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News & Features Discussion  » Warhammer Online : Age of Reckoning: Games Day Hands-On

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63 posts found
  Rayalis

Novice Member

Joined: 4/21/07
Posts: 8

6/25/07 10:28:18 PM#41
"this game is about war, and that's what the original Games Workshop table top was about also." IS about...IS about...thats what the original games workshop game IS about also. its hasnt gone anywhere...though i dont play it.
  Kane

Novice Member

Joined: 1/10/04
Posts: 775

6/26/07 2:48:35 AM#42

Amazing. It seems like they went back and read the WoW articles from when that game was first announced and said "why isn't that actually in the damn game?" Anyone remember when their was supposed to be MEANINGFUL PvP in WoW? Or even epic fights? SIEGES for gods sake?! Seems to me that Mythic gets it and knows what we want. Blizzard lost their way somewhere along the line...I like WoW, its fun...but where is the war?

  eksperts

Novice Member

Joined: 9/30/04
Posts: 49

6/26/07 4:34:09 AM#43

Sounds great for me.
Is there one big world in WAR or many separate servers?

  Rhoklaw

Elite Member

Joined: 1/12/04
Posts: 3142

$500 Backer to 2015's Top New MMO... The Repopulation!

6/26/07 4:44:12 AM#44

Originally posted by eksperts

Sounds great for me.
Is there one big world in WAR or many separate servers?


Eve-Online and WW2 are the only 2 games I know of that have survived with just one large server. Every other MMO has used mutiple shards to prevent population from causing unforseen crashes. Even though Eve-Online has only ever peaked at around 30k people online at one time, they still have constant zone crashes, which force people to take alternate routes to travel places.

Don't worry though, DAoC was setup the same way and was successful with it and WoW obviously made due with multiple servers as well.

  eksperts

Novice Member

Joined: 9/30/04
Posts: 49

6/26/07 5:24:05 AM#45


Originally posted by Rhoklaw
...
Don't worry though, DAoC was setup the same way and was successful with it and WoW obviously made due with multiple servers as well.

Tnx for answer.
But I still worry, because for good PvP game need big population. Example, LOTRO have America's and European's servers (10 and more servers in every side), here in Europe I trying Monstre battles, but every time we was 5-6 players in one side and 1 or 2 in other, so things going like joke. Next example, GW had PvP Arenas full of players all the time and you can fight with Koreans, Americans, not matter where people live.

  drunkkbum

Novice Member

Joined: 4/16/05
Posts: 1

6/26/07 7:43:57 AM#46

i tried applying to this beta... no word still after 2 weeks? wtf

  Ulrik

Novice Member

Joined: 12/13/03
Posts: 48

Currently playing: Warhammer Online

6/26/07 8:43:06 AM#47
Originally posted by drunkkbum

i tried applying to this beta... no word still after 2 weeks? wtf

Still currently in the Friends and Family stage of BETA

  dalevi1

Novice Member

Joined: 7/12/04
Posts: 858

6/26/07 10:37:59 AM#48

Originally posted by Alienovrlord

For the record, the golden "!" mark was not from WoW it was from Diablo, remember? :)  At this point, things like that have become standards like WASD movement.   Someone could make a game with ESDF or RDFG movement, but what's the point?   I'm less concerned with a company using something that works compared to a company that makes needless changes just to make it seem like they're doing something innovative. 

Originally posted by dalevi1

I am afraid I don't understand the hype behind this one at the moment. Everything he just described is currently in WoW. PvP is instanced and voluntary, there are PvP grounds with a range of group numbers, and even the PvP occupy scenario is a part of WoW. This may look better, but if the exclamation point is any sign....

Note, I am not bashing this game, I just can't help but think that some are going to be surprised with the similarities. If this "about WAR" than obviously is seems safe to say that WoW is about WAR as well. 

