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 Thread (54 posts)
Stradden  6/05/07 1:15:32 PM

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Staff Writer Adele Caelia recently visited the Simutronics offices where they are making the MMORPG Hero's Journey. Today, she files her report.

I recently had the honor of spending the day with the developers of Hero's Journey at the Simtronics studio in St. Charles, Mo. I approached the day with a bit of curiosity as to what I would find, having never been in an actual game studio before. As I approached the front doors I found an artist sitting upon the steps, his sketchpad in hand, enjoying the nice weather the St. Louis area has had recently. He didn't seem to notice me, and why should he? It was very obvious that he wasn't in Kansas anymore, but in the far off world of Elanthia. In this world, the reporter does not exist. This is a world where only Heroes are to be found. Not wanting to force him to leave such a happy place I walked on past without disturbing him and entered the building.

When I entered the studio, a very pleasant woman behind the front desk and the Simtronics guardian hound named Xena greeted me. I am pretty sure both were elite mobs and I wasn't about to go any further without their permission! Lucky for me that they were non-aggro, and instead of being attacked, I was quickly introduced to Developer Eric Latham, and soon after met the head honcho, Lead Designer Stephanie Shaver. It was a very pleasant surprise to find a woman in charge (and also a dead give away that the game will naturally be a success... I joke.).

Read the whole article here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

elvenangel  6/05/07 1:21:44 PM

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Why So Serious?

Originally posted by Stradden

Staff Writer Adele Caelia recently visited the Simutronics offices where they are making the MMORPG Hero's Journey. Today, she files her report.

I recently had the honor of spending the day with the developers of Hero's Journey at the Simtronics studio in St. Charles, Mo. I approached the day with a bit of curiosity as to what I would find, having never been in an actual game studio before. As I approached the front doors I found an artist sitting upon the steps, his sketchpad in hand, enjoying the nice weather the St. Louis area has had recently. He didn't seem to notice me, and why should he? It was very obvious that he wasn't in Kansas anymore, but in the far off world of Elanthia. In this world, the reporter does not exist. This is a world where only Heroes are to be found. Not wanting to force him to leave such a happy place I walked on past without disturbing him and entered the building.

When I entered the studio, a very pleasant woman behind the front desk and the Simtronics guardian hound named Xena greeted me. I am pretty sure both were elite mobs and I wasn't about to go any further without their permission! Lucky for me that they were non-aggro, and instead of being attacked, I was quickly introduced to Developer Eric Latham, and soon after met the head honcho, Lead Designer Stephanie Shaver. It was a very pleasant surprise to find a woman in charge (and also a dead give away that the game will naturally be a success... I joke.).

Read the whole article here.


Uh...the link is broken :)

Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!

Kane  6/05/07 2:17:48 PM

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So the list has races has changed...again. We used to have 8 (2 subs of each of FOUR main races) then it was 6. Its still six, but it sounds like we can't have the race morphing that used to be in E3s ago. I liked the idea of a triple mixed breed. I hope they add something less human later cause I like to have more options than just the traditional D&D races.
 
GreenChaos  6/05/07 2:30:30 PM

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Detailed character customization, multi-classing, and combat more than just auto combat – it has my interest.


DownMonkey  6/05/07 2:31:47 PM

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Originally posted by GreenChaos

Detailed character customization, multi-classing, and combat more than just auto combat – it has my interest.


Good support for roleplayers will make me buy it, I'm looking forward to it.

Amathe  6/05/07 2:33:03 PM

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This is a nice feel good piece and certainly there is much to like about the concept of Heroes Journey . I find a lot of its concepts very innovative and refreshing.

But the questions the writer apparently didn't push with Simu, and merely alluded to in the last paragraph, is the growing belief that this game will never see the marketplace. Personally, I would have started there and satisfied myself this game actually has a future before getting into the details of one that probably does not.

 
Riceman  6/05/07 3:00:16 PM

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Simutronics wouldn't be constructing a new building and gearing up to hire dozens of new employees if Hero's Journey was vaporware. My source on this is Tracy Butler, the art director for HJ.
scin Xfire Miniprofile
jgankum  6/05/07 3:14:39 PM

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Originally posted by Amathe
This is a nice feel good piece and certainly there is much to like about the concept of Heroes Journey . I find a lot of its concepts very innovative and refreshing.
But the questions the writer apparently didn't push with Simu, and merely alluded to in the last paragraph, is the growing belief that this game will never see the marketplace. Personally, I would have started there and satisfied myself this game actually has a future before getting into the details of one that probably does not.

YOU, posting this over and over again, does not make it a "growing belief". It just makes you sound like a broken record and look dumber with the release of each new bit of information.

Jonny.

 
Yukari_Momma  6/05/07 3:18:16 PM

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Bored? Start a protest.

It's not vaporware.  The people who think it is are the same ones calling out for people within the company to give them a few words, and then not listening to any of the words given to them.  The article didn't need to ask the question because it has been asked and answered before in almost every article made for the game in the past three months.

The game you are seeing has not been in production for 10 years, it is a different game than the original game, which would be now called vaporware.  All it shares is the same name and same company making it.  This game can't even be said to have been in production for 7 years.  They fully admit that they were not working on the game all that much for about three years while they developed the Hero's Engine.  Essentially, we have a game that we could maybe put a man hour equivalent of 5 years to.

Great article.  I hope to see more soon.  Not sure if I'd believe EVERYTHING mentioned in it, but we can hope.
 
Paks  6/05/07 3:31:55 PM