| 156 posts found | |
|---|---|
|
Thamoris
Apprentice Member
Joined: 11/29/06
Never argue with idiots. They just bring you down to their level and then beat you with experience. |
6/27/07 12:48:04 PM#121
Originally posted by Ironman2000
EB games and Gamestop ( same company now ) both are cheese. I should know..I used to manage a Gamestop store. They are 95% console oriented. A vast majority of the employees there don't know squat about cpu games and even less about mmorpg's. My wife went in and asked for the latest Guild Wars game and they had no idea which one it was. I'm sure experiences will vary as alot of that depends on Area Managers doing their job to hire the right managers...but still. That should have been a no brainer for someone who gets paid to know games. |
|
6/27/07 1:24:39 PM#122
Originally posted by Thamoris I agree this is a much more thought out and complete review, much better then the staffer did. |
|
|
6/27/07 1:44:49 PM#123
Well to address the performance of the game, I have a AMD 3200 with 2gb of memory and a nvidia 6600gt. Obviously a pretty middle of the road system. I have run, EQ2, Wow, Lotro, Eve, tried a host of the asian grindfests, all run at high graphics settings with no problems at all. My gaming system has very little in the startup beyond basic virus protection. Yet, trying to run this game at even low graphics settings makes me feel like I am walking underwater half the time. I just resuscribed in May because a friend told me it was much better. Yes it was better that I remember at release, but still unplayable. So it still is a big issue. I hope the upcoming changes address it, I might look at the game again, but probably not. Oh for the record, AC beat Vanguard to the punch when it comes to big worlds and they actually had a lot more content at release. |
|
|
6/27/07 2:31:07 PM#124
I feel like I'm in a Twilight Zone episode, where I woke up and people forgot what crap Vanguard was, and it was an actual debate topic.
Good review right one the money. end of story, let's wait for some new game to suck okay ? |
|
|
6/27/07 2:50:26 PM#125
His post was far more disconcerting than yours. Don't apologize... anyone who can't form a complete sentence even with abbreviated words (UR?) isn't in a position to criticize anyone.
|
|
|
6/27/07 2:52:18 PM#126
I haven't, and probably won't try Vanguard for a long time. I had many friends leave the game we were playing to give VG a try, based on the promises - promises that for the most part were not ready at launch and still aren't, as this review mentions. Poo-poo on unfinished game releases. There is one thing that I dislike greatly and have heard in more than one place:
"For example, VG rethought the Cleric class: instead of being an exercise in heal-and-sit-and-stand-and-heal, the VG Cleric is a powerful meleer, and is expected to help in combat."
No, no they did not. They might be the first to put the idea into practic in an MMO (not necessarily true either), but they didn't 'rethink' it. Let's go back to the late 1970's and dust off our old D&D books, shall we? Heck, let's go with an example I was alive for - 2nd Edition AD&D or even the 3.x D&D of more recent days - where your cleric has always been a mace wielder who can wear heavier armor and back up a fighter in melee!
|
|
|
6/27/07 3:07:31 PM#127
I am excited about about the upcoming patch and Update 2. We already know that it is going to provide a rested experience feature, so that you can obtain rested experience if you are not able to play everyday.
To be sure: Yes. All classes can solo to max level. The world provides an array of solo, small group content. Edit on June 29th: it is a small group oriented game, so duos, trios, and quads work best. (But with a Necro, Druid, Shaman, or a Pscionist you could probably reach max level without ever having to group). Yes. The upcoming server mergers will help with population for grouping and growing guilds. (the game was released unfinished, so many quit until the game is finished. The game was buggy, laggy at release so many also quit. The game still started with way too many servers because the world is so enormous!) No. It is not a forced-raiding game. No. It is not a forced-grouping game. Yes. The world is that massive. Exploration is always fun and interesting!
