Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,079
Members:1,593,102  Online:0
Guests:0  Posts:4,846,287
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News Discussion  » EVE Online: Voice Communication

2 Pages 1 2 » Search
27 posts found
  Taera

Community Manager

Joined: 6/02/05
Posts: 1072

 
3/08/07 12:13:18 PM#1

CCP introduces integrated voice software into EVE, creating a more immersive enviroment and adopting one of the communication systems that many guilds in many MMOs use today.

Game Developers Conference, San Francisco, CA - March 7, 2007 - CCP Games, the world's largest independent game developer, today announced the integration of voice communication into leading Sci-Fi Massively Multiplayer Online Game (MMOG), EVE Online. Players will now be able to speak to each other for better coordination, negotiation, socializing and planning. The addition of voice adds a new dimension to the award-winning game used by over 160,000 active players.

EVE Voice gives players the ability to communicate with each other directly from within the game without the use of third party communication applications. This will enhance coordination of players during intense gameplay such as battles, improve inter-player negotiations, enrich planning and bring a new facet to social interaction, as it will now be an integrated part of the game.

"EVE Online is a deeply strategic, open-ended game in which thousands of players must cooperate and compete," said Magnus Bergsson, chief marketing officer at CCP Games. "We recently had a fleet battle with more than 1,000 players in one sector of the EVE universe. The amount of communication between those players in planning and executing these maneuvers is vast. Adding integrated voice will not just enhance gameplay by accelerating those plans and allowing players to react quickly as situations unfold in-game, but it will give combat pilots a strategic advantage."

"Being avid EVE players ourselves, providing voice to the EVE community is a tremendous experience for us," said Monty Sharma, vice president marketing at Vivox. "The level of play in EVE is incredibly sophisticated. Adding voice to a world of this caliber, so that it is accessible to the thousands of EVE players simply and easily, will augment the game in many ways. We know that EVE's players will make the most of these new features, and we're excited to watch the creative ways in which the players will use them to reach their goals."


EVE Voice features

EVE Voice is fully integrated into the EVE client software, eliminating the need for third party applications, which take up computer resources, require a dedicated voice server, and pose a security risk. Features of EVE Voice include:

- High quality - offers sound quality which is considerably higher than other IP-based communication applications

- Player to player direct chat - with talk indicator to show which player is speaking

- Group chat - allowing corporation, fleet, or alliance members to communicate one-to-many within a dedicated audio channel

- Sub-group chat - allowing smaller groups within a corporation, such as a squad or gang, to discuss specific topics among themselves

- Group leader talk - instantly mutes other players on the group's audio channel ensuring the leader's instructions can be heard clearly during crucial times, such as in the heat of battle

- Map integration - shows where players are when speaking, allowing better coordination of tactical assaults, reconnaissance or search and rescue missions

- Moderator controls - allows leaders to kick other players off the audio channel (in case of abuse, for instance), to mute them (so they can hear but not be heard), ban (prevent them from accessing the audio channel) and un-ban players


EVE Voice has been developed in partnership with Vivox, the leading provider of integrated voice services for online games, which will also operate the service. See also partnership announcement from May 10, 2006 for details.

EVE Voice will be available from late March 2007 as an optional feature for players at a price of $10 for unlimited usage for 12 months. Players can access the updated client software here: http://www.eve-online.com/download/ Players must use a compatible headset and microphone to take advantage of the call quality offered by EVE Voice.

Laura "Taera" Genender
Community Manager
MMORPG.com

  Flummoxed

Apprentice Member

Joined: 2/24/07
Posts: 592

Make a WORLD,
Not a Game.

3/08/07 1:44:38 PM#2

- fully integrated into the client

that's the nice part, a standardized integrated system, where everyone can audibly talk to everyone else in the world. 

 Hopefully ALL mmogs will adopt this as THE standard way to communicate ingame, eliminating the aggravating text system altogether.  For hearing impaired players or those who listen to music while playing, make the text system optional.

  Nu11u5

Novice Member

Joined: 10/21/05
Posts: 602

3/08/07 2:09:03 PM#3

I would add that you will only need one voice account period.

If you have multiple characters or even multiple EVE accounts, you will still only need to purchase the $10 per Year voice service once.

No word on group accounts yet, but the possibility of Corp or Alliance level accounts was briefly mentioned a few months ago.


One more thing:

Out of game support is planned but not yet implemented, so you do have to be logged into the game to have access to the voice service. But if I heard right, the Vivox process keeps running for a while after the game closes (read accidentally crashes or disconnects) so you can in contact with people in the game if you loss connection.

//insert sig here

  Erolis

Novice Member

Joined: 1/03/07
Posts: 57

3/08/07 2:51:51 PM#4

The feature list is quite complete. I like the voice indicators on the map/overlay and the moderator features are soooo needed, and the fact that very large groups can communicate is just amazing. Turbine may have been the first to intergrate voice over IP in DDO. But CCP really took it 10 levels higher. Competition is GOOD (tm). I hope other games like WoW, EQ2 and such adopt voice over IP. As it is essential to modern fast moving MMOs out there. I would PAY to have my entire raid group in moderated voice channel in games like EQ2.

