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News & Features Discussion  » Star Trek Online: GDC Studio Visit: The Direction of STO

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69 posts found

Novice Member

Joined: 1/12/06
Posts: 510

My Man!

3/07/07 9:41:00 PM#41
Originally posted by Endemondia
Originally posted by DruAde
Originally posted by Endemondia
Originally posted by AshleyHunter
What does IP mean?

Have you heard of this thing called the internet? It has a thing called google. A giant leap forward for the intelect of the human race once you know how to use it.

I used google to look up pompus rude idiot and guess what ? Your  name came up....

it is true. I am a pompous rude idiot. But i can't help it. luckily it is just my day job....but i did laugh too!

 so u didnt answer his ? do you know what a IP is or are you just a Troll

Novice Member

Joined: 10/08/04
Posts: 30

3/07/07 11:40:47 PM#42
I see this game is going to run off the Unreal 3 Engine... DATS SOME FUKEN SAVED!!


<3 Star Trek <3

Novice Member

Joined: 5/06/06
Posts: 260

EQ2, SWG, CoH, CoV, 9 Dragons, LoTRO, MXO, Planetside, GW, and many more...

3/08/07 1:04:17 AM#43
I like other MMOs but they all seem to be fantasy based and I too am hungry for a SUCCESSFUL sci-fi MMORPG. Pkease God please let this one be good.

Novice Member

Joined: 3/02/07
Posts: 3

3/08/07 1:09:28 AM#44

Thanks Guys for answering my question.

I think more female players will play online games if just the simple questions (to you guys) could be answered without the rudeness our little friend felt he had 2 answer his way.

I'm not a big Star Trek fan but I like this one space game I played "Earth & Beyond" and I'm hoping this game will bring back what I lost when E&B shut down.  


Managing Editor

Joined: 7/08/05
Posts: 6729

OP  3/08/07 1:48:15 AM#45
Originally posted by skyraker
I'm sure it has been noted somewhere, but if the article writer saw a picture of a new Enterprise, it probably wasn't 1701-E, as that was the ship for movies 8-10 and wouldn't really be considered new. Unless he never saw those movies and only watched the series.

Yup. I've watched everything Trek, and I have to admit, I mis-wrote. By the time I got back from the event, it was quite late and I guess I wasn't thinking clearly. It would indeed be beyond the Enterprise E, probably F, but to be honest, I didn't see call numbers, but was told by the devs that it was the Enterprise. Could be G for all I know. :)

Jon Wood
Managing Editor


Novice Member

Joined: 12/10/04
Posts: 463

Be yourself

3/08/07 2:45:43 AM#46
Okay, that's it... I'm hyped! Oh my god... - Is there anyway to get this one a bit bigger so I can use it as backgroud? :)

Every time I read your post, I die a little inside...


Novice Member

Joined: 10/29/05
Posts: 117

3/08/07 4:16:13 AM#47
I'm trying not to get too excited about this game but I can't help it. -^^-  It sounds like they are staying away from the Enterprise stuff which is great, that series is...disappointing...

Novice Member

Joined: 6/02/04
Posts: 9

3/08/07 6:14:47 AM#48
It's great to see the we will now have a choice in Space mmp

I Live for the One, I die for the One


Warhammer Online Correspondent

Joined: 4/19/04
Posts: 1193

" mean three philippino women."

3/08/07 7:38:48 AM#49

The author supposes it must be the Enterprise E?  I'm pretty sure anyone who calls themself a trekkie would know whether or not they're looking at the Enterprise E, or for that matter a Sovereign class starship.

However, that concept art of the "Sacagawea class" ship looks suspiciously like a Saber class ship.  I'm not sure what's worse, trying to be too original or mimicing something very closely and calling it new.

As with all STO related posts I'm obligated to point out that having 2D space combat ranks right up there in the "worst design decision" category.

Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.


