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Hi, I've noticed an increase in posts concerning topics already tackled multiple times in the past.
The first "real" expansion is Guild Wars: Eye of the North, a.k.a GW:EN (possible pun at a (in)famous Prophecies character) released end of August 2007. Eye of the North is a different beast. It requires any of the 3 campaigns in order to play it. All content is for existing lvl 20 characters. Back to contents Which campaign is best to start with? It's entirely a matter of taste, though the overall consensus is either Prophecies or Nightfall due to the slower paced PvE (in terms of progression of difficulty). Here is an overview of each campaign's features: - Prophecies:
* A few skills for core professions are obtainable through quests in Prophecies for Factions and Nightfall characters once you unlock travel to the first campaign
Recommended System Specs:
Of course, the more the better. Here is a link to a benchmark done a while ago by GameSpot.
What does the game offer for more hardcore players? Again, listing some stuff that may or may not feel deja-vu:
What's the best profession/profession combination/skill template for X? A little background for new players not versed in the profession system of Guild Wars. When you start your character, you get to choose its primary profession. This will directly impact on your appearance, the armour you can equip, the runes you can upgrade your armour with, and your primary attribute. Side note: All professions have 3 or 4 attributes (which determine the potency of the skills linked to them, and that you can boost everytime you level or after completing 2 special quests), plus a primary attribute which is only accessible to the profession you chose at creation as mentioned above. Note that primary attributes always have an inherent effect (meaning you still gain benefit from it even if you don't use skills linked to it) while other attributes don't always do. For example, say you choose Warrior first. You will gain access to Axe Mastery, Hammer Mastery, Sword Mastery, Tactics, plus Strength (a Warrior's primary, grants a certain % of armour penetration for each point). If you take Monk first instead, you will gain Healing Prayers, Protection Prayers, Smiting Prayers, plus Divine Favor (a Monk's Primary, which gives a healing bonus on all skills and spells cast). Now if you took Warrior first and choose Monk as secondary, you will be able to pump Axe Mastery, Hammer Mastery, Sword Mastery, Tactics, Strength, Healing Prayers, Protection Prayers, and Smiting Prayers. NOT Divine Favor. Even if you learn Divine Favor skills and spells you will NEVER be able to improve their power. And of course, no one else heals better than a Monk. A side-effect of this is, since Guild Wars offers 10 unique professions across all three campaigns, that gives us a whooping 90 different possibilities of profession combinations. Hope that made some sense. Now back to the question. There is no such thing. Period. In a given context your choices will definitely help you overcome your enemies, though you can't expect to find any "be all, end all" (see skill/counter-skill above). Each profession/combination/template has its use, its pros and its cons. Up to you to find out what role you fit in. Also, if you feel your choice of secondary profession isn't quite what you want with your character, fear not. You have the possibility to change it later on in the PvE campaign. Back to contents Where's the auction house? Hey I can't jump! Can I buy a mount? This isn't and will never be implemented in Guild Wars. Maybe Guild Wars 2. So stop asking. Jumping and mounts are unnecessary in Guild Wars anyway. As for the auction house, you can always use the Party Search instead. Press P or click the Search button in your group window. Select Trade in the drop-down menu, type a short description, press Enter. There you go. Back to contents If you feel something might need to be added/clarified, please feel free. Edit: - Added section about cross-campaign gameplay and professions/templates. - Added some more about casual/hardcore gameplay - Added bookmark navigation between sections - Added some stuff about campaigns - Updated the second section to reflect the release of GW:EN - Added a part about the general concept of GW |
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STICKY PLEASE!
