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 Thread (86 posts)
shane910  3/14/07 8:43:35 PM

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Originally posted by grenkal
Lets get this a bit clearer:

 please fill in the blanks

Hamata costs      _________ ses

Build a firewood pile and sell it to a guild gets me ____________ ses

so I need to build ___ firewood piles to earn enough for a hamata without verming

  Sure I will clear it up...  Read before you post.  I alread listed prices for some items.   But since you are not going to, hamata between about 10-20k depending on QL.  Firewood pile last time I checked, sold for about 300ses.  Thats arround 50 you need to make. 

 Here is one for you... building 50 firewood piles takes________  days of playing about 2 hrs a night.

  But since you are talking about crafting and not paying and I was talking about those that want to pay monthly getting their moneys worth, your questions are pointless.
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Delete as applicable:

To train combat skills so I don't die as often, i do/do not need to wear all the best and most expensive equipment while I train.

Hint: this might be an area where death is fairly common especially when starting out and having low combat skills. Do you want to drop expensive items each time?

 You think you are the only one with common sence or something? Naturally if you are training or fighting at low levels you dont want to waste your best gear.

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True/false

I can join a Guild and be given free tools and basic equipment as long as I sell things i produce to the guild or fight to protect their crafters.

Also one guild gives free huts to all their members after a probabtionary period.

  Well I am glad you and some others are coordinated enough to circunvent the need for verming(alot of man hours I bet)... bet the devs will be overjoyed to know that noone needs to verm.   But what I am suggesting is a way to make verming less painfull and more frequent by more players.
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Well what have we learnt? Going solo is expensive? There are ways to make money in game without spending it in real life?

Red text for shane ;)

Why don't you adapt to play the game the way it was designed to be played rather than asking for it to be re-designed the way you want to play it?

White text for Grenkal ;)

   It is not asking the game to be redesigned if they said they had a system in place to adjust the value.... you would know that if you bothered to read a bit.   All I want to do is play the game the way they said it would be, honestly I cant see how thats too much for a paying customer to ask...

 





 
MikeyRhein  3/15/07 7:30:21 AM

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Joined: 2/23/07
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To die with honour is the greatest achievment in life.

 

Originally posted by shane910

  I understood perfectly well, I know their are more than 36 people in the game as a whole... just making a point I cant imagine their being more than that in the barb areas I log in there and it is barren.   So in total their may be 50 ppl(mabe a few more) playing at any given time , and that is nowhere near enough to support the economy let alone a game as centered arround community as this one is...

 I read and think about everything everyone posts in response, and it is apparent that noone even tries to comprehend what I am trying to say...  

  I want this game to succeded.   I want for their to be a large enough community for all of us to enjoy, not just me, you or one guild, but everyone.    For the game to have any chance of getting better they need funding... if noone has a need to verm then where is that funding comeing from?  The devs probably, thats my guess.  So if noone is ever gonna verm because you don't have to, because it's too costly or because others will take care of you, then the devs will have to continue to foot the bill untill they cannot any longer.


Have to agree with you there......need a larger more active community. The thing is you the game's graphics put a lot of people off and they just look away. I personally think that the community is a decent enough size to get anything you want.

Yes I think the verm is not a way to get anything you want without investing a lot of money, but it would make the game boring if they made that possible. I believe the game in a natural sort of way discourages (as you said about the Hamata) a lot of people verming to get expensive items which is a great thing. Personally I believe the verm is a great way of investing money to make more money ingame. If you think with that mentality, you'll get that hamata. And there are guilds for a reason....not to supply their own members only but to be a sort of trading company and supply to everyone for a profit.

Of course, their stuff including Hamatas are way cheaper then NPCs. And NPCs do change the prices of the stuff they sell by the way. The economy is very dynamic. Don't buy from NPCs for the obvious reason....everything is way overpriced, and if you buy it from a guild, they made their equipment most probably with very little cost and their own resources. So they can sell it to you very cheap.