Good job CCP on taking a good features and making it so useful that you will be at a disadvantage if you don't use it. I mean that as a compliment.

The two most common elements in the universe are Hydrogen and stupidity. - Harlan Ellison

  Nullifi3d

Novice Member

Joined: 7/02/04
Posts: 8

"Fate, it seems, is not without a sense of irony..." -- Laurence Fishburne, ''The Matrix''

3/08/07 3:29:15 PM#5
I'm a three and a half year veteran of EVE, and nearly every corporation I've been in has used either TeamSpeak or Ventrillo. The integrated voice is going to be a huge asset to any coordinated effort in this game, and I'm speaking from experience. The only thing I'm not too happy about is the fee associated with it, although depending on the group I'm with I will probably pay it. I'd much rather see a system that is provided at no cost to the players, since it is more or less part of the game anyway. Dungeons and Dragons Online is a decent example, but the voice system is no where near as feature rich as this one seems.

  Mors.Magne

Elite Member

Joined: 3/02/07
Posts: 588

Plying Eve's space lanes since 2003

3/08/07 3:47:45 PM#6

I'm looking forward to using it and glad CCP are innovating!  

Does this mean Eve Online's review rating deserves to go up?!     

  Storpappa

Novice Member

Joined: 4/07/04
Posts: 18

3/08/07 4:07:50 PM#7

This is just a canned game offering a solution for one game. Gamers play multiple games. When you are on the road for a business trip playing solitare and want to pop onto TS or Vent and say hello to your corp mates, you want a system that works.

When half your fleet leaves to go play WoW:TBC because it brougt them back to the game, what do you do? You make a WoW channel on your TS or Vent server and the group stays together.

These systems do not bring anything to the game over Vent or TS, except for control for the game company. It is the same as using the guild websites over at the Sony Station. Pay, its fair or okay. DDon't pay and its shut off to you. Who here hasn't played a game and then looked up old friends to see if they are around, ask them how the game is, and come back in for a bit? Its part of the dynamic of MMO's.

Thumbs down on the features, because it is nothing new, just wrapped in a bad offering for gamers as consumers.

I like cats - especially with General Tso's sauce
http://gamegeekspeak.com

  Storpappa

Novice Member

Joined: 4/07/04
Posts: 18

3/08/07 4:15:37 PM#8

I really should watch my reply, and level set it.

I use TS. If you comment on this topic, be sure to tell us if you currently use a voice servers, such as TS or Vent, and who pays for it for your group. A few of the replies so far, its about voice is new to a game and replaces text.

I like cats - especially with General Tso's sauce
http://gamegeekspeak.com

  Mors.Magne

Elite Member

Joined: 3/02/07
Posts: 588

Plying Eve's space lanes since 2003

3/08/07 4:26:35 PM#9
Originally posted by Storpappa

This is just a canned game offering a solution for one game. Gamers play multiple games. When you are on the road for a business trip playing solitare and want to pop onto TS or Vent and say hello to your corp mates, you want a system that works.

When half your fleet leaves to go play WoW:TBC because it brougt them back to the game, what do you do? You make a WoW channel on your TS or Vent server and the group stays together.

These systems do not bring anything to the game over Vent or TS, except for control for the game company. It is the same as using the guild websites over at the Sony Station. Pay, its fair or okay. DDon't pay and its shut off to you. Who here hasn't played a game and then looked up old friends to see if they are around, ask them how the game is, and come back in for a bit? Its part of the dynamic of MMO's.

Thumbs down on the features, because it is nothing new, just wrapped in a bad offering for gamers as consumers.


Eve's new voice communication has the following features, which I think are new - TS or Vent does not have them, I think:

- Talk indicator to show which player is speaking

- Group leader talk - instantly mutes other players on the group's audio channel ensuring the leader's instructions can be heard clearly during crucial times, such as in the heat of battle

- Map integration - shows where players are when speaking, allowing better coordination of tactical assaults, reconnaissance or search and rescue missions

Also, I'm glad you're finding a use for TS and Vent I can learn from! Talking to your mates in Azeroth while you're mining in Eve / fighting BoB / fighting GoonSwarm sounds cool. 

It's all about more choice, which has to be a good thing.

  Storpappa

Novice Member

Joined: 4/07/04
Posts: 18

3/08/07 4:59:36 PM#10

Who is talking - Common ocurtesy "Hi, who said ?" learn peoples names, and really, how many strangers wonder into your channels every day?

Channel Commander -

Multiple key kinds

They both have features. TS and Vent are very feature rich applications.

 

There are no new features to this EVE offering except once you stop playing EVE and paying their fee, your mates will be shut out of the conversation. And to me, that is not a feature.

I like cats - especially with General Tso's sauce
http://gamegeekspeak.com

  Seahorse

Novice Member

Joined: 3/08/07
Posts: 3

3/08/07 7:08:51 PM#11

All well and good until the cluster goes down, mission lag etc.  At least with Ventrillo you can let them know you have CTD.