Guild Wars: Nightfall requires original hardware setup x 2 (most likely a "just in case" issue): CPU: 1 Ghz (min.) ~ 2 Ghz (rec.) RAM: 512 RAM (min.) ~ 1GB RAM (rec.) VIDEO: 64 MB of VRAM (min.) ~ 128+ MB of VRAM (rec.) Guild Wars: Nightfall Collector's Edition* offers trial keys: Epic Trial Key ~ Try both previous campaigns (Propecies + Factions) Nightfall Buddy Key ~ Invite a friend to play Nightfall *A lot of players bought this CE version of Nightfall, so there should be a huge amount of trial keys available. Warhammer Offline: Age of Registration | "WHAAAT?!" |
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8hammer8
Novice Member
Joined: 9/12/05
"It''s a simple matter of weight ratio, a 5 ounce swallow can''t carry a 1 pound coconut!" |
Another Frequently Asked Question: 1) How is the Guild Wars community? (note: this information is obviously not based upon verifiable/measurable items, it is one person's view who has played since GW: Prophecies came out) The GW community is pretty much a cross-section of real life with the sometime unfortunate inclusion of the anonimity of the internet. Just like it real life you will find great people, friendly aquaintences, jerks, scammers, random do-gooders, young 1337s, old dogs, boys/men and girls/women. Everyone in a region are interconnected within a single server and you can even connect with people in other regions through the use of the international districts. You will run across hundreds and thousands of people in your time each day if you even hope through only a couple districts in hub areas. The key to the game is surrounding yourself with people you enjoy being around, and this is done by finding a quality guild. Just by the name of the game you can see the developers were/are looking for people to find a guild and a comfort zone for their own little community. Finding a guild you enjoy can have a direct correlation on the amount of enjoyment you draw from this game. It can be a long, dark and lonely road for those trying to go through it by themselves (although it is entirely possible to do so for those that choose to). On the flip side joining a guild you enjoy gives you the chance to interact and make friends with people on a consistent basis. Because many people join guilds and interact with only those people, an alliance aspect was created with the release of GW: Factions. An alliance is a group of upto 10 guilds. With the alliance chat feature, you can communicate with anyone in you alliance and visit any of their guild halls. This has the potential to allow you to play with 1000 people (10 guilds of 100 members) consistently. This means more opportunities to find a person doing a similar quest or just looking to help whenever you ask. Within GW: Factions you join alliances loyal to one of the two warring factions in-game (Kurzicks or Luxxons) and you battle for control of towns which the top alliances can actually own. There is continous action across all three games and updates are given across all three. You can travel back and forth between all the regions, so that keeps players going back to Prophecies as much as Factions. Of course players do move on, but you can start a new character in GW: Prophecies and still run across many many others. With the recent addition of Hard Mode, that is bringing a lot of people that went to mainly GW: Nightfall back to complete missions and get different rewards in the previous 2 chapters. Most people have to and should decide for themselves about the GW community. It is often accused of being immature and adolesent but that is just the way most online games are nowadays. You have your mixture of good people and people you would never interact with in real life. Again it is all based on who you choose to surround yourself with. With the ability to put people on your friends list or ignore list, you can choose to see the in-game community however you like. Have fun see you in game. "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken) |
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Nice additions, thanks guys, keep it up! :)
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VGJustice
Novice Member
Joined: 3/23/06
Tanstaafl~ "There ain''t no such thing as a free lunch!" |
Nice topic, I approve whole heartedly. --~~-- |
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Move to sticky seconded. |
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Very good info but unless it's a sticky, people will still ask the same questions.
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Adding a temporary "(sticky please!)" in the topic's title should get the moderator's attention.
Warhammer Offline: Age of Registration | "WHAAAT?!" |
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Originally posted by Thorsnes
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8hammer8
Novice Member
Joined: 9/12/05
"It''s a simple matter of weight ratio, a 5 ounce swallow can''t carry a 1 pound coconut!" |
2) What Character Should I Be?
This question will forever be asked for two reasons: 1) The state of today’s standard MMO’s 2) Human nature.
In many of today’s games, not that they are bad or better, there seems to be a consistent focus on the class of a character and the elite gear available to it. There can be some unbalanced skills for one character giving it a slight edge either in PvP or PvE. When most character’s/skills are balanced across a game and then you have some that are not, it tends to give that character an edge. That edge or ability to exploit is where human nature kicks in. Since everyone wants to be the “best” or 1337, many player will flock to this character or specific build. This character now becomes what many players would refer to as the best build…since it is the best build, it pretty much decides what class of character you need to be for you.
In order to take full advantage of the “best build” in those games you need to have the best gear (weapons, armor, etc.). If you have two characters with the same stats but there is a difference with the gear, the one with the best gear will win 9 times out of 10. Skill of the player has little to do with the outcome. This is where Guild Wars is different than most if not all games out on the market.
Guild Wars strives to be and prides itself on focusing on the skill of a player, irrespective of the amount of time they put into the game and how much elite gear they have. (*note* time put in does serve players better more often than not however because they understand how their character works and how best to utilise it) Every player has the same opportunity to get maxed out gear. You can have one player spend 1 million+ on getting a certain set of gear and it would have the same exact stats as a person who spent 10,000 on theirs. The defensive stats are the same within each class, it is up to the player then to decide how to mod it to their build. Same thing with the weapons, each player can find/make a weapon that is maxed out either by working with traders or savaging various other weapons and using those components. Again this helps keep there from being a best character in the game because of gear.
