| 67 posts found | |
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7/03/07 10:54:56 AM#41
Release the source code and let the general population make it into something worthwhile. We're pretty good at mod'ing, let us have a crack at it. Maybe we could even add a better out-of-vehicle experience. Who knows... - Mal |
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7/03/07 10:58:43 AM#42
Usually im burnout of MMO's; prefer scifi, not fantasy and was tired of the endless WoW-cloning out there. So i gave it a try to AA this weekend and found out that there is more than the betrayed SWG and EVE as options. I really like AA. And now i find myself with a closing door and MMO's diversity seriously damaged. I understand this is a bussiness and if they are not getting the numbers then its all done with that, but anyhows is sad that a good game fades away. And yes, its a good game, or at least i find it specially good and original. I cant stand more elven and dorfs. Blegh. Plz, NCSoft, make Dungeon Runners p2p and convert AA to f2p!!!! It'd be a good move, sirs! |
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7/03/07 11:11:38 AM#43
Originally posted by Kyleran Err Dungeon Runners ? Whilst NcSoft have said this is an experiment it is F2P as is Guild Wars if you Exclude the regular Expansions.
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7/03/07 11:36:22 AM#44
I remember beta testing this game. It was nice, a good idea, but there just wasn't enough there for me to warrant a monthly fee. In the beginning the physics were way off, but the overall idea was ok. It just felt too much like EvE - target and auto-shoot. That got old very quickly (not that I have anything against EvE). Unfortunately, driving around a landscape, doing the same auto-attack thing just got too old, too quick for me. As a sandbox game, with the ability to make towns and outposts, and such, it might have been cooler. :) |
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7/03/07 11:59:21 AM#45
Its a shame as it was a step in a different direction for mmorpgs involving racing and that. This will go on the dead mmo list with AC2 and E&B with no doubt people fondly reminescing AA when its gone. |
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7/03/07 12:02:53 PM#46
Originally posted by sevitothActually, the timing of this announcement on AA is probably tied in with the fact that NCSoft are looking to go live with their equivalent of the Station Pass (it's been talked about for months), and they wanted AA off the books before that happened. I guess they didn't feel that AA would have convinced many gamers to sign up to such a monthly rate if it was part of the package, and therefore would be getting an unfairly high cut from the proceeds of that subscription plan. It's a shame, because I would have reinstalled AA if it was part of the plan. Ah well, hope ND have fun in LEGOland. |
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7/03/07 12:08:42 PM#47
If they had made this game with real historic vehicle models instead of the futuristic crap then I think it would have done so much better. It should have been a giant Interstate 76/82 type of game. I hope other companies out there don't get put off trying new things in MMO's like this one did, they just need to see what the market really wants first. |
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7/03/07 12:16:06 PM#48
The game failed for one simple reason - it was bad. No other reason. The physics were lousy and it was next to impossible to move your 'character/car'. They had a terrible, hard-to-control engine and yet the zones were designed with ditches and obstacles that could result in getting trapped for 5 minutes trying to move. They say it's nearly impossible to kill a MMORPG. Matrix Online is still going. What does that say about this game? Originally posted by korvass Boring gameplay is the same as bad gameplay. The only thing that is surprising it why NCSoft didn't shut the game down before it was released instead of losing money on it. |
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7/03/07 12:21:01 PM#49
Originally posted by Ferrox Going by that its easy to determine WoW clones are the way to go. MMORPG.com members isnt the market and for all of the people who whine about wanting something original the numbers point to same ol same ol. Unfortunately original ideas have historically been badly implemented but i dont blame devs for it...a lot of the problem stems from the fact that investors see the market and the market doesnt want new, original and fresh ideas. So original projects are highly dangerous ventures which few undertake and thus most of those projects are vastly underfunded. Im not saying AA was perfect or anything of the sorts, but it wasnt a horrible game imo. I enjoyed it for what it was. I personaly would like to see more and more companies try something new and dare to be different. At some point one of them will get it right and they may get the genre some much needed variety. Nintendo has done this twice (DS/Wii) and they have shown that sometimes risky ventures can pay off and bring something new to the table. A hardcore gamer may not be in love with a Wii but they cant deny that its a fun machine to play in when you got some friends around and such. I have tried all of NC SOFT's games and ive never had a gripe with them, the cancellation of AA will be my 1st, i really believe they could have tried another model or simply lower the monthly fee. I dont work for them so i dont know what really happened, but imo there were a lot of options to try before simply shutting down the game. Either way RIP AA |
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7/03/07 12:50:34 PM#50
Originally posted by Alienovrlord
Beyond Good and Evil and Riddick didn't sell A LOT or have a lot of players and neither really reached the high aclade of the players. Phantom Crash as well, an awesome game for the Xbox just before live hit, but again not many went out and bought it, or played it. So in other words, a game doesn't fail because it's bad, it fails because it doesn't attract the right numbers. less talking rot please =) thank you ! The company in this case were at least semi-bright in shutting down the game, rather than doing an SoE and keeping crap games going and going. At least this will make sure that they'll work on a new game with the full team and have the knowledge not to make the same mistake twice. If only Codemasters and SoE had a few brain cells and did this with some of their games ;) |
