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Erikmicheal
Novice Member
Joined: 8/30/07
Play it like you stole it!! |
12/09/07 8:23:22 PM#201
Red Light Center is already 20 a month.. now that one worth it lol |
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Razielu
Novice Member
Joined: 5/26/04
"What goes up, better dog on will stay up!" - Morgan Electronics, Professor Zakharov, Alpha Centauri |
12/09/07 8:35:00 PM#202
I am sorry, but I see no logic in your reasoning (if there was even any at all) for this suggestion - it seems to be just a random trolling. If you had some economics behind it I would try to put my thought to this suggestion but unfortunately your suggestion goes against simple economics principles. If you suggest that paying 19.95 per month as a show of willingness to pay to the MMO industry in order to increase the standard or quality of service, then there is no backing for it; Since willingness to pay rises only from the necessity of the service. If you notice the previous posts they portray numerous accounts of an MMO not being a necessity and not even crossing into a boundary of luxury. Since for the product to be a necessity, that product needs to be so intrinsic to your survival or whatnot, such that the producer or provider of that product can easily price discriminate and set whatever price they wish. Also for the product to be a luxury it has to be overly demanded and the supply has to be either constricted or minimal. Since MMOs do not fall into either of these categories, they are considered a normal good. MMO industry would never be dumb enough to release a product with such a high price while knowing that current mmo market is saturated with a lot of mid to high popularity titles that go for way less than what they are going to provide. Also, with increase in price the demand drops ( simple microeconomics), which is inherently bad for the MMO producers ( as well as any product for that matter). THe only time I would justify an increase in the monthly fees would be in the game had really performed well for a while and had a running track of successful, rapid and numerous updates as well as almost unending possibilities within the game - but that would be the "PERFECT" game and it is quite a subjective opinion anyhow. That is why MMO industry think tanks and analysts came up with an intriguing idea of expansions as a burst investment strategy . Some -say SOE- gone a bit too far but well that is yet another of my bias opinions.
Alright, hopefully this post explains to you what WTP (Willingness to pay) is and that you should take some economics lessons if you wish to even discuss this topic.
P.S. oh and please stop eating so many snickers, if you eat this high amount of sugars after 12 am you will be fat just by the simple reason of getting a ton of energy into your body and not using it ; since, when you sleep or sit in front of the computer you do not utilize that energy and it builds up into fat. (SORRY FOR A LOT OF RUN ON SENTENCES) - night all. |
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12/10/07 4:38:45 PM#203
The thing is, that dolar has droped a lot toward euro in few years. Europeans already pay around 20 dolars for mmoprgs like World of Warcraft, since subscription is around 13 euros and 15-16 dolars. If they will adjust payment in AoC, so europeans and Americans will pay simmilar price for the same game, i have no problems with it at all. |
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12/20/07 12:20:12 AM#204
HA wow.. i am a student looking for a mmo to play, and there is no way hell id pay that much for a game... when i read what you said the first thing that came to mind was that you had to be paid to say that, it was that odd.
I personally have a hard time justifying paying such amounts of money to a company who sells the game then makes you effectivly buy it again and again. EG: wow sell you the game then charges 9 MILLION ppl per month then also charges for expansions! WTF is that? EVE releases exansions free, and charges per month... much better. Guild wars just simply charges for expansions, why cant they all be like this!!!
If guild wars can make profit and not carge per month why then are we paying so much every month and every time an expansion comes out? Honestly, sure if they make a good game they should make decent amounts of money, but why charge allot if you dont need to? bit off topic i guess but id like to hear what others think on this.