Novice Member

Joined: 3/07/07
Posts: 5

3/08/07 3:01:07 PM#50
Originally posted by TookyG

The author supposes it must be the Enterprise E?  I'm pretty sure anyone who calls themself a trekkie would know whether or not they're looking at the Enterprise E, or for that matter a Sovereign class starship.

However, that concept art of the "Sacagawea class" ship looks suspiciously like a Saber class ship.  I'm not sure what's worse, trying to be too original or mimicing something very closely and calling it new.

As with all STO related posts I'm obligated to point out that having 2D space combat ranks right up there in the "worst design decision" category.

I thought it was the Sabre class at first too.  Then I looked closer.  It is basically a moving bridge.  I think it has one... maybe two decks.  It is much smaller than the Sabre class.  Do a google search (not  to sound rude like previous posters) and check out the comparison.  The difference in size suprised me.



Novice Member

Joined: 3/27/06
Posts: 948

3/08/07 6:00:25 PM#51

That Sacagawea strongly resembles an early Romulan Bird of Prey, Federationised.

Favorites: EVE, VG, LotRO | Playing: None | Anticipating: SC, ED, TD, EQN, CU


Novice Member

Joined: 10/12/06
Posts: 22

"The DeathStar destroyed a planet.....$OE destroyed Galaxies."

3/08/07 6:15:58 PM#52

Originally posted by cbas
I'm hungry for a new sci-fi MMORPG so this reads good to me.  Just hope it's not an Elf and Orc is space kind of thing.
A Post Apoc Mad Max type with skill points rather then levels would make me pretty happy too.

Eagerly awaiting ST:O also. As to your wish for a "Mad Max" post Apoc MMO, check out "Fallen Earth" and the info on here on They've been pretty tight-lipped as to if they are going to be skill or level based, but worth watching in the near future.


Novice Member

Joined: 1/09/07
Posts: 2405

3/08/07 7:10:29 PM#53
So help me god if I hear this game described as Iconic and Star Treky I'm gonna puke!  

Managing Editor

Joined: 7/08/05
Posts: 6729

OP  3/09/07 6:50:05 PM#54
Originally posted by Suvroc
So help me god if I hear this game described as Iconic and Star Treky I'm gonna puke!  

LOL, no worries, I've heard nothing of the kind ;)



Jon Wood
Managing Editor


Novice Member

Joined: 5/27/05
Posts: 437

The Internet. Serious business.

3/09/07 9:54:47 PM#55

I just hope Perpetual takes enough time to really polish this game before it's released.  I'm tired of buggy MMOs being launched (SOE, I'm looking at you).


No faction vs. faction is a bit of a bummer, though. :(

Gammit10 Xfire Miniprofile

Novice Member

Joined: 1/02/06
Posts: 34

To die would be a great adventure

3/10/07 12:04:09 AM#56

You know when I first wanted to see a Star Trek MMO was when Star Wars released theirs. When I heard one was in development I was so excited....Now some time later I am more in reserved caution like many I am very worried about seeing something I love so much in the hands of people who could screw it up.

THat being said, I am GLAD they are being so hushed about the game until they know whats going on that means they are not doing this to follow the leader of the trend who we all know its name. I like people who have original ideas for their games and Im glad they are taking their time...They can take 10 years if they need to if thats what it takes to get a Real Star Trek game then I can wait. Ive been waiting all this time I can wait longer. It does look beautiful...


I do hate to nitpick but in his article he said:Enterprise E which is a Soverign Class starship 600+ meters long we have all seen it. I think he actually mean Enterprise F in which case Im curious what happened to E lol and what, Im now sure is Admiral Picard one cant put off those promotions forever unless he went down with his ship, is up to. (After all Janeway said there are 2 rules as Starfleet Captain Go down with your ship and never leave a crewmember behind) So that tidbit of history is very interesting to me at least.


