Trending Games | Destiny | ArcheAge | WildStar | Mythborne

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,164 Users Online:0
Games:738  Posts:6,238,426
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » General: MMOWTF: Linear Systems

3 Pages 1 2 3 » Search
45 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
OP  4/16/07 11:01:14 AM#1

This week, in this MMOWTF column, Dan Fortier takes a look at linear systems as a trend in MMORPGs.

You just had to see this new show. All the critics raved that it was the next classic and it's been sold out since it was announced. You had to buy a scalped ticket on E-bay just to get in for the premiere. The seat is comfy and they even pass out delectable H'orderves on shiny silver trays. Eventually the light dims and a man in a top hat who looks like he belongs in a carnival struts across the stage in front of the curtain and bows dramatically.

"Ladies and Gentleman, children of all ages! Welcome to the release of the greatest thing since sliced bread! A spectacle fit for the Gods themselves. You will be witness to a performance that will leave you breathless and steal your heart away with its complexity and drama. You've waited patiently for this day and we're proud to show you what we've accomplished. Now without further ado, let the show begin!"

Read the whole column here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  AfroJoel

Novice Member

Joined: 7/04/06
Posts: 27

4/16/07 11:13:58 AM#2
I agree with that. I love MMO's, but they could be so much more.
  Anofalye

Advanced Member

Joined: 11/19/03
Posts: 7442

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

4/16/07 11:14:07 AM#3

Dividing the games into zones and putting levels on them is hardly original, but I like it...a LOT.  Especially if a noob can walk around such as in CoV, my level 1 can go anywhere in any zone without help...and with help it is incredibly easy!

 

Critics and "professionnal reviewers" may bitch, they may try to say it is meek or weak...I don't care, I am enjoying that aspect of the games!  I rather watch a movie that is entertaining me such as the LotR then some stuff with Charlie Chaplin, I am sure the critics put Charlie ahead of the LotR, but guess what, I would watch LotR right now, Charlie Chaplin...well, prolly not!    Charlie is good and all, but I watch him in the past, it was fun, but I have no desire to watch him again...unlike LotR.  So, go with the critics or with your heart?  I pick my heart! 

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

  JK-Kanosi

Apprentice Member

Joined: 12/15/06
Posts: 1359

4/16/07 11:38:40 AM#4

I agree with the author on this one. However, I can't help but admit defeat on what is more popular. It is obvious that the overwhelming majority prefer treadmill, spoon-fed content games over the sandbox games where both you and the devs create your own content and the goal isn't to gain the next level. So players that want a sandbox game are left wanting and either have to choose one of the currently existing ones, that are old and whose community is smallish or suck it up and try to make do with an MMORPG like WoW. I view the people who give in and play a game that they don't find fun as people who are addicted to MMORPGs and can't find something better to do with their time. Those that like MMORPGs and prefer the sandbox games, but don't need to play a MMORPG to be happy probably have a nice life and will either wait until a good sandbox game is released or will forget about MMORPGs all together.

I personally play SWG. Even with the NGE, the game is still mostly a sandbox. You can create player ran cities, run a shop, or go out and have an adventure. However, because of the NGE, most of the people playing only care about gaining the max level and doing end game content. The sandbox community that SWG used to have, has quit for the most part. You can still find some in-game, but they are scattered across many low population servers. Slowly, but surely, those people are transfering their characters or creating new characters on the heavier servers.

MMORPG's w/ Max level characters: DAoC, SWG, & WoW

Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  Timberhick

Novice Member

Joined: 10/21/05
Posts: 44

4/16/07 11:39:21 AM#5
Linear is so much better for the whole community.

Lil'Billy shouldn't be going into the Temple of Elemental Evil right after toon creation.

If you dont have the restriction you get way too many whiners and morons bitching about something being to hard.

Gamers are stupid and need the hand holding.

..........................
guildwars blows.

  Bountytaker

Novice Member

Joined: 1/09/07
Posts: 323

4/16/07 11:40:54 AM#6

One of the reasons why I'm looking foward to PotBS is that it seems to have only a few "limits" zone-wise (PvP/PvE, and three "newb" ports per faction).  Otherwise, the entire map is open to exploration.  And yes, while there are skills, there doesn't seem to be the normal "leveling" system of other MMO's.  From what I've seen, ships won't "con" red or orange or purple to you, and you won't be limited to fighting the same faction for 5 levels.  Which, for me, is a refreshing change from the standard MMO practices.

 

From what I've seen so far, PotBS may be the first release that moves in the direction the article's author would like.

 

But, I could be wrong.

