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6/25/07 9:28:18 PM#41
"this game is about war, and that's what the original Games Workshop table top was about also."
IS about...IS about...thats what the original games workshop game IS about also.
its hasnt gone anywhere...though i dont play it.
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6/26/07 1:48:35 AM#42
Amazing. It seems like they went back and read the WoW articles from when that game was first announced and said "why isn't that actually in the damn game?" Anyone remember when their was supposed to be MEANINGFUL PvP in WoW? Or even epic fights? SIEGES for gods sake?! Seems to me that Mythic gets it and knows what we want. Blizzard lost their way somewhere along the line...I like WoW, its fun...but where is the war? |
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6/26/07 3:34:09 AM#43
Sounds great for me. |
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Rhoklaw
Apprentice Member
Joined: 1/12/04
My Top 3 List: |
6/26/07 3:44:12 AM#44
Originally posted by eksperts Eve-Online and WW2 are the only 2 games I know of that have survived with just one large server. Every other MMO has used mutiple shards to prevent population from causing unforseen crashes. Even though Eve-Online has only ever peaked at around 30k people online at one time, they still have constant zone crashes, which force people to take alternate routes to travel places. Don't worry though, DAoC was setup the same way and was successful with it and WoW obviously made due with multiple servers as well. |
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6/26/07 4:24:05 AM#45
Tnx for answer. |
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6/26/07 6:43:57 AM#46
i tried applying to this beta... no word still after 2 weeks? wtf |
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6/26/07 7:43:06 AM#47
Originally posted by drunkkbum Still currently in the Friends and Family stage of BETA |
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6/26/07 9:37:59 AM#48
Originally posted by Alienovrlord Thanks for pointing me to the podcasts, I will watch them. I do understand that most of these minigames were actually developed in other FPS style games like quake, unreal tourny, etc. I also thank a previous poster for letting me knw these are already a part of DAOC. I recognize WoW is not the most innovative game on the planet, but it is a major pvp game to most people I know who have played it. Eh, we'll see...
Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom. Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside Beta: Lotro, Tabula Rasa, WAR. |
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6/26/07 9:54:23 AM#49
I get more and more hyped for this game every time I see/hear new info...
"You'll find a great many of the truths we cling to depend greatly upon our point of view." |
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6/26/07 11:18:31 AM#50
Originally posted by Alienovrlord who's the dude in the sunglasses?
i'm GLAD he wasn't in more podcasts.... why did he have to be in this one?
i like the public quest idea - it's like raid on the fly (i'll stop my commentary there :P) |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
6/26/07 3:22:24 PM#51
Let's me correct 1 sentence on this review...
"...but PvE players can cry, as they will promotes the WAR and contribute to their side while they will not be able to progress on what they may really care about, total and complete mastery of the PvE component of the game."
Been a subpar PvE-grouper/soloer won't do it. Nobody sane will settle for mediocrity unless they can't commit a serious amount of time; and even then... Thereby, you will attract only PvPers and casuals PvEers. Although I like and respect the casuals a lot, eventually they usually come to a point where they need these dimwit hardcores...and the only hardcores they can turn to...they will be PvPers. They won't understand them, they won't support them properly and they will most likely scorn on their activity and tell them that it is the "WAR", that they contribute to their side efforts...instead of actually helping and understanding what their concerns are. See, if a PvE casual come crying, telling him it is the WAR won't do it. Now they may smile, they may not care, but eventually it may determine if they renew subscribtion or if they move to another game...
Having hardcore PvEers groupers in the game is not linked with the amount of stuff PvE has, it is linked with mastery of the PvE itself...and this is denied. - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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6/26/07 4:44:18 PM#52
Please don't take me for a fanboy or a 'hater' for the following comments, because I personally feel it must be said.