I wanted to give some screenshots, as the review did not have very many: A nice view: i181.photobucket.com/albums/x167/truenorthbg/View.jpg
Group in Thelessan: i181.photobucket.com/albums/x167/truenorthbg/Hell.jpg
Named in a Dungeon: i181.photobucket.com/albums/x167/truenorthbg/fullpartyv.%20named.jpg
Frog attack!: i181.photobucket.com/albums/x167/truenorthbg/frogattack.jpg
Bug attack!: i181.photobucket.com/albums/x167/truenorthbg/Bugattack.jpg
The infamous: i181.photobucket.com/albums/x167/truenorthbg/InfamousGaku.jpg
----- |
|
|
6/27/07 3:35:15 PM#128
Originally posted by Thamoris
Nothing like proving yourself wrong by rabidly defending a game. Truly I would like to see these 30 page reviews people keep telling us about. I read many gaming magazines. Rarely do I see more than 2 pages devoted to a single review, and most of those pages are pictures. I read many gaming websites. Rarely do I see long reviews, unless they are innundated with pictures. Most of the information could be contained on 1 or 2 pages. Please, tell me where you read these amazing, novel length reviews you people are always talking about. I would like to see them for myself. |
|
|
6/27/07 3:36:26 PM#129
Yes the performance of the game is really bad, as one person said the Lag is not bad if you are away from crowds but in town it is a nightmare, unless this game is optimized properly it is unplayable. Because of the lag it is just too annoying to play for long or short periods of time. It is to bad because the game has some decent gameplay to it. |
|
|
6/27/07 3:45:33 PM#130
Alright, i been reading a lot about this game. I am looking for a good mmorpg, to keep me busy till either AOC comes out or War comes out. I tried Lotro..... i could not stay with it. This game looks good, seems like fun, but I 'm so baffled by all the negative things i read about it, and then people protecting it. Seems this is a good game, that just got caught up in politics of the creators. And it needs to be updated some. Something that seems it will be fixed over time. My question is, it worth going out buying the game and spending $15 a month on it for next 3-6 months, or will i play it for a month and drop it just like Lotro?? LoL Taught no quitting, and no Retreat |
|
|
6/27/07 3:51:52 PM#131
These threads stop being fun when it starts to feel hostile. People should chill a little and remember that we're talking about a game. No ones life is on the line here. I think that some are being a little to hard on Taera. Her play style sounds very much like my own. I think that it would speak to the typical MMOer. Kind of casual, but not entirely. I personally play often, but I play casually. I don't really dive head long and invest a portion of myself to the game. The things I look for when I'm playing an MMO, Taera poiinted out nicely. I'll try a little crafting, but regardless of it's gameplay, I'm not really going to get into it. I adventure, and that's what I'll spend 99% of my time playing the game doing. It's the most important part of the game. It that isn't going to keep people playing, then it doesn't really matter how good the crafting or diplomacy is. If you're a casual type gamer, and you don't play MMO's to craft, then the crafting may not please you. Most people that don't craft, don't care, and most people, I think, don't craft. I got the impression from the review that Taera tried crafting, but didn't really get into it; in fact she said crafting really isn't her thing.. She is also very right. Crafting and diplomacy are very subjective. I personally, have no idea what crafters find fun. Every crafting system feels the same to me. I stand in one spot clicking buttons while I watch some progress bar. Woohoo. Fun. Diplomacy is just a card game. You may like it, you may not. There really isn't much that I could see that needs to be said about it. Everyone knows how it works by now. Every review I've read about diplomacy has felt like an overview of how it works. We don't really need another one of those do we? How many people are going to log into VG JUST to be a diplomat? Really now, if the gameplay isn't fun for them, are they going to continue playing just for the card game? If you can't get past the gameplay, then does it really matter? Harvesting. I'm a harvester. It's my thing for some reason. But if the adventuring isn't fun then I'm not going to run around and click nodes. I can do that in any MMO for the most part. So why not do it in one that has good gameplay. I see absolutely no reason for a review about harvesting. Everyone already has an opinion on what it's like to harvest. It's no dif. in VG. It is fair however, for us to expect to see some brief overview of all of the features in the game, but as a typical MMOer it's not really important. Normally I would want to know about PvP. It's PvP, then adventuring, then harvesting. But PvP is very subjective. It's like crafting. It can be mentioned, but I don't think it can really be reviewed. You're either hardcore, casual, or no PvP at all. I don't think you can really write a review of VG PvP that isn't slanted towards one of them player types. It's unfortunate that VG has no purpose for PvP at the moment. I dont' even care about balanced PvP. As long as I can kill other players I'm happy. If I can't kill another player in game then it doesn't matter how fun the adventuring is, and if the game only has senceless killing of other players then PvP isn't fun. Money drops are nice, but not enough; I mean this in every sence it could be applied. I would have liked to see some XP gain from killing other players. I don't care that it encourages people to kill each other; in fact, that's exactly why I want. I would rather be killed by another player because I have worth then to be killed for nothing. The only game that has plenty of PvP (for me), rewards killing other players (and penalty for being killed), fun adventuring, and usefull harvesting is EQ2. If VG gives more reason to kill other players, and more players to kill, then I'll be more active. As is, I'll just peak in every now and then for fun. Wish Darkfall would release. |