  Irish

Novice Member

Joined: 1/09/04
Posts: 263

4/16/07 12:39:44 PM#7

I gotta say, this article has really odd timing. I was just messing around with the Lotro beta, and felt myself thinking the exact same thing. I went over to my brothers house (a fellow mmoer who plays wow) and told him this same thing. Within 15 minutes of playing lotro, I felt like I was playing warcraft. Seriously.  I have actually quit being serious with mmorpgs for almost a year now, because Im waiting on that game that does what Grand Theft Auto did for consoles.

A game that opens up the concept of something new. Personally, I believe it does lie in the sandbox content as the user above posted. I also believe that change will come dependant on the way PvP is implemented.

All in all, right now I feel that MMORPGs are just like that recent article on yahoo about rebuilding the internet. Someone has to man-up and make the move to scrap the existing way and start over with a clean slate. Now that we know what works, what doesnt, what we can live with or without, why not start anew?

Better yet, lets just coax MMORPG.com users into making the perfect MMO. We have the best and brightest right here in one place.

  Dabble

Novice Member

Joined: 3/14/06
Posts: 1054

4/16/07 12:43:50 PM#8

A depressing article indeed.  And the worst part is, it offers no solutions. 

I too would like to see a sandbox type MMO, but they don't exist and it isn't clear if they can.  Those kind of enviorments are better suited to single-player games (someone mentioned GTA).  If it can be done, then I'd like to be a part of it.  But for now, I'll appreciate this genre of gaming for what it is currently.

  minuteman76

Novice Member

Joined: 7/01/04
Posts: 28

4/16/07 1:04:47 PM#9
The article was great and pinpoints my major complaints with MMOs. Part of the problem in my opinion is that developers are too tied to IPs. Given, the big IPs (Lord of the Rings, World of Warcraft) bring in the bucks. But when you are too afraid to let players tinker (or disassemble) your world and lore, you have to make things linear to keep players from becoming to focused on some aspect of the game and wanting to shape it a little more to their own liking. From what I have heard of SWG pre-NGE, it sounds like that game was somewhat successful at finding a balance to this problem.

I am still currently playing MMOs, but I play less and less over time. When I get to the "end" of a game, I don't like that my only option is to go back and redo the "move from X to Y to Z," only to find that there is still nothing new to do when I get to Z. Why can't I stay at Y and have just as much fun. Why should I ever get to Z if I choose to spend my time developing, mastering, and enjoying Y.

There are several games that show promise of delivering some of the elements I desire, but in the meantime I don't think my interest in anything currently on the market will hold my attention long.
  Abraxos

Apprentice Member

Joined: 10/14/04
Posts: 415

4/16/07 1:10:31 PM#10

I think the problem people have isn't with an open-ended game. Oblivion sold well and was very open ended. You could close the gate of Oblvion or you could join the Mage's guild or you could help a lizard lady collect some ingredients or fight in the arena. The difference is that for some reason MMORPGs think open ended means lots of land with nothing happening in it. Your choice is to follow the linear path or kill random yard trash or farm a dungeon.

The sandbox method has always been great on paper but stinks in actual production. The reason I believe is that none of these games are prepared to truely do a sandbox game. It's much more difficult to plan an open ended game than a linear and most people simply run out of time/money and release a big open world that is predominantly empty.

I got all excitied when Dark and Light and Vanguard commented on how big their seemless worlds would be. The problem is someone needs to work their butt off to give life to that world. If Timmy the Gnome decides to explore instead of following  the intro quest, then he needs to find something besides wandering deer and bear mobs.

To me, Oblivion was successful as an open ended world because I never found myself lacking for choices. In MMORPGs I seldom have played a game that gave me more to do than I could accomplish. Instead I normally get four or five quests, run into a dead area and grind, find some more quests, run into a group quest, can't find a group and grind some more.

My decisions in most MMORPGs of late were not based on my own free-will but instead were based off of content and lack of content the game gave me. Dungeons are fast XP in MMORPG A so we go to dungeons, Soloing is awesome in MMORPG B so we solo. I seldom find immersion because I am observing the mechanics and content of the game instead of just logging in and exploring and the game being a true world instead of a series of hoops.

When you think about how much content exists in the Star Wars IP for instance you could see where a IP could overwhelm you and give you more than you could possibly do with one character. Unfortunately when the MMORPG is released, you see big empty areas devoid of space battles, sand people, jawas, bounty hunters etc.

A dwarf with a sword running thru an endless forest of beetles and giant spiders doesn't make a good fantasy novel and it shouldn't make a good MMORPG.

  shava

Novice Member

Joined: 3/09/05
Posts: 278

4/16/07 1:26:16 PM#11
Perhaps Bethesda entering the MMO market, albeit obliquely, could improve the breed a bit away from linearity?

