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Warhammer Online: Age of Reckoning

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General Discussion  » So what if their attempts to balance Chaos vs Order failed?

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32 posts found
  mutantmagnet

Apprentice Member

Joined: 5/12/06
Posts: 275

 
5/06/07 11:16:23 PM#1

If Mythic decided to forget about trying to fix population issues between two factions and instead released an expansion that created a third faction that would have conflict with both sides; would you be interested in playing a third faction made up of let's say the Undead, Skaven and Ogres?

  Timberwolf0

Novice Member

Joined: 3/23/07
Posts: 470

It is old men who send the young to die.

5/06/07 11:17:07 PM#2
No.
  Barge

Novice Member

Joined: 4/23/06
Posts: 64

"Strength does not come from physical capacity. It comes from an indomitable will." --Mahatma Gandhi

5/06/07 11:20:29 PM#3
I wouldn't, and I really don't believe that Mythic would go that route, with a IP that is so defined, it would be a huge risk to change the formula.
  Death1942

Advanced Member

Joined: 2/24/07
Posts: 2595

5/07/07 5:15:08 AM#4
what would happen if Chaos overwhelmed the order... let me think...Chaos?

MMO wish list:

-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads

  Rabidaskal

Novice Member

Joined: 6/28/04
Posts: 237

5/07/07 5:27:23 AM#5
They'd have to rape the lore to put the Undead, Ogres and rat-boys on the same team.  So no I really hope they don't do that, not that GW would let them anyway.

I don''t really know when Humankind will die out but i''m guessing about 6 years before WOW.
-BarCrow

  mutantmagnet

Apprentice Member

Joined: 5/12/06
Posts: 275

 
5/07/07 5:50:10 AM#6

Well I was thinking more along the lines of Beastmen, Skaven and Ogres because that would make sense. As I understand it the Ogres essentially can cooperate with any of the races but have greater tendency lending assistance to chaos like factions. The Skaven themselves do their best to ensure the other races regard them as beastmen to hide their identity while they work to bring about their destruction. The beastmen are simply hated by practically everyone.

So GW could adopt an idea where the Skaven in their biggest push for power make a portion of the beastmen stronger to hide their activities. This alliance of convience is extended to the Ogres who simply need to be promised they'll get lots of gold and food for assisting the beastmen.

My only problem with that is I doubt many would be thrilled with playing the Skaven or more importantly the beastmen. Races like the undead are far more popular.


Still I'm just speculating whether or not Mythic would consider creating a third faction since it worked so well in their last game.

  Spinocus

Novice Member

Joined: 3/13/07
Posts: 17

5/07/07 12:31:43 PM#7

A neutral patchwork faction?  I honestly don't think it would work.  A neutral faction would be at serious risk of being constantly overwhelmed by players from both Chaos & Order factions.  I think it's safe to say that if a new playable race finds its way into the game you can bet it will have it's Chaos/Order counterpart included as well.

To paraphrase Paul Barnett from an interview he gave last year, "No matter how much trouble you go to creating cool races like orks, dwarves, goblins, etc. and the mythos behind each of them most people prefer to play humans or similar races of the attractive persuasion (i.e. elves)." 

Basically Mythic acknowledges there may be faction balance issues and is taking measures to address them.  The biggest and most obvious measure implemented by Mythic is the huge emphasis placed on instanced scenarios which, according to one of the official WAR podcasts, grant the most victory points out of all the pvp/rvr venues.  Obviously Battlegrounds and Skirmishes (incidental pvp) will be the most problematic as those take place on the world map where AI controlled Dogs of War allies won't be a factor.  If population imbalance proves to be an even bigger issue than Mythic anticipated I wouldn't be surprised if they; 1) grant even more VIctory Points to instanced scenarios and/or 2) lessen the importance of the existing Battlegrounds and add more instanced scenarios to compensate.

The Skaven are simply too cool and nasty to be overlooked in an expansion.  Nasty, furry, diseased little bast--ds running around wreaking havoc.  Add to the mix the possibility of vast underground battles and the Skaven are too much fun to not make the cut.  Sign me up!  If the Skaven become a playable race I think it's safe to say the Lizardmen would be the only logical race to counter them.  Both races already have a long history of conflict and both spend most of their time underground.