Novice Member

Joined: 2/06/06
Posts: 114

Designer of Systems

3/10/07 1:50:14 AM#57

Bearing in mind the necessary marketing aspects of what developers say before a game in development launches, I'm still with jayanti -- I'd have preferred to learn something more about the core game design.

I don't mind eye candy. Heck, for a game set in space, slick ships and pretty scenery are non-optional. So it's nice to be shown these things.

But they aren't what matter most. What matter most are the core design goals that drive everything else, including gameplay and artwork. An honest statement of those goals is what will either keep me interested in STO until it launches, or clue me in that this isn't the MMOG I'm looking for. Telling me that stuff now, rather than leading me on until some site like is given a preview tour, seems to me to be a good way to gain my respect for a company even if a particular product doesn't strike my fancy. I might not subscribe to Game A, but I'll definitely be willing to take a look at the other products offered by a company I feel I can trust because they act like they trust me.

Not so much, OTOH, for a game developer whose attitude is "we know what's best for you, stop questioning us, just wait, you'll love it." I won't play any games from someone like that. (I'm not thinking of Perpetual here, but I definitely have a couple of development houses in mind with this criticism.)

I'm not asking for gameplay details. Of course that stuff is going to change. But the core design philosophy -- the statements that describe who this game is targeting and the general strategy for attracting those gamers -- I'd be shocked if that isn't well-understood and stable at this point in STO's development.

So why not let us gamers in on that? Next time there's an opportunity to sit down with Daron S. or one of the other leads, I'd definitely visit to read their comments about the core design goals of STO.



Apprentice Member

Joined: 5/13/06
Posts: 310

There are only 10 kinds of people in the world. Those that understand Binary and those that do not.

3/10/07 11:43:38 AM#58
I can't play a Klingon fighting for the Empire in a old D-12 Mark I, even with its bad decloaking plasma coils, so i'll pass until I can.


Novice Member

Joined: 8/01/06
Posts: 95

3/10/07 1:23:39 PM#59

One of the more soothing things I read in there was about the music and their decision to keep the familiarity of the original themes so it feels more Star Trekky. In my opinion that is a VERY important aspect that creates incredible immersion.

When SWG came out I was really confused by the music that was "new" to me because they didn't have any music associated with A New Hope, Empire Strikes Back and Return of the Jedi. The only music they had was from the first trilogy... which was not that familiar to me at the time. But they were also trying to promote that series quite a bit... but in doing so they sacrificed some vital immersion. It would have had that Star Wars feel from the start if they included the original Star Wars theme in their game.

So if I hear the original Star Trek music (from the original series) in the game, I'm gonna get that tingle of warm familiarity right off the bat.


Novice Member

Joined: 8/01/06
Posts: 95

3/10/07 1:36:01 PM#60

Originally posted by Stradden

Hi Guys,

I wanted to step in here now and clear some things up. For those of you asking for gameplay information,  I can see where you're coming from. I' m as curious as anyone about how the game will be constructed, whether or not it will be a sandbox, is it level or skill based? The fact of the matter is that Perpetual, as a company, isn't talking about that aspect of their game yet. The fact of the matter is that there's a lot that changes in the development of an MMORPG between pre-production (where they are now) and launch. Announcing what features are going to be in the game, before they are locked down (or close to it) is not only a pain in the butt for companies (who then have to go out and say "We changed our minds") but also a pain in the butt for fans of the game like you and I who are looking forward to it. I know that's something that always aggrivates me.

I figured though, since I was there and saw what I saw, that I'd pass on any information I had. I know I was starved for it, and I figured others were as well.


Thank you for explaining this to the masses. I think some folks are under the impression that you were a reporter at a State of the Union Address where the speaker MUST answer questions posed to them. Perpetual was not under an inquisition, but rather was offering what they DO have to show us. I'm glad time wasn't wasted asking gameplay questions that we know there is no answer to yet. At this early stage it's better to listen to what they have done already than to push for things yet to come under development or ready to be released to the public.

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