|
|
Thamoris
Apprentice Member
Joined: 11/29/06
Never argue with idiots. They just bring you down to their level and then beat you with experience. |
6/29/07 5:17:01 AM#132
Originally posted by Agent_X7
Where did " 30 pages " come from? Did I say I wanted a 30 page review? I think not. After a 6 month wait...something more than a 300 word review that talked about ..roughly 20% of game would have been nice though. At least a review that would touch on ALL aspects of the game. AND...why are my posts being deleted ?? I am not flaming anyone...using foul or vulgar words ...staying on topic. What gives? |
|
Thamoris
Apprentice Member
Joined: 11/29/06
Never argue with idiots. They just bring you down to their level and then beat you with experience. |
6/29/07 5:19:09 AM#133
You can find a couple of reviews I did here in the forums that were better thought and more complete than this " official " review. |
|
6/29/07 7:21:46 AM#134
Originally posted by Thamoris That are way more biased than the MMORPG.com one, the other way around. |
|
|
6/29/07 9:40:04 AM#135
First of all, the review on the game was accurate and pinpoints the main problems VG has. The score is to the point as well, might be a little generous however. Thamoris, as a matter of fact you should be happy the review was not longer, because there would have been much more cons waiting of being mentioned than pros. I have to state it again, as I did in another thread. The countless fixes they have done to the game short after launch should not go as a pro, because it does not speak for the developer. It just tells us that a sloppy coded unfinished game has been released, so why should this go as a plus for the game? This is just beyond all logical thinking. This comes from a guy, who reported about 80 bugs after the game was released, because I care about the worlds I play in. I am aware of the fact that a game never stops evolving, however the high amount of issues the game has is not acceptable to be a "paid service of entertainment", because that's what those games are in the end. Just that we love a game, can't leave us totally uncritical and blind for the flaws. This game did not see any significant QA, probably because the QA department was heavily understaffed. I know a whole lot about what a good QA means, as I earn my money with it, and VG did not witness proper QA, period. I can tell you why this is the case, because until now every single bit of content update the devs brought in was actually intended to be in the release version. Don't you feel fooled that you play a game and after a while the whole game changes, massive additions to class skill trees are made? New quest lines are implemented and old are revamped/redesigned heavily? You don't notice that everything above level 40 is a simple faction grind with little bits of lore tossed in between, where you have to solve a simple riddle or two? Faction grinds are there to give the dev team time to implement stuff, they are nothing more and nothing less. The formula is to keep the player base busy with something. And sorry, if the item I can get through one simple kill has equal or almost equal quality to the one I get through countless hours of faction grinding then there is something very wrong. This all adds to my point that it is/was not well thought through. And no, I am not a loot focussed player, I play to get things done, but the risk/reward-ratio is one of the most important things for a MMORPG, because it stands and falls with it. Take the whole swamp area with it's three factions as an example. This is actually the only place where the faction grind makes sense to me, because it is imbedded into the game. Places like the Temple of Tehatamani (spelling?, sorry) or Rahz Inkur have just an artificially created faction race to extent the time needed to finish this places. On the other hand let's mention a positive example of how it can be done: The Wardship of the Sleeping Moon. Yes, yes faction involved as well, but it is naturally imbedded into the quest line so you never feel like you are grinding. I discovered all this as a member of a fix playing group, night by night going through this massive armor quest line, and it was a whole lot of fun. But wait, this is lvl 30-40 content. This is where the game shines.
|
|
|
6/29/07 1:30:13 PM#136
Good review. I like the game, but I am not doing anything in it until they merge the servers. Went back to Eq2, and with Kunark coming out, might stay there. Depending if it brings back those old EQ1 Kunark memories.
