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Stradden 4/10/07 8:56:41 AM
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Managing Editor
Joined: 7/08/05 |
MMORPG.com is pleased to announce that we have added a new MMORPG to our Game List. Force of Arms is a mech-based MMORPG being developed by Wardog Studios.
Learn more about this game here. |
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Midaveg 4/10/07 9:37:31 AM
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Apprentice Member
Joined: 7/11/06
Kill ''em all till they uninstall |
Looks simple. Hope it shape up into a simple decent MMO. Good luck to the developers.
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Devildog1 4/10/07 9:42:40 AM
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Advanced Member
Joined: 8/30/06
SWG: Zanthar Brothen (Bloodfin) RIP |
Looks like a sweet concept! I hope it turns out well! |
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Hamilton-WDS 4/10/07 11:33:42 AM
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Novice Member
Joined: 4/09/07
Force of Arms Developer |
Greetings All, It has been a long road getting here, but we're finally listed. Its great to be here. Force of Arms is currently in a Pre-Alpha Stage. We (Wardogs) are part of the next wave of independent developers of providing MMO’s to niche markets. Force of Arms is designed as a sophisticated game system and reviewing the construction system or the Mech Specifications should confirm it. We are part of the Multiverse Network and have presented at the Austin Game Conference ’06 and the Game Developer Conference ’07. We welcome comments and feedback.
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Ciredric 4/10/07 12:24:59 PM
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Advanced Member
Joined: 9/28/06 |
Wow now if we could build a variety of mechs including some that can also terraform and do other things other than fight then sign me up, sounds like a wonderful concept. Most MMO's limit your ability to build, that would be radical if that was allowed. |
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xxthecorexx 4/10/07 12:53:02 PM
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Apprentice Member
Joined: 5/09/06 |
Originally posted by Ciredric..seriously. and how freakin' cool would it be to be able to "join" with group/party members to form a big-ol'-bad-ass-bot. hamilton - good luck with the development and keep us posted on the progress. |
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Robbgobb 4/10/07 2:38:08 PM
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Advanced Member
Joined: 8/03/03 |
Thank goodness for seeing stuff about this game. A mech MMO is what I have been waiting for. It is much easier to my thinking of doing stuff that way. Loot is salvage from winning battles. Can easily have arenas that are for Gladiator style fighting and can have betting on it sort of like Solaris planet for the Battletech universe. Can easily have mega money sinks just by the upkeep of mechs. There is so many options of how this could be done and done better than fantasy for me. I will have to wait and see if it offers things that will attract me over what few games have my attention at the moment.
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Salvatoris 4/10/07 3:01:49 PM
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Hard Core Member
Joined: 3/13/06 |
I have watched too many independent mech games be announced and then fade away since the 'Mech series was shelved by Microsoft to even get my hopes up any more. That said, good luck getting it out the door and avoiding a lawsuit. :) |
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Hamilton-WDS 4/10/07 4:46:36 PM
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Novice Member
Joined: 4/09/07
Force of Arms Developer |
Thank you all for your comments. Well one way to avoid IP Lawsuits with Microsoft or Wizkids, is to simply not use MechWarrior/BattleTech (TM) all together. We have our own original IP and the Mech (abbreviated for Mechanized Armor and not as 'Mech (TM)) Construction System is not of Microsoft or WizKids. I do agree, that I too have seen too many copies of MechWarrior/BattleTech (TM) come along and unable to generate revenue due to copyright and trademark protection. I would wished that these groups had spent the time to make their own IP. However, apparently this was never going to happen and so it is up to us to make it happen. Please review the Mech Construction System and the two Mech Specifications to get an idea of the level of detail to be used. |
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guy232 4/10/07 7:21:19 PM
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Apprentice Member
Joined: 12/18/04
Quote me not! |
I have watched some of the development of this game and Im slightly curious. I noticed some of the models in the game are the same ones used in "DropTeam" why is that?
By the way..add cool dmage effects! nothing would rock more than to slowly blast your enemy to pieces |
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