Morgan |
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12/27/07 5:58:10 PM#205
I got this idea... How bout you go ahead and give them more money while I pay the regular price and just laugh at you. OR better yet, how bout you just give me the $5 extra you seem to have rolling around in your pocket. Because if you ask me I've done just as much as the gaming industry in deserving your money. Go take an economics class and read up on inflation and why it happens. In the end you've made some stupid posts in the past and this one is no exception. All those Snickers must be keeping you up at night and that's where you find the time to exercise your backward thinking while on a sugar high. Why don't you just walk into 7eleven and give them $6 for the snickers? You obviously think that people should pay for quality and you think so highly of snickers. Better yet why not go ahead and make it an even $10? No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga- |
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12/30/07 4:10:36 PM#206
you charge higher than other MMO's and people will flock to the cheaper ones. i have met many MMO players who play games by price and not gameplay (alot of them are WoW players) MMO wish list: -Changeable worlds |
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12/30/07 5:31:19 PM#207
This is a troll attempt or someone that really doesn't understand supply and demand. Either way this thread should be locked. |
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1/02/08 6:06:21 AM#208
Every cheer and be happy because supernerd isn't the product manager! I'm positive 100% if he was he be like "Well, everyone is making a lot of $$ these days, so rising the Age of Conan game itself to 100$ shouldn't hurt along with 20$ monthly fee shouldn't hurt". Spme people at this moment have quit and are mad that Age of Conan has a monthly fee around 10-15$ and plus rising prices only damages the subscribers which damages the marketing of the game. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
1/02/08 6:15:36 AM#209
This is the thread that never ends, It goes on and on my friends, Some people started posting in it, not knowing what it was, and they'll continue posting in it forever just because...... This is the thread that never ends.... Well, you know the rest. Couldn't help myself, I posted a response to this way back in May/June when this thread was current and topical. Now its just a necro thread that keeps rising from the dead and won't go away. Doesn't look like many developers are going to break the current 14.95/mo model, and in fact, the trend recently has been to charge less (LotRO, HG:L etc) and not more. Let's just hope AOC gets released early this year, I need something new to play.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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1/02/08 6:19:50 AM#210
Originally posted by xxreaper008 No, they did not. |
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1/02/08 7:17:42 AM#211
"Prices go up people". Erm, not always. Sometimes they go down and sometimes they crash. Capitalism is long-term unpredictable and is affected as much by consumers and producers as it is by finance-capital and global politics. Sometimes certain prices, living costs or interest rates go up faster than peoples` salaries and then people cut back on non-essential luxuries (e.g. mmorpg subs), thus making the market more competitive (e.g. lower mmorpg subs) so long as that market is monoply-free. Sometimes salaries or investments keep up with inflation and so it`s all relative and no-one cares. Unfortunately, in the UK, this time is coming to an end, thanks to the US sub-prime mortgage crash. A long, uninterrupted period of consumer confidence is running out of steam with the growing credit-crunch. People are less likely to get credit and are less able to use their mortgages as piggy banks to `spend, spend, spend` on the principle, promoted by the OP, that "prices always go up people". All the business sections in our UK broad-sheets, even the conservative ones, are filled with whispers of recession and unemployment. If this happens then prices - with the exception of scarce resources like oil - will fall as incomes fall. Phew, so what I am saying ("Get to the point mister") is that having the most-expensive subs in the mmorpg market would be risky during the best of times, but suicidal in a period of actual and predicted economic downturn. Keep the sub prices low if you want to corner a large and profitable share of the market. |
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1/02/08 7:26:07 AM#212
I do not think the price will go up any time soon. One reason is that I think the limitless "supply" of the game will keep the price of any MMORPG from going up. Now if there were a limit to the number of total subscribed players a game could have, then we might see a raised fee. |
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Stellos
Novice Member
Joined: 9/15/06
If you're going to stick it out there, don't be afraid if you get it cut off. |
1/04/08 3:05:53 PM#213
I look at it like this: Okay, I'd be willing to pay $20 bucks a month if the game totally rocked! But, it better rock my freakin world every day I play it and if for some reason it doesn't then I would QUIT. I don't think it is wise for AoC to put so much pressure on themselves to retain subscriptions, do you? I know I'm not in the minority of people who would be willing to quit due to over pricing in comparison to quality of game. Now, if the game wants to put the monthy fee at par for the course with other MMOs then I will compare the game to others and play it if I find it more enjoyable, which would be a lot easier to maintain subs for AoC. It's like A-Rod if you want to make the most money just to say you make the most money then you better be worth it and you better know that you will be constantly under a microscope with people looking for flaws. |
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Liquidvison
Novice Member
Joined: 10/31/07
"You don''t ask why a plague spreads; or a feild burns; so don''t ask why i fight" |
1/05/08 3:48:56 AM#214
Originally posted by Supernerd
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Reborn17
Novice Member
Joined: 9/17/07
"In a time of universal deceit - telling the truth is a revolutionary act." |
1/05/08 4:12:14 AM#215
I just wish we met some of these "supertitles" with a little more skepticism. Not sure what had been released from funcom at the time, but AoC hasn't really impressed me all that much so far. Just 1 non-fanboi's opinion... "The people never give up their liberties but under some delusion." -Edmund Burke Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?" |
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1/05/08 3:16:44 PM#216
Hmmm, so now the bad publicity about this game starts to surface. I hadnt heard anything bad about it, but there again, i hadnt heard anything praising the game either, just alot of hype about the game which, sounded good. Now the testers are letting it beknown how bad the game is by comparing it to VG and worse (and its not just here either). I am now dubious and will hold off this game for its first 3 mths of release at least i think as i do not want to be conned and scrwewed into purchasing another beta, no scratch that, alpha game thats been called release ready. |
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1/19/08 3:29:03 PM#217
Originally posted by Supernerd Every day? You eat more candy per day than what I eat in a whole friggin' MONTH!
