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Lord.Bachus 5/16/07 1:24:10 AM
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Apprentice Member
Joined: 5/14/07
live is like a box of..... |
About one month before release some SOE programmers joined Sigil to finish the game fast...
I bet these coders put in some bugs to asure the game would fail, so SOE could take over easilly. If SOE takes over they'll remove the bugs. Combined with the bad marketing for the game by SOE this would make sense. Just a wild guess but it could be soooooo true |
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Cor4x 5/16/07 1:30:06 AM
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Apprentice Member
Joined: 9/22/05 |
Originally posted by Lord.Bachus LOL I don't think the coders for VG needed any help screwing stuff up. The game was rushed out the door AND the spinner guys for Sigil said so (of which themanthemantheman was one), so we pretty much knew it was going to crash if they didn't have a winning concept. In a new release you can have EITHER solid code OR really good content and still limp along fairly well. People will forgive one or the other in a new title. If you have both then you're gonna be rich. VG had neither. It failed for obvious reasons that were left unfixed. VG died of neglect. (Which they might not've been able to fix in time as it had massive design flaws in addition to tons of bugs and crappy content.) |
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gamerman98 5/16/07 1:33:42 AM
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Advanced Member
Joined: 10/13/04 |
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Netspook 5/16/07 1:34:03 AM
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Advanced Member
Joined: 3/01/07 |
SOE did a good job with marketing. Put in bugs one month before release? Well, obviously you didn't hear all those beta testers who asked Sigil to wait with the relase. That started several months earlier... Theory failed, my friend |
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Bakgrind 5/16/07 1:36:19 AM
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Apprentice Member
Joined: 2/11/06
Aut vincere aut mori |
While that could be a very nice 'Theory" it is very far from the truth of the matter. Sigil didn't need any help sabotaging or butchering of their own game. They did that to themselves. VG is a much more stable, less buggier game today than what it was prior to release. Lack of peripheral vision and just plain near sightedness is what put VG in the state it is in today. SOE is doing VG 's customers a huge favor in taking over this game. And to be honest they were going to take it over any ways. Thanks Brad !
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twitch242 5/16/07 1:37:52 AM
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Hard Core Member
Joined: 3/16/05 |
sure read alot stupid things on this forum...
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FreddyNoNose 5/16/07 1:39:18 AM
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Elite Member
Joined: 8/06/05 |
Originally posted by twitch242qft |
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Netspook 5/16/07 1:40:36 AM
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Advanced Member
Joined: 3/01/07 |
Originally posted by twitch242
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fozzie22 5/16/07 2:15:45 AM
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Elite Member
Joined: 5/05/05 |
Agreed some of the people on here need to get out more,they really do |
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fiontar 5/16/07 2:29:19 AM
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Elite Member
Joined: 4/07/04 |
I'm not going to get into trying to postulate what kind of conspiracies may or may not have occured, unless insiders from Sigil spill the beans, it would all just be baseless speculation.
However, no one can tell me that SOE didn't intend for all this to happen right from the beginning of their dealings with Sigil. SOE, one would think, would not have made any deal for Vanguard if they didn't see some potential for the game down the road. It would have to be very obvious the game would need a lot of additional investment of time, money and talent to ever live up to that potential. So, they would have two choices, invest additional capital before launch, so that Sigil and Vanguard could have a successful launch, from which they would have a portion of the profits OR rush the game to market, let Sigil, out of money, fall flat on it's face, scoop up the property in total on the cheap, then fix the game. The second option seems to be what happened here, but it's a risky gamble. Even if they can "fix" the game, it's very hard for an MMORPG to recover from a bad launch. Of course, it may just be more padding for Station Pass, in which case the game has no real chance of ever reaching it's potential. SOE is Evil, pure and simple... To MMO Devs that wonder why so many of us groan when they enter into ANY kind of deal with SOE, this is why... It is a Deal with the Devil and those never turn out well. |
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Manmadegod 5/16/07 2:32:03 AM
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