<
>

Page 1 of 5

1

2

3

4

5

Last

 Thread (103 posts)
Stradden  6/18/07 2:50:16 PM

Rank: 100/100 Rank: 100/100 Rank: 100/100 Rank: 100/100 Rank: 100/100

Managing Editor

Joined: 7/08/05
Posts: 4782

Staff Writer Donna Desborough gives us her review of Turbine's Lord of the Rings Online: Shadows of Angmar.

Lord of the Rings Online has set the MMO world on its ear. For the long wait leading up to its release many speculated and others tested, but everyone seemed very excited. The creation of a game based around a modern classic like Lord of the Rings was certainly going to be an endeavor. The question is this though; did Turbine live up to the challenge?

Everyone knows at least the very basics of the Lord of the Rings lore. The Tolkien Estate has given Turbine the ability and rights to make the game and to add their own pieces to that timeless story.

Shadows of Angmar sees us, the regular folk, fighting for our homes against the armies of the Witch King. We are not the heroes. We are the free people of the lands of Eriador. The story is about our characters defending their homes and lands in any way they can. They are the unsung heroes that you don't get to hear about in the books.

The story can be experienced at your own pace. Through the quest system you can take missions that are split into books and chapters. These will propel you through the story that Turbine has written for us that links into the lore and stories from the books. There are some people who don't like the changes that Turbine have made, there always will be with such a popular IP, but I think that the overall story that we are getting from this online adaptation of Lord of the Rings is a good one. Without knowing the books and supporting literature by heart, you can still easily follow the stories told in the main quest series with ease and enjoyment.

Read the whole review here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

sadnebula  6/18/07 3:54:55 PM

Rank: 59/100 Rank: 59/100 Rank: 59/100 Rank: 59/100 Rank: 59/100

Advanced Member

Joined: 8/17/03
Posts: 212

An 8.5? please.  Nothing wrong with this game,  but nothing great either.  Average, nothing more nor less.
 
Dalmont  6/18/07 4:32:30 PM

Rank: 8/100 Rank: 8/100 Rank: 8/100 Rank: 8/100 Rank: 8/100

Novice Member

Joined: 2/07/04
Posts: 85

Decent review, better than the previous one.

It is a good game, just like wow, but basic nether the less.
 
oight  6/18/07 4:38:16 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 6/18/07
Posts: 14

People, like the reviewer, keep claiming this game is different, but I don't see where.  Yes, the PVP is different, and I won't go into why I don't like it, but what else is different?  It just seems to scream WoW clone to me.  I'd try it to find out for myself, but not for $50.
 
docminus  6/18/07 4:39:45 PM

Rank: 40/100 Rank: 40/100 Rank: 40/100 Rank: 40/100 Rank: 40/100

Apprentice Member

Joined: 4/27/05
Posts: 515

Laugh it up, fuzzball!

just a comment regarding service, etc for turbine versus codemasters: you write "inconsistent" in the eu. that is very diplomatically written.
it sucks, is a better word. since beta and still yet, there is very little communication from developers, the q&a thread never gets any answers (the latest one become e.g. obsolete with the evendim patch). the gm's don't do the same things as the turbine gm's, calling it a policy (a popular topic at the moment: one of the faulty spawns in the expansion; turbine happiliy resets everything, codemasters (or, well, alchemic dreams, whatever) talk about their policy, bla bla, trying to avoid exploits, etc; maybe they are right, but if it is different in the us version...). turbine has a test-server, codemasters doesn't. on the eu-side many have felt and feel like second rate customers. one can not even post on us-boards, since those are connected to your  turbine-account! speak of community split!

if turbine should offer another lifetime-subscription opportunity as codemasters did, i am off to turbine and will screw my codie lifetime sub
docminus Xfire Miniprofile
flood950  6/18/07 4:59:15 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 2/01/07
Posts: 431

I thought the review was fair.  In regards to WoW comparisons I -do- also think it is significantly different. 

Most of the comments saying they are the same game in a different wrapper honestly seem to come from people that are either very new to the entire genre (IE, only know WoW and what they hear about other games) or are just looking for something to say that is negative about the game.  Its a good card to play if you want to bash the game and try to deter players, but I dont think its very accurate.

The feel of the game is similiar yes.  But outside of that and the basics that most MMO's share, the actual game itself is night and day.

WoW is, and always has been heavily itemized.  Many people (of course not all, there will be generalizations in my comments, I am just going on experience and what most people seem to do) do quests and instances simply for the gear reward.  Or the XP in earlier levels, but mostly the instances are there for the loot.

