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 Thread (7 posts)
Thunderhead  6/27/07 1:16:09 PM

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What does players, such as yourself expect to find when playing these common Classes

In means of, The Lore of Class, How NpC´s would react to you in an "MMO City", how the dayli life would be for that class (RP), what type of spells they would be able to cast (thinking of Necro. and Wiz .) and cool abillitys as well.... again, how do you think it would be to live as one of these Classes in an MMO and what kind of arsenal of abillitys, whould you have ?

Necromancer,

Paladin,

Priest,

and Wizard

I am looking forward to your hear from you 

 
skinnys  6/27/07 1:22:16 PM

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Originally posted by Thunderhead
What does players, such as yourself expect to find when playing these common Classes
Necromancer,
Paladin,
Priest,
and Wizard
I am looking forward to your hear from you

Necromancer: A support class, capable of summoning various minions, along with being able to debuff the enemy.

Paladin: A support class, Fighting upfront while buffing the party, and support healing.

Priest: yet another support class, Buffing and healing his party, while staying in the back, and letting others do "the hard work"

Wizard: Damage dealing class, using magic to damage the enemies, perhaps slightly debuffing them aswell.

Hope that was the sort of answer you were looking for, oh, and ofcourse the classes should be fun to play aswell ;P

------------------------------
City of Villains addict.

Thunderhead  6/27/07 2:00:06 PM

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I am sorry was not the answer i am looking for, I cleared the Question now.. sorry for any misunderstanding

 
Liliane  7/08/07 3:30:35 PM

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I don't really understand You question, but..

 

Necromance is basicly dark kind of magic user what's profession is more about knowing dead, spririts, curses, rituals and summoning. More like negative or evil side of magic. Necromancer doesn't look any different than any other magic user. I think common people would be little scared of them, because they are in dark side of magic.

Palading is holy fighter, who has very high standart about life and good. Palandins are respected protectors of innocents. They are polite, helpfull and powerfull warriors in battle. Paladins have high moral.

Priests are healers and protectors. They help other peoples with they prays and believes. They powers are gift from gods for they service what they do for them. Priests are respected by people around them. Prists are wise by way they looks the world, like understanding life it self.

Wizard are masters of magic, they are very powerfull. They study books. Wizards have a lot of knowledge from everything. Wizard are respected by other peoples, but people are also little afraid of them, because they strong magic. Wizard can cast all kind of spells what they just have learned from books.

 

 
solarine  7/08/07 4:24:59 PM

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Well I'm in a chatty mood, so here goes:

(Take all of this with a grain of salt, these are just how I imagine the classes would be a lot of fun to me and are not based on any well-known lore in particular but my own gameplay experience throughout the years)

 

Necromancer:

The die-hard "have-to-know" class. Obsessed with the unknown, the shaded side of things and power over them. Taken the extra step and crossed the line in search of knowledge. Communes with the dead.

I expect them to be feared by the common folk because even with something as out of the ordinary as magic, people like to keep the world of the dead out of it. Other classes would try to keep their distance as well, because let's face it, as an adventurer you tread on the edge of death at all times and somebody who has even some power over that dominion should give you the creeps! "Tank, don't you even *think* of dying!"

I'd rather have them summon the dead, raise dead mobs / dead opposing players / dead party members as their pets (please?) temporarily, weaken the enemy, have some information-related powers thanks to their ability to commune with the dead, maybe have some ability to strengthen weapons temporarily with dark magic, take some sort of undead form with solid pros and cons...

 

Paladin:

The holier-than-thou melee powerhouse. If there is an evil monster nearby, the paladin is just compelled to go fight - and woe to anybody that happened to be in group with him at that time :) Stubborn, unrelenting, idealistic; goes with morals over anything, even reason.

The common folk would have a love-hate relationship with them - on the one hand they are champions of the people, but on the other hand, would be easily annoying with their patronizing holy ways.

To me, the worst vision of the paladin is one as pure healer.  I see them as madly powerful in melee combat thanks to near-warrior skill complemented very well with supplementary divine magic.

 

Priest:

These folks do not commune with the dead, but with the gods. They channel divine powers so people should be in awe of them. They would have wisdom and a lot of insight into beings (starting with their own kind). The thing is, they channel all their power through the will of a deity, so I expect them to hold true to their faith at all times - as much as a paladin does. They would have many many different deities to pick from and each deity would give them a good variety of different powers, so different priests would have different roles and attitudes.