Great thing about this game is that you can make more money by spending money. As said before Hamata is something you don't wear and use all the time. When that eventual time arises and there's the call for battle in a possible good fight, then that Hamata will come to use. If the Barbarians are planning a fight which is bound to be successful, then you will definitley want to join them with your best armour, so you avoid death and enjoy the spoils of war. No successful fight comes without death from both sides. If you want to be one of the attackers who is still alive after the fight, thats when the Hamata comes to use. You don't wear a hamata for any fight especially one where odds are against you....well....unless you are confident in your fighting skills, very good at fighting and can afford to loose one Hamata. Expensive fighting equipment, weapons and armours are all equivalent to those epic lvl 60 items you get in WoW. You treasure them. When you are a warrior, and you are a focused combatant, you make sure you have supplies of equimpent, not just one weapon, but 20 of the same. Same goes for all armours. You have available when the need arises and if you loose that armour/weapon you have more, so its not such a great loss. And keep in mind if you are a great fighter, it means you win more fights then loose so you probably ended up with weapons/armours from the enemy.

But anyway, keep in mind what I said about a Hamata being equivalent to a  lvl 60 epic item. Thats why its so expensive. But can be bought cheaper from a player. Also verm is a way to invest to make more money. You can never have enough money in this game, because obviously you can never have enough weapons/armours/tools/everything. And you stock up on those things. So the ideal thing is to make more money....how by investing more money and if you don't have enough you create more through verm. Thats the mentality you need to use verm efficiently. You can't afford something you work to get it. You want to make more money with in a new market, but don't have enough to start out in that market you verm. As I mentioned before with creating and owning a player run town (obviously in the future). You are definitley required to put a real lot of money into verm and you'll get tonnes back, from players renting out your houses there and wishing to own structures or stationary things there. About 20% of the game is about combat, so using the verm, only for combat equipment is a bad investment, and you risk loosing your stuff so use the money you get from verm to make more money instead.

I think I can agree with you that the use of Verm was stated wrongly. You can't get what you want in Roma Victor by verming without a huge cost. And that cost is too great for most players to afford. But I personally think thats a good thing. It means that noone can surpass anyone else without doing anything. They put in money into the verm to make more money and thats how they should surpass people, not because they are rich and don't want to earn those items and armours.

And I actually got a shortsword for no ses what so ever. Why? I gave the guy a load of smelted iron lumps.

And yeah, game still needs a larger population to improve the economy even more.....that I definitley agree with you on. But I don't think its the verm that effects the game, but instead the fact that this game has an incredibly huge learning curve. Attending is stupid, and I think is also part of the problem. Others are just annoyed because of the begining of release....the game was a huge failure, stability problems, server problems, fps problems, memory leak. Combat sucks. Updates screwed the game even more, but now improved it.

The problem is the people who did leave are not tempted to come back. Even though the game is hugely improved. I think the verm doesn't need changing, but the economy does. Prices will improve, if the community of Roma Victor grows agai.

 
grinreaper  3/15/07 11:50:56 AM

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I have been playing on and off for months...I have yet to touch the VERM...I wont start playing hardcore till ballistics goes in, but it isnt like there is a monthly fee or anything
 
shane910  3/15/07 12:15:50 PM

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Originally posted by MikeyRhein

 

Originally posted by shane910

  I understood perfectly well, I know their are more than 36 people in the game as a whole... just making a point I cant imagine their being more than that in the barb areas I log in there and it is barren.   So in total their may be 50 ppl(mabe a few more) playing at any given time , and that is nowhere near enough to support the economy let alone a game as centered arround community as this one is...

 I read and think about everything everyone posts in response, and it is apparent that noone even tries to comprehend what I am trying to say...  

  I want this game to succeded.   I want for their to be a large enough community for all of us to enjoy, not just me, you or one guild, but everyone.    For the game to have any chance of getting better they need funding... if noone has a need to verm then where is that funding comeing from?  The devs probably, thats my guess.  So if noone is ever gonna verm because you don't have to, because it's too costly or because others will take care of you, then the devs will have to continue to foot the bill untill they cannot any longer.

You actually gave me a better way to explain, I get ideas from reading others posts. You clearly read mine and posted usefull info on your opinion instead of just trying to trash me.  If everyone was as constructive we could all find solutions much easier.  Anyways plz read you will understand my views much better.


Have to agree with you there......need a larger more active community. The thing is you the game's graphics put a lot of people off and they just look away. I personally think that the community is a decent enough size to get anything you want.

 Glad you agree with that part. And yeah the graphics turned some off, but I like em not bad for a game like this and a team this small. But that is not what makes a game for me, I still play UO off and on.  The community , for the most part...are cool people fun to play with , but I dont ever see enough people to get anything significant done in a average play session.  

   I got tons of free time too, ATM, but everything took way too long and that was small stuff... even for me, and I just though man none of my friends or most the people I played with in other games, would want to wast that much time on one small project.   Most the time they were bitching about how long things took in those games, and they werent near what these times are lol.

