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6/06/07 10:44:16 PM#41
Having read the previews from other sites that seem to have attended the same day - gamespy, ign, 1up, curse it seems the staff writer could have written a lot more. Did you attend the same day? One of the sites worte about being shown the hall of games with things from every game Richard Garriott has worked on - including the original apple 2 he wrote his first game on. Okay it was nothing to do with T.R but a nice touch. Looks like they did a big news day with lots of people attending.
These quotes from the curse visit
They also got some information on a tier 4 specialist class - the Engineer
the gamespy article is extremely well written and has some good examples of the ethical parables. Well worth the read. some information in here on the crafting
and some more info on PvP
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6/07/07 2:46:06 AM#42
Originally posted by Kremlik
As for shotguns...I'm a sniper type of gal, but I found a mean EMP shotgun that really worked wonders on the mechs. Pwehee. Laura "Taera" Genender |
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6/07/07 2:47:01 AM#43
Originally posted by _Shadowmage
Big all out guild/clan wars aren't in - yet - though. Laura "Taera" Genender |
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6/07/07 9:40:47 AM#44
Faction controlled planet bases! I like the sound of that. Too bad it's scheduled for "the future". We all know what that means.
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6/08/07 11:49:18 AM#45
Just a few comments:
I personally like text or storyline (in whatever form) in MMORPGs and would not be interested in a game that is little more than a MMOG form of Unreal or Quake. That said, one way to get past the problem of trying to read a lengthy dialogue while ducking incoming would be to have the questgiver download the text to some sort of handheld, much like WoW does. The person gives you the quest and you accept. If you missed something you can go back and read it at your convenience. "Heck, what did I just volunteer for?" *takes out the handheld and reads the brief while wolfing down some rations* "Crap, not THAT!" Heheh. Housing could be cool if you think in terms of "temporary" housing. SWG's housing was temporary in that manner. A whole town could lift up and move if it wanted to or had to (like, if it became a favorite migration place for Krayt Dragons before anyone could kill them). Factions sound interesting but if some players get more interested in killing other players rather than aliens because of the same old tired excuse that there is more challenge then the game will decay into a gankfest with very little point. I think it is the hope of game designers that the players will take interest in the content before worrying about becoming the uberest PvPer on the server. |
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6/08/07 12:31:56 PM#46
I really like what I've read in the concepts. We'll see what actually comes out but I am a fan of Sci-Fi and looking forward to this.
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6/08/07 12:51:02 PM#47
Originally posted by Suilebhain I used to feel the way you do.... Before I played twenty different mmo's with the same pve content with little variations. The problem with pve focused mmos, and I think this will become more prevalent as the newer generation of mmo'rs that were introduced to the genre by games like World of Warcraft, is more and more veteran gamers are becoming jaded with the same "been there, done that" feeling. Let's say you spend 10 days of real world time leveling your character, what do you have to show for it other than some 1's and 0's as a digital record of your time spent ingame? At the end of the day you beat artificial intelligence that, and let's face it, is so easy children can do it. At least in pvp I know I beat another human being and yes I still only have 1's and 0's to show for it but at least I know I accomplished something the person I beat, did not. Or I help my team capture the opposing factions city and my time spent impacted the gameworld for that day. Anyone can level a character. And when you've done it so many times in so many games it doesn't hold the same meaning it did as when you leveled that first character. Don't get me wrong there will always be pve focused games around but I think they, and the people that play them, will gradually become the minority. |
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6/08/07 4:08:23 PM#48
The same applies to PvP, the boredom that arises from redundancy and repetition.
Right now I am playing WoW, and after taking the resources in Arathi over and over or capturing the flag in Warsong over and over it all becomes the same. PvP combat is usually over so fast that it is rare to actually learn from it. It is not fencing - it is adherence to gear standards and template builds that usually decide who wins and who loses. Some skill is involved, but the majority of skill is in escaping. The kiter wins. The twink wins. The ganker wins. The toe-to-toe fighter usually gets triple teamed and dies (by the kiter, the twink and the ganker). There will only be fewer PvE players when MMOGs cease to be interesting to us. I already see that a MMORPG has less attraction than a single player game like Morrowind, for example, but it is possible to continue to build an environment that keeps even the most avid explorer occupied for awhile. The story is necessary to make all the things on the map make sense, otherwise, who cares? It might as well just be a big green box you play in to beat up other players. Terrain, at this stage in the game, has little meaning. TR seems to be a step in the right direction toward remedying that particular issue - if cover makes a difference, for example, then diving for cover will be a meaningful maneuver. I find being shot through a wall annoying. |
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6/09/07 1:55:17 PM#49
You have much to learn young padewan. You use WoW as your template for all mmo pvp. WoW pvp is flawed. Not the best example to make your case on.
Face it, pure pve enthusiasts are a dieing breed. They won't become extinct but they will be on the endangered list. |
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6/09/07 2:06:07 PM#50
Originally posted by Landogarner I agree Wows pvp has little to do with skill , tho skill does play a role. Play daoc templates help but skill is 1000x more useful. its pvp is faster then wows but you learn fast because there is something to learn because skill plays a part in the outcome. That being said i have totally outskilled people in Wow but equip >>>> skill in WoW. I have followed TR for a long time... i am not impressed now. Not hatin' just statin'. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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6/10/07 12:50:29 AM#51
"Face it, pure pve enthusiasts are a dieing breed. They won't become extinct but they will be on the endangered list. " I'd like to know where you dug up that bit of foolishness. First you say Wow's pvp is horrible then you try to tell us that dedicated pve'ers are a dying breed? Nothing like contradicting yourself. Wow has so many subscriptions due to the Pve, not pvp. Just to clue you in, pve games do much better in the marketplace than pvp games. That is a fact you will have to deal with. It is such a well known fact that Turbine released Lotro without pvp and it is quite successful. I am just waiting for some examples to attempt to prove your point. |
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6/11/07 8:46:10 AM#52
DAOC PvP was worse. Unless you had the precise Race/Class combo and number of Realm Ranks, people would not even let you join their team. Build/Spec ruled there. The old adage for DAOC is "he who mezzes first, wins" because you could turn a whole field of combatants into sheep for the slaughter by getting off one area mez. Last but not least was the Assist Train Mini-zerg that attached to the fastest runner and cut the sleeping ones down.
Then we had SWG, and the "best buffs wins" rule and "my kung fu is too strong for your power armor and plasma cannon". EQ2 may have had a good system but the idea of PvP there was annoying. "Duel me" became the most repeated phrase in the game. So far WoW might be flawed but the system has the most checks and balances to prevent one class from being totally "uber" over all the rest and combat lasts more than two whacks, unless you are caught unaware by a stealther. |
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6/12/07 5:29:46 PM#53
Originally posted by Suilebhain Considering WoW is 75% gear and 25% skill it doesn't really matter what class is the most "uber". |
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6/14/07 11:29:28 AM#54
I loved the Ultama games, and bought and played most if not all that were available for the PC. When UO came out, I loved it. Very disappointed that the 3D version was ditched.
So anything Richard Garriot is involved in has my attention. But Tabla Rasa looks to me like another one of those forced-group-at-higher-levels games, not really new turf at all, and not something I'd enjoy playing beyond the first dozen or so levels. Sadly, it looks at this point like I'll be giving it a pass. |
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