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 Thread (141 posts)
Forcan  3/14/07 4:23:24 PM

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Apprentice Member

Joined: 1/08/07
Posts: 596

Nov. 15th 2005
my heart died a little...
Long Live SWG(PreCU)

I think to some degree this topic has been covered before in the discussion, but I want to know the reason behind everyone's choice, so here it is again (I'm a GSP student in DeVry, and this is basically what I'll use to get some idea to help me shape my own game idea.)

Which would you prefer in your MMO, and why?

Skill-based:  No preset class and stats, and no character level.  You just learn the skill, and improve it by keep using it and/or xp collection to get to the next skill level.  You can choose your own role in group combat and solo combat.

Level-based:  With preset class and stats, and character level.  You will know your role better, but you can't really change your role at all.

I want to know the reason for the choices you guys have, so keep them coming.

 

Waiting: Star Wars: The Old Republic, Xenjo Journeys Online (Chinese MMO), Hero's Journey, TCoS, Dynasty Warrior Online, Stargate Worlds, Champions Online, LEGO Universe

Current MMO: Warhammer Online, Florensia Online, Belle-Isle (Japanese MMO)

Past MMO: SWG, Lineage 2, VCO, 9Dragon, SoF, Hero Online, RFO, FFXI, PotBS, Perfect World, AoA, Cabal Online, Zodiacs Online (Chinese MMO), Mabinogi, CoH/CoV, WoW

Yet to Try/Test: AoC

teldath  3/14/07 4:27:51 PM

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Novice Member

Joined: 12/28/06
Posts: 91

www.aiongenesis.com

Class-based by far, skill based actually rather closes your identety, takes away strong combat roles, and doesnt really allow as much Focus IMO.
teldath Xfire Miniprofile
Samuraisword  3/14/07 4:30:25 PM

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Hard Core Member

Joined: 2/15/06
Posts: 1886

Gamers who use RMT are like athletes who use steroids.

Skill based with opportunity cost. There have to be many more skills available than skill points to invest, so everyone is unique.

ownedyou1  3/14/07 4:32:46 PM

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Novice Member

Joined: 4/22/05
Posts: 386

"You are an Equation of an Imbalanced Improper Abnormality"

Skill Based , I don't want to be a clone!

I want to be my individual character!

I want to be a ... creature handler..

RIP SWG.
 
sweetbass123  3/14/07 4:39:30 PM

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Novice Member

Joined: 1/07/06
Posts: 28

thought this might help to keep track :) my vote is skill-based. I'd like to think that my character is dramatically different than the thousands of other characters out there. Games like WoW with almost no customizing options just dont appeal to me.

Forum Poll

Skill-based or Level-based

Skill-Based
Level-Based
(login to vote)

 
w175jab  3/14/07 4:39:31 PM

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Novice Member

Joined: 1/23/06
Posts: 241

Skill based!  So we can be freaks, power to the players!
 
Gameloading  3/14/07 4:40:36 PM

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Elite Member

Joined: 2/27/04
Posts: 11044

Level based, Imo. Everybody knows his role, and right from the start  of the game its clear what your character is going to do in a group. Its also much more easy to balance.

Looking forward to:
The Agency, DC Universe, Aion

freebirdpat  3/14/07 4:43:47 PM

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Novice Member

Joined: 1/16/06
Posts: 567

I am being surrounded by stupid people.

Skill based for sure.

Star Wars Galaxies - Pre-NGE: Want to be the best guy with a rifle? Just train rifles! Want to be good with a rifle and good at healing? Be a medic and a rifleman!

Want to move quickly in difficult terrain? Be a ranger, or a scout!

Or the EVE analogy, want to be the best battleship pilot? Train battleship related items. Want to be good at flying many ships train skills for that.

Class based is not my best idea of a fun time, it allows some versatility, but not the kind I like as you still typically have limited focus, and are not allowed to focus elsewhere. WoW example: talent trees are typically very limited and limiting in the class frame. Warriors do not delve into magic, the question is, why couldn't someone be a warrior and a mage? Or a stealthy warrior/rogue? Or maybe a Priest/Mage? This although less limiting is still limiting if you allow "dual classes"

 
uruku_x  3/14/07 4:46:23 PM

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Novice Member

Joined: 6/25/05
Posts: 125

AVE SATANAS!

Skill based for sure for ever and by far. I don't want to be you, or the guy standing next to me, or have people tell me I should play a certain way because of my class(granted that last but does make sense to an extent). But anyway, being unique is a BIG deal for me. I want to create my character, not be a reassembled clone-bot.

I guess that's why I play SL, but with all the similar looking people there it's obvious originality isn't for everyone. Which of course is ok, not trying to bash anyone.

Edit to add: NOT like SWG. Think skill based like Elder Scrolls without the level. IE; I picked a lock, lock picking goes up. Makes sense.

They came from the sea and they came from the sky, Captain America is going to die!

ThalosVipav  3/14/07 4:47:03 PM

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Apprentice Member

Joined: 8/28/06
Posts: 230

"It''s not how big your Fwoosh is, It''s how you use it."
-Richard

skill based.

I like