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Cybeldia12 6/11/07 6:39:03 PM
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Novice Member
Joined: 6/05/07 |
This game is truly awesome but only for about a few months. What kept me in the game was all the different power sets I wanted to try them all, but after so long it became boring fighting the same enemies over and over again. The only reason it became boring was because of the same mobs over and over. One other thing that made it fun was the combat was against multiple enemies not just one. Character customization was awesome to this game has the best. You can actually tell who people are without their names floating over their heads. Anyway this game is worth a try and I think they are giving a 14 day trial out now so take a look.
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Whesky 6/13/07 4:39:07 AM
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Novice Member
Joined: 8/31/04 |
How high up in level did you get? I belive you fight different mobs as you get higher level :P I'm currently lvl 13 as highest. |
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montin 6/13/07 4:48:02 AM
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Novice Member
Joined: 11/28/05
Education is what survives when what has been learnt has been forgotten. B.F. Skinner |
I totally agree. It's a fun little game thats good for a few month. I played it a couple of years back, or so before quiting. Though recently I've taken them up on the 14 free trial and am playing again. It's a fun game but certainly not one I'd play lots or for years. If you can take and leave your games like that and enjoy them knowing you wont be playing long term. Then give CoH/CoV a go. It's a good game.
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Whesky 6/15/07 5:07:19 AM
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Novice Member
Joined: 8/31/04 |
I'm giving this game a go again myself, currently lvl 18 now. It's something you can jump right into and out aswell, without having to feel any regret. It's easy going. And as you said it's not something that at least I can see myself playing as a primary mmo, it's too linear for that. It's a unique and a fun MMORPG though! |
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elvigy 6/20/07 4:07:09 PM
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Novice Member
Joined: 10/15/05 |
Agree with above. I've played it twice now, for about 2 or 3 months each time then get bored. I've never gotten past level 21. I'd really like to, just to see what the higher levels are like, but it just gets too repetitive. But it is a lot of fun for a while. :)
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Anofalye 6/21/07 10:26:56 AM
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Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
http://mmorpg.com/discussion2.cfm/thread/135730
Go read Armasir answer on the boring/evolution of the game, it might help some of you understand what can be interesting.
(paste his answer bellow) ******************************************************************************************************************************************** Originally posted by Amarsir Hey welcome to the game! Demographically speaking, CoH definitely has a higher percentage of female players than just about any other MMO out there. (With possible exceptions for things like Second Life.) I know many many husband/wife teams that play. Some elements will always be repetitive. While there are plenty of maps you haven't seen yet, the variety is no where near where one might like it to be. There's something of a random element but still it often happens that I see the starting layout of a floor and I already know "the elevator is this way, we can skip all that." So you lose something of that discovery aspect. Also the AI doesn't really expand too much, with certain exceptions. Some enemies run up to melee, other stay at range until the melee folks die off. They cycle through the relevant attacks and wait. When they get to X% of life, there's a chance to run. Etc. Again there are exceptions, like flyers who don't mind changing angles and never close to range. Or teleporters, who pop in, hit you, and take off. Or the enemies that turn invisible just before they run away. But those are the exceptions, most Mobs are pretty dumb. That said, there are numerous variations you probably haven't seen yet. At the beginning you see Skulls, Hellions, Lost, Council, Trolls, Outcasts, and Council of Thorns, who are all pretty similar at the Minion level. (Bosses can get more interesting.) Only Clockwork and Vhazilok zombies seem different, and they aren't too tricky. It's that way on purpose to make it easier to warm up. When you get into the mid teens you meet the Tsoo, a ninja-type gang that starts to get a little more interesting. Also around that time the Circle of Thorns rotates into using spirits, some of those "turn invisible and fly away" enemies I was talking about. And then that continues to expand as you go up in level. Some elements will always be the same but there is also more willingness to get tricky when you get higher. Like Sky Raider Engineers, who will pop out a force field generator to protect everyone. Or Rikti Communications Officers, who will summon a portal that streams out enemies. There are snipers working for the Nemesis who will often see you before you see them - and their shots leave behind clouds of poison gas. Croatoa has these imp-like creatures that will pop underground to heal up, then come back below you stronger than ever. Then in the 40s you get interesting enemies like Malta, who attack your endurance directly and have transformer-like robots that join up to become stronger. These again are the exceptions to a "1 gun and 2 fists" default that never entirely goes away, but it does show that there is more to see. What you can do in the meantime to increase variety is up your difficulty just a bit (or invite more people) to get 1 or more bosses per mission. Bosses often focus on other effects like stuns, knockdowns, and debuffs (though plenty just hit hard) and they can make things more interesting. When I'm running a team I love to bring new people in and get them going, but in several ways I'm not your average team leader. I'm less worried about your wife doing anything wrong for the team than I am about the leader doing something really stupid and giving you the impression that it is somehow standard. I used to say "avoid the Hollows" but these days it actually seems to have swung the opposite direction, where smart & experienced players who have no problem getting around there make it a preference. I wouldn't say the "more nuking than strategy" statement is wholly accurate at your level. Actually I would say it may become more true starting in the 20s when you hit a stride where a good tank hops in, gets their attention, and lets the rest of you do your thing. At earlier levels it's much harder for one to handle that much aggro, and the healers / buffers / debuffers are fighting to keep their endurance and recharges up. So target selection is much more important. But just let someone else initiate combat (unless they ask you to) and either choose the target that is already half dead or else pick the enemy closest to you / closest to the weaker players (defenders, blasters, controllers). So none of that means you shouldn't team up. A lot of the game's variety comes from how different powers combine. It just gets more interesting letting different sets play together on a bigger team. Someone will probably have suggestions for you (you might want to do X, or you should really take power Y asap) but it's likely good adivce and if you don't mind hearing it then it's a good thing. I would say anyone who is comfortable using maps, and is familiar with their button layout, and isn't likely to go AFK for no reason, would always be welcome on a team. If you two are good with duoing already (and it seems like you are), and you are both comfortable checking the map if you lose sight of your team, then I say get on the next team you can find. |
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| - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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Amarsir 6/22/07 2:55:29 AM
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Advanced Member
Joined: 4/26/06 |
Thanks for the quote Anofalye, I do feel like I answer the same questions over and over as it is. Just to be clear what I mean to say there is that are aspects that are different if you choose to see them. But there are also things that are very repetitive, the AI's tactics for example. And it depends on how you choose to see them. If changing characters feels like a new experience for you, as it does for me, then you have a wide variety of options. But if you're sick of seeing that warehouse, which I can fully understand, then short of them hiring a bunch of new artists that's not going to change. |
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| ----- 3P6E-VJ6N-P3AN-6B8P-4ZH6 before you reactivate to add 15 days free. --- |
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RonnyRulz 6/22/07 7:05:23 PM
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Novice Member
Joined: 9/14/06
This forum''s opinion is worth less than a stray dog crapping in a forest that no one cares about. |
Originally posted by Cybeldia12
Yep! Imagine how awesome it would be if they added........anything new.........lol Grind Grind Grind Grind or Grind? Hmm...today I will Grind. |
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Kordesh 6/27/07 1:49:33 PM
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Elite Member
Joined: 1/12/06 |
Dear CoV. Stop being so damn entertaining. I picked up the 14 day trail and I am far too amused. I've only tried villains so far, but thats about all I care for. Heros are only good for having something to beat on =p. |
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