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7/03/07 1:33:23 PM#51
"The game failed for one simple reason - it was bad. No other reason." That's your opinion man, and you're entitled to it. However, I will always continue to say that: "I love Auto Assault!" It is a thrilling, fun game imao, and I will continue to look for similar games to it any day, over those games that have you walk up to an elf, smack him until dead, then rinse and repeat. *yawn* I know most of the people here who are jumping up and down on AA's grave seem to like that kind of game play, but if they had experienced the thrill of 20 vehicles piled on top of each other trying to kill each other, then maybe they would be singing a different tune on these boards. I have no regrets for playing Auto Assault over the past year. I have loved every minute of it, and am very sad to see it go. My question for those who like to just come here and yell 'I told you so', why aren't you on the forums of your favorite MMO singing it's praises, rather than come here and tell me that I shouldn't have wasted my time on Auto Assault? I will always love Auto Assault, and I will always cherish the months of excitement, fun and the pure adrenaline rush that AA always gave me whenever I played it. The vehicles were easy to drive imao, and the gameplay was non-stop action. Yes, it had a low population base, but the friends that I have made in the game I will keep as friends for years to come. How many close friends can you honestly say you've made in a game where you are just considered a statistic - no more than a number? Well, that's my 2 cents ne ways. Thanks for all the great times Auto Assault! Rock on!
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7/03/07 4:55:57 PM#52
Ok games that I think is worse... Guild Wars, Lineage II, RF online, Ryzom, SWG, Archlord, Silkroad, Planetside, Vanguard, Matrix, Flyff Games I like better: CoV/H, Wow, Lotro, EQ2, EvE
And this is of course what I think
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7/03/07 6:48:16 PM#53
Pretty hard to make a car MMO. There are some other fools out there trying to do the a car MMO, hope their investors are sweating now. |
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Samuraisword
Novice Member
Joined: 2/15/06
Gamers who use RMT are like athletes who use steroids |
7/03/07 6:58:29 PM#54
Good riddens, I hope we can add some more crappy games to the closed list soon. |
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7/03/07 8:07:08 PM#55
I played in the late beta, found the game compelling enough to pay for a couple months. But in the end, it just go too repetitive. Playing EVE has given me an allergy of grind games. The concept was good, it could have been a good game, but oh well... My condolences to the existing playerbase. |
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7/03/07 11:09:15 PM#56
I played this from beta till about 6 months after it went live. It wasn't a bad game, I've played worse, but there was nothing to do in the end game except for PvP everynight. If I liked it for one reason, then the main reason would be because it was unique. A game that wasn't afraid of the WoW crybabies saying "thats not the way a game is made" when they are playing just another rehash of a very, very old idea (MUD with fancy graphics folks?) And yes, i play WoW every so often to check out new stuff. After the last patch (and indeed the X-Pack) the game isn't that fun anymore with it leaning towards the 5 mans and not the 40 man raids (yes casual whiners, you did that.) Anyway, back on topic... The only place it really failed was the promotional aspect before release.. outside of gaming circles the game wasn't seen often. I commend NCsoft for trying something new and hope they continue to be original, but maybe next time they'll put a better set of advertising so more will potentially come.
Lots of love
Tre
PS. I'm off to put my flame retardent coat on before the Fanboys get here |
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7/03/07 11:21:25 PM#57
I following this game from conception and I played this game on-and-off from the beginning (including the beta). I really liked it...it could have been a lot better. I think the devs missed the mark (I always hated the mission system ala WoW and the crappy in town animations) but I will miss it. So long AA...it was fun while it lasted. |
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Sramota
Novice Member
Joined: 5/18/04
-Even samurai have teddybears and even teddybears get drunk- |
7/03/07 11:53:55 PM#58
As long as they learned something, it's all good. Great concept, but the mindnumbing "W+LMB" gameplay just wasn't good... Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW... |
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7/04/07 12:32:48 AM#59
I loved the idea of Auto Assault and wanted to love the game but ultimately I couldn't. I really have to question NetDevils ability. Cars with guns, it's like giving it away. How did they mess that up?? |
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Beatnik59
Novice Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." Now Playing: |
7/04/07 1:39:06 AM#60
Originally posted by Interitus For me, they messed it up when they integrated voice chat, and sold a mic in the box. I loved the concept. I wanted to play. However, the fact that they would integrate voice on every client made me feel as if Auto Assault included a tacit expectation that everyone would have to use it. Since inviting strange voices into my home isn't my idea of a good time, the integrated voice chat was the factor in my decision not to buy and subscribe to Auto Assault. I can't speak for anyone else, but if the integrated voice chat was a major factor in my rejection of the game, it might be a factor in why others rejected the game. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |