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7/03/07 12:53:36 PM#61
Most of all you haters are missing something.
This was the FIRST game that actually got me paying a subscription to play. WHO knows how many others also.
Maybe being there at the start had something to do with that, probably infact.
None the less, it STILL IS a GREAT game in my opinion and much chaos and havoc is to be had for those who can bear the so-called repetitive grind to 80.
I talk in present tense for the game is NOT DEAD YET (not till the server plug is pulled for me).
WHO knows what the future may behold. Admittedly it is in much need of some fixing and major advertising revenue to be at all successful should anyone decide to take AA on. And to any potential company reps that may be reading this. THERE IS A LOYAL PLAYERBASE WHO WOULD RETURN IF AA WAS TO BE RE_DEVELOPED.
TO those who say stuff like' fantasy will always rule blah blah'
WHat makes you think this is NOT fantasy?
ANyway, to all those I have fought alongside (DRUMMZZ !) who even bother to come here and read the skidmarks; I had a great times fighting alongside ya and my Biomek spirit will never die!
ASSIMILATION OR DEATH..YOU DECIDE... WHAT IS AUTO ASSAULT? |
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7/03/07 1:13:57 PM#62
Amen man! Auto Assault is a wonderful game imao, and all those trolls who come here and talk smack about it won't change my mind. Auto Assault didn't die because it was a bad game, it just had a low population, that's all... I guess if someone had done a little more advertising, and if games like WOW didn't take 98% of the MMO players in the world, maybe it would have had more of a chance for survival. I will always love driving over walking/running in a game. Some other company will develop a driving MMO game at some point in the future, and I will be the first in line to buy it - because I love driving games. Give me speed any day over strolling down a path to find the nearest elf to slap. I will miss all the fun I've had in this thrilling game. Thanks for all the great times you've given me AA! My 2 C - peace ;)
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7/03/07 2:28:06 PM#63
Its always sad when this happen for the players that did like game but they did to little to late imo and it lacked general game enjoyment. it just lacked that extra umpf for me that was why i never got into it.
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Snivius
Novice Member
Joined: 4/23/06
Forumspeak: |
7/03/07 2:32:42 PM#64
As a current subscriber, IMHO there are elements of "truth" in most of these comments- 1) The game was released half-baked performance-wise 2) The game was truly innovative relative to hack-n-slash fantasy, and played differently with an arcade-like focus 3) From a raw standpoint, many if not most gameplay elements are/were almost identical to other MMOs, however... 4) It was/is really hard to adjust to a "car" as being "you" in a virtual world compared to a biped. 5) Gameplay is mostly repetitive (then again, so is rinse-n-repeat grinding with a dwarf and an axe). Drive around, run over and or shoot things. 6) Companies are going to think long and hard before departing from the biped-with-a-sword(or wand) formula 7) Trolls, many of whom have never played the game after official release, have been all to happy to come here and gloat "ha ha!" 8) Few people played AA because they logged on (such as a trial) and saw that few people were playing. Rinse and repeat. 9) AA serves vivid notice that developers (really the software company executives) can't just push out crap and expect people to pay for it 10a) AA could have survived had the price stucture been lowered to make it an economically-feasible "side game." I believe that had they dropped the monthly fee to $4.99 a month instead of $14.99, they would have had more than triple the current subscribers. 10b) As a related concept, since the code and infrastructure is all there, AA could be resurrected with in-game ads and no monthly fee, and many players would play for free as a diversion. 11) The player community (aside from free trial types) was remarkably mature and helpful. I would attribute much of this to solidarity in response to legions of trolls and a shared love of vehicles. I'm not thrilled to see it go. |
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7/03/07 2:35:48 PM#65
So very true |
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7/09/07 11:48:06 PM#66
Originally posted by WisebutCruel
Yeah, I was confused by this too - AO was the first MMO that got me hooked and it was _because_ of the cyber punk angle. I was really excited about the concept of this game pre-beta and I think there was a lot of interest - it just never came together right for various reasons, I don't think the fiction/storyline was the problem though. |
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7/10/07 12:01:27 AM#67
Originally posted by NightGod473
I didn't see at the time (or now even :P ) why they couldn't work around the licensing issues and just work out a deal on a case by case basis, but I didn't press the point (we were on the way out and a new group was coming in). Maybe one of the staffers here knows an updated version of their take? This was the last I heard though. |
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7/10/07 7:59:45 AM#68
Awww man, I still havent even installed the copy I got free with GW Nightfall...oh well lol no chance on ebay guess I should chuck it |
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nakuma
Novice Member
Joined: 5/04/06
"then again I could be wrong, but that's just my opinion" -Dennis Miller |
7/10/07 10:35:57 AM#69
i played during the beta. closed and open beta. ALthough the game had interesting departure from the average sword and sorcerer fantasy MMO, it was poorly implemented. Memory leaks, bugs, quests problems, performance issues, server instability issues, latency. the game however was original in concept but just like i said poorly implemented, and they are paying for that mistake. I think this game will define what it means to fail, and what lessons will be learned and how to apply those lessons learned to a new MMO. just too bad the game didnt stick. oh well moving on. 3.4ghz Phenom II X4 965, 8GB PC12800 DDR3 GSKILL, EVGA 285 GTX 1GB, 640GB HD SATA II, BFG 1000WATT PSU. MSI NF980-G65 TRI-SLI MOBO. |
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7/10/07 11:55:41 AM#70
Games that sould follow AA example and quit for good: Anarchy Online Games in Development that are currently obsolete or without a bright future: Age of Conan |
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7/10/07 12:38:41 PM#71
It's always a shame when a game draws its last breath. I didn't care for it personally. I only lasted 2 days before I uninstalled it because of sheer boredom, but it's still a shame for those people that did enjoy it. Instead of closing it forever they should offer a free server with no future updates or support for people who already bought the game and just want to kill some time. Or even a server with a reduced subscription fee. ==================== |
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7/10/07 12:52:26 PM#72
Originally posted by sysadmin So from this, I assume you are either a fan of free games, or World of Warcraft. Is there any actual factual evidence why you think these games should be pulled or is it based on your opinion? I would be inclined to say that you don't like and havent played almost all those games seeing as your current posts on this site just show you complaining about Lineage2 and AutoAssault, encouraging people to play Private servers, speaking about how you used bots on Lineage2, or asking for Dungeon Runners keys. Almost all the games on your list are currently well populated and enjoyed by a lot of players, just because you don't like them, it doesn't make them terrible games. This is quite possibly one of the most stupid posts Ive ever read on this site. |
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7/10/07 3:22:32 PM#73
Originally posted by Atomicide Hi m8, thanks for your reply. I am also glad about the hard study you did reading all my last posts... But you get it all wrong! Maybe you have a problem understanding english, or maybe my english isnt good enough? I am sorry if thats the case). I think Lineage2 was a great game, it had its golden moments, it as a real AAA title. But the main mechanics stood still in time and the main engine is now quite old (Unreal Engine Warfare) like the "Chronicles of Spellborn" engine, it wont stand for long after AION opens to public. As oposed to what you said I am not a fan of free games, I even said class B free games don't stand a chance with the low monthly fees of major AAA Morpg subscription games. One exception is SUN, wich is a great game but I think unfortunatly it might not reach the EU or US market. I am not a fan of WoW but I must say its a great game and it will last for at least more 3 to 5 years. I find it hard for you to understand some more sensible topics like bots and private servers, cheats, hacks due to your lack of experience in Morpgs maybe, but they are very important subjects. Sword of new world is a game that tryed to solve some of those problems (I think it failed and that is not a game with bright future) due to its importance. I currently don't play any MMorpg because I don't have time to play, but I tested most of these games and collected info about them on my free time. PS - Thanks for reminding me of Dungeon Runners, I think that game has no future either. Played it as a beta player thanks to a mmorpg.com invitation you refered and tested the full membership service for 1 month. |
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7/10/07 3:47:15 PM#74
I have a lot of experience with MMORPG's and while bots and private servers are fine for discussion, encouraging their use, or saying you use them is not. This site frowns upon people encouraging use of private servers and bots as do players of these games as well. For example, plenty of people post complaining about the bot situation on Lineage2, but nobody posts saying they use bots and its great etc. However I still stand by the fact you cannot dismiss games out of hand because they are not the "Latest and Greatest." While I don't doubt Aoin will be a good game, it doesn't mean every other game will fail. Age of Conan and The Chronicles of spellborn are games that revolutionise the general MMORPG playstyle by using FPS style controls. WAR is based on a strong franchise and is being recognised by many as the PvP worlds answer to WoW. You just seem to dismiss a large number of games and seem to think that because they don't have a huge backing they should close down. A lot of games on your list are stiull turning a large profit and have large playerbases supporting the game. AutoAssault closed because the playersbase was slo low it wasn't profitable. If other games are running and turning a profit, then there is no reason why they should close. |
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7/10/07 5:26:16 PM#75
Originally posted by Atomicide
Please Atomicide I ask you to change your flaming childish speech. 1st of all I want you to stop acusing me of encouraging other people to use bots use private servers etc. That subject was and is off of this topic and you are too young and inexperienced to deal with it. You started using those acusations in a public place and off topic after wasting your time searching the forums for my last posts along with the intention of altering and degrading my image towards other people. That is wrong, and its a very poor and under-educated way of argumenting your opinion. 