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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » Developer Anthony Castoro leaves SWG to start *GASP* an FPS MMO company (apparently old news but brings up a few superb questions)

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32 posts found
  PyscoJuggalo

Novice Member

Joined: 10/27/03
Posts: 1125

http://pyscojuggalo.blogspot.com/

2/24/07 5:46:32 AM#21
Originally posted by Dundee
Originally posted by FikusOfAhazi
I dunno if the people who currently play FPS's will be interested. I mean the hard core fps players. If their machine LAGS..at all..their 3000 dollar rig..and new hardware cant remove the lag entirely and give them 300+ frames per second...it would be impossible for them to enjoy it. Just the ones i know anyway.

One problem with making an MMO FPS is that you're competing with FPS's, and they are excellent.

I think instead of an 'FPS MMO', you have to make an 'MMO - with lots of MMO things - and FPS combat'.

Then the problem is you cannot smoke cigarettes while playing, which won't fly in Asia.



It's more than just not being able to smoke, can't really type that much either, nor read.  I may be wrong, I may be right, I may be somewhere in between, but I think Social gammers may be negatively impacted by FPS combat.

Just something to think about.


--Edit- If I could type ether, all the pain would go away


--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
--In MMORPG's l007 is the opiate of the masses.
--The absence of evidence is not the evidence of absence!
--CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.

  wolfmann

Novice Member

Joined: 11/20/05
Posts: 1165

2/24/07 9:03:30 AM#22
Originally posted by PyscoJuggalo
Originally posted by Dundee
Originally posted by FikusOfAhazi
I dunno if the people who currently play FPS's will be interested. I mean the hard core fps players. If their machine LAGS..at all..their 3000 dollar rig..and new hardware cant remove the lag entirely and give them 300+ frames per second...it would be impossible for them to enjoy it. Just the ones i know anyway.

One problem with making an MMO FPS is that you're competing with FPS's, and they are excellent.

I think instead of an 'FPS MMO', you have to make an 'MMO - with lots of MMO things - and FPS combat'.

Then the problem is you cannot smoke cigarettes while playing, which won't fly in Asia.



It's more than just not being able to smoke, can't really type that much either, nor read.  I may be wrong, I may be right, I may be somewhere in between, but I think Social gammers may be negatively impacted by FPS combat.

Just something to think about.


--Edit- If I could type ether, all the pain would go away

 

Imagine a MMO server filled with only CS and BF2 players. Everyone would be on Teamspeak/whatever, and all the chat you would see would be "WTF H4X!" "PWND" and..well, alot of bitching.

Hmm, maybe such a MMO would be a good idea. Hopefully all those players we DON'T like to play with, the "WTF PWNage" players would go to that MMO instead, and us casual players, PvP players, RP'ers would be left without grief and harrasment and..uh..pwnage.

The last of the Trackers

  Wildcat84

Novice Member

Joined: 1/31/06
Posts: 2315

2/24/07 9:06:20 AM#23

MMOFPS's won't be technologically possible until hyper speed broadband (30Mbps and up) starts becoming more common, and even then they might not ever work as well as LAN based or single player FPS games as there is no getting around latency (since the internet can't exceed the speed of light in response time).

The NGE combat system is proof positive that this is impossible using the current standard broadband (1.5-5 Mbps DSL or cable), because of the impossibility of the internet at that speed amongst the server and all clients to accurately and reliably track actions happening several times per second. Actions need to be limited to one per second, no more, or reliability is out the window. Without reliability, combat is no longer a fair fight. The NGE combat system STILL does not work, but the devs seem unwilling to do anything about it.

Anyone making a MMO who is tying their combat system to a FPS right now is shitting money down a toilet. It simply won't work. Please consult a qualified network engineer (such as myself) before spending money coding it.

It's worth noting that STO was originally going to be FPS based for ground combat and they changed to traditional MMO "turn" (actually queue) based combat, probably after observing how poorly SWG NGE's pseudo FPS worked.

  Rekrul

Novice Member

Joined: 2/09/06
Posts: 2963

2/24/07 9:06:26 AM#24
Originally posted by wolfmann  

Imagine a MMO server filled with only CS and BF2 players. Everyone would be on Teamspeak/whatever, and all the chat you would see would be "WTF H4X!" "PWND" and..well, alot of bitching.


When was the last time you logged into NGE?
  jor8888

Novice Member

Joined: 2/10/07
Posts: 380

2/24/07 9:14:27 AM#25
most wil quit when they realized they cant get 50+ fps with their $5000 computers and they are getting killed by lag and have to pay for subcription.
  BaronJuJu

Novice Member

Joined: 2/27/04
Posts: 1827

"Just because it happens to you doesn''t make it interesting"

2/24/07 9:19:20 AM#26

 

Originally posted by Rekrul
Originally posted by wolfmann  

Imagine a MMO server filled with only CS and BF2 players. Everyone would be on Teamspeak/whatever, and all the chat you would see would be "WTF H4X!" "PWND" and..well, alot of bitching.


When was the last time you logged into NGE?

Hell, any MMO for that matter.

"If we don't attack them, they will attack us first. So we'd better retaliate before they have a chance to strike"

  Dvol

Apprentice Member

Joined: 1/11/07
Posts: 273

Opinions may change during online posting.E-Feelings may be hurt.**Working as intended**

2/26/07 12:53:54 AM#27
Originally posted by wolfmann
Originally posted by PyscoJuggalo
Originally posted by Dundee
Originally posted by FikusOfAhazi
I dunno if the people who currently play FPS's will be interested. I mean the hard core fps players. If their machine LAGS..at all..their 3000 dollar rig..and new hardware cant remove the lag entirely and give them 300+ frames per second...it would be impossible for them to enjoy it. Just the ones i know anyway.