So if it is not gear that decides what the best character is, that leaves it up to the player to decide what their favorite playing style is. This is why it is hilarious when people ask what character I should be, because what they like to do and what another player likes to do can be completely different. In GW you basically have three positions on the field: Front Line (spots often taken by Warriors/ Assassins/ Dervishes) // Mid-Field (Rangers/Necros/Ritualists/Paragon) // Back Line (Elementalist // Mesmers / Monks). This is determined basically by survivability in an attack, the squishier (lack of standard armor protection) you are the farther from the fighting you want to be while still being able to play your character effectively.
A player with an aggressive style will more than likely enjoy playing a Front Line character more because they get to run in and cause the action. Some people like the support roll of a Mid-Field character, while others prefer to be out of the way and do their work from afar. Once you know your play style you can choose to make a character with the skills you think will make him or her most effective.
3) What is the best build?
You have an absolutely ridiculous amount of skills to choose from going into a battle. The key though is figuring out which 8 are going to help you be the most effective. Each character class has 150+ skills each and you can mix two classes together giving you over 300 skills to choose to go into battle. You basically have 2365 skill bars to choose from with just two classes per character. You have tens of thousands of choices you can make in taking skills in this game. Everyone has heard the Magic: The Gathering references, so that does not need to be discussed in length. The key to the game is finding what combinations of 8 skills will let you have the most fun while being the most effective.
You have to remember no matter what character you choose there is always one out there that can beat you. You will find however that there are builds that are particularly effective in certain regions. These builds are often “farming” builds used to attack certain creatures. You will often see “cookie cutter” PvP builds, referring to single builds or team builds that are continuously copied for their effectiveness and continue to be effect until an active counter is found. You will find that FotMs (Flavor of the Months) come and go, but balanced builds and groups rule the game.
Remember make builds that you will enjoy playing as opposed to what you think will be the best. You will be a more effective player and make your team/group happier. "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken) |
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Thank you. From now on, we can refer people to your post.
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Cool, Guild Wars Factions should play fine on my pc:
Device: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs) Speed: 2792 MHz RAM: 1024 MB That's should be for my pc specs other than that it shoul be fine. |
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please add a link to the official Guild Wars Wiki aswell @ http://wiki.guildwars.com/wiki/Main_Page
a font of useful information, updated by the communtiy and regulated by Arenanet themselves... including high Res images of weapons and armour skins, aswell as complete walk throughs of missions and side quests |
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Ermm it's been there for a while o.O
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Originally posted by SecromUmm, ok... just read through it again and didn't see it... oh well, theres a link there anyway and i posted it whilst i was helping others on here yesterday anyway... |
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8hammer8
Novice Member
Joined: 9/12/05
"It''s a simple matter of weight ratio, a 5 ounce swallow can''t carry a 1 pound coconut!" |
Originally posted by Lonesamurai1It is after the contents list about 8 blocks of text down, but I guess you can never have too much information. Hopefully this is serving it's purpose and helping people. "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken) |
Originally posted by 8hammer8I must admit, i was looking for the link itself and i was skimming through the information and only grabbing snippets |
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Heh, you can never have too much wiki!
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Originally posted by snogratApparently you can ;) |
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So, which GW wiki do you guys use? The old one, the new one, or perhaps both?!
Life is 10% what happens and 90% how you react to it! |
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personally i prefer the new one as it has all the high res specially done pics by the same person (can't remember her name), however, sometimes i do find myself having to jump back to the old one for Elite skill locations or a mission map that isn't on the official wiki yet... but not often now
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That will be Emily Diehl - ANet's design liaison.
The only reason I use the old wiki nowadays is because I'm behind restrictive filters at work so by using the URL secretgw.gamewikis.org I can use it from anywhere. Now the official wiki is integrated in-game (try, for example, entering /wiki Thunderhead Keep in the chat window) - there's no reason NOT to use it :) |
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I agree, i like the official wiki the most. But i do like going to look up builds on the old one.
Life is 10% what happens and 90% how you react to it! |
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Excellent info Secrom. I just found this site and look forward to talking to everybody. |
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dertomok
Apprentice Member
Joined: 4/21/07
"One touch of nature makes the whole world kin " |
Very good information guys , it will realy help too players ^^ . And about wiki , i use official wiki right now , I had used the old one , but when I checked this i decided that , this site is the best for me ^^ .
First you must give , only than you can take . |