2nd You are not a moderator and your post count doesnt give you the power of being rude and arrogant to other persons and to decide what should or should not be discussed on mmorpg.com 3rd I talked about Bots, hacks etc in the post topic "General: MMOWTF: Lax on the HaXzors " and I said : "MMM.... this post has an incomplete way of dealing with the subject, in my opinion. Cheating has always been around in mmorpgs. I think that whenever you think about competition in computer games, the big C word comes around. A mmorpg is by definition a BASIC type of entertainment, where personal skills and intelligence won’t make you improve your "status" or "score" in that type of game. Instead and unfortunately, your "score" and "status" is measured by the TIME your spend in game. That notion of TIME, leads to the creation of the term GRIND. That’s when Cheats can save you from suffering. Isn't it great to wake up after a good night sleep, turn on your monitor and discover that your BOT leveled your char 5 levels, got you a full bag of craft materials and a pile of gold? Yes it is. Let’s be honest, most of the players who play a subscription mmorpg, have a real life job. Its allways hard for children to convince their parents to pay for a subscription mmorpg that will most surely degrade their real life performance specicaly in school, fammily, etc. I was hoping to find problematic issues like BOTs, CSH (client side hacking), PE's (Packet Emulators), CE's (Cheat Engines), HS (hack shields) and AHB (anti-hack bypassing) presented in the context of the actual& modern MMOs. It might be interesting also to reflect on the impact of the increasing use of hacking&cheating by players and its relation to the exponential increase of MMO game products. Currently its observable that unlike a few years ago, some MMO's see their subscriptions increase when new bots and tools appear and decrease when those tools are disabled. What will the future reserve? Will future game be more oriented to automation like Granado Espada, where you can leave your party of characters leveling in your hunting spot while you go eat your dinner or see an episode of your favourite TV show? Only time will tell... " 4rd I think it could have been realy interesting to develop this subject even more, regarding the possible future mmorpg growth correction and the its relations with the upcoming titles and the current state of the art in what is now called the 9th Art, the online computer games. But unfortunatly childish attitudes and arrogance and lack of respect can realy castrate the will to continue. |
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abbaba
Novice Member
Joined: 8/24/03
Selling Propane and Propane Accessories in a MMORPG near you. |
7/10/07 5:43:06 PM#76
I never played it and it doesn't bother me that it failed. From what I've heard and what seems to be the general consensus in this thread, AA was a poor to mediocre game. No big loss. |
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7/10/07 5:48:42 PM#77
I was thinking to give it a shot when i get my new computer, it was cheap after all. Since it's going down, i wont get it. Anyways rest in peace AA.
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7/10/07 7:24:43 PM#78
Originally posted by sysadmin Im not going to give you much more of my time, but I will say the following.
1. You clearly don't have a full understanding of the English language, as you seem to think im being "arrogant and have a lack of respect" just because I do not agree with what you are saying. Im not being flaming or childish, because "flaming" would mean I am using irrelevant points, or insulting you, which I am clearly not doing. Trying to bring age into the matter by saying im "young and inexperianced" clearly shows you have very little understanding of what I am actually writing. 2. Well, talking about "Core" players and child players. I started playing L2 in beta days and boted using L2Rich. I was among the highest level characters of my server boting almost 24/7. That is taken from a post by you where you clearly state you were "botting almost 24/7" and anyone can check that and verify. 3. At no point did did I bring my post count, or anything like it into the arguement so I have no idea what you mention that. 4. You claim this could have been an intresting subject, yet you are not intrested in debate, you are only intrested in pushing your own opinion, and anyone that disagrees with you is wrong. That doesn't make an intresting topic at all. 5. For the record, I am 22 years old and I am very much experianced in MMORPG's and other Online games. If you cannot actually debate this without brining in flames, insults and things like age, then don't bother complaining. All my points have been fair and valid and based on the subject. You have flamed and insulted me a few times now, yet claim I am the one insulting you.
If you need me to clarify anything in this post, then contact me via PM to resolve this as I speak using full and proper English and advanced statements and sentences which some people may find difficult to understand if English is not their native language. |
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7/10/07 9:21:14 PM#79
At the risk of getting flamed I'd like to ask about RF online in this case. Its going F2P, so why do you want to see it shut down. That really doesn't make any sense to me. |
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7/11/07 1:02:06 PM#80
I was in the beta and it had potential but just wasn't implimented well. I always thought this was like "Twisted Metal Online". I never found it annoying that you couldn't get out of the car. It was a game about the cars not the drivers after all. What really bothered me was the vague quests and that "fully destructable" environments would respawn shortly: "hey I just blew up that house 5 mins ago!" Didn't get good marketing on this game either. Going to my local gamestop I never saw any AA posters, cardboard standees or such. Plenty of "City of" and "Guild Wars" ads though. However, this game had low subs unlike E&B. When EA shut down Earth & Beyond reports were that subs were still around 100k. The current belief is that EA wanted 300k or so otherwise the game wasn't "profitable" enough. Which is absurd since the estimate is, based on bandwidth costs and average products, that around 20-25k subs is needed to break even. Don't mention WoW since their sub numbers are absurd. |
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