But Vanguard is a good game, just incomplete. |
|
|
6/29/07 5:17:07 PM#137
Originally posted by Sharlochar1) WoW comes to mind. A mage today in WoW is not the same as it was at release. WoW completely redid the class trees of every class in the game prior to the release of TBC. Before that they made changes to the class trees for the sake of balance. But then, VG doesn't have class trees. If you mean to say that massive changes to each class, then you are only partially right. Since release my druid has seen very little change. There was a patch that upped his damage some, but nothing I would call a nerf. WoW on the other hand has been altering the classes for the past 2 years. Every update seems to change something in some classes, and not by a little. My mage took a hit on damage, had the way they used mana altered. My hunter, well he's not the same toon I started playing 2 years ago; not even close. Every class is like that in WoW. How do you justify a complaint against a NEW game that has to balance, just like EVERY game that comes out, when games that are several years old continue to do the exact same thing. 2) New quest lines are added? I pay 15 dollars a month to play an MMO, I DEMAND new content. Why would I pay to play the same game for months on end, not getting anything more then I could get from a free to play single player game. New quest lines isn't a bad thing; especially if those quests were supposed to be there. MMO's change old quest lines as well. Sometimes a quest line may not be fun, or the quest reward may not be suited to the quest. Not sure how you argue this one either. Almost every MMO goes through this. 3) Faction grinding? Yeah, so like the number one MMO out right now is one giant faction grind Faction grinding exists in MANY MMO's; not just VG. WoW had a lot of senceless faction grinding as well. Why would you grind rep with the wildhammer dwarves (think that's there name)? At one point grinding AD rep was pointless; then they added the rewards for it. In fact, I think WoW beats every game on the market with the number of factions you grind rep for. I just don't get the complaining about faction grinding in VG, as if it's the only game that has you doing it. A review is nothing more then a single persons opinion of the game. Is that opinion worth more or less then anyone elses? I think not; so why all the hate over a silly review. Wish Darkfall would release. |
|
|
6/29/07 8:40:04 PM#138
Man, the reviewer really bent over backwards ( and forwards, and sideways ) to try and Not make it sound TOO negative. What kills it for me is the stability issues - people falling off ships due to lag is an ancient EQ1 bug ! I refuse to play any mmog that has server-side lag issues (latency, freezing, popping, warping, synch issues, etc.). There is Absolutely NO Excuse these days for lag - fast latency-free client server game code is no longer a mystery, it's been solved for many years yet some companies still refuse to implement appropriate solutions. It seems like Vanguard may the last of the standard " Traditional Gameplay " mmogs ala EQ and AC. |
|
|
6/29/07 11:43:14 PM#139
Originally posted by Thamoris
I think I made it fairly clear in the review what performance problems DID happen, and what are STILL happening - i.e. doors still lag me, and I still fall off my boat from lag. Black screens of death? Not so much anymore, but it was part of the game's launch history. As for population - I TOTALLY agree that a big part of it is world size - when you have dozens of starting cities, even 50 new players leaves the newbie areas barren and lonely. This is, though, a flaw of the game - I think that merging the servers will help a lot on this. If I handed you a cup full of sand, and a sandbox with one cup of sand in it, you'd probably call the cup full and the sandbox empty, despite the same quantities. I don't think this is an omission really.
Originally posted by Tnice I don't know what to tell ya - I'm a fairly hardcore gamer, and the only way I really enjoyed VG was 10 hours a week at my absolute peak. Again, though, I was a very solo friendly class. Originally posted by ivan50265Totally agreed, Ivan; I'm not shelving this one just yet, in hopes that it might pull it together. No, don't attack me - I'm not saying it will! I'm just saying I hope :)
Laura "Taera" Genender |
|
|
7/02/07 7:45:16 PM#140
Originally posted by truenorthbg
|
|