  I like what RB has made, but that is the reason I have to speak up about what I dislike and offer ways to help them and us.

Yes I think the verm is not a way to get anything you want without investing a lot of money, but it would make the game boring if they made that possible. I believe the game in a natural sort of way discourages (as you said about the Hamata) a lot of people verming to get expensive items which is a great thing. Personally I believe the verm is a great way of investing money to make more money ingame. If you think with that mentality, you'll get that hamata. And there are guilds for a reason....not to supply their own members only but to be a sort of trading company and supply to everyone for a profit.

  I saw it like this(and I know I am not the only one).  I payed $40 usd, I wanted to buy a good set of armor(hamata and a cheap one at that) since they offer better protection... as any gamer would.  Now reguardless of weither of not skills are maxed, we will assume they are, you can still die.  When you do you run the chance of droping that $40 item.  I mean thats $40 gone just like that... players arent gonna enjoy that too often.  Then when you look at the prices for a good one or even more expensive items dissapearing like that you are talking alot of money its not good not if they want people to verm .   But, if they were more affordable, you could lose many and buy many more for about the same cost(just balanced for fun)... that means lost of people actualy useing them and actualy playing the game the way it was meant to be since they can now afford to.

Of course, their stuff including Hamatas are way cheaper then NPCs. And NPCs do change the prices of the stuff they sell by the way. The economy is very dynamic. Don't buy from NPCs for the obvious reason....everything is way overpriced, and if you buy it from a guild, they made their equipment most probably with very little cost and their own resources. So they can sell it to you very cheap.

  Yeah, they replenish when they are bought out I think.  They are a little off too IMO.  In that they(NPC's) sell all ranges of items and they are more expensive than player (better) items, helps to throw everything off.  They should have items of fixed QL like all swords of QL 25, and set prices that are fair, for those QL25 swords mabe about 100 ses.  Let the players make them and set the prices from that QL up but they would only be bought from from other players.   All items should be like that so that you can get what you need just not the best untill you invest some time or money in the game.

Great thing about this game is that you can make more money by spending money. As said before Hamata is something you don't wear and use all the time. When that eventual time arises and there's the call for battle in a possible good fight, then that Hamata will come to use. If the Barbarians are planning a fight which is bound to be successful, then you will definitley want to join them with your best armour, so you avoid death and enjoy the spoils of war. No successful fight comes without death from both sides. If you want to be one of the attackers who is still alive after the fight, thats when the Hamata comes to use. You don't wear a hamata for any fight especially one where odds are against you....well....unless you are confident in your fighting skills, very good at fighting and can afford to loose one Hamata. Expensive fighting equipment, weapons and armours are all equivalent to those epic lvl 60 items you get in WoW. You treasure them. When you are a warrior, and you are a focused combatant, you make sure you have supplies of equimpent, not just one weapon, but 20 of the same. Same goes for all armours. You have available when the need arises and if you loose that armour/weapon you have more, so its not such a great loss. And keep in mind if you are a great fighter, it means you win more fights then loose so you probably ended up with weapons/armours from the enemy.

  Everyone should be able to afford one if they bought some verm, even if it is just a QL25 form a NPC(like I said above) and the cost was about 500 ses, that way it is not such a kick in the teeth if you die. (like you will be all the time if you are green)

  I know the hard part of that is it would still take the same ammount of time to craft a QL 25 hamata, but that is also a part of the problem throwing things off.  You should be able to set the QL you are trying to craft and be able to see a chart to show how effective you are at trying to produce each of those QL, so you know when to make each.  It should be quicker to make lower QL items, but if you try to make a QL50 item and your recomended level is about 30, it would take the longer time but have a high chance of being a lower QL item mabe 25-35 or something.   This would make it easier for crafters to sell lower QL items for newer player at prices that they can afford and that wont run them off, while leaving the higher priced items kinda pricy(still think they should come down a bit) for those that invest alot more money than the average player. (up to about $40 a month max)   Also would make crafting seem more worthwhile and actualy seem balanced in the start and gradualy get harder and take longer. Instead of making people feel like they have a second job.

