times where I will only see 90 on a low usage time. But, unlike you, I look at both the good and the bad. Learn to do so, and you will not look so stupid to folks who know both sides of the story. I happen to think fewer people means less morons and script kiddies playing.
Now, on to your next point. The 'Myth'. I am not going to give this point a number, as I really see no point in it. You are once again tossing up some fast talker's 'truth' (read opinion) as fact. Sad, really.
"This project is no longer "only a tech demo", it is officially called a "Beta", and if anyone tells you otherwise, point them to this presentation where the project's leader states that it is a "Beta":"
I simply love it when folks hang their entire arguments on one single quote, over even a single word. It makes it easier to make others see how foolish they are. For one thing, perhaps it is a 'Beta' in Talad's mind. In fact, a great many people define PS as a Beta. What exactly does that mean? Look it up. By some definitions, yes, PS is a Beta. By others, it is most certainly not. Have you the mental powers to look into Talad's head and see what definition he was going by? Myself, I do not consider it to be a full Beta, nor do most of the people working on it. But, it is Talad's project, and therefore falls under his definition.
"Draw your own conclusions."
Yes, I bid you good folks to do so. If you are not intelligent enough to see past the smoke and mirrors of the OP, and do some -recent- research of your own, then I do believe you are not worth talking to.
Which brings me to Twinchaos. Consummate lackey of trickery, repeating the same things that have been said already, and another disgruntled PS reject. In his first post, he acts like this is the first time he has ever heard of the project. He won't even say 'Talad', thinking that the ignorant will assume he does not already know all about the project. Classic move. It might have even worked if he did not come right out in a later post and say, "From my personal experience, this game has...". By your wordiness and stating personal opinion as fact, I have a pretty good idea of who you are. Follow on 3hundered's coat tails, or did he ask you over here to give him support? Another tactic of trickery: The same info from two sources MUST be the truth. I almost have to wonder if the two people are one and the same. The tactic has been used before.
I see absolutely no 'proof' at all in either of these 'concerned' folks posts that PS is failing terribly, and should not be played by anyone... ever.
As for the continued whining about PS not being open source because the content in not open as well, this is a thin argument. You quote Wiki as if it is gospel. Someone up and decided what an open-source game was, and stuck it on the net. A second guy comes along and agrees with it. Magic thing and sparkly fairies happen, and suddenly it is fact. There is a reason Wiki is editable. If is often inaccurate, opinionated, and sometimes just wrong. Open Source Game is a relatively new term, so who is to say what the final authority is on it?
The source is completely open. Go and DL it right now. Modify it until your heart is content. Use it elsewhere, or send it back if the team could use it. The content, meaning story, quests, art, and music are -not- source. It does not even come with the source code. PS makes and keeps its own art. It also does not use art from public archives. I really don't see what the huge problem is with that. The art and settings teams have both been growing very quickly of late. They know very well their works will belong to PS, yet still they do it. Are you accusing them of being wrong in wanting to help in a project they love working on? You're 'facts' mean nothing to them.
The game will continue to grow in span, features, size, Devs, and Players, despite anything you may cry wolf about. It will be slow in doing so. It will be plagued with bugs. Folks will come and go. Mistakes will be made, then fixed. Tempers will flare. Whiners will whine. And in the end, you will eat crow.
Next time you are going to make a thread like this, get your facts from both sides, then post it with integrity. And don't do it from behind a newnick mask.
"Those who shoot from the shadows are often the ones who fear to be in the light."
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