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News Discussion  » The Chronicles of Spellborn: Part Four: Races and Classes

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51 posts found
  Aphex

Novice Member

Joined: 9/14/04
Posts: 194

6/11/07 6:50:42 AM#41
Originally posted by Inf666
Finally someone who understands that the trio ala tank/dps/healer is killing mmorpgs. Its a good step forward to remove pure healers and give each class a different way of healing himself and his teammates. Outcome: Every group buildup will have to use different strategys. Its not just the no brainer gameplay with the "holy" trio. You do not want to think? Well there are enough games out there where you can grind/fight with the same cookie cutter  strategy.

I do hope the skill system / skill bar has a high grade of customization. I would hate to see everyone doing the same thing.

As for races: Some may think that 2 races are not enough, but I think it might be ok. Maybe the game has got a lot of customization for your items? (paint, stickers, mods for weapons to change glow etc). Maybe different skill sets require a different set of items?

Anyway, I am looking forward to this game. I finally want something new.

The game does seem to have more customization then most. Each race/gender choice has three different body types,  you have an unlimited amount of colors for both your skin and your equipment (from what I've seen all equipment has 2 different colors that you can change), equipment has no stats so you can wear whatever you like, etc. In the end the game should have more customization then most.
  DownMonkey

Novice Member

Joined: 1/16/07
Posts: 164

6/11/07 6:53:10 AM#42
That customisation is what will probably make me play even with no archer class.

  Aphex

Novice Member

Joined: 9/14/04
Posts: 194

6/11/07 7:16:19 AM#43
Originally posted by DownMonkey
That customisation is what will probably make me play even with no archer class.


I've read a comment of a dev on the tcos forums that stated that the trickster would make heavy use of ranged attacks. So that would mean that it is a sort of rogue/archer fusion. The rogue part in it will mainly come from gadgets and illusions which I guess will be used to keep enemies at range.

All rogue skills should be published on their site within two weeks, this should be cleared up a bit more.

  DownMonkey

Novice Member

Joined: 1/16/07
Posts: 164

6/11/07 7:19:44 AM#44
Originally posted by Aphex
Originally posted by DownMonkey
That customisation is what will probably make me play even with no archer class.


I've read a comment of a dev on the tcos forums that stated that the trickster would make heavy use of ranged attacks. So that would mean that it is a sort of rogue/archer fusion. The rogue part in it will mainly come from gadgets and illusions which I guess will be used to keep enemies at range.

All rogue skills should be published on their site within two weeks, this should be cleared up a bit more.


Ahh that's very interesting, thanks for that. Hopefully they mean bows but maybe not. I don't mind a rogue/archer mix, coming from a AD&D background for me it SHOULD be that way. :)

  Aphex

Novice Member

Joined: 9/14/04
Posts: 194

6/11/07 7:47:01 AM#45
Originally posted by DownMonkey
Originally posted by Aphex
Originally posted by DownMonkey
That customisation is what will probably make me play even with no archer class.


I've read a comment of a dev on the tcos forums that stated that the trickster would make heavy use of ranged attacks. So that would mean that it is a sort of rogue/archer fusion. The rogue part in it will mainly come from gadgets and illusions which I guess will be used to keep enemies at range.

All rogue skills should be published on their site within two weeks, this should be cleared up a bit more.


Ahh that's very interesting, thanks for that. Hopefully they mean bows but maybe not. I don't mind a rogue/archer mix, coming from a AD&D background for me it SHOULD be that way. :)


Bows would be the most logical thing I'd say. I don't think that they've added bows into the game only to be used for shooting one arrow once in a while.

