| 25 posts found | |
|---|---|
|
Recently, News Editor Garrett Fuller had a chance to sit down with Flying Lab Software Designer, David 'Taelorn' Hunt, to talk about the ship combat in their upcoming sea-based MMORPG, Pirates of the Burning Sea.
Read the whole interview here. Cheers, |
|
|
Rattrap
Apprentice Member
Joined: 9/09/04
Freedom of choice |
Amazing
Finally a game that will blend tactics,fun, and dynamic combat And notice how they say " Players level has apsolutely no influence in PVP combat" I cannot wait! "Before this battle is over all the world will know that few...stood against many." - King Leonidas |
|
0over0
Hard Core Member
Joined: 3/08/04
If ignorance were bliss, the world would be a *much* happier place. |
The pace I'm sure will be too slow for many players, but I for one am glad to see a more involved, tactical style rather than the console- button-monkey style. It's really looking like a mature player's game--I hope that's true and that it continues in that vein. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ************* |
Originally posted by 0over0 Amen. Plus, it's great to see a game differing from the mainstream MMOs. Hopefully it'll turn out as good as the news and advertising are making it sound. |
|
|
I am totally drooling right now! This will definitely be a game I try. Let us hope the quality matches the hype. - - - - |
|
|
Sinuous
Novice Member
Joined: 12/16/06
"He lives now........only in my memories." ~ The Road Warrior |
SHIVER ME TIMBERS!
|
|
Koolaider
Novice Member
Joined: 1/06/07
"FIGHT THE MAN...Harness the power of Breakfast Cereals" |
PotBS has the best gaming community I have ever seen. I'm very serious about that too, the Dev interaction is amazing.
|
|
Koolaider is correct. THe Dev's rock. I was able to meet several of them at GenCon and they were very cool. Plus the interaction they give on there forums is amazing. You can tell they care about this game and the community. Logicbomb |
|
|
Yup! I have more confidence in the PotBS dev team than any dev team I have followed before or after a games release.
This was a rather good interview, I think! |
|
Originally posted by Koolaider I couldnt agre more, they realy do rock |
|
|
airborne519
Apprentice Member
Joined: 8/16/06
Few men are born brave. Many become so through training and force of discipline. |
I'm just happy that it's something other than dungeoun fantasy..
|
|
smartkidz
Novice Member
Joined: 4/23/05
WTF is a pocket monster?!? Think about it for a while. |
Originally posted by RattrapYes I definitely agree. Finally PotBS is close to getting released. I've waited oh so long. I can't believe people thought it was vaporware. ~~~~~~~~~~~~~~~~~~~~~~~~~~ |
|
Vociferor
Novice Member
Joined: 9/21/06
Witty quotes are the Sanitary Engineers of the Comic World. |
Had to log in to say that I also agree about the community and devs...oh and the interview was apetising too. Gotta respect dev's that will take the unpopular stance of delaying release till this June so that they can add features they feel are important (e.g. avatar to avatar combat) and to finish 'polishing' what they already had implemented. In the current MMO industry it is nice to see that the devs are not forced by necessity to release early by their accountants and investors. Moreover, it would seem they also value a 'finished' product over releasing early and asking people to pay for something they are not entirely happy with. Kudos to the devs for their passion for the game. Can't wait till the release and so long as the dev's maintain their creative, open and transparent interaction with the community then I can't see this game going wrong or not being worthy of a cut from my wallet. If only I could say that about the majority of MMO's. It's been a long wait, but then again, good things are always worth waiting for. |
Originally posted by RattrapLevel does not factor into our combat math, which differs somewhat from that statement. When level is used in the combat calcs, it becomes impossible for a low level player to affect a high level player. We do not have any of that in ship combat, so a level 12 has no problem hitting a level 50. A level 50 has access to all the ships, which means level does have an influence. A level 12 will not beat a level 50 player alone, unless the level 12 is exceptionally skilled and the level 50 is not (we've had that happen once in closed beta). Now, if you take a level 50 versus a level 50 and a level 12, the duo will almost certainly win. Or a small pack of level 12s against a 50. Low level players and smaller ships are extremely important in group battles (which is where our emphasis lies), but they won't frequently beat max level players 1 vs 1. |
