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TheRebelGen 6/25/07 10:56:21 PM
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Novice Member
Joined: 10/02/04 |
OOO |
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Crose 6/25/07 10:58:46 PM
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Novice Member
Joined: 12/24/06 |
I haven't heard this before. Link? |
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Pyrostasis 6/25/07 11:02:08 PM
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Elite Member
Joined: 8/14/04
www. |
no way.... NO WAY! Here is the link
http://www.burningsea.com/pages/page.php?pageKey=news/article&article_id=10349 |
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seabass2003 6/25/07 11:03:00 PM
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Apprentice Member
Joined: 8/31/05
Why the hell should I work? She''ll just spend all my money on shoes anyways! |
Originally posted by CroseNot a link but its on the front of the official home page. Time for an update!!06.25.07 First of all, the Contract is signed. A joint press release will be going out tomorrow morning, but it’s important to all of us here that our community hear it first and here it straight from us. So without further ado: Pirates of the Burning Sea will be published in partnership with Sony Online Entertainment’s Platform Publishing. This is an important deal for Flying Lab Software and we know how passionate our community is about this issue. So before you start posting your thoughts on our forums, let me share how this particular arrangement differs from publishing deals you may have read about in the past. So what is “Platform Publishing”? It’s a partnership program in which SOE and an independent developer work together to release a game. It’s very different from SOE’s main publishing efforts, where they develop the games internally (i.e. Everquest 2, Star Wars: Galaxies). Instead the developer makes the game, SOE publishes it, and together we divvy up the various responsibilities. Here is the breakdown: Flying Lab Software Sony Online Entertainment Here’s why we decided to work together. 1) We keep complete ownership of Pirates of the Burning Sea. Pretty basic stuff, I know, but we talked to maybe a dozen other development houses and MMO publishers, and many of them had one or more of the following in their relationships and contracts: 1) Publisher takes ownership of the intellectual property. All of this is why negotiating with SOE was such a breath of fresh air. I kept tensing at various points, expecting them to pull off the mask of humanity and say “Puny humans, our superior alien contract will take control of your game!” But thankfully for both us and all life on Earth, that never happened. Here’s exactly what SOE brings to this that we want: 1) Strong distribution – We want Pirates of the Burning Sea to be in every retail store that carries games. SOE has that down cold. We had two other paths to launching this fall: going it alone and working with another independent outfit we’ve been spending time with. Both of these were good options in general (especially the partnership approach, as we really like those guys). But for either of those approaches to work for a fall launch, everything would have to go right the first time and we’d still need some luck. By working with SOE we know it’ll just happen. So now you know why we made the decision. But let’s talk about why you should love it: And that’s what I want. You know me, I believe in off-beat, different content. I’ve put my money where my mouth is. And I want more developers to do the same. A big part of our business plan was the uncertainty of where download distribution would be when we shipped, and if we wanted to go retail, how we’d do it on our own. Platform Publishing lets the developer avoid all of that business overhead and focus on making their game. Which would be a good thing because frankly, I see a number of companies that are struggling to do both at the same time and run the risk of doing neither well. So, now you know the broad strokes of what’s going on. I’m sure that we’ll be answering a lot of questions over the next few days, but let me get a jump start on them now. What will it cost to play? Will Pirates be on Station Access Pass? Can I pre-order? The changes SOE made to Star Wars: Galaxies have been really controversial. Aren’t you afraid that you’ll be next? Won’t Sony end up buying you out the way they did Vanguard? I hate SOE and I will never play your game. Will this affect your trade show schedule? Will the Flying Lab forums continue, or will there be a new Sony Pirates forum? Hey, what about that expanded beta you’ve talked about recently? Does this affect it? What about open beta? So there you have it folks. I know you will have additional questions, and we will be here to answer them directly. First, you can stop by this thread and share your thoughts, and second, you can attend our next IRC Devchat that we’ve scheduled for Tuesday, June 26th at 2:00p PST (GMT -8) in #potbs-devchat on the irc.coldfront.net server. Flying Lab Software has always had a commitment to open communication, and our new partnership with SOE does not change that. Finally, thank you for your patience during this process. I know you guys will have a lot of questions, so we’ll be around tonight to answer them. |
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raoul 6/25/07 11:03:44 PM
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Apprentice Member
Joined: 2/25/07 |
heres the most important part for you SOE haters Won’t Sony end up buying you out the way they did Vanguard? I hate SOE and I will never play your game. link is here
SOE is doing your billing though... |
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seabass2003 6/25/07 11:04:01 PM
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Apprentice Member
Joined: 8/31/05
Why the hell should I work? She''ll just spend all my money on shoes anyways! |
Originally posted by Pyrostasis
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Devalon 6/25/07 11:06:45 PM
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Apprentice Member
Joined: 11/26/03 |
I guess they couldn't afford to market and publish the game after developing so long. If I would pick between Sony and other publisher it would be sony. EA bad track record of shutting down games while sony bad track record is developing them. Sence Flying Lab still runs the game you wouldn't have to fear Sony crappy developers
http://www.burningsea.com/pages/page.php?pageKey=news/article&article_id=10349
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Pyrostasis 6/25/07 11:08:43 PM
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Elite Member
Joined: 8/14/04
www. |
Originally posted by DevalonMeh sorry, thats kinda like saying, you can sleep with someone with herpes and not worry about getting it. SOE | |