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 Thread (54 posts)
Zace  5/13/07 5:25:53 PM

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Novice Member

Joined: 9/27/03
Posts: 70

Just thought i'd open a can of worms  (ooh yummy).

Well Ive played MMORPGS since the start, and before that roleplaying games since the late 70s and computer games since 1980 (sinclaire zx-80).

I loved mmorpgs - everquest was amazing, ultima online just proved i want cut out to be a PvP person.  Since then ive played almost every game, and have been lucky enough to beta test a lot of them.

So how come i now dont have the 'get up and go' to play anything?  Sure EVE was my last game and if i had the finances i would probably still be playing it - but that isnt the reason I quit them all - and a game is only a game - its longevity is limited, only so many times you can do the same thing over, so a game has to evolve.

So what is the next big game?  or the next different game?  Vanguard was promising to be so different.... yet couldnt deliver.  Reminds me so much of  Horizons - a truly great game that just didnt have the backing it needed.

Who is developing a game that is going to truly evolve?

 

 
chiffington  5/13/07 5:31:22 PM

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Novice Member

Joined: 11/25/05
Posts: 20

The steadily declining originality in MMOs is a real shame.

I've actually come up with a whole new game which has the same VERY basic premise, but then takes the game to a whole new level.  I've planned out missions, quests, layouts, mythologies, combat types and systems...so much....but until I could actually trust someone to not sell off my ideas I'm stuck without suggesting things to the world.

At the moment MMOs are generally coming out of the 'cookie cutter', offering nothing more than another MMORPG with a different wrapper.

It's actually frustrating since there are solutions to it that I have...but I'd be ripped off.

Sooner or later people will catch up with my ideas - but it doesn't look like anytime soon.

Pirates of the Burning Sea looks like they've at least taken as new an approach they can, and I'd be interested to see how it pans out.

Strangely enough, EVE actually has some excellent ideas, and a premise that can be ever-expanded....if it wasn't all about the isk or whatever they're using nowadays.

 

 
Zace  5/13/07 5:50:27 PM

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Novice Member

Joined: 9/27/03
Posts: 70

I hear what you are saying Chiff, and have a few answers myself.  As you say you would either be ripped off or just watch the ideas go POOF into the ether of good gaming.  Ive been around sourceforge warching a few games being developed there, and sure they have some realy great ideas but you need to invest serious money to get a game launched that isnt a few mates... etc

You need to apporach a 'big' independent company...

As you say the current splurge of games all seem to be coming from the same sort of mould.  Secretly im hoping White Wolf/CCP will open up some dialogue for developers of their new world of darkness mmorpg.  After all EVE seems to answer quite a few questions - but im not really a spce ship kinda guy... give me a nice juicey mage :)

 

 
Carl132p  5/13/07 7:06:19 PM

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Apprentice Member

Joined: 5/12/06
Posts: 159

Originally posted by chiffington

The steadily declining originality in MMOs is a real shame.

I've actually come up with a whole new game which has the same VERY basic premise, but then takes the game to a whole new level.  I've planned out missions, quests, layouts, mythologies, combat types and systems...so much....but until I could actually trust someone to not sell off my ideas I'm stuck without suggesting things to the world.

At the moment MMOs are generally coming out of the 'cookie cutter', offering nothing more than another MMORPG with a different wrapper.

It's actually frustrating since there are solutions to it that I have...but I'd be ripped off.

Sooner or later people will catch up with my ideas - but it doesn't look like anytime soon.

Pirates of the Burning Sea looks like they've at least taken as new an approach they can, and I'd be interested to see how it pans out.

Strangely enough, EVE actually has some excellent ideas, and a premise that can be ever-expanded....if it wasn't all about the isk or whatever they're using nowadays.

 

Ripped off? If your looking for new things in games and you have the answer wouldnt someone taking you ideas and making a game out of it be a good thing? Even if your ideas are good until you make a game they arent worth anything. Besides you could post your ideas over and over on here and you would get the occasional yea that sounds ok but no one would use them guaranteed.
 