Given recent stability issues I fail to see how CCPs bandwidth problems will be solved by adding VOIP...

 

 

  Flummoxed

Apprentice Member

Joined: 2/24/07
Posts: 592

Make a WORLD,
Not a Game.

3/08/07 7:37:56 PM#12
ah, now that actually is one good argument for a separate comm system.  the text equivalent being IM or good old mIRC.
Originally posted by Seahorse

All well and good until the cluster goes down, mission lag etc.  At least with Ventrillo you can let them know you have CTD.

Given recent stability issues I fail to see how CCPs bandwidth problems will be solved by adding VOIP...

 

 


  Nu11u5

Novice Member

Joined: 10/21/05
Posts: 602

3/08/07 7:56:17 PM#13


Originally posted by Seahorse
All well and good until the cluster goes down, mission lag etc. At least with Ventrillo you can let them know you have CTD.

Or you could read the comments in the thread.


Out of game support is planned but not yet implemented, so you do have to be logged into the game to have access to the voice service. But if I heard right, the Vivox process keeps running for a while after the game closes (read accidentally crashes or disconnects) so you can in contact with people in the game if you loss connection.



Originally posted by Seahorse
Given recent stability issues I fail to see how CCPs bandwidth problems will be solved by adding VOIP...

Again, if you were actually up to date with the state of the game and CCP's plans with Vivox you would know that the game hasn't had stability issues for several months. And that the VoIP service doesn't even use CCP's servers but a set owned by a 3rd party company (Vivox) who's sole business is providing voice chat for online games. This is the same company that manages the VoIP for Second Life, the upcoming Fallen Earth, and other games. EVE's server bandwidth will not be affected by the service in the slightest, and has infact already been deployed to the main server Tranquility for limited public test.

//insert sig here

  Nicod3mus

Apprentice Member

Joined: 4/07/06
Posts: 112

frag this

3/08/07 9:15:47 PM#14

What a joke..........$10 dollars for what? This is like the capital one add boys.......here come the vikings!

 

My thoughts on the issue: http://mmostrategyguides.com/eve_integrated_voice_eve_onlin.html

  w175jab

Novice Member

Joined: 1/23/06
Posts: 241

3/08/07 9:57:53 PM#15
I think it's a good development for some people...  For others it might not be such a good development...

I have mixed feelings about voice and MMOs... it gives and takes from the experience.

$10 (83 cents a month) isn't that big of a deal... it could be much much worse!
  User Deleted
3/08/07 10:46:27 PM#16
Hmmm, redundent upgrade with uneccessary cost.

Pfff, I'll give it a pass.

I stick to TS.
  Mors.Magne

Elite Member

Joined: 3/02/07
Posts: 588

Plying Eve's space lanes since 2003

3/09/07 4:34:15 AM#17

If your in a corporation/alliance that already uses TS/Vent, your might not see a reason to have Eve Online's in-house comms.

BUT... If you wanted to talk a stranger who has suddenly appeared, at the moment you'd have to use the keyboard in most cases.

If everyone used Eve Online's new comms system, no one would have to type messages. Obviously, you'd have to buy a microphone and pay the $10. The extra cost is a pain but it seems worth it for the ease of communicating in sudden unexpected circumstances (which seems to be the rule, rather than the exception).

The success of the new system will depend on the number of people who use it.

I hope we all use the new communication system because it will make Eve just that bit better and unique.

  User Deleted
3/09/07 7:04:06 AM#18
How often do people be so chatty in local channel I wonder.

It's natural for people to always think in the bright side, but hey, the culture EVE promote is more griefers to do spamming and smack talk. Just read the EVE-O forum you will see more and more people deliver harsh comments with retard words like "can i have your stuff?", "kthxbye", "mmmkay" etc. Just perpare for the worst.

Another interesting scenario is, male behind sexy cutie avatar will keep their mouth shut to avoid exposure of true identity. And vice cersa for female behing macho eye-patched man avatar will do the same to avoid voice spamming from desperate men...."ooo, sweet voice", "where u stay?", "how old r u?", "wanna hv 1 nite stand?" etc.

Ha ha, you never know......may be more interesting things happen after that. Can't wait to see.

Anyway, I still stay in TS .
  misiu_dk

Novice Member

Joined: 7/14/05
Posts: 77

3/09/07 9:09:27 AM#19
Nice work CCP, looking forward to try it on!
Fireraiserdk Xfire Miniprofile
  wlvnspectre

Novice Member

Joined: 5/11/04
Posts: 96

3/09/07 3:47:11 PM#20
Not enough functionality to pay 2/3 of what I pay for playing the MMO. Especially when for most people the free alternatives are more than enough 90% of the time.


For that extra money I want audio effects like radio squak, background noise in dedspace and electronic combat, AI comm, Station comm, communication jamming eqipment, eavesdropping equipment, and other ingame functionality. Also I would have to have garentees that ISP packet shaving would be NO issue. And even then if this became a major requirement of the game, officially or not, I would have to consider if playing this game is now too expensive for the expirience.

2 Pages 1 2 » Search