I think it's more realistic to expect Wood Elves or Bretonnians vs. Beastmen or Ogres (or Tomb Kings) to make the cut as the first new playable races instead of Skaven or Lizardmen.  However I think the cool & unique factor regarding Skaven vs. Lizardmen is off the scale compared to the other ones I listed.

  kraiden

Staff Writer

Joined: 10/16/05
Posts: 632

The Original Hater

5/07/07 10:23:44 PM#8

Mythic has historicaly made swift and vast changes for the sake of pvp balance. I wouldnt worry about them FAILING at  tha ballance of a 2sided game when they had 5 years of priod knowledge in doing something as hard as the balance of a THREE SIDED war in dark age of camelot.

its like wondering if your parents can raise a newborn child eventhough they just got finished raising your 5 year old tripplet sisters.

  ciabb64

Novice Member

Joined: 12/30/05
Posts: 33

5/08/07 10:45:29 AM#9
That just wouldnt work, the zones that are going to be there at the moment work with 2 races of opposing factions at either end fighting, if they were to add a third faction they would have to completely re-design the system.

Furthermore it probably wouldn't fit into the lore which would be a big no no from Games Workshop if it didn't,  who have a big say in the games development as far as i know.
  Kyoruto

Novice Member

Joined: 1/10/06
Posts: 795

Excuses are refuge of the weak.

5/08/07 9:20:30 PM#10
Eh thats life. I don't mind being overwhelmed by another faction. Just more people for me to kill.

Siehst du mich
Erkennst du mich
Ganz tief in meinem Herz
ist noch ein Platz f?r dich
Ich suche dich
Ich sehne mich
nach dem was ich geliebt hab
doch ich find es nicht

  Dnomsed

Novice Member

Joined: 3/05/07
Posts: 261

"I have no special talent. I am only passionately curious." -Albert Einstein

5/09/07 2:32:12 AM#11
Imho, i dont see Order vs. Destruction imbalance even being an issue.  For most players, class is a bigger decision than race, and since every race in WAR has its own unique classes, you can rest assured that the majority of players will at least branch out from their first faction choice just to experiment with other classes.

Warhammer fanatic since '85.

  kraiden

Staff Writer

Joined: 10/16/05
Posts: 632

The Original Hater

5/09/07 6:50:19 AM#12

Lore be damned, races be damned. if you make a class sexy people will play it.

If you look at polls, most of them say that the least played race will be dwarf.

I think this may have to do with why the Ironbreaker is the most powerful charachter in pvp combat....

  Thulmann

Novice Member

Joined: 6/08/04
Posts: 4

5/09/07 7:55:55 AM#13
What is balance?

A guy is better than me in RvR (or PvP) so the game is not balanced?

Know your class and know your role.  Know your weaknesses and strengths.

Every class goes down. Balanced or not.
  Xanrn

Apprentice Member

Joined: 11/11/03
Posts: 161

5/09/07 10:57:00 AM#14
Lizardmen don't spend most of their time underground, they live in Jungles.
  Spinocus

Novice Member

Joined: 3/13/07
Posts: 17

5/09/07 12:38:46 PM#15
Originally posted by kraiden

Lore be damned, races be damned. if you make a class sexy people will play it.

If you look at polls, most of them say that the least played race will be dwarf.

I think this may have to do with why the Ironbreaker is the most powerful charachter in pvp combat....

Why all the hate for Dwarves?  If WoW's racial populations are any indication then the Greenskins and Dwarf populations should be about equal.  However the inclusion of Goblins could prove to be a wildcard variable here.  Goblins are a unique race rarely seen or playable in crpgs and mmorpgs so their 'new and exotic' factor might tip the numbers game in favor of the Greenskins.

The Ironbreaker's unusual effectiveness is either a result of poorly played Orks or simply a class balance issue that will be worked out when the game is eventually released.  There's no way Mythic is going to balance classes based on racial population projections, people will go apes--t and protest like mad if that happens.