But anyway, keep in mind what I said about a Hamata being equivalent to a  lvl 60 epic item. Thats why its so expensive. But can be bought cheaper from a player. Also verm is a way to invest to make more money. You can never have enough money in this game, because obviously you can never have enough weapons/armours/tools/everything. And you stock up on those things. So the ideal thing is to make more money....how by investing more money and if you don't have enough you create more through verm. Thats the mentality you need to use verm efficiently. You can't afford something you work to get it. You want to make more money with in a new market, but don't have enough to start out in that market you verm. As I mentioned before with creating and owning a player run town (obviously in the future). You are definitley required to put a real lot of money into verm and you'll get tonnes back, from players renting out your houses there and wishing to own structures or stationary things there. About 20% of the game is about combat, so using the verm, only for combat equipment is a bad investment, and you risk loosing your stuff so use the money you get from verm to make more money instead.

  This is exactly right...for the game as it is.  But it alienates so many of the players it needs. It should be like I said above, where you can have most everything you need just a a lower QL so that it can be priced fairly for the players that will be useing them.   Combat would then be more than 20%, it would be up arround 50% or so because everyone would be geared up and feel ike they have a chance... and even if they lost they would just gear up and head back out.(after healing up of course)  Crafters would have tons to do (gaining in skills along the way) and would be in high demand, from all those wounded souls returning form the hereafter.

  Would just be a much more fun game, if the community could afford to be more active in all aspects, I am sure you will agree there.

I think I can agree with you that the use of Verm was stated wrongly. You can't get what you want in Roma Victor by verming without a huge cost. And that cost is too great for most players to afford. But I personally think thats a good thing. It means that noone can surpass anyone else without doing anything. They put in money into the verm to make more money and thats how they should surpass people, not because they are rich and don't want to earn those items and armours.

  I agree 100%, that you should not be able to just buy your wealth, but if a player is just a combatant he has to invest money to buy his gear, so he can survive to get gear off others to make money in his profession.  Its just not balanced, if it were then it would work for both types of players.   

   If a player vermed each month $20, that player would not use it all each month,playing average times, he could afford to keep up that QL 25 gear easily, but as he grows in skill and probably has invested for 2-3 months at $20 per, that extra ses he has been saving will put him that better QL50 gear, and after a few more months he could afford the 99QL,  but if he decided to pay $40 one month so he could get ahead a bit , it should be worth while IMO,  asking someone to invest more than that is not good in a MMO, especialy since nothing is permanent...(can be destroyed or looted)

And I actually got a shortsword for no ses what so ever. Why? I gave the guy a load of smelted iron lumps.

And yeah, game still needs a larger population to improve the economy even more.....that I definitley agree with you on. But I don't think its the verm that effects the game, but instead the fact that this game has an incredibly huge learning curve. Attending is stupid, and I think is also part of the problem. Others are just annoyed because of the begining of release....the game was a huge failure, stability problems, server problems, fps problems, memory leak. Combat sucks. Updates screwed the game even more, but now improved it.

  Yeah alot of those are getting alot better.   Attending isn't stupid, it is just an eye opener...  Most people figured if you are throwing together a pile that is gonna be QL 1-5 it shouldn't take you as long ast it would to make a QL 99...(as 1-5 would have been slapped together in a rush, and QL 99 would have been made with care stacked correctly and haveing taken time to find better wood.  And most new players run to a NPC to get their starter gear, since they usualy havent met a bunch of people or joined a guild yet, and they were confronted with these crazy prices.. then they thought about the new revenue model verm, and that was probably all most people needed to see....    

The problem is the people who did leave are not tempted to come back. Even though the game is hugely improved. I think the verm doesn't need changing, but the economy does. Prices will improve, if the community of Roma Victor grows agai.

  The economy wont flourish untill the prices change IMO, more people will be buying and selling, That is the only way this economy will do well,  is if it is active, right now it is very slow becuase everything is too expensive and takes too long.  If things were more affordable and take less time in the begining,  for low QL items, then gradually take longer and cost more for the higher QL items, the community would be more active(since it would be balanced) and if it were more active more people would be willing to join it.  

  It is not just gonna happen over night, but if people see that they are balancing it so everyone can have a fun and fair experiance, they will hear it and come in to see, then they will be hooked.


 
Bahadur  3/16/07 11:35:29 PM

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Joined: 11/22/05
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I have played RV casually since release.

I am on perhaps four nights a week for rarely more than an hour at a time. 

I have trained to very high combat skills.

I have many belongings, including weapons.

I am not a member of a guild.

I have vermed perhaps $30.00 in the 9 months since release.

I have rented a hut for several months.

I am not a member of any guild.

Shane is apparently very bad at budgeting.

 
siredmond  3/17/07 4:42:48 PM