This article - to me - sounded like a Warhammer fan trying desperately to justify a game he knows full well brings nothing new to the table, and really isn't very impressive. |
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6/26/07 7:45:34 PM#53
Please read the game FAQ explaining gameplay - just the "chapter" system of quest progression alone is RADICALLY different from any other mainstream mmog. And the way Questing, Combat and Crafting all work together as a World System is very impressive design. AoC will be my main mmog cuz i'm more interested in the subject and prefer role playing to PvP BUT as a hard core mmog'er i feel almost obligated to play this, it really is that different and compelling. ----- " so don't complain that there's no "bread baking" or "ferret breeding" " arg NOOOO they nerfed ferrets !!!! |
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Silhouette83
Novice Member
Joined: 4/02/06
Akira is to the Matrix and Warhammer is to Warcraft, Without it the others would not exist. |
6/26/07 9:01:15 PM#54
Originally posted by Gre4t
Die Noctique, By Day and Night |
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6/26/07 10:28:01 PM#55
im soooooo getting this |
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6/27/07 6:01:59 AM#56
Originally posted by Anofalye
Until we know more about how the dungeons will work you really cant judge whether or not there will be instanced PvE dungeons for you to 'master'. For example, the dungeon described in the last newsletter certainly sounds like your typical PvE experience however it doesnt say what size group its made for, whether or not its instanced, or if its using the PQ system. I think what your actually trying to critise is the PQ system, that because you will have zero control on who your questing with and what the rest of your team is doing you will be unable to orchastrate the most efficient strategy to the goal. Well guess what thats actually going to appeal to alot of people, not having to wait for hours to get the 'perfect' group, not have to worry that the tank just dc'd, not be told by a control freak raid leader how to spec your character. The type of gamer you described is as rare as the PvP'er who wants permadeath and full looting, you represent a minority. Most people like PvE for the fun of beating the crap out of a boss and getting some nice rewards for doing it, the PQ's in WAR would appear to do that. The type of gamer you describe also likes full control of the environment they play in which is also why these players will despise and most probably totally fail at PvP. What I really dont get is why you think a casual PvE'er will not only not enjoy WAR but not enjoy it because it will lack hardcore PvE'ers. Do you think casual PUGS incapable of completing PvE content without an altruistic elite guiding their way? With the book of knowledge and PQ's casual PvE'ers have plenty to look forward too, and possibly even more.
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6/27/07 8:52:45 AM#57
I also attended the gameday in MD. Was really interested in game, and after seeing it live, I can't wait for it. The smooth gameplay alone makes me want to play the game. Just hope they have a rock solid launch. Went through EQ2 and Vanguard launches. Really not looking for another disaster. As for the game play. Casters seemed to be pretty tough. Saw a few on what looked to be discs of air. They were fast and were tearing up peeps. But just like all squishy's, they died in about 3 good hits. Graphics were alot better than I thought they were gonna be. Avatars appear to try and keep to Warhammer models, and scenery was more detailed than I thought it was gonna be. Not on Vanguards quality, but still pleasant to look at. |
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6/27/07 6:35:09 PM#58
I want it. gimme gimmie gimme I'll trade ya an iPhone? |
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6/27/07 6:44:18 PM#59
Originally posted by Gre4t
Not flaming or hating.. But I wish before you make blanket statements, you might take the time to research the game. WaR is bringing so much to the table. Let me break it down for you. Obviously I am by no means an expert, but I do read most information I can locate on WaR. Lets start off with the some basics.. I) Public Quests: Currently there are over 300 Public quest in WaR. A public quest is something that the realm as a whole does, not just a group or a guild.( New Concept)
II) Collision Detection: No more running through someone while fighting.. Welcome to the future of Raiding, where you no longer have a single MT and a MA.. Try having a Group of MT keeping the bad guys from busting through to the casters.( New Concept)
III) Multitudes of Armor: As was said in one of the interviews.. for the Iron Breaker alone, there are 40 different armor sets you can earn, not counting armor pieces you pick up along the way.( Not new concept, but definetly stepped up from previous MMO)
IV) PvP/RvR Areas per Level: No more getting ganked at level 10 by a lvl 60 just for shits and grins.( New Concept, battle grounds do not count because it is a limited number of players)
V) 24 Classes at Release: Has never been done in a US MMO. Vanguard didnt even have 24.( Not new concept but stepped up)
Im sure there are more, but these are the ones that stick out to me.
So in essence, WaR is taking things from Previous MMO and bringing in New Concepts as well. They are definetly on the right track and I think WaR will pull alot of the serious PvPrs from WoW. These are just my opinions, take them for what you like. |
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6/27/07 6:46:33 PM#60
Originally posted by NetKnight THose were Chaos Magi, and the Discs are actually Demons. Magi are Player Characters, by the way, and yes, you'll float on that Disc as Player ;-) |
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