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_Seeker 4/19/07 2:35:29 AM
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Novice Member
Joined: 7/28/04 |
The State of From my personal point of view most games today are just single player online role playeing games. I dont see the point of having these huge masses of virtual land used for nothing more than a superfunhappyslide. I actually want to interact and change the landscape, to infulence others and be infulenced by them. Class system games generally are ristrictive to change. Even outside of role choice. Class vs. Skill ? What exactly do these terms mean anyway? As many have pointed out hybrid systems can be good. To be honest i enjoyed that aspect of WoW. Getting to level 10 and shaping my character a little. That thrill was short lived when i realised i have to complete another 10 quests or kill 34 kobolds, then travel to areas that i didnt want to. To play my character the way i had to. To me what is realy at the bottom of this debate is not just about class vs skill systems; its also the XP system; the PvP; is it sandbox?; linear; Item oriented? etc. I mean imagine WoW without the need to change areas every 10 levels. Or you could gain exp by dualing. Basicaly toggle with the variables. Look at EvE. I like skill systems. I hate EvE. Why? Because although you can choose any skills you want there is infact a clever leveling system inside all that. Not to mention that fact that all the XP gains within those "skills" is time based. Which means that no matter how much you try you always going to be behind someone who joined earlier than you. Which is typically a description of a class based game. I did like the sand box, go anywhere, do anything attitude of EvE. But it wasnt what i was looking for. Nobody is perfect. No system is ever going to satisfy the entire gaming community. The fact the most of the people on the forum prefer skill system is not an example of how game developers got it all wrong. But rather a sign of the people who do not yet have a game that they are satisfied with. One day they would play a game they liked if only it existed. Otherwise they wouldnt be posting on these forums. Fanbois excluded. Be like the lemur. Lets use a metaphor to make it perfectly clear. Once upon a time lemurs moved onto madagascar. They thrived there and multiplied. Soon they found that there wasnt much food to go around. So they all split off into groups and founded their own communities based around their own food. Now there are many different species of lemurs that have their own distinct look and way of getting about. Developers are the lemurs, gamers are the food. Be like the lemur. If the gaming industry is to continue to grow it must make use of all available gaming communities(food). Dont compete with eachother over the same types of people who like the same games. If you do there will only be a high turnover of gaming companies. |
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Mordiazi 4/19/07 3:11:41 AM
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Novice Member
Joined: 6/02/02 |
I like the way Dragonrealms did the skill based system. Well, it was more of a hybrid.
First you joined a Profession (they called them guilds), then each level you had to learn certain things but you weren't limited to just those things. For instance, for Paladin. You needed to learn 5 levels of an Armor, 2 levels of magic, 4 levels in a primary weapon and 2 levels in a secondary one. But you could also learn hiding, lockpicking, music, foraging, ect. So while you knew a second level Paladin had at least 10 levels in an Armor, you didn't know if he was going to pick your pocket while you fought along side him. For each level you gained points that you could put into different stats. Strength, Dex, ...you get the drift. It worked out awesome. Hopefully when Simu comes out with HJ they employ this system. |
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Rukahs 4/19/07 3:41:36 AM
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Novice Member
Joined: 9/26/04 |
For my example, I'd like to use WoW..oh no not again! :P But anyway, I feel that this is a game that most MMO players really know well. There are certain classes in WoW that I feel don't take much effort, mainly DPS classes (sorry guys, aggro control can be tough but that's maybe it). The ones that DO take more skill are the ones that if you were to take them out, the raid would fail. Healers..Tanks..Crowd Control. Now where WoW has succeeded, other games have failed (ie EQ, Enchanters were the only CC class, granted it's an older game), WoW has taken the crowd control and split it up amongst Rogues (sap) Mages (poly) Warlocks (banish) and priests (shackle). If I missed something there, I apologize. But in order to play your class well, you need to have skill but I feel only in certain classes you need more skill. i.e. priests are harder, rogues are easier. locks are harder, mages are easier. So it kind of depends.
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Soul_Struck 4/19/07 4:58:27 AM
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Novice Member
Joined: 11/16/03
The more I know, the more I know I dont know. |
I like freedom in my games, I realy dislike being forced to pick a class and then not beeing able to learn other things then those the devs think that class should know. I think the hole idea of class system is a easy fix for lazy companys that isnt ready to invest the extra time to develop a game that alows feedom for the gamer to create his/her own gameing experience. Class system is a brain less system that works well for the ppl that dont want to be botherd with creating the char they want to play, and I see no wrong in that, but can we that want to be the masters of how our chars develope get some games too (and I did not mean that the ppl that wants an easy class system game is brain dead, only the game system, the same as most tv shows are brain dead but the ppl that watch them can be smart |
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Vemer 4/19/07 5:29:12 AM
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Novice Member
Joined: 4/19/07 |
When using skill-based system player have minimum chances to get "bad" set of skills,traits, percs and/or attributes, because he can learn everething. The leveling in skill-based system can be by group of skill, for exaple warriror skills, crafting skills etc (like Runescape). There are good system in EVE too, when skill learning speed depend from attribute. |
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moneyplease1 4/19/07 7:02:29 AM
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Novice Member
Joined: 3/20/07
Things come when you do not need them, but things do not come when you want them. |
Skill would be found in free games more, why make a new character when you can just get everything? |
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Lordcrapalot 4/19/07 7:10:49 AM
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Novice Member
Joined: 10/19/05
"It belongs in a museum!" |
Having a skill based system doesnt mean you can learn everything. There might be a limit or degeration mechanism in the game.
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| "I cherish the memories of a question my grandson asked me the other day when he said..Grandpa, were you a hero in the war?...No, but i served in a company of heroes" |
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Kraetus 4/19/07 8:29:45 AM
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Novice Member
Joined: 7/15/04
Outstanding, the world is indeed vast! |
I'd rather play a shoddy skill-based system than a well-balanced, well-planned class-based system. That's how stifling I find class-based systems to be with regard to player creativity, individuality, gameplay experience, etc.
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platinumdrgn 4/19/07 8:42:38 AM
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Novice Member
Joined: 5/16/06 |
Skill based is obviously the best choice for people that like control of their character. Ryzom is compoletely skill based and you can learn everything. They balance it out through gear. A tank can cast anything he wants, but if he's wearing heavy armor and not using a staff/wand then he's going to cast ungodly slow, interupt easily, and the spell will be much weaker. A game needs to be made with a Ryzom setup but toned down a little bit. They made the game so open it became overly complicated. Another reason Skill based games are great is that it is very easy to allow people to lvl through PvP, albeit with safeguards to prevent people from mass skilling off friends/alt accounts/etc. And in skill based games you can still advance even if you fail to kill the npc/pc. You gain skills throughout the fight and not just in one lump when you slay your foe. I think most devs are afraid of heavy skill based games because they actualy require "gasp" alot of creativity and they can't force an endgame onto players. I've been playing a class based game for 3 yrs now, Lineage 2, and the only thing that holds the game back is how restrictive classes are. Gamers want options! and not just 10 options, or 100 options, we want 1000's and 1000's of options. Enough options that we cudn't possibly experience every angle of the game in a gaming lifetime. And they need to make enviroments 1000x more interactive/reactive but thats a whole new debate. Eventually the MMO market will implode on itself and only the creative devs will survive.
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uncus 4/19/07 9:31:30 AM
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