The priest would be a "pure healer" only through one or two specific deities and a player would have the choice to make a warrior priest, a dark priest,  a destruction priest, an elemental priest and so on...

 

Wizard:

The loremaster ordinaire. In comparison to the necromancer, should be less feared and somewhat more respected by the common folk. Not to forget, they do dabble in what could be commonly seen "unnatural", so still some distance is in order :) I see them as scholars with stunning memory and comprehension.

I'd like to see them with a lot more crowd control and utility and a lot less firepower then their usual incarnations in the RPGs. I'd give them more stuff like invisibility, mind control, shifting, loads of illusion tricks, stuns - and hey, I always loved the "Time Stop" spell.

 

 
ironore  7/11/07 10:08:14 PM

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Forging the Future

Why confine the characters to classes?  And why should the role of different characters and they way they interact with the world and the way the world reacts to them be pre-defined?

Sure depending on the way things are going Necromancers could be feared, but there might be other times and places where they are revered and respected and seen as an admirable group who bridge the gap between the living and the dead.

Sometimes wizards will be feared or loved or respected.  Situations might arise where the non-magic users fear ALL magic users and ban them from towns and hunt them down.  Maybe the magic users will have to band together. 

There could be as many kinds of paladins as there are orders of belief.  Some might even war against one another.  And what is this having one class for priests?  Isn't a necromancer that is part of a religious system a priest in his own right?

In my opinion classes are just far too limiting when compared to the true potential of the MMORPG genre.

 

IronOre - Forging the Future

CactusmanX  7/11/07 11:14:54 PM

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Don''t mock me my friend. It''s a condition of mental divergence.

I agree with Ironore, classes are very restricting.

But considering only classes, I would say I am in favor of narrowing the scope of any magic class to only one power.

Paladin - Would have medium armor and many of the same attacks of a typical melee fighter.  The paladin uses his emotions to forge his magic, he can exhert his will over creatures and people to smite and banish them, this would involve imbueing his weapon with energy to add more damage and make his blows harder to block and casting judgement on enemies to sap their strength and other stats and maybe paralyze them with his dominating will and righteous fury, no healing like a typical paladin.  I think paladins can be good or evil in intent, but always appear honorable, honest and just to the public through the eyes of the church/temple, and most are, but a few critical people know which paladins are corrupt.

Priest - Not a weak spellcaster like most games, but  a decent fighter, that typically wears black priest robes and wide brim hats and fights with some large wooden weapon.  Priests only magic is based off empathy for others and regeneration, and allows them to regenerate themselves at an increased rate, but also absorb the wounds of others and heal them on their own body. The priest can also resurect others at a high cost to his own health, and can sometimes resurect himself  in times of need. Priests can be  members of a church/temple or unaffiliated, but are regarded as kind and sought for their healing abilities, which they seldom, if ever, deny to those in need.

Wizard - usually average physically, wizards rely on their mastery of matter to defend themselves.  Wizards can manipulate the energy in molecules using their mind, and as a result can change the shape and density of inanimate objects around them.  The wizard cannot create matter, animate it, or change the substance itself, it is merely reformed, This allows the wizard to create makeshift weapons, barriers, and hazards such as spikes coming out of the ground, where ever there is non living material, which is everywhere.  Wizards are a diverse bunch, some work for governments, some secretely control governments, some travel the land taking what they want and others find a more honest living.

Necromancer - Weapons can vary, but usually nothing too large, and usually wears light armor, can be an ok  fighter.  Like the priest, the necromancer pocesses the ability to regenerate himself and others and benifits from increased health regeneration, but does not pocess empathy for life, and instead his heart is filled with grief for the dead. In his grief the necromancer is able to transfer his life force into the body of the deceased to reanimate it, but only the body, the brain does not work to full capacity and the undead cannot usually make complex decisions without instruction from the necromancer. My idea of necromancers does not include curses or any other forms of magic, he relys of his weapon and his undead companions.  Necromancers in general are not evil, but lonely and depressed empaths filled sadness, they are often avoided due to their morbid company and practice. Some necromancers can dominate the dead rather than empathize, and treat the undead more like minions. They usually live outside society, and use their undead army for their ill intent. 

That is my not-so-classic take on the classic RPG classes you asked about, hope it is something like you were looking for.

EDIT: added color coding cause I can and it is pretty 

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