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1/19/08 3:51:36 PM#218
You WAR and WOW fan boys are pathetic. All you can do is make shit up about a game that is going to compete with them both of them. You fools are so nervous that your precious game will have competition when that is exactley what every product in a market needs. You cant prove anything from playing beta. So just stay quiet instead of trying to make yourself feel better by trying to bash on something, your a joke and get a life that exists outside your moniter. |
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Battlekruse
Novice Member
Joined: 12/28/06
"Enough research will tend to support whatever theory.." |
1/22/08 2:26:25 PM#219
Originally posted by Zorvan
Link: http://www.microsoft.com/presspass/press/2006/jul06/07-24MassiveToyotaPR.mspx Massive Network Launches Groundbreaking Interactive In-Video-Game Advertising Unit; Toyota Is Debut Advertiser With Innovative Campaign for New 2007 Yaris SedanNew ad element drives increased consumer engagement with brands, leveraging video games’ inherent interactive nature.
NEW YORK and DURHAM, N.C. — July 24, 2006 — Massive Inc., creator of the world’s leading video game network and wholly owned subsidiary of Microsoft Corp., today announced that it has launched interactive in-video-game ads, allowing advertisers to engage gamers in new and entertaining ways. The first advertiser to utilize the new interactive ad unit is Toyota Motor Sales (TMS), U.S.A., Inc., with a campaign for its new 2007 Yaris sedan in “Anarchy Online,” a top multiplayer online game published by Funcom. The new interactive ad units can be used in a number of ways to encourage gamer interaction with the advertising and to provide a more engaging brand experience. For the Toyota Yaris campaign, gamers are encouraged to engage with the ads to unveil an image of the new Yaris. The campaign is running in multiple games on the Massive Network and utilizes Massive’s dynamic 2-D elements and full-motion video and audio ads, in addition to the new interactive units, to reach the coveted gaming audience. The new in-video game ads were developed in collaboration with Toyota’s advertising agency of record, Saatchi & Saatchi in L.A. “Leveraging this new interactive ad element from Massive allows gamers to interact with our brand in an environment they’re passionate about,” said Kim McCullough, corporate manager of Marketing Communications at Toyota. Just as with all the ad executions that Massive has been serving in its network of top video game titles, the interactive ads only appear in locations selected and approved by the game’s creative developers and do not interfere with gameplay, functionality or bandwidth. Game experience is paramount to the success of the new technology, and the ad units are only used to enhance the game experience for players who choose to interact with the ads. “We’re pleased to be at the forefront of video game advertising innovation,” said Trond Arne Aas, CEO of Funcom. “Our community looks to us to bring them ever more creative and immersive entertainment experiences, and that is what Massive and its advertisers continue to deliver.” “Our business has been built by constantly expanding our technological capabilities and by driving innovation in video game advertising,” said Nicholas Longano, president of New Media at Massive. “This new ad unit allows gamers to interact with the game environment in new ways and provides our advertisers with a powerful means of delivering a compelling brand experience to the gaming audience.” About Toyota Toyota Motor Sales (TMS), U.S.A., Inc. is the marketing, sales, distribution and customer service arm of Toyota, Lexus and Scion in the United States, marketing products and services through a network of 1,427 Toyota, Lexus and Scion dealers in 49 states. Established in 1957, TMS and its subsidiaries also are involved in distribution logistics, motorsports, and research and development. About Funcom Funcom is an independent developer and publisher of online games for PC, consoles and mobile platforms. Funcom has provided outstanding entertainment since 1993 and continues to expand its track record of more than 20 released games. Recent successes include “The Longest Journey,” “Anarchy Online” and “Dreamfall: The Longest Journey.” For corporate information please visit www.funcom.com. For information about Funcom games visit www.anarchy-online.com, www.dreamfall.com or www.ageofconan.com. Funcom is listed on the Oslo Stock Exchange under the ticker FUNCOM. About Massive Inc. Massive Inc., a wholly owned subsidiary of Microsoft, is the creator of a leading network for dynamic video game advertising. With 37 game publishers and more than 100 titles, the Massive Network offers advertisers the ability to reach an aggregated gaming audience in real time across multiple platforms. Over 60 blue-chip advertisers have run campaigns across the Massive Network throughout North America and Europe. Publishers in the Massive Network generate revenue through dynamic in-game advertising, enabling them to leverage the value of their content while preserving and enhancing the game experience. Massive’s technology allows for all forms of downloadable media and advertising content to be contextually integrated into the game environment, including image, audio, video and game object formats. More information can be found online at http://www.massiveincorporated.com. About Microsoft Founded in 1975, Microsoft (Nasdaq “MSFT”) is the worldwide leader in software, services and solutions that help people and businesses realize their full potential. Note to editors: If you are interested in viewing additional information on Microsoft, please visit the Microsoft® Web page at http://www.microsoft.com/presspass on Microsoft’s corporate information pages. Web links, telephone numbers and titles were correct at time of publication, but may since have changed. For additional assistance, journalists and analysts may contact Microsoft’s Rapid Response Team or other appropriate contacts listed at http://www.microsoft.com/presspass/contactpr.mspx .
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1/22/08 8:14:18 PM#220
they allready stated it will follow the norm of mmo subscription costs. Get you facts straight |
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