Any similiarities are understandable if you don't know much about WAR.    Check out the official (and very entertaining and informative) podcasts describing the game, there's a ton of great information about it. 

http://www.warhammeronline.com/english/media/podcast/

Podcast #7 (the most current) is a good one to start, it describes the different types of quests in the game and you'll clearly see that they are VERY different from WoW's typical PvE grinding quests. 

Certainly the games might similar on the surface, particularly since Blizzard's games borrowed heavily Games Workshop's art style, but just like the art style if you take a closer look, you'll realize these games are quite distinct.  

 

Thanks for pointing me to the podcasts, I will watch them. I do understand that most of these minigames were actually developed in other FPS style games like quake, unreal tourny, etc. I also thank a previous poster for letting me knw these are already a part of DAOC. I recognize WoW is not the most innovative game on the planet, but it is a major pvp game to most people I know who have played it.

Chances are I will be giving this game a chance, I hope it grabs me a little more than Lortr did, which was also a good game, I just think it needs a few more components to make it a complete world.

Eh, we'll see...

 

 

Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom.

Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside

Beta: Lotro, Tabula Rasa, WAR.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7769

Logic be damned!

6/26/07 10:54:23 AM#49

I get more and more hyped for this game every time I see/hear new info...

 

Now Playing: Destiny, WoW

  torious

Novice Member

Joined: 5/30/06
Posts: 66

6/26/07 12:18:31 PM#50

 

Originally posted by Alienovrlord

For the record, the golden "!" mark was not from WoW it was from Diablo, remember? :)  At this point, things like that have become standards like WASD movement.   Someone could make a game with ESDF or RDFG movement, but what's the point?   I'm less concerned with a company using something that works compared to a company that makes needless changes just to make it seem like they're doing something innovative. 

Originally posted by dalevi1

I am afraid I don't understand the hype behind this one at the moment. Everything he just described is currently in WoW. PvP is instanced and voluntary, there are PvP grounds with a range of group numbers, and even the PvP occupy scenario is a part of WoW. This may look better, but if the exclamation point is any sign....

Note, I am not bashing this game, I just can't help but think that some are going to be surprised with the similarities. If this "about WAR" than obviously is seems safe to say that WoW is about WAR as well. 

Any similiarities are understandable if you don't know much about WAR.    Check out the official (and very entertaining and informative) podcasts describing the game, there's a ton of great information about it. 

http://www.warhammeronline.com/english/media/podcast/

Podcast #7 (the most current) is a good one to start, it describes the different types of quests in the game and you'll clearly see that they are VERY different from WoW's typical PvE grinding quests. 

Certainly the games might similar on the surface, particularly since Blizzard's games borrowed heavily Games Workshop's art style, but just like the art style if you take a closer look, you'll realize these games are quite distinct.  

 

who's the dude in the sunglasses?

 

i'm GLAD he wasn't in more podcasts.... why did he have to be in this one?

 

i like the public quest idea - it's like raid on the fly (i'll stop my commentary there :P)

  Anofalye

Novice Member

Joined: 11/19/03
Posts: 7445

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

6/26/07 4:22:24 PM#51

Let's me correct 1 sentence on this review...

 

"...but PvE players can cry, as they will promotes the WAR and contribute to their side while they will not be able to progress on what they may really care about, total and complete mastery of the PvE component of the game."

 

Been a subpar PvE-grouper/soloer won't do it.  Nobody sane will settle for mediocrity unless they can't commit a serious amount of time; and even then...  Thereby, you will attract only PvPers and casuals PvEers.  Although I like and respect the casuals a lot, eventually they usually come to a point where they need these dimwit hardcores...and the only hardcores they can turn to...they will be PvPers.  They won't understand them, they won't support them properly and they will most likely scorn on their activity and tell them that it is the "WAR", that they contribute to their side efforts...instead of actually helping and understanding what their concerns are.  See, if a PvE casual come crying, telling him it is the WAR won't do it.  Now they may smile, they may not care, but eventually it may determine if they renew subscribtion or if they move to another game...