Dedthom  5/13/07 7:26:01 PM

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Hard Core Member

Joined: 5/21/04
Posts: 332

Hubba Hubba! (After 5 minutes this is the best I can come up with)

To a certain degree the problem is the public. Why come out with a more original game when you can make a mint from the same old crap? Also, to many games promise so much like Vanguard that when they come out people are disappointed because there expectations were set so high. It would seem that it is better to promise little and then wow people when you deliver more. But this also means that people will not be interested in development so investors will not invest unless you go gang busters with the wild promises of what you can do in game. When I started playing MMORPGs long ago with EQ I really felt it was a game you could play for ever, and to a large degree EQ is, but to many games now have an "end game", if I want end game I will play a really good single player RPG. So much disappointment with the industry and nothing on the horizon to change it. I put little faith in any game until it comes out and I have actually played it.

Die unheilgeschwängerte Nacht zum 19. November 1942 ist hereingebrochen.
Stille liegt über dem Land. Nur die Stimme aus Moskau hämmert unermüdlich, monoton.
Alle sieben Sekunden stirbt ein deutscher Soldat.
Stalingrad: Massengrab!

Faur  5/13/07 9:04:29 PM

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Novice Member

Joined: 4/19/06
Posts: 329

Like already mentioned, I feel the problem is that developers tend to "play it safe", and make games that they know people will like, based on what games that they liked before.
I read an interview the other day where a developer said he wasn't trying to make games people liked, but to make games people didn't know they would like. I wish more developers had that mentality.

Also in terms of pvp gameplay, I feel too many mmo's these days try to cater to both PvE purists and hardcore PvP'ers at the same time, which just doesn't work. PvP is not as engaging for pvp gamers when it's perfectly consentual and involves no form of long term risk or reward. PvE is not fun for pve gamers when you get ganked by people every 10 minutes.
I wish they'd start making more defined pve mmo's and pvp ones. These "pve mmo's with a little pvp on the side - if you want" ones just aren't working out for me. Right now the only reason I'm playing Eve is that it feels like the last pure pvp game with a solid metagame.
 
Eichenkatze  5/13/07 9:19:48 PM

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Posts: 338

Public forums. You will never find a more wretched hive of scum and villainy. We must be cautious.

As everyone else here has put.

The decline in origionality.

Unfortunately for us gamers and hopefuls out here in the game world. We can't quite comprehend the fact that Game companies are just that... Companies. They aren't looking to make your biggest fantasy, or to make you a happy person. All they care about is numbers. Numbers in green and numbers on their servers. What sells, they make.

So when say... World of Warcraft came out and hit big? Alot of other companies took this and ran with it. We've had a surge of WoW look-alikes and old games gone WoW (a'la SWG) to try and make money. the corporate world is ruled by green, and it will never be any different. Which is sad because players tend to like the new and unfamiliar, not the old and mundane. I don't think the game corporations will ever learn this.


Everquest - 2000 - '02
Anarchy Online - '01-'02
Earth and Beyond - '02-'04
Star Wars Galaxies - '03-'06('07)
World of Warcraft - '04-'07
Age of Conan - '08 - shelved.
-Waiting on-
Stargate Worlds

terrorantula  5/13/07 9:27:34 PM

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Joined: 4/08/07
Posts: 181

Companies don't wanna take risks these days because creating games costs LOTS more than they did.

 
Dantes77  5/13/07 9:30:17 PM

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Novice Member

Joined: 2/07/05
Posts: 106

Originally posted by chiffington

The steadily declining originality in MMOs is a real shame.

I've actually come up with a whole new game which has the same VERY basic premise, but then takes the game to a whole new level.  I've planned out missions, quests, layouts, mythologies, combat types and systems...so much....but until I could actually trust someone to not sell off my ideas I'm stuck without suggesting things to the world.

At the moment MMOs are generally coming out of the 'cookie cutter', offering nothing more than another MMORPG with a different wrapper.

It's actually frustrating since there are solutions to it that I have...but I'd be ripped off.

Sooner or later people will catch up with my ideas - but it doesn't look like anytime soon.

Pirates of the Burning Sea looks like they've at least taken as new an approach they can, and I'd be interested to see how it pans out.

Strangely enough, EVE actually has some excellent ideas, and a premise that can be ever-expanded....if it wasn't all about the isk or whatever they're using nowadays.

 


Games 101


That's a great site if you want to get into the industry as a designer. He offers loads of advice...