Based on all the observations of the beta making the rounds at the various game days in Paris, Toronto & Atlanta it seems either the Orks need some boosts to their powers or the Dwarves need some penalties because in every single video of the Mourkain Temple scenario the Dwarves seem to dominate for no apparent reason.  One class that definitely needs some nerfing is the Rune Priest, in every single video it utterly dominated combat.

  Spinocus

Novice Member

Joined: 3/13/07
Posts: 17

5/09/07 12:41:05 PM#16
Originally posted by Xanrn
Lizardmen don't spend most of their time underground, they live in Jungles.

I stand corrected.  But which is sexier, Skaven or Lizardmen?

  Adythiel

Novice Member

Joined: 1/10/07
Posts: 727

For Great....what were we talking about? Ooo...a shiney.

5/09/07 1:05:12 PM#17
Originally posted by Spinocus
Originally posted by Xanrn
Lizardmen don't spend most of their time underground, they live in Jungles.

I stand corrected.  But which is sexier, Skaven or Lizardmen?

Lizardmen.

  Kyleran

Elite Member

Joined: 9/13/06
Posts: 14598

A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf

5/09/07 1:14:50 PM#18
Originally posted by kraiden

Mythic has historicaly made swift and vast changes for the sake of pvp balance. I wouldnt worry about them FAILING at  tha ballance of a 2sided game when they had 5 years of priod knowledge in doing something as hard as the balance of a THREE SIDED war in dark age of camelot.

its like wondering if your parents can raise a newborn child eventhough they just got finished raising your 5 year old tripplet sisters.

Actually, Mythic never solved the realm unbalance issue.... historically on almost any server the number of Mids was far overshadowed by the other two factions. (and there were always too many damn albs...why? because they were the most human and fit the Arthurian lore.)

And if most the combat is going to be instanced,  to fixed sized groups, then I want to play on the side that has the fewest players. I remember in WOW when the horde could get into the BG's almost at will, while I stood around 20 minutes to an hour hoping to pvp.

But..if the best combat is going to be in the open world, then I'll roll with the side that has superior numbers..because they'll have a big advantage....

As to the idea of adding a 3rd realm, no, lets just try and get 2 correctly working.....

"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar
Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  Adythiel

Novice Member

Joined: 1/10/07
Posts: 727

For Great....what were we talking about? Ooo...a shiney.

5/09/07 2:04:00 PM#19
Originally posted by Kyleran
Originally posted by kraiden

Mythic has historicaly made swift and vast changes for the sake of pvp balance. I wouldnt worry about them FAILING at  tha ballance of a 2sided game when they had 5 years of priod knowledge in doing something as hard as the balance of a THREE SIDED war in dark age of camelot.

its like wondering if your parents can raise a newborn child eventhough they just got finished raising your 5 year old tripplet sisters.


And if most the combat is going to be instanced,  to fixed sized groups, then I want to play on the side that has the fewest players. I remember in WOW when the horde could get into the BG's almost at will, while I stood around 20 minutes to an hour hoping to pvp.


That actually won't be as big of a problem. Any lack of numbers will be filled in with Dogs of War NPCs to keep both sides even in the instanced BGs. As to whether the DoW will be any good, that remains to be seen. But I doubt you will see WoW BG like lines trying to get into a WAR BG.

  Jetrpg

Elite Member

Joined: 4/22/06
Posts: 2199

5/09/07 2:11:59 PM#20
Originally posted by mutantmagnet

If Mythic decided to forget about trying to fix population issues between two factions and instead released an expansion that created a third faction that would have conflict with both sides; would you be interested in playing a third faction made up of let's say the Undead, Skaven and Ogres?

i loved a 3rd side to bb added, it would be hard to do it right but if they did it , it go down in the mmorpg history books.

Also, i freaking hate balence. You should try to tweak classes to make them fall in line but they need not be equal. The important thign is that every class is effective at its job.

Populatiosn issues ... so what? Mid are always out numberd in daoc is seems but they still do well. Hopefully the game will be more about skill then numbers.

"Historically on almost any server the number of Mids was far overshadowed by the other two factions."
Yet as a mid i owned thid , lerivik, molivik, and took albs and hib relics. Maybe numbers are not the only and most important factor.
However, there were days more so before clustering were it was 3 vs 18 and well thats not fun.

"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine

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