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Fugnudz 5/01/07 11:43:15 PM
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Novice Member
Joined: 11/22/06
MMORPG designs will never be successful while MMORPG designers are unsuccessful. |
This is the same problem with EQ1 right now: almost more zones than players. If you are going to have a challenging dangerous world (which is all fun), I think it's important to sort of cram players together. Expansions can come later. |
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Elikal 5/02/07 12:00:13 AM
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Elite Member
Joined: 2/09/06 |
It is generally true, but IMO the problem is worsened by two facts. First, there is no guiding quest-line or selections of quest-lines which ppl can follow to do quests along some overall storyline. That would keep people together despite the size. Also, the placement of the big cities is the worst possible. I still cant believe anyone could place them so far at the borders of everything thats going on! If they had made them social and commercial hubs like Ironforge for WOW, Qeynos for EQ2 or now Bree for LOTRO, ppl would meet and gather and at least loose the feeling of being lost all over. Why they made the summon stone system as travel solution is beyond me. Thats plain stupid! What they should have done woulde be placing teleporters into some cities and villages (similar as in Morrowind), so ppl teleport not everywhere but from city to city. The add trainers for all classes everyhwere and reduce the auctioners to the 4 or 5 biggest cities so ppl gather there, best also offering XP bonus when ppl log out in a city tavern. And a selection of more social things, like fishing, camp fires asf, you get the idea. |
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| "Who is the greater fool, the fool or the fool or replies to the post of a fool?" |
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Kenze 5/02/07 12:03:07 AM
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Novice Member
Joined: 4/24/07
<(*-*<) (>*_*)> <(*_*)> |
Originally posted by ElikalI agree. Maybe Sigil will take a DoOver |
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Ethanael 5/02/07 12:05:03 AM
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Novice Member
Joined: 8/14/04 |
Having a world grow at a much larger rate then the playerbase, is a horrible idea. That is exactly why I left EverQuest. It was the whole, release an expansion, the playerbase moved to the expansion. This, of course, leaving the original content with hardly any people on it.
With Vanguard, it could easily become that way if they try to release an expansion to soon. Hopefully, givin their experience, an expansion isn't in the near future. You've got to imagine that the main concern for those guys right now is fixing what they've got and implementing things that should already be there. A BIG BIG BIG thing is Raiding material. There just isn't any way you should expect an expansion before raiding is implemented AND the bunks/kinds are worked out. If it does, THAT is when i'd have to cancel my subscription. I love Vanguard, but if they make it grow to darn quick, I'm out. Right now the world is huge and the playerbase isn't there. There are a LOT of places that I adventure to and see nobody in the zone. These are prime spots that could easily attract people, but there just isn't enough people. That's why we're spending hours with the LFG flag up. In the sense of "Forced Grouping," I just don't see it. I'm level 36 and I'm soloing. There is a lot of quests out there that you can solo that feed you a ton of experience. In addition, since the world is so large, there are lots of places to adventure. If you get bored at one spot, there is another to play around with. For example. I went to the west of southwatch, got a couple levels. Then I went to some place on qalia to work on some quests, got a level and a half. Now I'm tinkering around with the arena. Merging servers could easily be a solution to this and I can't say im opposed to it. Regards, |
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Elikal 5/02/07 12:28:50 AM
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Elite Member
Joined: 2/09/06 |
Let me give you an example from my recent LOTRO experiences. There is a region called Ered Luin, where Dwarfs and Elves are in an uneasy peace. They are played against each others by Goblins and a group of betraying Dwarfs. When you start as Elf or Dwarf in that region, you get several quest lines over that place that gradually reveal the whole story of the region, the plan to make a war between Dwarfs and Elves, behind which ultimately Saurons henchmen are, to weaken the alliance of Free People that oppose him. Not all quests have to do with that, but you gradually evolve an inner image of the region, the people in it and how it fits to the bigger picture. Then you get 1-2 instances in that area which are not big dungeons but minievents which drive the story and conclude the story-arc for you and your fiends with some scripts to tell a story. In VG, the regions have little to no story, all lore is in diplomace, totall severed from adventure and essentially you get no feeling and inner image for the region and how it fits into the world whatsoever. In the end, all the dramatic looking places, like Trengal Keep feel hollow. Sure, the quests have some story, but it doesnt belong to anything coherent, nothing that really compelled me to feel the tragedy of whatever happend there. Ultimately it was just a ruin with mobs, nothing more, to me. |
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| "Who is the greater fool, the fool or the fool or replies to the post of a fool?" |
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Zorgo 5/02/07 12:35:34 AM
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Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
Perhaps you will be pleased to know that with a lvl 30 toon I have yet to find a lvl range that doesn't have multiple soloable quest lines. Although I am able to find groups everytime I play, the times I have chosen to solo, I have never had a lack of content. In fact, my quest journal is always full, to the point that I have to delete quests I know I will end up grabbing again and doing later, just to make room for the ones I want to do now. The lack of content is mostly an issue for the end game atm, which I will admit I haven't seen yet. But, I am the target audience for this game (old mmo gamer, 2-3 hours a night, maybe more on weekends, looking for a different type of challenge from Wow/LotR), and it seems to me that they have kept just ahead of my leveling curve for the additional content. Therefore, I (the target demographic) will not experience a lack of soloable content in this game. In fact, I'm so sure about my wild accusations that I will boldy predict based solely on my own personal experience with Vanguard that if one started a character today, played it 2 to 3 hours a night with maybe a weekend cram session every once in awhile, you could solo to 50 in Vanguard at this point. You may have to travel around, talk to other players on various continents about where stuff is, but it is out there. It first was a challenge for me at lower levels but eventually I started to understand Vanguards' world and how the content is organized and began asking and sharing info with other players about their hunting grounds or quest lines they were working on. But to the original point, I will fully admit the cherry quests and rewards are group based, and pesonally I like that. If I'm going to be in an mmorpg, I want my experience to be dependent on acting in concert with massive amounts of multiple players. To me, that's what makes it a mmorpg and not a solo-orpg. The last point is...world isn't too tough to get around anymore, partly once you learn how the content is organized, partly because your travel times decrease based on progressively better mounts and carefully structured bind points and faction build ups..... ..... but mostly because the have porting stones now. |
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WizardBlack 5/02/07 12:52:15 AM
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Advanced Member
Joined: 1/06/07 |
Originally posted by Elikal Excellent point. I think any MMO that cannot balance the size of the areas, the size of groups required to progress, the accessibility of lore, the physical capabilities of a particular server and the concurrent population expected on a server are going to fail. That balancing act alone can destory any MMO no matter how great the mechanics of the combat, the crafting, the graphics or anything else. And I would go so far as to say that many MMO's either fail outright, sputter out or fade and die from this fact. |
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Zorgo 5/02/07 1:28:39 AM
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Hard Core Member
Joined: 12/05/05
Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising? |
Originally posted by WizardBlack
-*To the flamers: I said it IS arguable, not that I will choose to engage in the argument - I already posted my position with my support opinions above. And to Elikal. I'm not sure it would be a wise business decision to say, 'the way to fix Vanguard is making Vanguard like LotR'. If you want a linear progression where the game guides you through one major story arc you already have those choices, if you do want that type of game, Vanguard shouldn't be your choice. And I agree that Vanguard could do a better job of infusing the sandbox feeling in the earlier levels - but if you are like me, you won't spend long there. |
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healz4u 5/02/07 1:54:42 AM
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