 

  Lunatt

Apprentice Member

Joined: 6/11/07
Posts: 3

6/11/07 8:30:13 AM#46
For DownMonkey: http://img2.kult-mag.com/photos/00/00/82/75/ME0000827504_2.jpg (so yes:P  in fact all classes can have ranged attacks, even casters should be able to shoot with a bow:P; but that doesn't mean all got the same amount of skill for it etc:):))


People should really read more into this game; it's alot bigger then this article suggest.
Luckily a few people here post with real facts!:P

ALL classes can be a heal class in their own way! so with each class you can heal as much as you like!!!! no cooldown on spells just how fast the weel spins to the next tier:)

a monster got AI! yes prety nice one; They attack the class/person who they got an advantage over! so all classes got a chance to tank if they like "tank"

Also all classes can deal damage in some way; Void seer's are buffer's debuffer's... but look them up on skills; they can do damage very good too!

sorry i just find it "weird" that sooo much people whine about this game with just reading this article... this article is like 5% of the total classes etc. 4 lines about a class just isn't enough to tell people how it works; Which we can read on how people respond to this!

This game just takes a mmorpg and well just pulls it out of the normal line of the word. It's totally different. You should read the entire faq, read some on the forums, then you maybe can reply on this like a normal person would (sorry if i offend somebody)

next to that 2 races is fine since you can modify prety much all about youre character! Next to that Armor doesn't have statistics! So from level 1 you can wear awesome looking gear. At the start you can pick youre gear and weps.
Read on the Character Creation & Customization forum at  Spellborn Forum Index;

To get on the classes; yes level 5 you pick a sub-class... This requires you to do some quest line first so you end up in a cave where you can fight some time with the 3 sub-classes of youre archtype. This way you can experiment what you like best;
prety much what combination you like most, so at level 5 you can try all of the subclasses!
Warrior (body)
wrathguard       Body+mind
blood warrior   body+body
furyhammer     body+focus

Rogue (focus)
Trickster (focus+body)
skinshifter (focus+ focus)
Deathhand (focus+mind)

Caster (mind)
ancestral mage (mind+mind)
runemage (mind+body)
void seer (mind+ focus)

Between the () are the atributes a class uses most, where the first is what the archetype uses most so for a caster mind; and the second what the subclass uses most, so for ancestral mage it's body! The second attribute has more impact on the spells that you use when you choose youre sub-class.
The skills are linked to an attribute. On what they use/are. the higher the value of an attribute on a spell that you use, the better the spell etc.

i hope this awakens more intrest for the game... the game goes alot more indepth then this article describes! What i just told about what the classes use for attributes and how they are linked to the spells they use is just a PART of it!.

SO PLEASE READ MORE INTO IT!

i Hope this shines some more light on how "small" this article is.

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
within the power i've been granted, time will show you what i learned....

  Dubaz

Novice Member

Joined: 5/30/07
Posts: 116

6/11/07 10:23:57 AM#47

You mean how really badly informed ? :)

  Lunatt

Apprentice Member

Joined: 6/11/07
Posts: 3

6/11/07 10:56:25 AM#48
Originally posted by Dubaz

You mean how really badly informed ? :)

hehe yep;)

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
within the power i've been granted, time will show you what i learned....

  danjay72

Novice Member

Joined: 7/20/04
Posts: 3

6/12/07 4:40:40 PM#49
Yo guys, the game so far looks great - only problem is that I dont see any healing class except possibly the first caster, which seems more like an EQ Shaman/Enchanter then an actual healer. Well anyways, GL all. See you in game maybe
  Lunatt

Apprentice Member

Joined: 6/11/07
Posts: 3

6/12/07 5:08:39 PM#50
Originally posted by danjay72
Yo guys, the game so far looks great - only problem is that I dont see any healing class except possibly the first caster, which seems more like an EQ Shaman/Enchanter then an actual healer. Well anyways, GL all. See you in game maybe
  ok i'll tell it good now!
ALL CLASSES CAN HEAL!
all classes got their own heal spell! So just make a spinwheel with just that 1/2/3 heal spells and youre a focking bloody healer!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬
within the power i've been granted, time will show you what i learned....

  silverghost

Novice Member

Joined: 3/18/04
Posts: 4

6/23/07 12:34:12 PM#51
I like the new concepts they are bringing to the MMO and looking forward to the release.
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