|
|
i have a question for anybody that knows how this game runs. i noticed that when asked about looting the answer was that the ship wasnt lost on the first lost battle (dont know how they explain that a sunk ship isnt lost, but anyway...) he avoided to asnwer anything about looting. so, my question is, is there looting on pvp? |
|
|
I havebeen following this game for a long while now, and cant wait for it to come out:)
|
|
|
Antipathy
Novice Member
Joined: 3/29/06
Ex wow players never die, they just come to MMORPG.com to bitch |
I'm already dreaming up tactics :-)
One idea I had was for two players to act as a pair. Both in similar sized ships, one a warship, the other a merchant ship. It should look like a merchant carrying valuable cargo with an escort, so any ship bigger than the escort will consider attacking. But the merchant is bait. The escort is packed with ammo to destroy enemy sails, and when the enemies maneuverability is crippled, the merchant reveals she is full of marines, not cargo, and the attacker finds himself the prey. All going well, you could end up capturing a larger ship almost intact. Would this work? |
Originally posted by Antipathy I think so, ppl are gready and will go for what apears to be a easy kill, but be sure to use fast ships, so u can get away if need be. |
|
|
hope the game get pre=paid gamecard in store and some good tut thath are easy to fallow and short to read
|
|
|
Oh, I can't wait! I just wish I could actually get into the beta that I 'won' a 'chance' to 'get into' earlier here. So very very sad ... :( |
|
|
Reading about this makes me think back to when I played EVE Online where combat also depended on range and relative speed although not so much on direction. There was an element of waiting for guns and of course, piracy was a legitimate profession When is it out and is there going to be an open beta? |
|
|
Vociferor
Novice Member
Joined: 9/21/06
Witty quotes are the Sanitary Engineers of the Comic World. |
The official release is the first of june this year. The game is in beta atm. You can fill out a beta application, just go to the official page for the game and follow the links. I'm not sure if the game will have an open beta, someone else will need to answer that query. |
|
Page 3 in this topic and not a single negative comment ye?? Must be some kind of an MMORPG record. Looks nice and look forward to reading what happens at launch. Definetly one to look out for. I support Belgiums efforts to get noticed ... at all. |
|
|
Finally, a game with skill involved! no more pure gear-oriented mind-numbing grinding...
im.... to sexy for my comp.... |
|
|
Oh, absolutely. I discovered the game a couple weeks ago, and have dived into their forums. It's amazing - the Devs all post "Developer Logs" describing aspects of the game itself, or of the design process, they are very active in the forums answering questions and generally contributing to discussions. The game itself, though, has me incredibly excited. A skill-based combat system, absolutely NO grinding at all... NONE! There's no farming, no repetitively running boring raid instances to get epic items. Hell, no epic items. The whole idea of a truely skill based combat system is marvelous... Low level players are not only ok in major PvP battles but actually desireable. Best of all, the game is designed to allow every player - regardless of play style - to contribute towards the overall "goal" of the game, to take over the caribbean. Casual player? Not interested in solo play, but just want to quest, maybe be a merchant? No problem, the questing you do directly affects port stability and control; the trading you do stimulates the economy and can also affect port stability. Hardcore PVP'er? It's all good. It's currently estimated that an average of 30% of the map will be PvP enabled at any given time - thanks to the activities of both PvP'ers and non-pvp'ers. This gives you a wide area to PvP in, but also a given area that will draw others who are looking to either make a good profit (Generally, ports in PvP zones are where you'll make the most money trading) or just for PvP. Even the more casual PvP'er, though, is set. You don't grind for epic items, so playing less often doesn't mean you'll be less powerful or less able to compete. Overall, skill is the deciding factor, so even the most casual player can participate on even footing. Graphics are really nice, too, particularly if you like the high seas/pirate imagery. In my opinion, looking to be the best MMO ever. |
|