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 Thread (24 posts)
Stradden  4/10/07 12:33:02 PM

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In this, the first of a two-part look at the EverQuest Progression Servers, Community Manager Laura Genender talks about the project and her experiences in-game.

EverQuest today consists of over 375 zones scattered over 13 expansions worth of area - multiple continents, a moon, alternate planes of existence, dreamscapes, and more. With eight years of evolution and change, the game is vastly different from the three-continent world which opened its doors to thousands of adventurers in 1999. Hunt spots where players once waited in line are deserted; raid targets that were once highly contested are soloed by bored clerics; and gear that was once coveted is now handed down to alts and sold to vendors.

As zones are introduced to EverQuest, they have to offer players new opportunities: new landscapes, encounters, and gear upgrades. This leads to each expansion inflating the standards of gear and experience. Those original +9 Intelligence/Wisdom Golden Efreeti Boots that were once a badge of honor can't hold a card to even mid-level Planes of Power (5th expansion) gear. And EverQuest's original 50 level cap has raised over the years as well, topping out now at level 75. Old-world zones that are made for level 50s - both in gear opportunities and experience - can't normally attract the modern player.

Read the whole article here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Delameko  4/10/07 1:15:02 PM

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I think the progression servers would have been better if one of them had had a six+ month lock on the next expansion.  Why does the progression server need to catch up with the regular servers?

I've only played EQ for short periods, because I came into it late and was totally overwhelmed by the amount of content.  The Progression servers seemed like a good chance at a fresh start, a chance to see the world in manageable chunks.

But, of course, die hard players come in and complete everything as fast as possible.  And in less that two months I felt left behind.

Mordith  4/10/07 2:10:10 PM

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I played on a progression server after being gone from EQ for a couple of years. It was a ton of fun for the few months I was on the server.

I agree that the unlocking occurred way too fast.  By the time I was level 28 Luclin was already unlocked and moving forward fast.  Perhaps a new progression server would have a different result because you may not seem the same effort to conquer the various encounters to progress.
 
Recant  4/10/07 2:28:27 PM

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For the Horde!

If they release another progression server (or similar) I'll be back for sure. 

I love the old world when it's filled with people.  It just doesn't feel right logging into the game with noone but yourself in the old world, especially in a game as group orientated as EQ.

And while I do have higher level characters with access to the newer expansions, it's very difficult to get back into EQ once you've quit for a long time (for reasons such as, too much new content to get lost in, everyone has met the new level caps), I just prefer the old world a whole lot more.

But classic/progression ftw!

--
Ashes to ashes, funk to funky
We know Major Tom's a junkie

csthao  4/10/07 2:36:14 PM

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i totally agree, old school EQ was so much funner.  Loved the days when you acutally needed to group up to kill raid monsters instead of being able to solo one...A place where old school items still has value and isnt replaced so easily like in the way it is now...brings back the old fun memories of me sitting 3-8 hours in greater faydark at lvl 30 trading endlessly just to grab myself a pair of FBSS and mithril arms and greaves...i would definitely be back if they make another NEW progression server...
 
Robbgobb  4/10/07 2:47:08 PM

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I agree about the time. I was left behind quickly. I think I was barely able to make it to my 20s by the time Velious opened. It was hard to find a guild for my time slot that was not super-agressive. That meant I was not wanted since I wanted a chance to explore the world. I thought it a great idea and hope that it continues to work. I just will not do it again unless I hear of a lock put in place longer than what there was for the first ones. I remember people complaining about how long they had to wait to open up the 1st expansion because had to wait 2 weeks after all the locks except for time had been completed. It did not bother me because I wanted the extra time.
 
nomadian  4/10/07 2:53:33 PM

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They should do an apocalypse server. Just old EQ, Kunark, Velious. After three months an apocalypse happens and the server is reset. That might satisfy old timers, though that may not attract numbers the second time the server is reset.

 
gavving  4/10/07 4:25:48 PM

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I played on progression from it's beta thru currently.  Parts of it were quite fun, but I definately felt like I was getting left behind during the first 3-4 months or so.  They definately should have put announced time limits on the progression to give players a bit more time to experience the depth and long quests that are worth doing.  Many quests never even got touched this time around due to the fact that it wasnt worth spending the time/effort to accomplish them when the item was going to be replaced in a month or less anyway.

Overall it was a success I think though.  It brought back many subscribers that had long left EQ because they couldnt catch up to the current game after an absense.   And it brought back those that wanted to re-experience the game from the begining again. 
 
healz4u  4/10/07 6:09:01 PM

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When the well runs dry, we''ll know the value of water.

I really appreciate this discussion as an EQ vet who has played since the beginning and currently plays mostly on the Combine (I was originally on the Sleeper).


The progression server was sound overall but encouraged zerg-raiding, which chilled (if not killed) the extraordinary EQ-feel within just a few short months.  I agree with previous posters that there should not have even been a timeline, although the Guild I formed did make a number of small contributions (in addition to helping the top guild open up an expansion in exchange for items and spells we needed).


I think EQ with a locked, or time-set, progression server would be a great deal of fun; I think they should release this on the same day of the Anniversary edition. 

 
JestorRodo  4/10/07 6:14:52 PM

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Report Number:2008-2261914
Tue, Aug-12-2008 19:45
3 hrs after last CCP post

 Progression Servers  = Director's cuts  - muhahahha!

  OMG look who is squeezing the utter of a 10-year-old cash cow with EQ1, SOE.

 The only milk remaining is in the 3rd world countries that have not heard about Pentium 4 yet or the truly poor that the current administration has abandon. The bad news is that these are the same countries and fellow citizen that are now disenfranchised Americans that have not problem in enlisting suicide bombers and those shedding the light of stupidity of those upon them,  

 I love SOE, since they screwed thousands out of their game there is no reward in stepping backwards to EQ1 .The DC universe is their only hope.  (John-boy Smedley knows that his is true because he – Loves that Jestor!)

 

Now the real fun starts - but the real mystery -
RIP "Taera" Aug/12/08 - Officially.

knowom  4/10/07 6:21:08 PM