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 Thread (46 posts)
sweetbass123  3/22/07 6:58:03 PM

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I was wondering why MMORPGs and most computer games in general are soley for Windows computers. I have an iMac with bootcamp, so i can run all these games on the Windows side of my computer, but its kind of a pain. How come companies don't do it like blizzard does and have the CD work for both Macs and PCs. Would it be that much harder? I used to play WoW on my Mac, and it played beautifully, but I got really bored of it. Unfortunately WoW seems to be one of the only good MMOs for Mac. With Macs growing in popularity Im wondering if more companies will start creating games for both operating systems. I definately would like to see that happen. :D
 
rob1101  3/22/07 8:43:12 PM

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"Do not underestimate the power of stupid people in large groups"

well it depends if the company wants to go the extra mile and spend more money to develop it for the mac or not. most companies wont because it wouldn't really bring in much more money.
 
Drafell  3/22/07 8:48:34 PM

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DarkSpace

Can I have fries with that?

No! Not chips! I want good ole' american french fries!

What do you mean I can't have fries?

Well which daft idiot put my Mac in a computer?

What? It IS a computer? No wonder they taste funny.

------------------------------

DarkSpace Developer

Xpheyel  3/22/07 9:11:30 PM

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He that breaks a thing to find what it is has left the path of wisdom.

Well way back in the day Microsoft made a API for Windows 3D programming called DirectX. The other 3D API (OGL which is found on *Nix and Mac I believe) wasn't as popular with game developers. So they developed on top of DirectX, which was pretty explicitly for Windows. Now they have their old engines in DirectX and their programmers used to DirectX so inertia is carrying them too.


BuzWeaver  3/22/07 9:25:21 PM

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Mac's only make up 4.7% of the computer market, you can't custom build a Mac as you can with PC's, thus making PC's far more economical to own on the high-end. I'm an Apple Specialist and I've never had a high-end gamer come into our show room looking for a Mac to play games on. Granted, the Mac Pro with bootcamp is an interesting prospect, however I don't see gamers shelling about $2,499.00 for a dual 2.66Ghz standard config Mac Pro or $2,200 for the dual 2.0Ghz config system.


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WisebutCruel  3/22/07 9:29:22 PM

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Simple equation:

Mac = infintisimal percentage of PC market = infintisimal amount of revenue to be gained by developers = buy a PC or do without.

Send Steve Jobs a thank you note for seeing how the personal computer was just a fad and therefore not competing for a spot in a "temporary" market.

 
tillamook  3/22/07 9:31:15 PM

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Vanive
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I think I saw the reason in someone's sig on this site once. Something like this........

 

wegotgamesvh4.png


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CaesarsGhost  3/22/07 9:32:06 PM

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The only difference between a Troll and a Fanboi is which side of the fence they stand on.

Actually, as a Mac user I wondered the same thing.

I made it a point to ask many a game studio about this when I met with them... there was really 1 simple underlying reason:

It's easier in Windows.

D3D is far simplier then OpenGL.  Making a Bianary Package takes more work then instead of just a Windows Installer.

Why no Mac Love?  Cause Dev's are lazy.

- CaesarsGhost

Lead Gameplay and Gameworld Designer for a yet unnamed MMO Title.
"When people tell me designing a game is easy, I try to get them to design a board game. Most people don't last 5 minutes, the rest rarely last more then a day. The final few realize it's neither fun nor easy."

Astares  3/22/07 9:51:13 PM

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As mentioned the market share is too small to warrant costly conversions if needed, however future games development may look at creating more mac versions if the uptake trend continues.

However with the advent of Boot camp and the ability to install Windows anyway plus windows emulators being very good now, there might not be much motivation to set aside resources to program specifically for a Mac when Mac users who have the hardware to play the latest and future games can access bootcamp and run windows if they want access to games.

Unless mac can support DirectX, there will never be that many Mac compatible versions of games. DirectX is king not only does it rule PC game development but due to DirectX development kit it allows easy conversion to being an XBox game, 2 huge markets so why would developers want to waste time on a minority market like macs.

 
WisebutCruel  3/22/07 9:53:44 PM

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Originally posted by Astares
why would developers want to waste time on a minority market like macs.

I'm still wondering why consumers waste their time with Macs.