Originally posted by Gre4t
Please don't take me for a fanboy or a 'hater' for the following comments, because I personally feel it must be said.
This article - to me - sounded like a Warhammer fan trying desperately to justify a game he knows full well brings nothing new to the table, and really isn't very impressive.
Not flaming or hating.. But I wish before you make blanket statements, you might take the time to research the game. WaR is bringing so much to the table. Let me break it down for you.
Obviously I am by no means an expert, but I do read most information I can locate on WaR.
Lets start off with the some basics..
I) Public Quests: Currently there are over 300 Public quest in WaR. A public quest is something that the realm as a whole does, not just a group or a guild.( New Concept)
II) Collision Detection: No more running through someone while fighting.. Welcome to the future of Raiding, where you no longer have a single MT and a MA.. Try having a Group of MT keeping the bad guys from busting through to the casters.( New Concept)
III) Multitudes of Armor: As was said in one of the interviews.. for the Iron Breaker alone, there are 40 different armor sets you can earn, not counting armor pieces you pick up along the way.( Not new concept, but definetly stepped up from previous MMO)
IV) PvP/RvR Areas per Level: No more getting ganked at level 10 by a lvl 60 just for shits and grins.( New Concept, battle grounds do not count because it is a limited number of players)
V) 24 Classes at Release: Has never been done in a US MMO. Vanguard didnt even have 24.( Not new concept but stepped up)
Im sure there are more, but these are the ones that stick out to me.
So in essence, WaR is taking things from Previous MMO and bringing in New Concepts as well. They are definetly on the right track and I think WaR will pull alot of the serious PvPrs from WoW.
These are just my opinions, take them for what you like.