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Today, we kick off a multi-week series of features from the folks over at The Chronicles of Spellborn. This first developer journal is from Chris Nengerman who is the Lead Game Designer for The Chronicles of Spellborn.
You can read the whole journal here. Cheers, |
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I can't wait to play this game. I really want to see just how much innovation they have done with putting quests in that work with storylines. I just hope I don't have to go through the typical cookie-cutter quest objectives to hear the story. I know that the story really sounds cool to me. I would like to read a book with it from what I have read so far. Sounds like it would be a fun read.
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I'm really looking forward to this game. The setting is unique, I love the art style, I love the character crustomization, and every new bit of info I hear just makes me want to play it even more. =)
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The more i hear, the more i like it.
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I'm sorry but no matter how hard I try I cannot see TCoS being even close to a release version in time to compete with Conan, WAR, Tabula rasa, or Aion.
The company is way too tight lipped in the way videos, and actual concrete details about gameplay. Besides...it's being made by a very small company, with a similar budget. I can't help my opinion that small companies either make unfinished games with unfulfilled promises, or finished games that do not meet expectations. |
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I hope these guys hire an editor. Someone who can string together a grammatical, properly punctuated sentence really needs to look over this guy's material before it makes it into the game.
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Originally posted by HexxeityThat's what Beta testers do. I'm grateful he spent time to even sit down and write this up for our viewing pleasure. UO,EQ,AC,AO,DAoC,Lin,RoE,E&B,SB,EVE,PS,SL,SWG,TT,FFXI, |
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Originally posted by grndzro I agree with you on the fact that they are small and perhaps have a budget to match, but we all gotta start somewhere. There are going to be killir hits this year and but small independant companies are usually the ones to break the mold (though admitedly in very bad ways). I am hoping this game will deliver what its supposed to and im sure if it does it will have a following. Games will always look for something new, and fun and even if most of the people go for AoC and WAR im sure some will look into this just out of interest. |And if its a good game u can expect word of mouth becoming an asset. |
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Originally posted by grndzro Actally TCoS is closer to release then people may think, Open beta starts in the EU this month and planned to go live very soon with the 'big hitters' of Conan and WAR (surpecting an EU first release with that as well) comming out in Q4 it's plenty of time to get a foothold in the EU market, most of the marketing so far as been aimed over here (in EU) as thats their main target (being based over here it's a given), plus it's less likly to flop as it's possibly the only title this year that hasn't been hyped to hell.. Bring on the WARRRRGGHH! |
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Originally posted by rogee14
The purpose of beta testers is to find obscure problems missed by the QA team. Issues that can easily be caught and corrected by a team of ONE should never make it into the game in the first place. They need to hire an editor. |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Dragon Age, Fallen Earth |
Originally posted by Hexxeity Well, you're certainly critical enough.. maybe you should apply. Frankly.. I don't get the connection between a guy writing a journal... and them needing an editor for the game. Where does it say he's the one actually typing the dialog/text into the game? He's the lead designer.... not the lead writer. Secondly the guy's taking time out of his schedule to share some insight with us into the design process of the game, focusing on a specific area. Why the hell are you sitting there scrutinizing his grammar? All game designers must have flawless grammar by your standards or something? Give the guy a break. If anything, I think you're on a bit of a high-horse and need to put away the magnifying glass.
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And I think I've seen enough terrible writing in games to justify my point of view.
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Dragon Age, Fallen Earth |
Originally posted by Hexxeity But again... Where does it say that *he* is going to be doing the writing? You're pointing your criticism at the person who wrote the dev. article and expanding it into a litany about poor editing in games... I'm trying to figure out where you picked up this bread-crumb trail from...
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Considering how other companies started, this one is not much different. They write a game that they want to play, because there is none like it. However it does not matter if their team is just a few people, or that they don't have a few million bucks as budget, writing computer games just takes imagination and patience. Besides: No hype, no flop... |
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Originally posted by WSIMike
And do you really, truly believe that the lead designer will not write one scrap of text that makes it to the player's screen? I assure you, he will. Considering the size of the company, I'm betting he's writing a lot of it. But that's not the only problem I have with this. Any company that wants to look professional should have every single one of its press releases and articles vetted by someone who knows how to write. This article was released unedited, and to me that says "unprofessional." Does this automatically mean the game will be awful? Of course not. But it is something I will remember when I'm trying to decide which game to buy next. |
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As much as I am looking forward to playing this game, I can't help but look at my book shelf that holds similair promises. Sitting there, collecting dust, are DDO, RFO, and Vangaurd. Everyone single one of them was hyped, over promised, and ultimately under delivered. Thanks to the $150 dollars of crappy games, in my opinion of course, I will wait and see what happens. In fact this goes for all games that will comeout in future. I can't afford to buy and be disappointed again, it cost me too much in time and money. Hopefully this won't be the case, but I'll wait and see AFTER it's released.
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Starting small is nothing bad and does not determine the end result. George Lucas started small and had budget problems at first. Verant started small and put out EQ, Mythic and DAoC. The genre is still very young and all of our greatest hits were put out by, at the time, small game companies.
I'll wait and judge the game on its merits rather than some pseudo Wall St investor analysis of the company. |
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This is sounding like a very sound MMORPG. Look forward to hearing more.
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