Shava
  Bountytaker

Novice Member

Joined: 1/09/07
Posts: 323

4/16/07 2:08:05 PM#12

 

Originally posted by Timberhick
Linear is so much better for the whole community.

Lil'Billy shouldn't be going into the Temple of Elemental Evil right after toon creation.

If you dont have the restriction you get way too many whiners and morons bitching about something being to hard.

Gamers are stupid and need the hand holding.


There's definitely a kernel of truth in this statement.  If you want to attract new players to the genre, you have to expect they'll need help getting used to things.  And, if their first few experiences in the game are highly difficult, and end in death and defeat, then you'll lose them just as quickly.

MMO's NEED to have a way to inform players that, in their current state, a certain zone, enemy, action, etc. may be extremely difficult, and should be avoided if you don't appreciate constant defeat.

 

But there still has to be a way of signifying that without being so blatant, or constricting, as the current zone, level, and conning systems are.

  avienthas

Novice Member

Joined: 6/26/06
Posts: 93

4/16/07 2:51:18 PM#13
Good one. Just about sums up why I have quit halfway through every game (except good old UO) I´ve started.  Great IPs , shallow games, that seems to be the thing . I just hope that atleast one of the low-budget niche games will make it to release some day, because i´ve stopped hoping that one of the big boys will try anything new anytime soon.

  Suvroc

Novice Member

Joined: 1/09/07
Posts: 2405

4/16/07 2:55:10 PM#14
I'd swear this article was written with SWG in mind!   
  User Deleted
4/16/07 3:00:54 PM#15

From a site the professes to be about the entire MMO industry, I found this editorial to be rather myopic.  Does the entire industry have to design games that are non-linear?  That's a rhetorical question. Of course not. Some games will be linear and others will not.  Apparently the editor hasn't played Second Life, or Shadowbane, or WWII Online, or Ryzom, or EVE, or.....you get the picture.

So what could this article mean? Perhaps it means that the editor is pissed that his favorite game didn't end up as a non-linear game. Sorry to hear that if it's the case.

All of you complaining about there being no non-linear games really have to do your research because they exist.

And even those games that have story-driven content (Oblivion, anything BioWare, CoX, LOTRO, even SWG) have sandbox elements to them in varying proportions.  Are they 100% sandbox? Of course not.  But then it sounds rather childish to demand an all or nothing state. Ever listen to say a 9 or 10 year old talk? They frame their world in absolutes.  Either you're mature enough to live with a spectrum of playstyles or your not. No one can help you there.

As for the whole concept of being led through hoops, that's rather simplistic. When I read a book, am I being 'led through hoops'? When I watch a movie, am I being 'led through hoops'?  The creator of the work of art is giving you a story, and is directing you through that story. Directed content in MMOs is the same thing.  A story is being told, and you participate in that story on a level that is unprecedented in entertainment .  To somehow disparage people for enjoying story is to indict the entirety of human race and history for enjoying stories from Plato to R A Salvatore.

Finally, I do see a place for non-linear MMOs, don't get me wrong. I enjoy a game that gives a player tremendous agency, much like Oblivion. But the MMO space is large enough for the entire spectrum of playstyles to exist.

  delateur

Apprentice Member

Joined: 8/06/04
Posts: 157

4/16/07 3:07:03 PM#16

I would love to see MMOGs move more in the direction of Vampire the Masquerade: Bloodlines, which, if you haven't played this amazing game, is a skill/xp based game that gives you diverse clan options and a variety of ways to tackle a problem. It's not quite a sandbox, since there is an underlying story and an "end," but there is a lot of stuff to do on the side that are respectable stories in their own right. I can only imagine how much time and effort it would take to create this kind of content in sufficient quantity to justify releasing it as a MMOG, however. I think I'm starting to see how a developer is really limited in their options in creating MMOGs, because you have to create a model that is able to be constantly infused with new content to keep people paying their monthly fee, or at least make the class choices so diverse that people are willing to go through the same content many times because it is so fun. Let's hope someday someone accomplishes it!

  LordKyellan

Apprentice Member

Joined: 11/17/03
Posts: 160

4/16/07 3:22:59 PM#17
That's exactly the problem. To make an MMORPG with even an undercurrent of storyline is difficult, because everyone has to experience the same story, the same events, at different times. Instances work in some ways for this, but why do the NPCs need multiple people to do the same thing over and over again?

I don't know a whole lot about game design, but I don't think we're going to see much difference in MMOs until the hardware power is available to really make dynamic quests and content a reality. On a basic level, things like:

A shepherd is having problems with wolves. He asks the player to cull the wolf population so his sheep can be safer. This, in turn, causes the local deer population to run out of control, and the local farmers suddenly cannot keep them away. Another player is asked by the farmers to take care of the deer, and this in turn causes another problem.