 

Having hardcore PvEers groupers in the game is not linked with the amount of stuff PvE has, it is linked with mastery of the PvE itself...and this is denied.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

  Gre4t

Novice Member

Joined: 8/23/05
Posts: 26

6/26/07 5:44:18 PM#52

Please don't take me for a fanboy or a 'hater' for the following comments, because I personally feel it must be said.

 

This article - to me - sounded like a Warhammer fan trying desperately to justify a game he knows full well brings nothing new to the table, and really isn't very impressive.

mokhann Xfire Miniprofile
  Flummoxed

Apprentice Member

Joined: 2/24/07
Posts: 592

Make a WORLD,
Not a Game.

6/26/07 8:45:34 PM#53

Please read the game FAQ explaining gameplay - just the "chapter" system of quest progression alone is RADICALLY different from any other mainstream mmog.  And the way Questing, Combat and Crafting all work together as a World System is very impressive design.

AoC will be my main mmog cuz i'm more interested in the subject and prefer role playing to PvP BUT as a hard core mmog'er i feel almost obligated to play this, it really is that different and compelling.

-----

" so don't complain that there's no "bread baking" or "ferret breeding" "

arg NOOOO they nerfed ferrets !!!!  

  Noctique

Novice Member

Joined: 4/02/06
Posts: 216

To speak with the shadows, you must know the language of the darkness.

6/26/07 10:01:15 PM#54
Originally posted by Gre4t

Please don't take me for a fanboy or a 'hater' for the following comments, because I personally feel it must be said.

 

This article - to me - sounded like a Warhammer fan trying desperately to justify a game he knows full well brings nothing new to the table, and really isn't very impressive.


I don't find this true, He said he played the orc class sharman, and as we all know that have been following the game, there is no orc sharman in Warhammer, theres only goblin ones.

If he were a Warhammer player / fan he would have eaisly known this and would have stated either greenskin sharman or goblin. Nuff said.

Its just like every other reveiw I have read so far about this game, the reveiwer hasn't got one bad thing to say and all his douts seem to vanish once he plays for what 45 min?

Theres a reason this games got the hype and fan boys it has and strangly the haters it has too.... The games very good, so good infact a lot of fan boys from other games are nervous.

Die Noctique, By Day and Night

  RiSqU3

Novice Member

Joined: 8/05/04
Posts: 69

6/26/07 11:28:01 PM#55

im soooooo getting this

  kemistry

Novice Member

Joined: 11/29/05
Posts: 11

6/27/07 7:01:59 AM#56

 

Originally posted by Anofalye

Let's me correct 1 sentence on this review...

 

"...but PvE players can cry, as they will promotes the WAR and contribute to their side while they will not be able to progress on what they may really care about, total and complete mastery of the PvE component of the game."

 

Been a subpar PvE-grouper/soloer won't do it.  Nobody sane will settle for mediocrity unless they can't commit a serious amount of time; and even then...  Thereby, you will attract only PvPers and casuals PvEers.  Although I like and respect the casuals a lot, eventually they usually come to a point where they need these dimwit hardcores...and the only hardcores they can turn to...they will be PvPers.  They won't understand them, they won't support them properly and they will most likely scorn on their activity and tell them that it is the "WAR", that they contribute to their side efforts...instead of actually helping and understanding what their concerns are.  See, if a PvE casual come crying, telling him it is the WAR won't do it.  Now they may smile, they may not care, but eventually it may determine if they renew subscribtion or if they move to another game...

 

Having hardcore PvEers groupers in the game is not linked with the amount of stuff PvE has, it is linked with mastery of the PvE itself...and this is denied.

 

Until we know more about how the dungeons will work you really cant judge whether or not there will be instanced PvE dungeons for you to 'master'. For example, the dungeon described in the last newsletter certainly sounds like your typical PvE experience however it doesnt say what size group its made for, whether or not its instanced, or if its using the PQ system.  

I think what your actually trying to critise is the PQ system, that because you will have zero control on who your questing with and what the rest of your team is doing you will be unable to orchastrate the most efficient strategy to the goal. Well guess what thats actually going to appeal to alot of people, not having to wait for hours to get the 'perfect' group,  not have to worry that the tank just dc'd, not be told by a control freak raid leader how to spec your character.

