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News Discussion  » EVE Online: Voice Communication

2 Pages « 1 2 Search
27 posts found
  Chace_sumica

Novice Member

Joined: 12/06/05
Posts: 1

3/09/07 4:28:28 PM#21
Well I can say for sure it needs to be limited in use. I realy dont want to hear every local system or the constant chatter in the help channel. As for knowing whos talking there is a nice plug in for both vent and TS that shows you who is talking.
  Mors.Magne

Elite Member

Joined: 3/02/07
Posts: 588

Plying Eve's space lanes since 2003

3/09/07 4:28:40 PM#22
Originally posted by wlvnspectre
Not enough functionality to pay 2/3 of what I pay for playing the MMO. Especially when for most people the free alternatives are more than enough 90% of the time.


For that extra money I want audio effects like radio squak, background noise in dedspace and electronic combat, AI comm, Station comm, communication jamming eqipment, eavesdropping equipment, and other ingame functionality. Also I would have to have garentees that ISP packet shaving would be NO issue. And even then if this became a major requirement of the game, officially or not, I would have to consider if playing this game is now too expensive for the expirience.


I think you've got a mixture of good ideas, interesting ideas, and bad ideas:

Good ideas

Station comm - good for organising a team to travel through gates that might be camped.

Interesting ideas

AI comm - but your proposal needs a bit more work.

Radio squak, background noise could add to immersion, but might get annoying.

Communication jamming and eavesdropping equipment - this would really put people off the new system, so TS and Vent would have to be banned! If you could ban TS/Vent it's actually a good idea!

 

Bad ideas

10$ is barely two pints of beer - and this is the yearly fee. I think the idea of parting with cash, however small, is mostly just psychological.

  wlvnspectre

Novice Member

Joined: 5/11/04
Posts: 96

3/09/07 6:43:41 PM#23
My bad


I was going on old information. When the Idea was first being introduced it was being bandied about at 5 to 7 bucks A MONTH. I just assumed that that $10 fee was going to be monthly (also conversion to my currency didn't help, and I did that wrong in myhead too D'OH).


$10 bucks a year isn't so bad. Use TS for a few months putting a few bucks aside and you got it for a year. Thats assuming it is stable and better than most cruddy integrated voice.


If the company was smart they would charge $3.40 every 2 months and if you didn't miss more than a total of 4 months, after you had paid three times you got the rest of that year for free.

  killkool

Apprentice Member

Joined: 7/29/04
Posts: 62

3/10/07 8:22:22 PM#24

Problem is on which software is it implented windows 2000, windows XP or Windows Vista.

I for example use windows 2000 professional when that voice was installed on eve. Eve did not work at all anymore. I put a line in my cache to get eve worked again. And for such a feature i much pay? Now they asked us too give feedback over this feature. Do they also pay for the feedback we give them.

Use give me TS or better Ventrilo.

There is no book no guidance nothing how it worked.

Which headphone should i use USB or through the soundcard?

Or make a system every one can use and paying for something what does  NOT  work. I think those who would get it do not know where they have too spend there money on.

AK  over  60M Skillpoints

 

 

  Beatnik59

Novice Member

Joined: 11/23/05
Posts: 1662

"Playing things I shouldn''t be playing since 1977."

Now Playing:
CoH, CoV

3/11/07 11:06:24 AM#25

Can you track the IPs of the people who log on to your voice chat with Vivox?  If you can't, then it seems to me that Vivox just isn't as useful than private voice servers for intelligence gathering purposes.

Can you stage logon/logoff traps with Vivox?  If you can't, then it seems to me that Vivox just isn't as useful than private voice servers for metagaming purposes.

Can people who do not want to hear voices now, and do not use any voice program block voice, and keep sounds?  Or is this Vivox going to ram someone's voice through the audio whether the person on the receiving end wants it, or not?  If its integrated to the point where people who have no desire to use it have to deal with it, then it seems to me this is just going to make the game so much more unpalateable.

What Vivox seems to forget is that fast oral communication in the context of play is only one advantage voice software provides.  There are plenty of other advantages that a third party communications network provides that go beyond the game into the metagame, and its this metagaming function that forms the basis of the competitive advantage for the most powerful clans/alliances/guilds/corps.  Voice software is a tool that allows the users to influence the game specifically because the tool is separate from the game.  When it gets integrated, most of the utility of the tool is diminished.

__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken

"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.

"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE

  Mcgreag

Novice Member

Joined: 4/15/05
Posts: 491

3/11/07 11:39:52 AM#26

Even if you are just a troll I will humor you.