Unfortunately, I have no idea how this could possibly work on a programming level.

--------

"Give a man a fire, and he is warm for a day. Set a man on fire, and he is warm for the rest of his life."

  Kenorv

Novice Member

Joined: 4/18/05
Posts: 114

4/16/07 4:00:14 PM#18

The best solution would be to just get rid of standard quests altogether. Just make an MMO full of real time events. Of course that would require GM's that actually cared enough about a game to put in the time and effort to run the real time events. Yes I know that a lot of people would be upset if they missed out on an event but I think it would be better than everyone doing the same standard quests all the time. Real time events would give life and breath to a MMO world. And becaue they're real time events and not standard quests, there's no way to know how they will turn out. They could have a positive or negative effect on the world, and most importantly a lasting effect on the world. If an NPC is killed he doesn't come back to life in 5 minutes so he can be killed again like in most MMO's. If a town is raided and burnt to the ground, it isn't rebuilt in 5 minutes so it can be raided again. That's the type of MMO that I want to see.

 

  Vroshnak

Novice Member

Joined: 6/02/03
Posts: 38

4/16/07 4:04:35 PM#19
More and more I think the only way to get the open ended gaming experience I want is from a game that is multiplayer but NOT massive, and that one person plays as the Dungeon Master... a la Neverwinter Nights.  Playing a weekly Wednesday night game where decisions the players made actually affected the world... it was great.  How could a massive game compete until we have helmets with brain spikes sending us directly into another world where we could actually have a "Second Life"?
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17175

4/16/07 4:29:51 PM#20
Originally posted by Cerion

From a site the professes to be about the entire MMO industry, I found this editorial to be rather myopic.  Does the entire industry have to design games that are non-linear?  That's a rhetorical question. Of course not. Some games will be linear and others will not.  Apparently the editor hasn't played Second Life, or Shadowbane, or WWII Online, or Ryzom, or EVE, or.....you get the picture.

So what could this article mean? Perhaps it means that the editor is pissed that his favorite game didn't end up as a non-linear game. Sorry to hear that if it's the case.

All of you complaining about there being no non-linear games really have to do your research because they exist.

And even those games that have story-driven content (Oblivion, anything BioWare, CoX, LOTRO, even SWG) have sandbox elements to them in varying proportions.  Are they 100% sandbox? Of course not.  But then it sounds rather childish to demand an all or nothing state. Ever listen to say a 9 or 10 year old talk? They frame their world in absolutes.  Either you're mature enough to live with a spectrum of playstyles or your not. No one can help you there.

As for the whole concept of being led through hoops, that's rather simplistic. When I read a book, am I being 'led through hoops'? When I watch a movie, am I being 'led through hoops'?  The creator of the work of art is giving you a story, and is directing you through that story. Directed content in MMOs is the same thing.  A story is being told, and you participate in that story on a level that is unprecedented in entertainment .  To somehow disparage people for enjoying story is to indict the entirety of human race and history for enjoying stories from Plato to R A Salvatore.

Finally, I do see a place for non-linear MMOs, don't get me wrong. I enjoy a game that gives a player tremendous agency, much like Oblivion. But the MMO space is large enough for the entire spectrum of playstyles to exist.


Ah... a post I can get behind.

I feel the exact same way. The article makes very bold statments, offers no solutions and essentially says that if it isn't his way it is the highway.

That's fine and good. But as you pointed out there are games that are completley open and yet they aren't juggernauts.

I do have to agree with one point that he makes and that is that once player finish with a certain area and level they have to move on. I have always thought that this was a shame as there are some very nice places that then become ghost towns (cough L2, cough)

My thought is that dungeons should have several "layers" or levels. The first few can be for lower level players and the lower (or higher if it is a tower) levels could be for higher level players.

Also, why can't an area have dynamic quests that become available once a player is of the appropriate level? This way you get a mix of players in an area and you can have more in one area than just noob quests.

Finally, I enjoy leveling up a character, becoming more powerful and then using my power. I don't want a house. I don't want to craft objects just for the sake of crafting.

I really loved Morrowind and Oblivion (Morrowind is why I decided to try online games as I wanted to see if they were like Morrowind where you can discover things that were off in the distance and open up a storyline - but with the competition of that real people give) and would't mind quest systems like that in an mmorpg. However, what then happens is that people have to grind quests or else the designers have to be so prolific as to make it impossible to keep certain players happy.

And what of URU? That seems to be a pretty open ended game. And I don't believe there is leveling. I tend to wonder if author of the article will be playing that?

3 Pages 1 2 3 » Search