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why do people want a death penalty? what is so great about loosin xp? it just makes you play the game longer which makes you pay more. why do people like this? i dont understand this. whats wrong with no death penalty? why cant we just enjoy a game with no negative outcome? even if you loose its ok just get back in there and try harder. what is wrong with this? the best death penalty if you consider it one is the wow ghost walk. i think that was pretty cool. i didnt think the fixin armor thing was necessary. findin your body was punishment enough. sometimes it takes like 5 minutes to find it. then you have to wait till the enemies were gone to res. i like that its unique and original. plus its not too serious like loosin xp. whats wrong with this?
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6/23/07 12:55:35 PM#2
Originally posted by ASmith84 The answer is in red. |
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6/23/07 12:59:05 PM#3
One thing nice about having an xp death penalty is it keeps noobs that never bother learning how to play their char from getting higher level so they are motivated to learn how to not die.
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Ghostleader
Novice Member
Joined: 12/30/05
If it was, it might be, |
6/23/07 1:03:38 PM#4
It is very simple. Because it feels pointless if it doesn't have a penelty |
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
6/23/07 1:49:07 PM#5
For many folks the thrill in the game comes from the risk of loss....the great the loss, the more fun they have....
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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AkaJetson
Novice Member
Joined: 5/10/07
"I was born intelligent but education ruined me." |
6/23/07 2:23:54 PM#6
It makes the person who pked get a reward by getting all/some of the enemies hard work. ITs only fair.
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6/23/07 2:29:33 PM#7
It is the thrill you get as you get close to death and you just barely make it out alive. It makes fighting more exciting expecially when you are getting real close. Sent me an email if you want me to mail you some pizza rolls. |
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6/23/07 2:35:13 PM#8
Originally posted by ASmith84Bingo |
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6/23/07 2:36:20 PM#9
Death penalty is ok as long as it doesn't make you de-level. EQ2 is pretty good with death penalty.
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6/23/07 2:40:03 PM#10
If there's nothing to lose, what's the point in winning?
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6/23/07 2:41:01 PM#11
Here's a tip for those who complain about death penalties........DON'T DIE NOOB
I am all for harsh death penalties in every MMORPG, it really does help removing the horrible players. You continue to level while they continue to search for their body, after awhile you're 3-4 levels ahead of that guy and don't have to worry about grouping with him again. A good portion of people who play MMOs like a challenge and enjoy the 'danger' of doing difficult dungeons with the risk of maybe dying in a very unfriendly place. Unfortunately nowadays with the damn invention of WoW and all the console gamers coming over these days are nearly gone. Now its the 'hand me epics' crowd that dominates the MMO market. |
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6/23/07 2:44:57 PM#12
I'm a strange, atypical sort because I don't need a negative incentive to avoid getting killed in an MMO. But, apparently, there are many who, unless the game delivers 50,000 volts to their keyboard and mouse don't think they're being penalized enough for dying in cyberspace. CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested. Once a denizen of Ahazi |
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seabass2003
Novice Member
Joined: 8/31/05
Why the hell should I work? She''ll just spend all my money on shoes anyways! |
6/23/07 3:10:07 PM#13
No risk = No reward
In America I have bad teeth. If I lived in England my teeth would be perfect. |
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6/23/07 4:32:30 PM#14
Death penalty should be in place. think about it, whether it's losing a little time as you run back to your body/location or losing a bit of xp, a death penalty adds risk to the situation.
whats the point of playing the game if the comp (PvE) or enemy (PvP) can't kill you? Answer: no point, no fun. Whats the point of playing if the only threat is ....well the loss of a few seconds while your character stands back up? it's crap like that that made me quit WoW. How many times have you played a game were a low level guy (too low for the area) just kept dying again and again? spamming party requests, training mobs to you, and over all irritating everyone. With a death penalty in place your forced to weigh risk vs gain. is the risk of death worth the poential gain. Do you stay in an "safe" area and gain more xp or do you go into more dangerous area that has greater xp gain? |
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6/23/07 4:51:45 PM#15
I must admit I prefer a death penalty, I played AC (Asheron's Call) and that had a fair (IMHO) death penalty, rezzing at a lifestone, running back to your corpse to recover items that dropped on your corpse (not every item dropped and they explained the item drop rules), and last but not least a 5% hit on your stats and skills, that could be removed 1% point at a time by doing what we do in MMOs, killing stuff. The exp you gained during this time of skill reduction still went toward your overall exp as well as removing the penalty. Also there was a 40% skill reduction cap, so only the seriously stupid or unlucky where the ones that got that far. And it really did not take all that long to remove those penalties but it did wake you up a bit.
in WoW I have managed to complete quests naked to prevent durability hits, so I died a few extra times, but what did it matter, with no penalty you will do quests you have no real business doing since there is no penalty (except the few minutes it takes to zip back to your corpse), also how many people do you think have abused the ghost walk to explore dungeons and areas ahead of time. Maybe not an instance but there are enough areas that this can be abused. Be honest with yourself and decide, is it better to be a high level character that anyone can create and achieve (even the stupid and inept) or high level in a system where it takes strategy, planning and skill to get there. Satisfaction is directly proportional to the penalties involved. No death penalty is like playing a Monty Haul type of RPG campaign. |
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6/23/07 4:56:44 PM#16
Originally posted by ASmith84 You answered your own rhetoric question. And the post after tthat gave you the answer. Death penalty not only motivates players to not die, it encourages them to be in a "danger" zone that makes them feel that if they die any minute it would all be over. It gives player this "high" about the game either bad or good. imo |
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6/23/07 5:02:41 PM#17
Losing exp is no fun... neither is losing all your gear you busted your ass to get. Though I dont mind losing exp as long as its not a retarded amount. Losing gear? I can't get down with that. Any other death penalty is fine, though I dunno what else they can do. Running back to my corpse isnt really much of a penalty. Neither is paying for armor repairs, even though it could get expensive after many deaths.
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6/23/07 5:12:36 PM#18
I dont like playing games with no item lose. Why would i play a competative game when there is no competition? if i kill someone they shouldn't be able to come back over and over. Its like being in the playoffs and loosing but u never actually get kicked out of the playoffs. When you loose it should mean something. Personally i would like item lose and some other kind of "status" penalty.... like beside my name I would become Stickman VI if i died 6 times. So people wouldn't want to lose their status of never dying. |
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shezomb
Novice Member
Joined: 12/29/05
-life is a dance on nevroses- |
6/23/07 5:12:54 PM#19
Back in old beta days of ryzom there was no death penalty, to make the testing more smooth and easy, the good thing about it was you suddenly had a free and easy way to transport, we called it the ragus express :) If there is no penalty for dieing, alot of the challenge feeling of it all goes away... the good stuff is only good when put in contrast of something bad, alot of the time ^^ my two grains of sand anyway :) *Brain down for upgrade, don't try to understand my logic, I don't...* |
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6/23/07 5:15:21 PM#20
Originally posted by SoraellionHow do you Win any MMO. |
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