One problem with making an MMO FPS is that you're competing with FPS's, and they are excellent.

I think instead of an 'FPS MMO', you have to make an 'MMO - with lots of MMO things - and FPS combat'.

Then the problem is you cannot smoke cigarettes while playing, which won't fly in Asia.



It's more than just not being able to smoke, can't really type that much either, nor read.  I may be wrong, I may be right, I may be somewhere in between, but I think Social gammers may be negatively impacted by FPS combat.

Just something to think about.


--Edit- If I could type ether, all the pain would go away

 

Imagine a MMO server filled with only CS and BF2 players. Everyone would be on Teamspeak/whatever, and all the chat you would see would be "WTF H4X!" "PWND" and..well, alot of bitching.

Hmm, maybe such a MMO would be a good idea. Hopefully all those players we DON'T like to play with, the "WTF PWNage" players would go to that MMO instead, and us casual players, PvP players, RP'ers would be left without grief and harrasment and..uh..pwnage.

FPS combat is for the quick fix melt faces short term kinda game for me..Ive played almost everyone of them..But they never hold my attention for hours and hours..I think SWG had it right with the que combat the states,weapon stats(acc,Range AP ect) and what type of profession you were.It was kinda FPS feeling but wasnt it felt very engaging for me and fun believe it or not..It had the right mix of turned based without making me think it was..I kinda like the stats used based on my gear and accuracy rolls and defense rolls determing the outcome.All those elements rolled into a good smooth engine IMO..

FPS combat needs to be smooth and its too fast paced for MMO setting IMO..The two just dont mix well..SWG had something good going for it when it made it appear to be fast paced(old system)even tho it was turned based dice roll system..I guess i felt it was more thinking on my part and it had great animations..With FPS combat its who ever has the fastest CPU GFX card and mouse finger..Blah..With MMO settings its about player skill,Gear Template buffs and a tad of luck...I honestly dont like FPS combat in the NGE its too fast and its clunky..I think FPS combat makes it feel like im playing a game not part of one.

Also with FPS combat its a HeadShot insta kill most times this also doenst mesh well in the MMORPG setting.Unless the system allows for dice rolls Acc and such..Even then youd get Lag spikes causing you to be standing one second and 4 seconds later dead..The Que's in turned based still keep up even tho the lag is there..Based on the NGE i dont like The FPS mix doesnt work for me..

  sempiternal

Novice Member

Joined: 3/30/06
Posts: 1091

2/26/07 4:02:29 AM#28
Originally posted by Shayde
Just let me know what the game is called so I won't buy it.

Ha, ha! Exactly!

Anthony Castoro? Heatwave Interactive?

I will avoid all games coming out of Heatwave Interactive.

Castoro is the guy that brought Forcefields and Ninjas to Ultima Online and two of the most damaging expansions to the virtual world, Ultima Online: Renaissance and Ultima Online: Age of Shadows.

The original poster describes Castoro very well in his post.

Ultima Online was a world, Castoro's ideas and development degraded it into a mere video game, much like the situation with SWG.

  Shayde

Novice Member

Joined: 9/26/05
Posts: 4551

The game isn’t designed to keep people playing." - Smed

NOW you realize that! - Shayde

2/26/07 9:08:13 PM#29
Originally posted by Dundee
Your conspiracy theory generator is on the blink.

"An FPS MMO company" is a description that you just made up, just now.

Anthony left SOE before SWG launched.

Oh.. so HE'S the one we can't blame then.

Shayde - SWG (dead)
Proud member of the Cabal.


It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0

  JohnFranz

Novice Member

Joined: 6/21/06
Posts: 45

2/28/07 12:18:42 PM#30
Originally posted by wolfmann
...

Imagine a MMO server filled with only CS and BF2 players. Everyone would be on Teamspeak/whatever, and all the chat you would see would be "WTF H4X!" "PWND" and..well, alot of bitching.

Hmm, maybe such a MMO would be a good idea. Hopefully all those players we DON'T like to play with, the "WTF PWNage" players would go to that MMO instead, and us casual players, PvP players, RP'ers would be left without grief and harrasment and..uh..pwnage.

I would like to point out that this is not the case for ever player of the FPS genre...  Before I got into SWG, I must admit that I was an avid CS player.  In fact, I still love FPS games, much for the same reason why I love PvP in MMO's.  It's unfair, however, for you to label FPS players with this general stereotype.  I'm not sure if you've noticed, but every game, including MMO's, has that sort of player, "SWG" (and I use the term loosely) now more than ever.  Sure, there are a lot of those players in your average FPS game, but the remaining player base doesn't deserve that.

"President Smedley, if you seek fame, if you seek prosperity for the SOE and LA, if you seek subscriptions: Come here to the players! Mr. Smedly, listen to the players! Mr. Smedley, roll back these servers!" - Ronald Reagan

Star Wars NGE (New Guiled Economics)

http://video.google.com/videoplay?docid=-8687227922034118883
Sums up my feelings about SWG pretty well :(

  SunSword

Apprentice Member

Joined: 3/24/04
Posts: 44

5/21/11 2:05:56 AM#31
I miss Jeff.

Anthony Castoro
EP, Gods & Heroes: Rome Rising
http://www.godsandheroes.com
CEO, Heatwave Interactive
http://www.heatwave.com

  jusomdude

Spotlight Poster

Joined: 11/21/06
Posts: 2364

5/21/11 2:11:01 AM#32

Holy thread necro batman!

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