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 Thread (54 posts)
Ciredric  6/10/07 1:50:29 AM

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Joined: 9/28/06
Posts: 724

"Face it, pure pve enthusiasts are a dieing breed. They won't become extinct but they will be on the endangered list. "

I'd like to know where you dug up that bit of foolishness.  First you say Wow's pvp is horrible then you try to tell us that dedicated pve'ers are a dying breed?  Nothing like contradicting yourself.  Wow has so many subscriptions due to the Pve, not pvp.

Just to clue you in, pve games do much better in the marketplace than pvp games.  That is a fact you will have to deal with.

It is such a well known fact that Turbine released Lotro without pvp and it is quite successful.

I am just waiting for some examples to attempt to prove your point.

 
Suilebhain  6/11/07 9:46:10 AM

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DAOC PvP was worse. Unless you had the precise Race/Class combo and number of Realm Ranks, people would not even let you join their team. Build/Spec ruled there. The old adage for DAOC is "he who mezzes first, wins" because you could turn a whole field of combatants into sheep for the slaughter by getting off one area mez. Last but not least was the Assist Train Mini-zerg that attached to the fastest runner and cut the sleeping ones down.

Then we had SWG, and the "best buffs wins" rule and "my kung fu is too strong for your power armor and plasma cannon".

EQ2 may have had a good system but the idea of PvP there was annoying. "Duel me" became the most repeated phrase in the game.

So far WoW might be flawed but the system has the most checks and balances to prevent one class from being totally "uber" over all the rest and combat lasts more than two whacks, unless you are caught unaware by a stealther.
 
Landogarner  6/12/07 6:29:46 PM

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Joined: 7/02/04
Posts: 57

Everything in moderation, including moderation.

Originally posted by Suilebhain
DAOC PvP was worse. Unless you had the precise Race/Class combo and number of Realm Ranks, people would not even let you join their team. Build/Spec ruled there. The old adage for DAOC is "he who mezzes first, wins" because you could turn a whole field of combatants into sheep for the slaughter by getting off one area mez. Last but not least was the Assist Train Mini-zerg that attached to the fastest runner and cut the sleeping ones down.

Then we had SWG, and the "best buffs wins" rule and "my kung fu is too strong for your power armor and plasma cannon".

EQ2 may have had a good system but the idea of PvP there was annoying. "Duel me" became the most repeated phrase in the game.

So far WoW might be flawed but the system has the most checks and balances to prevent one class from being totally "uber" over all the rest and combat lasts more than two whacks, unless you are caught unaware by a stealther.

Considering WoW is 75% gear and 25% skill it doesn't really matter what class is the most "uber".  
 
kyrawolf  6/14/07 12:29:28 PM

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Joined: 9/16/06
Posts: 9

I loved the Ultama games, and bought and played most if not all that were available for the PC.  When UO came out, I loved it.  Very disappointed that the 3D version was ditched.

So anything Richard Garriot is involved in has my attention.  But Tabla Rasa looks to me like another one of those forced-group-at-higher-levels games, not really new turf at all, and not something I'd enjoy playing beyond the first dozen or so levels.  Sadly, it looks at this point like I'll be giving it a pass.
 

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