The type of gamer you described is as rare as the PvP'er who wants permadeath and full looting, you represent a minority. Most people like PvE for the fun of beating the crap out of a boss and getting some nice rewards for doing it, the PQ's in WAR would appear to do that. The type of gamer you describe also likes full control of the environment they play in which is also why these players will despise and most probably totally fail at PvP.

What I really dont get is why you think a casual PvE'er will not only not enjoy WAR but not enjoy it because it will lack hardcore PvE'ers. Do you think casual PUGS incapable of completing PvE content without an altruistic elite guiding their way? With the book of knowledge and PQ's casual PvE'ers have plenty to look forward too, and possibly even more.

 

  NetKnight

Novice Member

Joined: 12/15/05
Posts: 3

6/27/07 9:52:45 AM#57

I also attended the gameday in MD. Was really interested in game, and after seeing it live, I can't wait for it. The smooth gameplay alone makes me want to play the game. Just hope they have a rock solid launch. Went through EQ2 and Vanguard launches. Really not looking for another disaster.

As for the game play. Casters seemed to be pretty tough. Saw a few on what looked to be discs of air. They were fast and were tearing up peeps. But just like all squishy's, they died in about 3 good hits. Graphics were alot better than I thought they were gonna be. Avatars appear to try and keep to Warhammer models, and scenery was more detailed than I thought it was gonna be. Not on Vanguards quality, but still pleasant to look at.

  jzuska

Novice Member

Joined: 11/25/06
Posts: 428

6/27/07 7:35:09 PM#58

I want it. gimme gimmie gimme I'll trade ya an iPhone?

  Xziled

Novice Member

Joined: 12/24/06
Posts: 42

6/27/07 7:44:18 PM#59

 

Originally posted by Gre4t

Please don't take me for a fanboy or a 'hater' for the following comments, because I personally feel it must be said.

 

This article - to me - sounded like a Warhammer fan trying desperately to justify a game he knows full well brings nothing new to the table, and really isn't very impressive.

 

Not flaming or hating.. But I wish before you make blanket statements, you might take the time to research the game. WaR is bringing so much to the table. Let me break it down for you.

Obviously I am by no means an expert, but I do read most information I can locate on WaR.

Lets start off with the some basics..

I) Public Quests: Currently there are over 300 Public quest in WaR. A public quest is something that the realm as a whole does, not just a group or a guild.( New Concept)

 

II) Collision Detection: No more running through someone while fighting.. Welcome to the future of Raiding, where you no longer have a single MT and a MA.. Try having a Group of MT keeping the bad guys from busting through to the casters.( New Concept)

 

III) Multitudes of Armor: As was said in one of the interviews.. for the Iron Breaker alone, there are 40 different armor sets you can earn, not counting armor pieces you pick up along the way.( Not new concept, but definetly stepped up from previous MMO)

 

IV) PvP/RvR Areas per Level: No more getting ganked at level 10 by a lvl 60 just for shits and grins.( New Concept, battle grounds do not count because it is a limited number of players)

 

V) 24 Classes at Release: Has never been done in a US MMO. Vanguard didnt even have 24.( Not new concept  but stepped up)

 

Im sure there are more, but these are the ones that stick out to me.

 

So in essence, WaR is taking things from Previous MMO and bringing in New Concepts as well. They are definetly on the right track and I think WaR will pull alot of the serious PvPrs from WoW. 

These are just my opinions, take them for what you like.

  Elgareth

Novice Member

Joined: 3/09/07
Posts: 593

6/27/07 7:46:33 PM#60

Originally posted by NetKnight

Saw a few on what looked to be discs of air. They were fast and were tearing up peeps.

THose were Chaos Magi, and the Discs are actually Demons.

Magi are Player Characters, by the way, and yes, you'll float on that Disc as Player ;-)

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