Originally posted by Beatnik59
Can you track the IPs of the people who log on to your voice chat with Vivox? If you can't, then it seems to me that Vivox just isn't as useful than private voice servers for intelligence gathering purposes.

No you can not, all voice go to a central server where it's mixed and sent back to the clients, the only IP you can log is the one on the central server.

Can you stage logon/logoff traps with Vivox? If you can't, then it seems to me that Vivox just isn't as useful than private voice servers for metagaming purposes.
An "offline" client has been mentioned several times. It will not be available from the start but will probably come later so both yes and no.

Can people who do not want to hear voices now, and do not use any voice program block voice, and keep sounds? Or is this Vivox going to ram someone's voice through the audio whether the person on the receiving end wants it, or not? If its integrated to the point where people who have no desire to use it have to deal with it, then it seems to me this is just going to make the game so much more unpalateable.
If you don't pay for the voice upgrade you want here a single thing, and even if you do you will have to activilly join the voice channels you want to listen to.


What Vivox seems to forget is that fast oral communication in the context of play is only one advantage voice software provides. There are plenty of other advantages that a third party communications network provides that go beyond the game into the metagame, and its this metagaming function that forms the basis of the competitive advantage for the most powerful clans/alliances/guilds/corps. Voice software is a tool that allows the users to influence the game specifically because the tool is separate from the game. When it gets integrated, most of the utility of the tool is diminished.

I don't think they have forgotten anything, while the inital offering is a bit bare more features that allow most of these things (expect IP tracking) will come in time.

"Memories are meant to fade. They're designed that way for a reason."

  Beatnik59

Novice Member

Joined: 11/23/05
Posts: 1662

"Playing things I shouldn''t be playing since 1977."

Now Playing:
CoH, CoV

3/11/07 1:37:06 PM#27
Originally posted by Mcgreag

Even if you are just a troll I will humor you.


Originally posted by Beatnik59
Can you track the IPs of the people who log on to your voice chat with Vivox? If you can't, then it seems to me that Vivox just isn't as useful than private voice servers for intelligence gathering purposes.

No you can not, all voice go to a central server where it's mixed and sent back to the clients, the only IP you can log is the one on the central server.

Can you stage logon/logoff traps with Vivox? If you can't, then it seems to me that Vivox just isn't as useful than private voice servers for metagaming purposes.


What Vivox seems to forget is that fast oral communication in the context of play is only one advantage voice software provides. There are plenty of other advantages that a third party communications network provides that go beyond the game into the metagame, and its this metagaming function that forms the basis of the competitive advantage for the most powerful clans/alliances/guilds/corps. Voice software is a tool that allows the users to influence the game specifically because the tool is separate from the game. When it gets integrated, most of the utility of the tool is diminished.

An "offline" client has been mentioned several times. It will not be available from the start but will probably come later so both yes and no.

Can people who do not want to hear voices now, and do not use any voice program block voice, and keep sounds? Or is this Vivox going to ram someone's voice through the audio whether the person on the receiving end wants it, or not? If its integrated to the point where people who have no desire to use it have to deal with it, then it seems to me this is just going to make the game so much more unpalateable.
If you don't pay for the voice upgrade you want here a single thing, and even if you do you will have to activilly join the voice channels you want to listen to.

I don't think they have forgotten anything, while the inital offering is a bit bare more features that allow most of these things (expect IP tracking) will come in time.

 

 

It seems to me that in a game like EVE, anyone who gets in on a voice tool that doesn't allow for IP tracking, flexability, and the ability to use it in a "morally flexible" fashion is putting themselves at a disadvantage over those who are able to do so.  I mean, alliances like BoB take the game so seriously, they aren't going to jump into a system unless they can monitor who is on their voice comms.  We aren't just talking the character here, but the players behind the characters.  You can only do that by monitoring the user's unique IP, which also allows one to monitor their external forums, launch reprisals in the form of DOS, etc.

Is it the sort of things that should belong in EVE?  No, but the alliances want EVE to be about data mining, and against internet anonymity.  I don't think that EVE is willing or able to really go back, given how many in the big time game are so paranoid about spies, theives, and hackers that they refuse to game with anyone whom they can't affix to a RL profile somewhere.

What Vivox doesn't understand is that if alliances can't win using their tool, their tool is useless.  TS/Vent users have so many more advantages, both licit and illicit, that you'd be a fool to give that up for a system that doesn't allow monitoring, and system profiling.

__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken

"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.

"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE

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