There also is not much fluidity to WoW, this goes back to the loot driven nature of it, no one seems to really care that as you level up, there is no huge backstory leading you on, you go to areas, do some quests/instances and move on.  Yes, there is a global story behind WoW, but do most players pay attention to it?  How does running instance after instance over and over again even fit into a good backstory?  It doesnt...

WoW has become a race to lvl 60/70.  So that the "real" game can begin.  LoTRo is nothing like this.  Some players are doing that, but the game was designed more around the journey to the end, rather than getting to that end.  Will you see leveling services in LoTRo?  Unless there are some drastic changes, I highly doubt it.  They would be doing the entire game for you.

Instances are very short compared to WoW's.  They can still be rather challenging, but they do not take hours to do.  They could get longer though, I am only mid level, but at the mid point in the leveling journey, compared to WoW, the instances are very short.

Upon launching the game for the first time, running a quest or two, yes, it can feel like a similiar game.  But, once you spend some time there, start learning the Deed/Trait system, getting into the Storyline quests, joining fellowships, I see the similiarities for the most part dropping off.

All of this only goes so far though.  If you are sick of the entire style that WoW has you will find it more of the same, but this goes back to my comments about people that have only played WoW before, most people realize that game didnt do a whole lot that was new either, they just happened to put together a nearly perfect package for the market.

LoTRo is not revolutionary, nor is it even very evolutionary.  There is not a whole lot being added to the genre as far as mechanics.  I do very much enjoy the Deed system, but this, even if semi unique, is not groundbreaking.  The combat system will feel familiar, so if you are sick of the calculated combat, simulating traditional P&P gameplay, this will feel stale to you.  But again, WoW certaintly did not come up with thsi concept, many many games have adopted it.

Groundbreaking or "new"?  No.

A WoW-Clone?? No, not even close.  Mechanics may be similiar, but the game itself, the feel of it, the concepts that allow the player to have fun differ greatly.

This I feel is the perfect game to tide over players until the next batch comes out.  It may have lasting power to pull players through AoC and WAR, I have no idea...but its certaintly fresh enough to play until then and has a refreshing storyline quest system that gives players a feeling that they fit into the whole story. 
 
Brynn  6/18/07 5:28:27 PM

Rank: 32/100 Rank: 32/100 Rank: 32/100 Rank: 32/100 Rank: 32/100

Apprentice Member

Joined: 12/17/03
Posts: 181

The storyline is very interesting; the quests are the meat of the game. So, my only gripe is that if you aren't on the same page, meaning doing the same quests, as some groups of people, you are left waiting around until you can find a group. I spent all of Saturday evening, really wanting to play, and I couldn't find a group on one of my pages. I didn't feel like grinding; that's a really slow process in LOTRO, and I don't like crafting. I didn't have any solo quests to do.

One group I had done some fellowing with, wouldn't invite me, not because I'm not a good player of my class, Minstrel, but because they already had a Minstrel. They were grinding for Legendary books and pages and the other Minstrel didn't want competition for that. Those books and pages are very rare drops.

I play online games for the community, and this is the first game I've played where community means so little.

 
myrrdinirl  6/18/07 5:46:17 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 7/04/05
Posts: 289

This game should be much lower than 8.5. It just exploits the popular IP so they can pull people into playing this uninteresting wow clone.
 
oight  6/18/07 5:47:16 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 6/18/07
Posts: 14

Originally posted by flood950
I thought the review was fair.  In regards to WoW comparisons I -do- also think it is significantly different. 

Most of the comments saying they are the same game in a different wrapper honestly seem to come from people that are either very new to the entire genre (IE, only know WoW and what they hear about other games) or are just looking for something to say that is negative about the game.  Its a good card to play if you want to bash the game and try to deter players, but I dont think its very accurate.

The feel of the game is similiar yes.  But outside of that and the basics that most MMO's share, the actual game itself is night and day.

WoW is, and always has been heavily itemized.  Many people (of course not all, there will be generalizations in my comments, I am just going on experience and what most people seem to do) do quests and instances simply for the gear reward.  Or the XP in earlier levels, but mostly the instances are there for the loot.

There also is not much fluidity to WoW, this goes back to the loot driven nature of it, no one seems to really care that as you level up, there is no huge backstory leading you on, you go to areas, do some quests/instances and move on.  Yes, there is a global story behind WoW, but do most players pay attention to it?  How does runn