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Arioc 5/03/07 3:52:01 PM
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Advanced Member
Joined: 11/13/04
"Vae Victus!" |
So I often read these and other MMORPG forums because like many of you, I grew up with UO, AC, EQ1 and played some D&D in my youth. I'm 29 now and still think back to when MMO's were first branching into the 3D realm with Meridian 59 and the possibilities of a truly open ended, giant fantasy world.
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| Arioc Murkwood |
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Ceridan 5/03/07 6:00:32 PM
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Novice Member
Joined: 7/26/03 |
Simple answer....Nope.
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Arioc 5/03/07 6:09:44 PM
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Advanced Member
Joined: 11/13/04
"Vae Victus!" |
Nope to what? Explain.
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| Arioc Murkwood |
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ignisfatuus 5/03/07 6:25:20 PM
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Apprentice Member
Joined: 10/24/06 |
It's rather simple, really: you cannot please everyone. No matter how inclusive a game may be, someone is going to feel alienated or demand more of what they like, whether it be raiding or PvP. Rather than try to please everyone, it would probably be wiser to cater to one group instead of watering down various aspects of the game in an ill-advised "Big Tent" approach. Take WoW for instance, a runaway success by any means. The game is intrinsically PVE, but they decide to tack on PvP as an afterthought. That, in turn, created all kinds of balance problems that are plaguing the game.
Why not do one thing well? As long as it holds appeal for enough subscribers to garner a reasonable profit, this would seem the wisest approach. |
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turnipz 5/03/07 9:36:23 PM
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Apprentice Member
Joined: 2/06/07 |
Bad example I think as balance problems can always be fixed by a person with enough knowledge of the game. Anyways heres a good example of 2 people discussing whether a game should be turn based like lineage 2 or free flowing like diablo 2.
A) Duels in D2 weren't just about gears and levels (although yes they were a factor).Real time combat dueling like in D2 was also requiring skill to be successful unlike the "click and watch" system of most popular mmo.It was very important to know how to move/teleport on the field so that you could avoid attacks and it was also important to have a good timing.I don't know if you dueled at the higher echelons of the game but saying that it didn't require skills is uninformed to say the least. B) 'aim'? Theres a few flash games on the net that you could play if you want to aim.. regardless of it being on auto attack, it saves a lot of time and makes it a more balanced game cause if the archers had the ability to aim...a majority of the archers would miss, especially when they are lagging. While other characters can just double click and it auto-locks. Making the game similar to just making it capable to point, aim and shoot would destroy that part of the game. There's no point in it unfortunately. The game is fantastic as it is, and I can't say much if you're not one to like playing MMO' rpgs. Gunz seems to be a point and shoot. But if you don't learn to butterfly before lv 21 you're pretty much in the same situation.... -They cant even decide a thing as simple as that, so there is no way to satisfy them both with the same game. |
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Ohaan 5/04/07 1:33:26 AM
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Advanced Member
Joined: 9/20/06
Be like water |
Originally posted by AriocI agree that some of the different MMO models and features are mutually exclusive (ie counter to others). Consequently no single MMO can be all things to all players. Sure some have included aspects of different models in a single title but the result is really multiple games of varying sizes under the same program (like battlegrounds in WoW). MMOs with steep level curves and heavy itemization make for poor PvP games due to ganking issues from higher level and better equipped players. Plus PvP oriented players often don't have the patience for months of grinding to make a toon competitive. The MMO market is still growing so there are still lots of new players to the genre who eat up 'smorgasboard' titles. Hopefully there will come a time when the industry starts to recognize the market for purists be they PvE, PvP, sandbox, etc. |
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